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A legit discussion on the new queen buff - Page 6

Forum Index > SC2 General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-05-11 23:33:33
May 11 2012 23:32 GMT
#101
reactions like this happen after basically every significant balance change, it's easy to feel the sudden effects right away and feel like your current styles are no longer as effective, yet also that style has to be that way, due to X. This game is pretty complex and I feel confident that protosses will eventually figure out ways to deal with this. too soon I think to say this change must be reverted.
ModeratorBlame yourself or God
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2012-05-11 23:36:12
May 11 2012 23:32 GMT
#102
To be perfectly honest, it's to early to be talking about the impact on this.

The problem most protoss and Terrans are facing now is probably a combination of the faster overlords and the improved queens and not just queens alone. There will be a transition phase both races will have to take before they feel "comfortable" again.

The problem however will be if the transition phase never ends. That protoss and Terran players would feel worse off after the changes was a given. Have some patience.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Grampz
Profile Joined November 2010
United States2147 Posts
Last Edited: 2012-05-11 23:34:21
May 11 2012 23:33 GMT
#103
What harass could you even do anyways? 1 stalker and zealot poke? Void ray harass? 4 gate +1 zealots should never do damage anyways if zergs don't play greedy... Like I don't see whats the big deal abou this change..


Zerg needed a buff, everyone knows that. Buffing a queen range by (2) and ovie speed -( which is the most important buff )- will not break the game.

IMHO ofcourse
.Sic.
Profile Joined February 2011
Korea (South)497 Posts
May 11 2012 23:33 GMT
#104
On May 12 2012 07:52 BoB_KiLLeR wrote:
Show nested quote +
On May 12 2012 07:47 ThE_OsToJiY wrote:
too soon to say I think...

Against protoss queens are pretty bad for dps anyways (die to 1 zealot), I think the bigger problem is zvt where hellions are almost useless earlygame.


It's just 1 spinecrawler and 5 queens with like 2-3 transfuse can most likely handle most pressures.


That wouldn't have changed if queens didn't have ground range, seeing as how you'd be trying to surround the stalkers with the lings and still kite zealots with the queens...
Clan MvP Member | http://sc2ranks.com/kr/3273340/SicMvP
IMLyte
Profile Joined November 2010
Canada714 Posts
May 11 2012 23:34 GMT
#105
If things go completely out of hand we might get 33% of Code S zerg.

+ Show Spoiler +
I think it was Morrow who tweeted this
I'ma show you how great I am ~ Muhammed Ali
Weird
Profile Blog Joined April 2010
United States832 Posts
May 11 2012 23:34 GMT
#106
How long has this change been in effect?

How many PvZ's have you played since then?

Is it really already time to jump all over this and yell "OP"? Or is it entirely possible that you could put a little more time into figuring out something new/different?
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
May 11 2012 23:34 GMT
#107
On May 12 2012 08:31 TheKefka wrote:
Show nested quote +
On May 12 2012 08:30 -Kira wrote:
i can't believe i'm reading this lol. Behold, mighty queens are gonna defend 4 gates now... hilarious.

It is hilarious because not a single competent zerg has died to a 4 gate since 2011.


Also, TT1 talks about pressure builds. A 4 gate without expansion against Zerg is an all-in (a horrible one that as Kefka has pointed out hasn't worked since back in the day). That's not what TT1 is talking about in my opinion.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 11 2012 23:34 GMT
#108
When they delay Gas for so long, why not do a DT drop in the main and kill the main?even if there is one Spore there it melts to 4+ Dt's. They are good for defense aswell.
TT1
Profile Blog Joined December 2008
Canada10104 Posts
Last Edited: 2012-05-11 23:41:58
May 11 2012 23:34 GMT
#109
On May 12 2012 08:31 TheKefka wrote:
Show nested quote +
On May 12 2012 08:30 -Kira wrote:
i can't believe i'm reading this lol. Behold, mighty queens are gonna defend 4 gates now... hilarious.

It is hilarious because not a single competent zerg has died to a 4 gate since 2011.


the issue is not dying to it, the point of a 4gate build was to force the zerg into mining gas in order to hurt their eco a bit and force them into making gas intensive units so u could delay their lair, upgrades, a 4th hatchery etc., by doing that the protoss opens alot of opportunities for himself
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
YueY.930
Profile Joined April 2011
United States18 Posts
May 11 2012 23:36 GMT
#110
On May 12 2012 08:34 mTwTT1 wrote:
Show nested quote +
On May 12 2012 08:31 TheKefka wrote:
On May 12 2012 08:30 -Kira wrote:
i can't believe i'm reading this lol. Behold, mighty queens are gonna defend 4 gates now... hilarious.

It is hilarious because not a single competent zerg has died to a 4 gate since 2011.


the issue is not dying to them, the point of 4gate builds was to force zerg into mining gas so u hurt their eco a bit and force them into making gas intensive units in order to delay their lair, upgrades, a 4th hatchery etc.


He isn't talking about 1 base 4 gate just so you know, he is talking about 2 base +1 weapons 4 gate.
Time to make it happen.
TT1
Profile Blog Joined December 2008
Canada10104 Posts
May 11 2012 23:37 GMT
#111
On May 12 2012 08:36 YueY.930 wrote:
Show nested quote +
On May 12 2012 08:34 mTwTT1 wrote:
On May 12 2012 08:31 TheKefka wrote:
On May 12 2012 08:30 -Kira wrote:
i can't believe i'm reading this lol. Behold, mighty queens are gonna defend 4 gates now... hilarious.

It is hilarious because not a single competent zerg has died to a 4 gate since 2011.


the issue is not dying to them, the point of 4gate builds was to force zerg into mining gas so u hurt their eco a bit and force them into making gas intensive units in order to delay their lair, upgrades, a 4th hatchery etc.


He isn't talking about 1 base 4 gate just so you know, he is talking about 2 base +1 weapons 4 gate.


if he thought i was talking about a 1base 4gate then i regret replying to his post
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 11 2012 23:37 GMT
#112
Yea I got that now,the first post wasn't very clear,I was like wtf did I just read TT
Cackle™
NexCa
Profile Joined March 2011
Germany954 Posts
May 11 2012 23:38 GMT
#113
Queens are now pretty darn good (they were also before) :

5 range ground attack
9 range Air attack
got transfuse
can spread creep
can burrow if researched
larva inject (obviously)

well, for just 150 minerals, thats a lot of stuff, without gas ... "qq" xD
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2012-05-11 23:40:52
May 11 2012 23:38 GMT
#114
On May 12 2012 08:34 Mutality wrote:
If things go completely out of hand we might get 33% of Code S zerg.

+ Show Spoiler +
I think it was Morrow who tweeted this


lol that was funny as hell.
blaaaaaarghhhhh
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 11 2012 23:38 GMT
#115
On May 12 2012 08:32 Zelniq wrote:
reactions like this happen after basically every significant balance change, it's easy to feel the sudden effects right away and feel like your current styles are no longer as effective, yet also that style has to be that way, due to X. This game is pretty complex and I feel confident that protosses will eventually figure out ways to deal with this. too soon I think to say this change must be reverted.


Yeah lol way to soon to judge. But I am not surprised, like every patch other races cry or whatever then in a week it's all forgotten ^^.
When I think of something else, something will go here
YueY.930
Profile Joined April 2011
United States18 Posts
May 11 2012 23:40 GMT
#116
On May 12 2012 08:37 mTwTT1 wrote:
Show nested quote +
On May 12 2012 08:36 YueY.930 wrote:
On May 12 2012 08:34 mTwTT1 wrote:
On May 12 2012 08:31 TheKefka wrote:
On May 12 2012 08:30 -Kira wrote:
i can't believe i'm reading this lol. Behold, mighty queens are gonna defend 4 gates now... hilarious.

It is hilarious because not a single competent zerg has died to a 4 gate since 2011.


the issue is not dying to them, the point of 4gate builds was to force zerg into mining gas so u hurt their eco a bit and force them into making gas intensive units in order to delay their lair, upgrades, a 4th hatchery etc.


He isn't talking about 1 base 4 gate just so you know, he is talking about 2 base +1 weapons 4 gate.


if he thought i was talking about a 1base 4gate then i regret replying to his post


Hahaha, love you my buddy, Payam <3 :D
Time to make it happen.
TT1
Profile Blog Joined December 2008
Canada10104 Posts
May 11 2012 23:40 GMT
#117
On May 12 2012 08:38 blade55555 wrote:
Show nested quote +
On May 12 2012 08:32 Zelniq wrote:
reactions like this happen after basically every significant balance change, it's easy to feel the sudden effects right away and feel like your current styles are no longer as effective, yet also that style has to be that way, due to X. This game is pretty complex and I feel confident that protosses will eventually figure out ways to deal with this. too soon I think to say this change must be reverted.


Yeah lol way to soon to judge. But I am not surprised, like every patch other races cry or whatever then in a week it's all forgotten ^^.


i only whine when i know what im talking about
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 11 2012 23:40 GMT
#118
On May 12 2012 08:37 mTwTT1 wrote:
Show nested quote +
On May 12 2012 08:36 YueY.930 wrote:
On May 12 2012 08:34 mTwTT1 wrote:
On May 12 2012 08:31 TheKefka wrote:
On May 12 2012 08:30 -Kira wrote:
i can't believe i'm reading this lol. Behold, mighty queens are gonna defend 4 gates now... hilarious.

It is hilarious because not a single competent zerg has died to a 4 gate since 2011.


the issue is not dying to them, the point of 4gate builds was to force zerg into mining gas so u hurt their eco a bit and force them into making gas intensive units in order to delay their lair, upgrades, a 4th hatchery etc.


He isn't talking about 1 base 4 gate just so you know, he is talking about 2 base +1 weapons 4 gate.


if he thought i was talking about a 1base 4gate then i regret replying to his post

lol ye i just assumed it was FFE=>4gate you were talking about. then i got worried when i read the other ppls comments and said to myself "tt1, really?" haha
Progamerpls no copy pasterino
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
May 11 2012 23:40 GMT
#119
definitely an effect, but not really that bad? I like the buff as a protoss, makes queen use more viable and so I get to stop playing vs idiots who mass roaches and then hit my colo/sentry/immo/blink army and cry imbalance. Perhaps that will change a bit, sad that in high leagues people still mass roaches and pray for wins.

So imho, this is only good.
FoTG fighting!
mrtomjones
Profile Joined April 2011
Canada4020 Posts
May 11 2012 23:41 GMT
#120
On May 12 2012 08:03 MorroW wrote:
zvp doesnt change nowhere nearly as much as in zvt

in zvt it might actually be an issue. i feel like i can go for my standard 4queen build except skimp on the sim city part more aswell as spinecrawler. i also feel like i can take 3rd base without getting roaches or alot of lings to chase the hellions away. this goes for creep spreading as well.
its not game breaking probably but zvt is like a huge load off where i dont have to worry about hellions abusing me too much anymore.
terrans will soon find other ways to adapt im sure (i as a terran myself already got some ideas cooking and i dont look at this like a huge issue in my tvz play)


zvp i had an idea maybe more queens are good now for creep spreading transfuses if need be and just general defense purposes against 8 minute timings. maybe this means zerg can delay their roach warren further.
if this is true all it does is just allow for slightly more drones (not alot actually) and ofcourse pretty damn good creep spread once hes pressure is over or if he didnt pressure ofc

im not gonna talk about zvp balance but as far as some extra queens early on in zvp goes i think its a solid idea and needs experimenting.
if it turns out its good (not guaranteed by any means) i dont think it will be game breaking.
zvp was at that point where creep spreading was something we couldnt afford early on causing lackluster creep spread into the midgame which was just kind of sad. i think the change is good for that reason

to jump already and say queens totally shut down 8minute pressure stuff is kind of silly seeing how both roaches and spines are still more cost efficient defense when it comes to actually defending

another thing thats worth mentioning about zvp is 1gate expands with stalker/zealot pressure from 1gateway will not be nearly as effective now. zerg probably dont even need a spine anymore to deal with stalker kiting (seeing how stalkers cant kite queens now). but again thats not a huge deal

Do you think that those few extra edges that it could give might make that big roach timing that most zergs are doing lately even harder to hold off or do you feel as if the effects on that would be so minimal it would make no difference?
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