A legit discussion on the new queen buff - Page 9
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windsupernova
Mexico5280 Posts
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Forikorder
Canada8840 Posts
On May 12 2012 10:04 windsupernova wrote: I can't believe so many people thought TT1 was talking about 1 base 4gate.... it makes alot more sense for him to be talking about 1 base 4 gate since 2 base 4gate isnt supposed to do alot of damage and pretty mcuh only exists to maybe get a lucky hatch snipe and force units wich if the Zerg makes alot of queens to defend is mission accomplished | ||
Eee
Sweden2712 Posts
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dgwow
Canada1024 Posts
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iSTime
1579 Posts
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Ryze
Canada234 Posts
A zerg player going mass queens blindly would have a really weak mid game especially if they delayed gas because of it, i see no way I could pressure an early third from protoss if I opted to make 8 queens in the early game and delay all of my gases until the 7 or 8 minute mark queens also have poor dps in the first place and it is even worse vs armor, which all protoss units have, plus they take up alot of supply which would be bad for your overall army comp in the midgame as well unless its a relatively small map any zerg player going mass queens should have no way of being aggressive until hive, which should be exploitable for the protoss player id imagine | ||
awu25
United States2003 Posts
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dronefarm
United States260 Posts
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aksfjh
United States4853 Posts
On May 12 2012 10:27 awu25 wrote: I'm disappointed that a progamer is already complaining after the patch has been out for less than a week. I'm sure the korean progamers are working hard to find a workaround this while I see foreigners just throw up their hands and say queens are OP instead of playing the game I'm sure he's pretty disappointed that they only gave it a week before implementing a balance patch. Also, just because we don't get to see Korean sentiments all the time doesn't mean that they don't feel the same way. I'm sure all the pros are finding out ways to work with the buff in place, but they can still find it incredibly ridiculous at the same time. | ||
Belha
Italy2850 Posts
On May 12 2012 09:11 5unrise wrote: The biggest issue with the queen buff comes in TvZ, where terran rely on early harass, which queens are designed to deal with. With PvZ its hard to see this being an issue, especially as protoss relies on push-based aggression, not harass, and queen's dps capabilities are next to useless against that. The only problem from protoss perspective is that it is much harder to keep the probe scout alive early on, not much else has changed. Please don't talk about a match up in with you evidently don't have experience playing it. Protoss rely a LOT on pressure, either few units or 4gate. | ||
TT1
Canada9987 Posts
On May 12 2012 10:27 awu25 wrote: I'm disappointed that a progamer is already complaining after the patch has been out for less than a week. I'm sure the korean progamers are working hard to find a workaround this while I see foreigners just throw up their hands and say queens are OP instead of playing the game thats a misconception, korean players whine even more(no1 whines more than me tho, but honestly whenever i do its a pretty legitimate whine) than foreign players | ||
IRL_Sinister
Ireland621 Posts
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corose
United States31 Posts
It may just be my experience with TT1 but he seems to just non-stop complain. If the zerg opens mass queens they will be behind economically vs. a FFE anyways. A timing attack would probably be very successful. How about harass with warp prism? OR how about not doing 1 opening every game and do something other than FFE. Whatever you do, either bring some PROOF or stop crying as per usual. | ||
TT1
Canada9987 Posts
On May 12 2012 10:20 Ryze wrote: How many queens are we talking about here? A zerg player going mass queens blindly would have a really weak mid game especially if they delayed gas because of it, i see no way I could pressure an early third from protoss if I opted to make 8 queens in the early game and delay all of my gases until the 7 or 8 minute mark queens also have poor dps in the first place and it is even worse vs armor, which all protoss units have, plus they take up alot of supply which would be bad for your overall army comp in the midgame as well unless its a relatively small map any zerg player going mass queens should have no way of being aggressive until hive, which should be exploitable for the protoss player id imagine 4-5, if the protoss goes for a non gas fast 3rd base build u can run them over with a ling roach baneling timing push(on 3 hatchs without lair, u have to take 4 gases asap once u scout it) and if they do a standard early 3rd im sure that u can still maxout on roachs at 11-12minutes while having an even stronger econ | ||
IRL_Sinister
Ireland621 Posts
On May 12 2012 10:35 mTwTT1 wrote: 4-5, if the protoss goes for a non gas fast 3rd base build u can run them over with a ling roach baneling timing push(on 3 hatchs without lair, u have to take 4 gases asap once u scout it) and if they do a standard early 3rd im sure that u can still maxout on roachs at 11-12minutes while having an even stronger econ And a sick creep spread. | ||
Forikorder
Canada8840 Posts
On May 12 2012 10:35 mTwTT1 wrote: 4-5, if the protoss goes for a non gas fast 3rd base build u can run them over with a ling roach baneling timing push(on 3 hatchs without lair, u have to take 4 gases asap once u scout it) and if they do a standard early 3rd im sure that u can still maxout on roachs at 11-12minutes while having an even stronger econ hold up that doesnt make sense, toss have been getting an extremely safe 3 base for a while now how would heavily investing in wasted supply (queens) make it easier to attack there third? and sounds like your talking about an all-in push on the third so if you scout alot of queens just get the third and prepare for the all-in also do you mean 4-5 EXTRA queens or 4-5 queens total? becuase if its in total then only 2-3 queens can ever actual join in the fight since 2 of them are are at your other 2 bases | ||
Zerothegreat
United States787 Posts
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-Kira
352 Posts
On May 12 2012 10:14 iSTime wrote: Not sure why there's so much discussion about this and not the overlord speed buff... Are they scaring you when they suddenly appear faster then you anticipated or what? lol | ||
Jakkerr
Netherlands2549 Posts
Instead spinecrawlers would have 10 second faster buildtime. That just sounds so much more logical to me, atm you can't build reactionary spinecrawlers cause they aren't up in time when you scout hellions or smthn. Spinecrawlers are MEANT for defending, Queens aren't, although they do help a lot obviously (ZvZ ![]() | ||
Forikorder
Canada8840 Posts
On May 12 2012 10:42 Jakkerr wrote: If I would have been the blizzard balance guy the queen change would have never happened. Instead spinecrawlers would have 10 second faster buildtime. That just sounds so much more logical to me, atm you can't build reactionary spinecrawlers cause they aren't up in time when you scout hellions or smthn. Spinecrawlers are MEANT for defending, Queens aren't, although they do help a lot obviously (ZvZ ![]() Queens are meant for defending hence there abysmal movement speed of creep and there heal | ||
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