A legit discussion on the new queen buff - Page 6
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Zelniq
United States7166 Posts
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Integra
Sweden5626 Posts
The problem most protoss and Terrans are facing now is probably a combination of the faster overlords and the improved queens and not just queens alone. There will be a transition phase both races will have to take before they feel "comfortable" again. The problem however will be if the transition phase never ends. That protoss and Terran players would feel worse off after the changes was a given. Have some patience. | ||
Grampz
United States2147 Posts
Zerg needed a buff, everyone knows that. Buffing a queen range by (2) and ovie speed -( which is the most important buff )- will not break the game. IMHO ofcourse | ||
.Sic.
Korea (South)497 Posts
On May 12 2012 07:52 BoB_KiLLeR wrote: It's just 1 spinecrawler and 5 queens with like 2-3 transfuse can most likely handle most pressures. That wouldn't have changed if queens didn't have ground range, seeing as how you'd be trying to surround the stalkers with the lings and still kite zealots with the queens... | ||
IMLyte
Canada714 Posts
+ Show Spoiler + I think it was Morrow who tweeted this | ||
Weird
United States832 Posts
How many PvZ's have you played since then? Is it really already time to jump all over this and yell "OP"? Or is it entirely possible that you could put a little more time into figuring out something new/different? | ||
JOJOsc2news
3000 Posts
On May 12 2012 08:31 TheKefka wrote: It is hilarious because not a single competent zerg has died to a 4 gate since 2011. Also, TT1 talks about pressure builds. A 4 gate without expansion against Zerg is an all-in (a horrible one that as Kefka has pointed out hasn't worked since back in the day). That's not what TT1 is talking about in my opinion. | ||
CruelZeratul
Germany4588 Posts
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TT1
Canada9952 Posts
On May 12 2012 08:31 TheKefka wrote: It is hilarious because not a single competent zerg has died to a 4 gate since 2011. the issue is not dying to it, the point of a 4gate build was to force the zerg into mining gas in order to hurt their eco a bit and force them into making gas intensive units so u could delay their lair, upgrades, a 4th hatchery etc., by doing that the protoss opens alot of opportunities for himself | ||
YueY.930
United States18 Posts
On May 12 2012 08:34 mTwTT1 wrote: the issue is not dying to them, the point of 4gate builds was to force zerg into mining gas so u hurt their eco a bit and force them into making gas intensive units in order to delay their lair, upgrades, a 4th hatchery etc. He isn't talking about 1 base 4 gate just so you know, he is talking about 2 base +1 weapons 4 gate. | ||
TT1
Canada9952 Posts
On May 12 2012 08:36 YueY.930 wrote: He isn't talking about 1 base 4 gate just so you know, he is talking about 2 base +1 weapons 4 gate. if he thought i was talking about a 1base 4gate then i regret replying to his post | ||
TheKefka
Croatia11752 Posts
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NexCa
Germany954 Posts
5 range ground attack 9 range Air attack got transfuse can spread creep can burrow if researched larva inject (obviously) well, for just 150 minerals, thats a lot of stuff, without gas ... "qq" xD | ||
Moochlol
United States456 Posts
On May 12 2012 08:34 Mutality wrote: If things go completely out of hand we might get 33% of Code S zerg. + Show Spoiler + I think it was Morrow who tweeted this lol that was funny as hell. | ||
blade55555
United States17423 Posts
On May 12 2012 08:32 Zelniq wrote: reactions like this happen after basically every significant balance change, it's easy to feel the sudden effects right away and feel like your current styles are no longer as effective, yet also that style has to be that way, due to X. This game is pretty complex and I feel confident that protosses will eventually figure out ways to deal with this. too soon I think to say this change must be reverted. Yeah lol way to soon to judge. But I am not surprised, like every patch other races cry or whatever then in a week it's all forgotten ^^. | ||
YueY.930
United States18 Posts
On May 12 2012 08:37 mTwTT1 wrote: if he thought i was talking about a 1base 4gate then i regret replying to his post Hahaha, love you my buddy, Payam <3 :D | ||
TT1
Canada9952 Posts
On May 12 2012 08:38 blade55555 wrote: Yeah lol way to soon to judge. But I am not surprised, like every patch other races cry or whatever then in a week it's all forgotten ^^. i only whine when i know what im talking about | ||
MorroW
Sweden3522 Posts
On May 12 2012 08:37 mTwTT1 wrote: if he thought i was talking about a 1base 4gate then i regret replying to his post lol ye i just assumed it was FFE=>4gate you were talking about. then i got worried when i read the other ppls comments and said to myself "tt1, really?" haha | ||
NeMeSiS3
Canada2972 Posts
So imho, this is only good. | ||
mrtomjones
Canada4020 Posts
On May 12 2012 08:03 MorroW wrote: zvp doesnt change nowhere nearly as much as in zvt in zvt it might actually be an issue. i feel like i can go for my standard 4queen build except skimp on the sim city part more aswell as spinecrawler. i also feel like i can take 3rd base without getting roaches or alot of lings to chase the hellions away. this goes for creep spreading as well. its not game breaking probably but zvt is like a huge load off where i dont have to worry about hellions abusing me too much anymore. terrans will soon find other ways to adapt im sure (i as a terran myself already got some ideas cooking and i dont look at this like a huge issue in my tvz play) zvp i had an idea maybe more queens are good now for creep spreading transfuses if need be and just general defense purposes against 8 minute timings. maybe this means zerg can delay their roach warren further. if this is true all it does is just allow for slightly more drones (not alot actually) and ofcourse pretty damn good creep spread once hes pressure is over or if he didnt pressure ofc im not gonna talk about zvp balance but as far as some extra queens early on in zvp goes i think its a solid idea and needs experimenting. if it turns out its good (not guaranteed by any means) i dont think it will be game breaking. zvp was at that point where creep spreading was something we couldnt afford early on causing lackluster creep spread into the midgame which was just kind of sad. i think the change is good for that reason to jump already and say queens totally shut down 8minute pressure stuff is kind of silly seeing how both roaches and spines are still more cost efficient defense when it comes to actually defending another thing thats worth mentioning about zvp is 1gate expands with stalker/zealot pressure from 1gateway will not be nearly as effective now. zerg probably dont even need a spine anymore to deal with stalker kiting (seeing how stalkers cant kite queens now). but again thats not a huge deal Do you think that those few extra edges that it could give might make that big roach timing that most zergs are doing lately even harder to hold off or do you feel as if the effects on that would be so minimal it would make no difference? | ||
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