On May 12 2012 07:54 Dingobloo wrote: What about the extra range has made them more viable at holding 4 gates that they couldn't do it previously? The extra surface area they have on a unit? Seems unusual.
you cant kite 5range queens + lings on creep and the extra shots they get off on your zealots is huge
Doesn't really affect ZvP at all really, if Z wastes money on extra queens they don't have enough drones to support the roaches needed to defend the 2 base all ins that 90% of toss still do these days, much less max out after that. 5 queens is 150+150 extra. That's a potential 6 drones. Don't even try to tell me that 2 extra queens aids enough in defending 2 base all ins to justify wasting 300 minerals that could have been drones.
It's pretty broken for both T and P. Blizzard balance team honestly seems to not understand how powerful range is in this game (or any strategy game really). They throw it around like it's nothing.
This makes no sense. The only thing that would make this somehow inbalanced is because people.... actually build more? The extra 2 range doesn't make much of a difference against gateway pressure. What if Day[9] just told people to always build 6 queens before the range buff. That would also have broken the game?
Considering this comes from TT1, I have a hard time taking it seriously.
Cannon rush the expansion, go +1 zealot rush, do a 6 gate + robo to cause your damage or, you know, go void rays. The GROUND RANGE BUFF does not affect VRs into phoenix whatsoever.
I agree with TT1, most of the people who are against him are just trying to discredit him without any argument. If you dont harass the zerg you will fall behind in eco easily. Queen buffs make pressure so much difficult and zergs had no problem holding it off until now. With the terran case it was a contain that limited the economy that now is easily broken with a couple of queens. Both vZ no mirrors tried to limit the eco, difference is when does zerg takes a third. One u can control it with a contain, and in PvZ u need to harass because they take a really early third (and nothing is wrong with that), they just should not defend it that easily
Cannon rush the expansion, go +1 zealot rush, do a 6 gate + robo to cause your damage or, you know, go void rays. The GROUND RANGE BUFF does not affect VRs into phoenix whatsoever.
No good zerg that is paying attention will let let his 3rd be cannon rushed, u cannot rely on that
On May 12 2012 07:41 Eee wrote: how does the patch effect stargate pressure, they only changed range for ground.
this ^ i dont understand they say voids and phoenixs got worse when nothing changed in the air range lol...
Really? It's not that hard to understand. Queens can now defend both ground and air attacks, thus making many queens is always good, thus phoenix+voidray is worse.
On May 12 2012 07:56 Spandy87 wrote: Doesn't really affect ZvP at all really, if Z wastes money on extra queens they don't have enough drones to support the roaches needed to defend the 2 base all ins that 90% of toss still do these days, much less max out after that. 5 queens is 150+150 extra. That's a potential 6 drones. Don't even try to tell me that 2 extra queens aids enough in defending 2 base all ins to justify wasting 300 minerals that could have been drones.
Huh? They are also larva free, and with the range buff having a few behind your roaches is definitely going to be good. Building extra queens is definitely worth it.
On May 12 2012 07:57 Jinsho wrote: Considering this comes from TT1, I have a hard time taking it seriously.
Cannon rush the expansion, go +1 zealot rush, do a 6 gate + robo to cause your damage or, you know, go void rays. The GROUND RANGE BUFF does not affect VRs into phoenix whatsoever.
He doesn't talk about 2 base allins at all. He rather talks about 7-8 min pressure openings after a FFE. Not All-in at all.
On May 12 2012 07:40 GizmoPT wrote: isnt the range buff only in ground ?
yes but by making queens u have an anti counter to both ground + air builds now, queens are tanky units so u can have them absorb all the zealot shots while surrounding them with ur lings, also by having that many queens zerg's can start creep spreading insanely fast aswell, engaging on creep is suicide =/
Essentially this is good then, maybe zergs were supposed to build more queens prior to this patch, and we can take this as a metagame shift, rather than "so because Queens have 5 Range GtG->Zerg Makes more Queens->More Queens beat Stargate->Stargate not viable/Less viable.
It feels like I can't stop zerg creep spread now but it doesn't really matter because 1 rax fe double gas builds with a fast third and double ebays are just wayy to fucking strong right now. I macro terribly because this is my first season as terran but I still end up with too much 2/2 or 3/3 marines medivacs and tanks for zerg to handle at like 14 mins in.
As a Zerg player, I have noted that basically nothing has changed with my ovies, they are generally just where I want them to be a little bit faster, but I don't use them any differently since the change.
Queens are nicer, but again, I use them the same way. They are a bit better at zoning in ZvT and significantly better at denying scouts to my main. Both welcome changes, but not of huge impact really.
All in all, I would call both changes "quality of life" changes. I don't gain any new crazy functions or utilities, but using the units in the same way I am already using them generally gives me better results.
The one thing that queens can't deal with compared to roaches now in the early game is guardian shield. 4x2 queen attacks become (4- 2 [guardian] - 1 [armour])x2, That's two damage per attack for 100 hp per zealot.
Sadly the queen range really makes +1 zealot a lot easier to hold which makes the protoss a lot more predictable, since it's the only effective pressure with a funky early timing. Everything else comes out at (very) roughly the same time.
On May 12 2012 07:34 mTwTT1 wrote: Protoss HAS to do be able to harass zerg in the early game or else they fall behind in eco
So, you want to sit and fatten your ass the first 10 minutes of departure, without attacking, without pressure or anything like that ... and supposedly have everything from head to win.
Sorry if I exaggerate, but to pretend to equal or exceed a Zerg economically without doing nothing seems a little stupid. The main advantage of the Zerg race is oriented economy and macro.
Way to totally take a qoute out of context and then argue against it o.O. He said that because of the queen buff harass is not (as) viable any more, and then followed up with that protoss has to do harass, thus he implies that protoss now are up in ZvP. Your post had nothing to do with that.