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Avilo, you must read what you're saying man.
Reading you talking about "how UP terran is" is pretty anoying (i've read your whines even in past patches when terran have +55win%). I don't remember even one unbiased post.
Blue flame hellions were one of the most freaking unbalanced things of the game. I've seen countless korean pro games, in every single match up, ended (or almost) by simple 1base flame involved harasses. When they used to hit, the defender just don't have enough dps to kill the drop/nat/whatever hellions before they did about...2 hits only? Enough to rape even a splited mineral line. And, i repeat, they worked in every match up.
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On May 24 2012 16:28 avilo wrote:Show nested quote +On May 24 2012 16:05 ShakaDEVIRGO wrote:On May 24 2012 15:55 avilo wrote:On May 14 2012 12:55 ZeromuS wrote:On May 14 2012 12:37 0neder wrote: Define 'game-breaking.' Forget balance, I define it as how fun the game is to watch, and I'm losing interest. How much does Browder hate harassment, and why? It seems like he has a vendetta against harassment. Original 'harass' units have been nerfed to death, almost nothing one shots anything anymore in the name of 'not wanting noobs to suddenly discover they have no workers at their 3rd.' And I say this as a silver player who almost never plays but has been on TL 3 years and wants SC2 to be as fun to watch as BW. Why does Browder concern himself with minor tension points that are similar to those in BW that made the game exciting, while ignoring the huge issue with Terran bio and having no incentive to tech to mech (which people love to watch)? Myopia, unfortunately. Maybe Sigaty will take a more active role before all is said and done. Otherwise, I fear disappointment.
To be honest, I care about BW's successor than 'esports' overall. I don't care if esports takes off if the game I love does not. I think that they are doing what they can with WoL. And I think that they have done so much with patches that they can only do so much now. I mean if you trace back tons of changes they make sense but maybe in a wrong way. Hellions blue flame ruining worker lines for example. This was a huge issue in the sense that you put very little into the hellions, but they always did a lot of damage. Could the blue flame change from a while ago be reverted now? Maybe since queens are so good now. BUT Protoss has very little to account for this change. Stalkers don't kill hellions very quickly and can't remake probes the same way zerg can remake drones. Its a very hard balance. But i think, with lessons learned and watching the game develop HotS offers them a new opportunity to refresh the game and renew the gameplay. I think part of the design philosophy was to open up the game for the better while not making things like the 1a giant unit ball better. i really thought u needed pool to start producing queens. Though, I do think the deathball thing is really getting figured out on its own. I can't mass stalker collossus anymore. I can't go stalker collossus with FFs anymore against most zerg compositions nowadays. I can't just make 8 collossus and win in PvT now. The players are making more and more effective strategies that require diversity and control and all we need are the things that happen in between the opening and the diverse control oriented armies to flesh the game out. Granted, death balls work when one person is at a major disadvantage but when the game is even or when harass has worked you see the benefits later on in some way. I feel terran for this reason is the most complete army right now. I mean, sure they are having a hard time against protoss but they are sticking to MMM a lot still and not exploring too much else. However, with good harass protoss doesn't enter lategame with such an advantage that they one group 1A and can eat emps and still win. Maybe protoss can eat emp and still win with a major advantage but not in much any other way. I have hope for the expansion. I really hope they also leave the game alone and unless a serious balance issues a la 1 supply 2 armor roach comes up they should leave it alone for a couple months. Thats all. People were terrible at defending hellions. Blizzard nerfed blue flame after literally 1 tournament, they didn't "give it time" like they do with most things, they just had the "Oh shit, Terran is OP again" deer-in-headlights type of balance approach because people figured out blue flame hellions were good. But really people were just terrible at defending vs blue flame hellions. You would see people 1A one control group of units across the map leaving nothing at all at home and lose 30 workers to 4 hellions because they can't shift click or have the multi-task to take units out of their 1A control group syndrome. People learned how to deal with hellions after they saw them a lot, but then the nerf came on top of that...so yeah. Some of these Terran nerf patches were pretty disappointing because they were given no time. People will reference the thor nerf the most because blizzard literally nerfed the thor in TvP after only 1-2 days of no sample size of games, no sample size of data, no nothing. The ghost change was also an overreaction drastically hurting TvZ lategame with snipe because they nerfed the ghost but left the raven completely unchanged while also leaving broodlord/infestor/corruptor unchanged. On top of that once again, Zergs had already figured out how to deal with mass ghost very effectively. It's happened quite a bit lately that things that Terran players figured out Z/P eventually figured out as well, but then those things were utterly nerfed to the ground for Terran on top of it, which is a bit ludicrous. More on topic with this queen change, from my personal experience lately in TvZ, it's basically broken the game. You are 100% forced into a macro game every game and it's incredibly difficult to do any damage if Zerg makes 5-6 queens. They do not even need to dedicate a drone to a spine crawler anymore, and the problem is even amplified on larger maps in the map pool. I have even played against a build that should never work, ever, 3 hatch before pool where the Zerg gets 6 queens and can stop all aggression 100% into basically anything, early third, mass 2 base units, etc. It just seems like now as Terran you're completely pigeonholed into going for the earliest 3 command centers humanly possible, or "getting into a macro game" which of course allows Zerg to freely drone up to 60 drones every game and then make units. Other Terrans should post their thoughts, those just are some of my personal experiences lately. It's much harder to control Zerg's drone count. i really thought you neede d pool to start queens ,unless u mean after pool but in my experience that is not possible unless you went blind 3 cc althou you know more so ill refrain on comenting on tht for the moment Yes, I mean 3 hatch and then pool. Then they make 3 queens at a time, so that they can drone up to 45-60 drones and are impossible to attack because they have 6 queens with transfuse. I've seen it once or twice on large maps. So you are complaining that Zerg before made 3 queens and 1 spine to defend front but now make 5-6 queens? 5 queens are worth 1 additional spine and 6 queens 2 additional spines.
Did you try to drop helions in main base and just roast drones? It is not like you could get into natural with helions before this patch..
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I don't always read SC2 balance discussions, but when I do, they're all biased and poorly thought out...
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On May 24 2012 16:52 Belha wrote: Avilo, you must read what you're saying man.
Reading you talking about "how UP terran is" is pretty anoying (i've read your whines even in past patches when terran have +55win%). I don't remember even one unbiased post.
Blue flame hellions were one of the most freaking unbalanced things of the game. I've seen countless korean pro games, in every single match up, ended (or almost) by simple 1base flame involved harasses. When they used to hit, the defender just don't have enough dps to kill the drop/nat/whatever hellions before they did about...2 hits only? Enough to rape even a splited mineral line. And, i repeat, they worked in every match up.
My point was that if you watch a brood war game, you would say the same thing about vultures. "Ridiculous, they're so fast, kill workers in 2 shots, and spider mines are killing everything." Things in brood war are sometimes more lethal than SC2 stuff and blizzard has continually toned down SC2 units. That was my point, where did I ever write Terran is underpowered anywhere in my post? Oh, that's right, I didn't.
On May 24 2012 19:19 -Archangel- wrote:Show nested quote +On May 24 2012 16:28 avilo wrote:On May 24 2012 16:05 ShakaDEVIRGO wrote:On May 24 2012 15:55 avilo wrote:On May 14 2012 12:55 ZeromuS wrote:On May 14 2012 12:37 0neder wrote: Define 'game-breaking.' Forget balance, I define it as how fun the game is to watch, and I'm losing interest. How much does Browder hate harassment, and why? It seems like he has a vendetta against harassment. Original 'harass' units have been nerfed to death, almost nothing one shots anything anymore in the name of 'not wanting noobs to suddenly discover they have no workers at their 3rd.' And I say this as a silver player who almost never plays but has been on TL 3 years and wants SC2 to be as fun to watch as BW. Why does Browder concern himself with minor tension points that are similar to those in BW that made the game exciting, while ignoring the huge issue with Terran bio and having no incentive to tech to mech (which people love to watch)? Myopia, unfortunately. Maybe Sigaty will take a more active role before all is said and done. Otherwise, I fear disappointment.
To be honest, I care about BW's successor than 'esports' overall. I don't care if esports takes off if the game I love does not. I think that they are doing what they can with WoL. And I think that they have done so much with patches that they can only do so much now. I mean if you trace back tons of changes they make sense but maybe in a wrong way. Hellions blue flame ruining worker lines for example. This was a huge issue in the sense that you put very little into the hellions, but they always did a lot of damage. Could the blue flame change from a while ago be reverted now? Maybe since queens are so good now. BUT Protoss has very little to account for this change. Stalkers don't kill hellions very quickly and can't remake probes the same way zerg can remake drones. Its a very hard balance. But i think, with lessons learned and watching the game develop HotS offers them a new opportunity to refresh the game and renew the gameplay. I think part of the design philosophy was to open up the game for the better while not making things like the 1a giant unit ball better. i really thought u needed pool to start producing queens. Though, I do think the deathball thing is really getting figured out on its own. I can't mass stalker collossus anymore. I can't go stalker collossus with FFs anymore against most zerg compositions nowadays. I can't just make 8 collossus and win in PvT now. The players are making more and more effective strategies that require diversity and control and all we need are the things that happen in between the opening and the diverse control oriented armies to flesh the game out. Granted, death balls work when one person is at a major disadvantage but when the game is even or when harass has worked you see the benefits later on in some way. I feel terran for this reason is the most complete army right now. I mean, sure they are having a hard time against protoss but they are sticking to MMM a lot still and not exploring too much else. However, with good harass protoss doesn't enter lategame with such an advantage that they one group 1A and can eat emps and still win. Maybe protoss can eat emp and still win with a major advantage but not in much any other way. I have hope for the expansion. I really hope they also leave the game alone and unless a serious balance issues a la 1 supply 2 armor roach comes up they should leave it alone for a couple months. Thats all. People were terrible at defending hellions. Blizzard nerfed blue flame after literally 1 tournament, they didn't "give it time" like they do with most things, they just had the "Oh shit, Terran is OP again" deer-in-headlights type of balance approach because people figured out blue flame hellions were good. But really people were just terrible at defending vs blue flame hellions. You would see people 1A one control group of units across the map leaving nothing at all at home and lose 30 workers to 4 hellions because they can't shift click or have the multi-task to take units out of their 1A control group syndrome. People learned how to deal with hellions after they saw them a lot, but then the nerf came on top of that...so yeah. Some of these Terran nerf patches were pretty disappointing because they were given no time. People will reference the thor nerf the most because blizzard literally nerfed the thor in TvP after only 1-2 days of no sample size of games, no sample size of data, no nothing. The ghost change was also an overreaction drastically hurting TvZ lategame with snipe because they nerfed the ghost but left the raven completely unchanged while also leaving broodlord/infestor/corruptor unchanged. On top of that once again, Zergs had already figured out how to deal with mass ghost very effectively. It's happened quite a bit lately that things that Terran players figured out Z/P eventually figured out as well, but then those things were utterly nerfed to the ground for Terran on top of it, which is a bit ludicrous. More on topic with this queen change, from my personal experience lately in TvZ, it's basically broken the game. You are 100% forced into a macro game every game and it's incredibly difficult to do any damage if Zerg makes 5-6 queens. They do not even need to dedicate a drone to a spine crawler anymore, and the problem is even amplified on larger maps in the map pool. I have even played against a build that should never work, ever, 3 hatch before pool where the Zerg gets 6 queens and can stop all aggression 100% into basically anything, early third, mass 2 base units, etc. It just seems like now as Terran you're completely pigeonholed into going for the earliest 3 command centers humanly possible, or "getting into a macro game" which of course allows Zerg to freely drone up to 60 drones every game and then make units. Other Terrans should post their thoughts, those just are some of my personal experiences lately. It's much harder to control Zerg's drone count. i really thought you neede d pool to start queens ,unless u mean after pool but in my experience that is not possible unless you went blind 3 cc althou you know more so ill refrain on comenting on tht for the moment Yes, I mean 3 hatch and then pool. Then they make 3 queens at a time, so that they can drone up to 45-60 drones and are impossible to attack because they have 6 queens with transfuse. I've seen it once or twice on large maps. So you are complaining that Zerg before made 3 queens and 1 spine to defend front but now make 5-6 queens? 5 queens are worth 1 additional spine and 6 queens 2 additional spines. Did you try to drop helions in main base and just roast drones? It is not like you could get into natural with helions before this patch..
Where the hell in my post did I complain? ??? ??? ??? Read and comprehend before you start spewing that stuff out. I was just describing a build I have seen after the patch that's obviously massively buffed because of the queen buff. Which is what this thread is about right? Jesus.
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I think it's just silly that Terran nerfs always seem to be really knee jerk responses that are either way too early or way too late (as in, it's been figured out) and this buff is just seems really out of place. OL speed? Sure I can understand that. Queen range? I mean, who has trouble defending hellions... seriously
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I was skeptical about it even as a Zerg player like I was thinking it would make it a lot easier for me to get a third base in ZvT and it does since the hellions don't actually properly contain against 4-6 queens. In ZvP I don't think it changes anything and I know a lot of players would complain about it but I have been making 6 queens a game for a while and never attacking with them ever other than maybe if I proxy hatch.
Like ive still lost to 2 proxy gate with the new queens they aren't indestructible and they still aren't the fastest unit in the world even on creep.
A note about ZvT I have held things that I would never have held before with 6 queens like there was a dude on ladder who did a 1 base hellion marauder push and I just made lings and roach and never took any damage. Like I had creep pushed outside my natural and transfuse and then could use the queens as dps too so its really handly. I actually said to myself I wouldn't have held it if the queens weren't buffed.
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On May 24 2012 19:58 Chaggi wrote: I think it's just silly that Terran nerfs always seem to be really knee jerk responses that are either way too early or way too late (as in, it's been figured out) and this buff is just seems really out of place. OL speed? Sure I can understand that. Queen range? I mean, who has trouble defending hellions... seriously I guess pros do?! The point of this change is not to make defending base from helions easier but to defend creep spread from helions easier. Before making few helions was too big of a contain to Zergs unless they went roaches.
On May 24 2012 20:20 FlukyS wrote: I was skeptical about it even as a Zerg player like I was thinking it would make it a lot easier for me to get a third base in ZvT and it does since the hellions don't actually properly contain against 4-6 queens. In ZvP I don't think it changes anything and I know a lot of players would complain about it but I have been making 6 queens a game for a while and never attacking with them ever other than maybe if I proxy hatch.
Like ive still lost to 2 proxy gate with the new queens they aren't indestructible and they still aren't the fastest unit in the world even on creep.
A note about ZvT I have held things that I would never have held before with 6 queens like there was a dude on ladder who did a 1 base hellion marauder push and I just made lings and roach and never took any damage. Like I had creep pushed outside my natural and transfuse and then could use the queens as dps too so its really handly. I actually said to myself I wouldn't have held it if the queens weren't buffed. This to me sounds like you would have done the same before if you made more queens then. This has nothing to do with the patch, only with you changing your build order and strategy.
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But, that raises an interesting point. Zerg wants to creep spread across the map as much as possible, as it makes it easier for them to scout/move out and defend. Hellion harass delayed that by a minute or two. How does terran stop/delay the creep spread now without a significant portion of their army?
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On May 24 2012 20:58 monkybone wrote:Show nested quote +On May 24 2012 20:49 Arachne wrote: But, that raises an interesting point. Zerg wants to creep spread across the map as much as possible, as it makes it easier for them to scout/move out and defend. Hellion harass delayed that by a minute or two. How does terran stop/delay the creep spread now without a significant portion of their army? Raven and banshees.
Against mass queen builds transitioning into infestors? How?
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On May 12 2012 07:34 mTwTT1 wrote: ]by giving the queen a range buff blizzard has basically removed any cost-effective way for us to harass zerg's
This is just not true. The range buff on the queens in PvZ basically means you can no longer warp 4 zealots and simply right click a queen and kill it or force it to run away. There are a number of ways to harrass zerg in the early-mid game, either by 2-3 gate pushes, warp prism sentry drops, phoenix + void ray, etc.
Basically you're just gonna have to be more creative and figure out ways to deal with this. Frankly I think it's a minor detail.
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I noticed that Terran has been getting stomped by zerg in gsl lately...so I went through all the ZvT GSL matches post patch. Zerg is 20-7 in ZvT post patch in GSL. Small sample size I know, interpret it how you wish...
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On May 24 2012 21:51 kiy0 wrote:Show nested quote +On May 12 2012 07:34 mTwTT1 wrote: ]by giving the queen a range buff blizzard has basically removed any cost-effective way for us to harass zerg's This is just not true. The range buff on the queens in PvZ basically means you can no longer warp 4 zealots and simply right click a queen and kill it or force it to run away. There are a number of ways to harrass zerg in the early-mid game, either by 2-3 gate pushes, warp prism sentry drops, phoenix + void ray, etc. Basically you're just gonna have to be more creative and figure out ways to deal with this. Frankly I think it's a minor detail.
Lets flip that train of thought in the reverse direction then. Do you think it's ok to stomp bunker rushes/hellion harasses cold by having queens now, because that's what the +2 range buff does to them. There should be some skill and creativity required to stop strats like those, and most zergs were doing so fine, and now it's been made infinitely easier.
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On May 24 2012 19:58 Chaggi wrote: I think it's just silly that Terran nerfs always seem to be really knee jerk responses that are either way too early or way too late (as in, it's been figured out) and this buff is just seems really out of place. OL speed? Sure I can understand that. Queen range? I mean, who has trouble defending hellions... seriously A LOT OF PEOPLE. even morrow in the GSL was basically lost because his queens were not in perfect position
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On May 24 2012 22:01 ETisME wrote:Show nested quote +On May 24 2012 19:58 Chaggi wrote: I think it's just silly that Terran nerfs always seem to be really knee jerk responses that are either way too early or way too late (as in, it's been figured out) and this buff is just seems really out of place. OL speed? Sure I can understand that. Queen range? I mean, who has trouble defending hellions... seriously A LOT OF PEOPLE. even morrow in the GSL was basically lost because his queens were not in perfect position
You don't make changes to the game because people make mistakes. The way to defend hellions is simple and it's clear. The rest is up to practice, not hoping for Blizzard to make things easier.
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On May 24 2012 15:55 avilo wrote:Show nested quote +On May 14 2012 12:55 ZeromuS wrote:On May 14 2012 12:37 0neder wrote: Define 'game-breaking.' Forget balance, I define it as how fun the game is to watch, and I'm losing interest. How much does Browder hate harassment, and why? It seems like he has a vendetta against harassment. Original 'harass' units have been nerfed to death, almost nothing one shots anything anymore in the name of 'not wanting noobs to suddenly discover they have no workers at their 3rd.' And I say this as a silver player who almost never plays but has been on TL 3 years and wants SC2 to be as fun to watch as BW. Why does Browder concern himself with minor tension points that are similar to those in BW that made the game exciting, while ignoring the huge issue with Terran bio and having no incentive to tech to mech (which people love to watch)? Myopia, unfortunately. Maybe Sigaty will take a more active role before all is said and done. Otherwise, I fear disappointment.
To be honest, I care about BW's successor than 'esports' overall. I don't care if esports takes off if the game I love does not. I think that they are doing what they can with WoL. And I think that they have done so much with patches that they can only do so much now. I mean if you trace back tons of changes they make sense but maybe in a wrong way. Hellions blue flame ruining worker lines for example. This was a huge issue in the sense that you put very little into the hellions, but they always did a lot of damage. Could the blue flame change from a while ago be reverted now? Maybe since queens are so good now. BUT Protoss has very little to account for this change. Stalkers don't kill hellions very quickly and can't remake probes the same way zerg can remake drones. Its a very hard balance. But i think, with lessons learned and watching the game develop HotS offers them a new opportunity to refresh the game and renew the gameplay. I think part of the design philosophy was to open up the game for the better while not making things like the 1a giant unit ball better. Though, I do think the deathball thing is really getting figured out on its own. I can't mass stalker collossus anymore. I can't go stalker collossus with FFs anymore against most zerg compositions nowadays. I can't just make 8 collossus and win in PvT now. The players are making more and more effective strategies that require diversity and control and all we need are the things that happen in between the opening and the diverse control oriented armies to flesh the game out. Granted, death balls work when one person is at a major disadvantage but when the game is even or when harass has worked you see the benefits later on in some way. I feel terran for this reason is the most complete army right now. I mean, sure they are having a hard time against protoss but they are sticking to MMM a lot still and not exploring too much else. However, with good harass protoss doesn't enter lategame with such an advantage that they one group 1A and can eat emps and still win. Maybe protoss can eat emp and still win with a major advantage but not in much any other way. I have hope for the expansion. I really hope they also leave the game alone and unless a serious balance issues a la 1 supply 2 armor roach comes up they should leave it alone for a couple months. Thats all. People were terrible at defending hellions. Blizzard nerfed blue flame after literally 1 tournament, they didn't "give it time" like they do with most things, they just had the "Oh shit, Terran is OP again" deer-in-headlights type of balance approach because people figured out blue flame hellions were good. But really people were just terrible at defending vs blue flame hellions. You would see people 1A one control group of units across the map leaving nothing at all at home and lose 30 workers to 4 hellions because they can't shift click or have the multi-task to take units out of their 1A control group syndrome. People learned how to deal with hellions after they saw them a lot, but then the nerf came on top of that...so yeah. Some of these Terran nerf patches were pretty disappointing because they were given no time. People will reference the thor nerf the most because blizzard literally nerfed the thor in TvP after only 1-2 days of no sample size of games, no sample size of data, no nothing. The ghost change was also an overreaction drastically hurting TvZ lategame with snipe because they nerfed the ghost but left the raven completely unchanged while also leaving broodlord/infestor/corruptor unchanged. On top of that once again, Zergs had already figured out how to deal with mass ghost very effectively. It's happened quite a bit lately that things that Terran players figured out Z/P eventually figured out as well, but then those things were utterly nerfed to the ground for Terran on top of it, which is a bit ludicrous. More on topic with this queen change, from my personal experience lately in TvZ, it's basically broken the game. You are 100% forced into a macro game every game and it's incredibly difficult to do any damage if Zerg makes 5-6 queens. They do not even need to dedicate a drone to a spine crawler anymore, and the problem is even amplified on larger maps in the map pool. I have even played against a build that should never work, ever, 3 hatch before pool where the Zerg gets 6 queens and can stop all aggression 100% into basically anything, early third, mass 2 base units, etc. It just seems like now as Terran you're completely pigeonholed into going for the earliest 3 command centers humanly possible, or "getting into a macro game" which of course allows Zerg to freely drone up to 60 drones every game and then make units. Other Terrans should post their thoughts, those just are some of my personal experiences lately. It's much harder to control Zerg's drone count.
Good post. I've also met that 3hatch build. I'ts actually ridiculous how greedy Zerg can be on certain maps now due to the queen buff.
I mean is this really how Blizzard envisioned Zerg to be played? I highly doubt it. You aren't supposed to be super safe when playing incredibly greedy and basically only making queens for some time. It's scary how fast Zergs can get 3 saturated bases even against mass hellion harass.
When you have the ridiculous late-game capabilities that Zerg does, it's really not wise to give them such an easy time to just macro up imo.
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On May 24 2012 22:07 Dalavita wrote:Show nested quote +On May 24 2012 22:01 ETisME wrote:On May 24 2012 19:58 Chaggi wrote: I think it's just silly that Terran nerfs always seem to be really knee jerk responses that are either way too early or way too late (as in, it's been figured out) and this buff is just seems really out of place. OL speed? Sure I can understand that. Queen range? I mean, who has trouble defending hellions... seriously A LOT OF PEOPLE. even morrow in the GSL was basically lost because his queens were not in perfect position You don't make changes to the game because people make mistakes. The way to defend hellions is simple and it's clear. The rest is up to practice, not hoping for Blizzard to make things easier.
May i suggest the following change to you, T gets a 100 Mineral PF ability called "geometry nuke", if the opponent doesn't run a worker in a triangle, a square followed by a circle, he gets eliminated.
Of course no pro gamer would ever use that ability, way to easy to train against and you can only die by mistake and let's be serious here, they can't be expected to make any of those.
greetings
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On May 24 2012 22:35 Gajarell wrote:Show nested quote +On May 24 2012 22:07 Dalavita wrote:On May 24 2012 22:01 ETisME wrote:On May 24 2012 19:58 Chaggi wrote: I think it's just silly that Terran nerfs always seem to be really knee jerk responses that are either way too early or way too late (as in, it's been figured out) and this buff is just seems really out of place. OL speed? Sure I can understand that. Queen range? I mean, who has trouble defending hellions... seriously A LOT OF PEOPLE. even morrow in the GSL was basically lost because his queens were not in perfect position You don't make changes to the game because people make mistakes. The way to defend hellions is simple and it's clear. The rest is up to practice, not hoping for Blizzard to make things easier. May i suggest the following change to you, T gets a 100 Mineral PF ability called "geometry nuke", if the opponent doesn't run a worker in a triangle, a square followed by a circle, he gets eliminated. Of course no pro gamer would ever use that ability, way to easy to train against and you can only die by mistake and let's be serious here, they can't be expected to make any of those. greetings Lol? Having Queens in the right position is a set it and forget it feature. You see/scout Hellions, and you move your Queens into position and put them on Hold Position. Then you go back to managing your base. Simple.
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hellions hard to defend against? seriously? there's only 2 things they're good at killing.
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On May 24 2012 22:37 Shiori wrote:Show nested quote +On May 24 2012 22:35 Gajarell wrote:On May 24 2012 22:07 Dalavita wrote:On May 24 2012 22:01 ETisME wrote:On May 24 2012 19:58 Chaggi wrote: I think it's just silly that Terran nerfs always seem to be really knee jerk responses that are either way too early or way too late (as in, it's been figured out) and this buff is just seems really out of place. OL speed? Sure I can understand that. Queen range? I mean, who has trouble defending hellions... seriously A LOT OF PEOPLE. even morrow in the GSL was basically lost because his queens were not in perfect position You don't make changes to the game because people make mistakes. The way to defend hellions is simple and it's clear. The rest is up to practice, not hoping for Blizzard to make things easier. May i suggest the following change to you, T gets a 100 Mineral PF ability called "geometry nuke", if the opponent doesn't run a worker in a triangle, a square followed by a circle, he gets eliminated. Of course no pro gamer would ever use that ability, way to easy to train against and you can only die by mistake and let's be serious here, they can't be expected to make any of those. greetings Lol? Having Queens in the right position is a set it and forget it feature. You see/scout Hellions, and you move your Queens into position and put them on Hold Position. Then you go back to managing your base. Simple.
You just bind a worker to a dedicated hotkey and shift-queue the figures. Simple.
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