• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:09
CET 15:09
KST 23:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
When will we find out if there are more tournament I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1246 users

A legit discussion on the new queen buff - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 21 22 23 Next All
ntssauce
Profile Joined February 2011
Germany750 Posts
May 11 2012 22:55 GMT
#41
On May 12 2012 07:54 GizmoPT wrote:
ok but even if they reverted the patch zergs could still make lot of queens and it would be the same ? O.o

no because zergs would have less range? you are saying queens are the same as before wtf? why would everybody complain if it stayed the same
MMA and Alive you are the best! | Goodbye ST_Sound ~
TT1
Profile Blog Joined December 2008
Canada10012 Posts
Last Edited: 2012-05-11 22:56:03
May 11 2012 22:55 GMT
#42
On May 12 2012 07:54 Dingobloo wrote:
What about the extra range has made them more viable at holding 4 gates that they couldn't do it previously? The extra surface area they have on a unit? Seems unusual.


you cant kite 5range queens + lings on creep and the extra shots they get off on your zealots is huge
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Grippe87
Profile Joined August 2010
Sweden59 Posts
May 11 2012 22:56 GMT
#43
Doesn't really affect ZvP at all really, if Z wastes money on extra queens they don't have enough drones to support the roaches needed to defend the 2 base all ins that 90% of toss still do these days, much less max out after that. 5 queens is 150+150 extra. That's a potential 6 drones. Don't even try to tell me that 2 extra queens aids enough in defending 2 base all ins to justify wasting 300 minerals that could have been drones.
trinxified
Profile Joined December 2010
Canada7774 Posts
May 11 2012 22:56 GMT
#44
I think the range increase isn't necessary. Perhaps just buff the damage of the Queens...
oxxo
Profile Joined February 2010
988 Posts
May 11 2012 22:56 GMT
#45
It's pretty broken for both T and P. Blizzard balance team honestly seems to not understand how powerful range is in this game (or any strategy game really). They throw it around like it's nothing.
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
May 11 2012 22:57 GMT
#46
This makes no sense. The only thing that would make this somehow inbalanced is because people.... actually build more? The extra 2 range doesn't make much of a difference against gateway pressure. What if Day[9] just told people to always build 6 queens before the range buff. That would also have broken the game?
this game is a fucking jokie
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
May 11 2012 22:57 GMT
#47
Considering this comes from TT1, I have a hard time taking it seriously.

Cannon rush the expansion, go +1 zealot rush, do a 6 gate + robo to cause your damage or, you know, go void rays. The GROUND RANGE BUFF does not affect VRs into phoenix whatsoever.
Obelisco
Profile Joined January 2011
Peru1962 Posts
Last Edited: 2012-05-11 22:58:24
May 11 2012 22:57 GMT
#48
I agree with TT1, most of the people who are against him are just trying to discredit him without any argument. If you dont harass the zerg you will fall behind in eco easily. Queen buffs make pressure so much difficult and zergs had no problem holding it off until now. With the terran case it was a contain that limited the economy that now is easily broken with a couple of queens. Both vZ no mirrors tried to limit the eco, difference is when does zerg takes a third. One u can control it with a contain, and in PvZ u need to harass because they take a really early third (and nothing is wrong with that), they just should not defend it that easily
Cannon rush the expansion, go +1 zealot rush, do a 6 gate + robo to cause your damage or, you know, go void rays. The GROUND RANGE BUFF does not affect VRs into phoenix whatsoever.

No good zerg that is paying attention will let let his 3rd be cannon rushed, u cannot rely on that
Theovide
Profile Joined September 2010
Sweden914 Posts
May 11 2012 22:57 GMT
#49
On May 12 2012 07:42 GizmoPT wrote:
Show nested quote +
On May 12 2012 07:41 Eee wrote:
how does the patch effect stargate pressure, they only changed range for ground.


this ^ i dont understand they say voids and phoenixs got worse when nothing changed in the air range lol...

Really? It's not that hard to understand. Queens can now defend both ground and air attacks, thus making many queens is always good, thus phoenix+voidray is worse.
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2012-05-11 23:40:25
May 11 2012 22:57 GMT
#50
Queens can't kite Zealots ><
blaaaaaarghhhhh
MasterKang
Profile Joined August 2011
United States1373 Posts
May 11 2012 22:57 GMT
#51
I don't like the fact that blizzard implemented the change like a week after they announced it
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
May 11 2012 22:57 GMT
#52
i think a lot of people in this thread are underestimating how quickly queens and drones are made
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Eee
Profile Joined August 2011
Sweden2712 Posts
May 11 2012 22:58 GMT
#53
On May 12 2012 07:43 Noocta wrote:
Show nested quote +
On May 12 2012 07:41 Eee wrote:
how does the patch effect stargate pressure, they only changed range for ground.


Zerg is more likely to make more Queens because they will be as good to defend ground attack.

4 Queen openings were already pretty standard in ZvT aswell as ZvP before this patch (see:Morrow, CoCa etc.).
Theovide
Profile Joined September 2010
Sweden914 Posts
May 11 2012 22:59 GMT
#54
On May 12 2012 07:56 Spandy87 wrote:
Doesn't really affect ZvP at all really, if Z wastes money on extra queens they don't have enough drones to support the roaches needed to defend the 2 base all ins that 90% of toss still do these days, much less max out after that. 5 queens is 150+150 extra. That's a potential 6 drones. Don't even try to tell me that 2 extra queens aids enough in defending 2 base all ins to justify wasting 300 minerals that could have been drones.

Huh? They are also larva free, and with the range buff having a few behind your roaches is definitely going to be good. Building extra queens is definitely worth it.
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
May 11 2012 22:59 GMT
#55
On May 12 2012 07:57 Jinsho wrote:
Considering this comes from TT1, I have a hard time taking it seriously.

Cannon rush the expansion, go +1 zealot rush, do a 6 gate + robo to cause your damage or, you know, go void rays. The GROUND RANGE BUFF does not affect VRs into phoenix whatsoever.


He doesn't talk about 2 base allins at all. He rather talks about 7-8 min pressure openings after a FFE. Not All-in at all.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
Last Edited: 2012-05-11 23:02:45
May 11 2012 23:00 GMT
#56
On May 12 2012 07:46 mTwTT1 wrote:
Show nested quote +
On May 12 2012 07:40 GizmoPT wrote:
isnt the range buff only in ground ?


yes but by making queens u have an anti counter to both ground + air builds now, queens are tanky units so u can have them absorb all the zealot shots while surrounding them with ur lings, also by having that many queens zerg's can start creep spreading insanely fast aswell, engaging on creep is suicide =/


Essentially this is good then, maybe zergs were supposed to build more queens prior to this patch, and we can take this as a metagame shift, rather than "so because Queens have 5 Range GtG->Zerg Makes more Queens->More Queens beat Stargate->Stargate not viable/Less viable.

Spiders
Profile Joined February 2011
United States86 Posts
Last Edited: 2012-05-11 23:00:56
May 11 2012 23:00 GMT
#57
It feels like I can't stop zerg creep spread now but it doesn't really matter because 1 rax fe double gas builds with a fast third and double ebays are just wayy to fucking strong right now. I macro terribly because this is my first season as terran but I still end up with too much 2/2 or 3/3 marines medivacs and tanks for zerg to handle at like 14 mins in.

edit: Top 25 masters atm
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 11 2012 23:01 GMT
#58
As a Zerg player, I have noted that basically nothing has changed with my ovies, they are generally just where I want them to be a little bit faster, but I don't use them any differently since the change.

Queens are nicer, but again, I use them the same way. They are a bit better at zoning in ZvT and significantly better at denying scouts to my main. Both welcome changes, but not of huge impact really.

All in all, I would call both changes "quality of life" changes. I don't gain any new crazy functions or utilities, but using the units in the same way I am already using them generally gives me better results.
As it turns out, marines don't actually cost any money -Jinro
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
May 11 2012 23:01 GMT
#59
The one thing that queens can't deal with compared to roaches now in the early game is guardian shield. 4x2 queen attacks become (4- 2 [guardian] - 1 [armour])x2, That's two damage per attack for 100 hp per zealot.

Sadly the queen range really makes +1 zealot a lot easier to hold which makes the protoss a lot more predictable, since it's the only effective pressure with a funky early timing. Everything else comes out at (very) roughly the same time.
Theovide
Profile Joined September 2010
Sweden914 Posts
May 11 2012 23:01 GMT
#60
On May 12 2012 07:45 babbaj wrote:
Show nested quote +
On May 12 2012 07:34 mTwTT1 wrote:
Protoss HAS to do be able to harass zerg in the early game or else they fall behind in eco


So, you want to sit and fatten your ass the first 10 minutes of departure, without attacking, without pressure or anything like that ... and supposedly have everything from head to win.

Sorry if I exaggerate, but to pretend to equal or exceed a Zerg economically without doing nothing seems a little stupid. The main advantage of the Zerg race is oriented economy and macro.

Way to totally take a qoute out of context and then argue against it o.O. He said that because of the queen buff harass is not (as) viable any more, and then followed up with that protoss has to do harass, thus he implies that protoss now are up in ZvP. Your post had nothing to do with that.
Prev 1 2 3 4 5 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#70
WardiTV912
OGKoka 296
Rex116
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 296
Harstem 241
Rex 116
ProTech10
StarCraft: Brood War
Calm 3369
Horang2 1657
GuemChi 1554
EffOrt 846
Larva 810
Shuttle 751
Mini 641
ZerO 629
Stork 612
BeSt 561
[ Show more ]
Rush 305
Snow 263
firebathero 251
Soma 144
Light 142
hero 121
Mind 103
Barracks 96
Pusan 93
Sharp 80
Killer 79
Hm[arnc] 75
JYJ 75
Aegong 55
Sexy 50
ToSsGirL 38
Nal_rA 32
Terrorterran 30
scan(afreeca) 14
zelot 13
GoRush 13
ajuk12(nOOB) 12
Icarus 11
Rock 9
ivOry 7
SilentControl 7
Dota 2
Gorgc3774
singsing2546
qojqva1435
Dendi397
XcaliburYe111
420jenkins25
Counter-Strike
olofmeister2122
kennyS1814
x6flipin596
Super Smash Bros
Mew2King92
Other Games
B2W.Neo1416
hiko419
crisheroes359
Pyrionflax306
allub275
Hui .157
Fuzer 67
ArmadaUGS48
ZerO(Twitch)22
Organizations
Other Games
gamesdonequick2137
StarCraft: Brood War
UltimateBattle 1320
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HappyZerGling 104
• StrangeGG 54
• naamasc216
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1558
Upcoming Events
Monday Night Weeklies
2h 51m
OSC
20h 51m
PiGosaur Monday
1d 10h
The PondCast
1d 19h
OSC
1d 20h
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Wardi Open
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.