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Active: 1078 users

A legit discussion on the new queen buff - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 21 22 23 Next All
BlueStar
Profile Blog Joined August 2005
Bulgaria1171 Posts
May 11 2012 22:44 GMT
#21
Blizz are trying to make ppl play D3 instead of SC2 ;(
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
babbaj
Profile Joined April 2012
20 Posts
May 11 2012 22:45 GMT
#22
On May 12 2012 07:34 mTwTT1 wrote:
Protoss HAS to do be able to harass zerg in the early game or else they fall behind in eco


So, you want to sit and fatten your ass the first 10 minutes of departure, without attacking, without pressure or anything like that ... and supposedly have everything from head to win.

Sorry if I exaggerate, but to pretend to equal or exceed a Zerg economically without doing nothing seems a little stupid. The main advantage of the Zerg race is oriented economy and macro.
Slithe
Profile Blog Joined February 2007
United States985 Posts
May 11 2012 22:45 GMT
#23
On May 12 2012 07:42 GizmoPT wrote:
Show nested quote +
On May 12 2012 07:41 Eee wrote:
how does the patch effect stargate pressure, they only changed range for ground.


this ^ i dont understand they say voids and phoenixs got worse when nothing changed in the air range lol...


The argument is that the increased viability of queens for defending ground will motivate the zerg to build more queens. As a consequence, the zerg will be more prepared for air attacks as well.
Gentso
Profile Joined July 2010
United States2218 Posts
May 11 2012 22:45 GMT
#24
Forge expanding or fast expanding in general will never mean early pressure. It's hard to take balance discussion seriously from someone who doesn't win tournaments or at least come close. Sorry mate, leave it to the top pros to figure it out for you.
ntssauce
Profile Joined February 2011
Germany750 Posts
May 11 2012 22:46 GMT
#25
does blizzard even test their own "balancing" ? or do they just let two bots fight each other and look what happens? srsly zerg has so many options which made it op from the fucking beginning of this game. it was just not used , zerg has the most tricks to "fu you up" with nydus overlord drop and shit but zergs were always to greedy and stupid, to use all of that stuff and could only say " omg we waste units me need mass drones" , violet has even proven 2 base zerg is strong using different unit comps.

and fix tvp lategame OR I WILL CALL DAY9 CAUSE HE IS A GOD DAMN BALANCE DESIGNER!
MMA and Alive you are the best! | Goodbye ST_Sound ~
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
May 11 2012 22:46 GMT
#26
Yeah Payam, I agree here. The range upgade will make probe scouting and early zealot shanengians useless. I think you are Protoss players, are supposed to play some Stargate play now, just to put up some pressure. I guess Warpprism will get worse too.

I don't really get why even queens are buffed. Helion openings are not too strong or anything. Zergs are rather having a low winratio against Terran, because of marines than this issue.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
May 11 2012 22:46 GMT
#27
On May 12 2012 07:40 GizmoPT wrote:
isnt the range buff only in ground ?


yes but by making queens u have an anti counter to both ground + air builds now, queens are tanky units so u can have them absorb all the zealot shots while surrounding them with ur lings, also by having that many queens zerg's can start creep spreading insanely fast aswell, engaging on creep is suicide =/
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
stevarius
Profile Joined August 2010
United States1394 Posts
May 11 2012 22:46 GMT
#28
On May 12 2012 07:45 Gentso wrote:
Forge expanding or fast expanding in general will never mean early pressure. It's hard to take balance discussion seriously from someone who doesn't win tournaments or at least come close. Sorry mate, leave it to the top pros to figure it out for you.


Just to add to this, almost every player I've ever heard comment on TT1's style is that he is insanely greedy.
¯\_(ツ)_/¯
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
May 11 2012 22:47 GMT
#29
too soon to say I think...

Against protoss queens are pretty bad for dps anyways (die to 1 zealot), I think the bigger problem is zvt where hellions are almost useless earlygame.
@ostojiy
TT1
Profile Blog Joined December 2008
Canada10035 Posts
May 11 2012 22:48 GMT
#30
On May 12 2012 07:41 Eee wrote:
how does the patch effect stargate pressure, they only changed range for ground.


it makes making queens viable in any situation now, zerg had to gas up before so they could hold off 4gate pressures with roachs but now they dont need to do that anymore
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Pwnani
Profile Joined January 2011
Canada27 Posts
May 11 2012 22:49 GMT
#31
@ OP HAHA, now all the protosses get to feel how terrans feel when you can't attack while the other expands in the beginning of the game, finally retribution GO ZERG.
BlueStar
Profile Blog Joined August 2005
Bulgaria1171 Posts
May 11 2012 22:49 GMT
#32
Mass queens are comming back :|
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2012-05-11 22:52:02
May 11 2012 22:50 GMT
#33
On May 12 2012 07:47 ThE_OsToJiY wrote:
too soon to say I think...

Against protoss queens are pretty bad for dps anyways (die to 1 zealot), I think the bigger problem is zvt where hellions are almost useless earlygame.


queens are ment to tank vs 4gate pressure, with transfusion + a good creep spread u can hold off any 4gate pressure super effectively.. so u could basically open 3hatch into ling speed into a 4th hatch before lairing up now, once u hold the pressure off u can start droning up with 4 hatchs while spreading creep all over the map, gives u so much map control
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
NexCa
Profile Joined March 2011
Germany954 Posts
May 11 2012 22:51 GMT
#34
On May 12 2012 07:41 inermis wrote:
Poll: Is the new queen buff early game breaking for T and P ?

NO (720)
 
53%

YES (530)
 
39%

I DON'T CARE (99)
 
7%

1349 total votes

Your vote: Is the new queen buff early game breaking for T and P ?

(Vote): YES
(Vote): NO
(Vote): I DON'T CARE





obviously all Zergs are happy, so they voted "no"
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
May 11 2012 22:52 GMT
#35
On May 12 2012 07:47 ThE_OsToJiY wrote:
too soon to say I think...

Against protoss queens are pretty bad for dps anyways (die to 1 zealot), I think the bigger problem is zvt where hellions are almost useless earlygame.


It's just 1 spinecrawler and 5 queens with like 2-3 transfuse can most likely handle most pressures.
SeraKuDA
Profile Joined November 2010
Canada343 Posts
May 11 2012 22:52 GMT
#36
TT1, it always seems like you are so quick to judge and criticize everything. Give it some time. Let strategies develop around it before you completely bash it into the ground. In time, it might not be a big deal at all, or you might be right. But to just announce it as bad right away is a poor way of dealing with the new changes.
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
May 11 2012 22:52 GMT
#37
what about gateway expand sentry pressure
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 11 2012 22:54 GMT
#38
What about the extra range has made them more viable at holding 4 gates that they couldn't do it previously? The extra surface area they have on a unit? Seems unusual.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
May 11 2012 22:54 GMT
#39
ok but even if they reverted the patch zergs could still make lot of queens and it would be the same ? O.o
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
McFeser
Profile Joined July 2011
United States2458 Posts
May 11 2012 22:54 GMT
#40
On May 12 2012 07:46 mTwTT1 wrote:
Show nested quote +
On May 12 2012 07:40 GizmoPT wrote:
isnt the range buff only in ground ?


yes but by making queens u have an anti counter to both ground + air builds now, queens are tanky units so u can have them absorb all the zealot shots while surrounding them with ur lings, also by having that many queens zerg's can start creep spreading insanely fast aswell, engaging on creep is suicide =/

Could you cut off the lings and queens using force fields? I'd imagine if you seperate them they would be pretty easy to take on.
Promethelax still hasn't changed his quote
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