• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:41
CEST 03:41
KST 10:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!36Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45
StarCraft 2
General
Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
Stellar Fest TWO the Moon PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion XUN appreciation thread BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6977 users

A legit discussion on the new queen buff - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 21 22 23 Next All
ntssauce
Profile Joined February 2011
Germany750 Posts
May 11 2012 22:55 GMT
#41
On May 12 2012 07:54 GizmoPT wrote:
ok but even if they reverted the patch zergs could still make lot of queens and it would be the same ? O.o

no because zergs would have less range? you are saying queens are the same as before wtf? why would everybody complain if it stayed the same
MMA and Alive you are the best! | Goodbye ST_Sound ~
TT1
Profile Blog Joined December 2008
Canada10060 Posts
Last Edited: 2012-05-11 22:56:03
May 11 2012 22:55 GMT
#42
On May 12 2012 07:54 Dingobloo wrote:
What about the extra range has made them more viable at holding 4 gates that they couldn't do it previously? The extra surface area they have on a unit? Seems unusual.


you cant kite 5range queens + lings on creep and the extra shots they get off on your zealots is huge
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Grippe87
Profile Joined August 2010
Sweden59 Posts
May 11 2012 22:56 GMT
#43
Doesn't really affect ZvP at all really, if Z wastes money on extra queens they don't have enough drones to support the roaches needed to defend the 2 base all ins that 90% of toss still do these days, much less max out after that. 5 queens is 150+150 extra. That's a potential 6 drones. Don't even try to tell me that 2 extra queens aids enough in defending 2 base all ins to justify wasting 300 minerals that could have been drones.
trinxified
Profile Joined December 2010
Canada7774 Posts
May 11 2012 22:56 GMT
#44
I think the range increase isn't necessary. Perhaps just buff the damage of the Queens...
oxxo
Profile Joined February 2010
988 Posts
May 11 2012 22:56 GMT
#45
It's pretty broken for both T and P. Blizzard balance team honestly seems to not understand how powerful range is in this game (or any strategy game really). They throw it around like it's nothing.
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
May 11 2012 22:57 GMT
#46
This makes no sense. The only thing that would make this somehow inbalanced is because people.... actually build more? The extra 2 range doesn't make much of a difference against gateway pressure. What if Day[9] just told people to always build 6 queens before the range buff. That would also have broken the game?
this game is a fucking jokie
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
May 11 2012 22:57 GMT
#47
Considering this comes from TT1, I have a hard time taking it seriously.

Cannon rush the expansion, go +1 zealot rush, do a 6 gate + robo to cause your damage or, you know, go void rays. The GROUND RANGE BUFF does not affect VRs into phoenix whatsoever.
Obelisco
Profile Joined January 2011
Peru1962 Posts
Last Edited: 2012-05-11 22:58:24
May 11 2012 22:57 GMT
#48
I agree with TT1, most of the people who are against him are just trying to discredit him without any argument. If you dont harass the zerg you will fall behind in eco easily. Queen buffs make pressure so much difficult and zergs had no problem holding it off until now. With the terran case it was a contain that limited the economy that now is easily broken with a couple of queens. Both vZ no mirrors tried to limit the eco, difference is when does zerg takes a third. One u can control it with a contain, and in PvZ u need to harass because they take a really early third (and nothing is wrong with that), they just should not defend it that easily
Cannon rush the expansion, go +1 zealot rush, do a 6 gate + robo to cause your damage or, you know, go void rays. The GROUND RANGE BUFF does not affect VRs into phoenix whatsoever.

No good zerg that is paying attention will let let his 3rd be cannon rushed, u cannot rely on that
Theovide
Profile Joined September 2010
Sweden914 Posts
May 11 2012 22:57 GMT
#49
On May 12 2012 07:42 GizmoPT wrote:
Show nested quote +
On May 12 2012 07:41 Eee wrote:
how does the patch effect stargate pressure, they only changed range for ground.


this ^ i dont understand they say voids and phoenixs got worse when nothing changed in the air range lol...

Really? It's not that hard to understand. Queens can now defend both ground and air attacks, thus making many queens is always good, thus phoenix+voidray is worse.
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2012-05-11 23:40:25
May 11 2012 22:57 GMT
#50
Queens can't kite Zealots ><
blaaaaaarghhhhh
MasterKang
Profile Joined August 2011
United States1373 Posts
May 11 2012 22:57 GMT
#51
I don't like the fact that blizzard implemented the change like a week after they announced it
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
May 11 2012 22:57 GMT
#52
i think a lot of people in this thread are underestimating how quickly queens and drones are made
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Eee
Profile Joined August 2011
Sweden2712 Posts
May 11 2012 22:58 GMT
#53
On May 12 2012 07:43 Noocta wrote:
Show nested quote +
On May 12 2012 07:41 Eee wrote:
how does the patch effect stargate pressure, they only changed range for ground.


Zerg is more likely to make more Queens because they will be as good to defend ground attack.

4 Queen openings were already pretty standard in ZvT aswell as ZvP before this patch (see:Morrow, CoCa etc.).
Theovide
Profile Joined September 2010
Sweden914 Posts
May 11 2012 22:59 GMT
#54
On May 12 2012 07:56 Spandy87 wrote:
Doesn't really affect ZvP at all really, if Z wastes money on extra queens they don't have enough drones to support the roaches needed to defend the 2 base all ins that 90% of toss still do these days, much less max out after that. 5 queens is 150+150 extra. That's a potential 6 drones. Don't even try to tell me that 2 extra queens aids enough in defending 2 base all ins to justify wasting 300 minerals that could have been drones.

Huh? They are also larva free, and with the range buff having a few behind your roaches is definitely going to be good. Building extra queens is definitely worth it.
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
May 11 2012 22:59 GMT
#55
On May 12 2012 07:57 Jinsho wrote:
Considering this comes from TT1, I have a hard time taking it seriously.

Cannon rush the expansion, go +1 zealot rush, do a 6 gate + robo to cause your damage or, you know, go void rays. The GROUND RANGE BUFF does not affect VRs into phoenix whatsoever.


He doesn't talk about 2 base allins at all. He rather talks about 7-8 min pressure openings after a FFE. Not All-in at all.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
Last Edited: 2012-05-11 23:02:45
May 11 2012 23:00 GMT
#56
On May 12 2012 07:46 mTwTT1 wrote:
Show nested quote +
On May 12 2012 07:40 GizmoPT wrote:
isnt the range buff only in ground ?


yes but by making queens u have an anti counter to both ground + air builds now, queens are tanky units so u can have them absorb all the zealot shots while surrounding them with ur lings, also by having that many queens zerg's can start creep spreading insanely fast aswell, engaging on creep is suicide =/


Essentially this is good then, maybe zergs were supposed to build more queens prior to this patch, and we can take this as a metagame shift, rather than "so because Queens have 5 Range GtG->Zerg Makes more Queens->More Queens beat Stargate->Stargate not viable/Less viable.

Spiders
Profile Joined February 2011
United States86 Posts
Last Edited: 2012-05-11 23:00:56
May 11 2012 23:00 GMT
#57
It feels like I can't stop zerg creep spread now but it doesn't really matter because 1 rax fe double gas builds with a fast third and double ebays are just wayy to fucking strong right now. I macro terribly because this is my first season as terran but I still end up with too much 2/2 or 3/3 marines medivacs and tanks for zerg to handle at like 14 mins in.

edit: Top 25 masters atm
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 11 2012 23:01 GMT
#58
As a Zerg player, I have noted that basically nothing has changed with my ovies, they are generally just where I want them to be a little bit faster, but I don't use them any differently since the change.

Queens are nicer, but again, I use them the same way. They are a bit better at zoning in ZvT and significantly better at denying scouts to my main. Both welcome changes, but not of huge impact really.

All in all, I would call both changes "quality of life" changes. I don't gain any new crazy functions or utilities, but using the units in the same way I am already using them generally gives me better results.
As it turns out, marines don't actually cost any money -Jinro
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
May 11 2012 23:01 GMT
#59
The one thing that queens can't deal with compared to roaches now in the early game is guardian shield. 4x2 queen attacks become (4- 2 [guardian] - 1 [armour])x2, That's two damage per attack for 100 hp per zealot.

Sadly the queen range really makes +1 zealot a lot easier to hold which makes the protoss a lot more predictable, since it's the only effective pressure with a funky early timing. Everything else comes out at (very) roughly the same time.
Theovide
Profile Joined September 2010
Sweden914 Posts
May 11 2012 23:01 GMT
#60
On May 12 2012 07:45 babbaj wrote:
Show nested quote +
On May 12 2012 07:34 mTwTT1 wrote:
Protoss HAS to do be able to harass zerg in the early game or else they fall behind in eco


So, you want to sit and fatten your ass the first 10 minutes of departure, without attacking, without pressure or anything like that ... and supposedly have everything from head to win.

Sorry if I exaggerate, but to pretend to equal or exceed a Zerg economically without doing nothing seems a little stupid. The main advantage of the Zerg race is oriented economy and macro.

Way to totally take a qoute out of context and then argue against it o.O. He said that because of the queen buff harass is not (as) viable any more, and then followed up with that protoss has to do harass, thus he implies that protoss now are up in ZvP. Your post had nothing to do with that.
Prev 1 2 3 4 5 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 587
ProTech147
RuFF_SC2 101
EnDerr 20
Vindicta 10
StarCraft: Brood War
Rain 2838
GuemChi 1913
Artosis 615
910 77
ajuk12(nOOB) 23
Dota 2
monkeys_forever567
NeuroSwarm150
Counter-Strike
summit1g6028
taco 377
minikerr25
Super Smash Bros
Mew2King120
Other Games
Day[9].tv339
PiGStarcraft260
Livibee88
Maynarde38
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21686
Other Games
• Scarra1053
• Day9tv339
Upcoming Events
GSL
9h 20m
OSC
11h 20m
PiGosaur Cup
22h 20m
Kung Fu Cup
1d 9h
Replay Cast
1d 22h
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
OSC
5 days
[ Show More ]
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.