A legit discussion on the new queen buff - Page 2
Forum Index > SC2 General |
BlueStar
Bulgaria1159 Posts
| ||
babbaj
20 Posts
On May 12 2012 07:34 mTwTT1 wrote: Protoss HAS to do be able to harass zerg in the early game or else they fall behind in eco So, you want to sit and fatten your ass the first 10 minutes of departure, without attacking, without pressure or anything like that ... and supposedly have everything from head to win. Sorry if I exaggerate, but to pretend to equal or exceed a Zerg economically without doing nothing seems a little stupid. The main advantage of the Zerg race is oriented economy and macro. | ||
Slithe
United States985 Posts
On May 12 2012 07:42 GizmoPT wrote: this ^ i dont understand they say voids and phoenixs got worse when nothing changed in the air range lol... The argument is that the increased viability of queens for defending ground will motivate the zerg to build more queens. As a consequence, the zerg will be more prepared for air attacks as well. | ||
Gentso
United States2218 Posts
| ||
ntssauce
Germany750 Posts
and fix tvp lategame OR I WILL CALL DAY9 CAUSE HE IS A GOD DAMN BALANCE DESIGNER! | ||
BoB_KiLLeR
Spain620 Posts
I don't really get why even queens are buffed. Helion openings are not too strong or anything. Zergs are rather having a low winratio against Terran, because of marines than this issue. | ||
TT1
Canada9952 Posts
On May 12 2012 07:40 GizmoPT wrote: isnt the range buff only in ground ? yes but by making queens u have an anti counter to both ground + air builds now, queens are tanky units so u can have them absorb all the zealot shots while surrounding them with ur lings, also by having that many queens zerg's can start creep spreading insanely fast aswell, engaging on creep is suicide =/ | ||
stevarius
United States1394 Posts
On May 12 2012 07:45 Gentso wrote: Forge expanding or fast expanding in general will never mean early pressure. It's hard to take balance discussion seriously from someone who doesn't win tournaments or at least come close. Sorry mate, leave it to the top pros to figure it out for you. Just to add to this, almost every player I've ever heard comment on TT1's style is that he is insanely greedy. | ||
ThE_OsToJiY
Canada1167 Posts
Against protoss queens are pretty bad for dps anyways (die to 1 zealot), I think the bigger problem is zvt where hellions are almost useless earlygame. | ||
TT1
Canada9952 Posts
On May 12 2012 07:41 Eee wrote: how does the patch effect stargate pressure, they only changed range for ground. it makes making queens viable in any situation now, zerg had to gas up before so they could hold off 4gate pressures with roachs but now they dont need to do that anymore | ||
Pwnani
Canada27 Posts
| ||
BlueStar
Bulgaria1159 Posts
| ||
TT1
Canada9952 Posts
On May 12 2012 07:47 ThE_OsToJiY wrote: too soon to say I think... Against protoss queens are pretty bad for dps anyways (die to 1 zealot), I think the bigger problem is zvt where hellions are almost useless earlygame. queens are ment to tank vs 4gate pressure, with transfusion + a good creep spread u can hold off any 4gate pressure super effectively.. so u could basically open 3hatch into ling speed into a 4th hatch before lairing up now, once u hold the pressure off u can start droning up with 4 hatchs while spreading creep all over the map, gives u so much map control | ||
NexCa
Germany954 Posts
On May 12 2012 07:41 inermis wrote: Poll: Is the new queen buff early game breaking for T and P ? NO (720) YES (530) I DON'T CARE (99) 1349 total votes Your vote: Is the new queen buff early game breaking for T and P ? obviously all Zergs are happy, so they voted "no" | ||
BoB_KiLLeR
Spain620 Posts
On May 12 2012 07:47 ThE_OsToJiY wrote: too soon to say I think... Against protoss queens are pretty bad for dps anyways (die to 1 zealot), I think the bigger problem is zvt where hellions are almost useless earlygame. It's just 1 spinecrawler and 5 queens with like 2-3 transfuse can most likely handle most pressures. | ||
SeraKuDA
Canada343 Posts
| ||
thrawn2112
United States6918 Posts
| ||
Dingobloo
Australia1903 Posts
| ||
GizmoPT
Portugal3040 Posts
| ||
McFeser
United States2458 Posts
On May 12 2012 07:46 mTwTT1 wrote: yes but by making queens u have an anti counter to both ground + air builds now, queens are tanky units so u can have them absorb all the zealot shots while surrounding them with ur lings, also by having that many queens zerg's can start creep spreading insanely fast aswell, engaging on creep is suicide =/ Could you cut off the lings and queens using force fields? I'd imagine if you seperate them they would be pretty easy to take on. | ||
| ||