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On April 29 2012 05:23 sieksdekciw wrote:Show nested quote +On April 29 2012 05:09 PureBalls wrote: It comes down to this: terran micro (especially stutter step) is like shooting a gun as fast as you can while not having to hit anything, which is eeeeeeeeeaaaasy. Protoss micro is shooting with the same gun, not as fast, but hitting bullseye 5 times in a row. Actually I agree here with the metaphor for the guns. Here is a common situation. Big engagement. ALL SHIT IS UNLEASHED. Let's go over it play by play. 1. Toss a moves. - 1 action 2. Terran stims, splits and tries to emp. - about 30 actions 3 Toss is still a moving, but he remembered there are templars, now he selects them and makes them move forward 3 actions in total. 4. The terran is still splitting and stutter stepping - 100 actions in total. 5. Toss takes his time looking at what is going on on the battlefield, looks at his base and talks to his mom on the phone. - 4 actions in total. 6. Then the toss sees a clump of units and clicks t with his ht. The templar storms the clump of units. - 6 actions 7. The terran is dodging his heart, moving left and right, the toss scratches his nose. - 200 actions the terran, 7 actions the toss SIr, how can you be saying there is even the notion of micro for toss? Being so precise and calm, must be reaaally hard. NOT. Again, stop trying to sell the ridiculous idea that toss requires some godlike micro, like archons and colossi have some hidden stuff that makes them better invisibly for the 'untrained eye'. That's pure bullcrap.
This has to be the most biased post I've ever read. A lot of the micro occurs before the battle between HT and ghosts. After that there is micro with colossi to avoid Vikings, trying to land storms, and we have to go back to a pylon midbattle to warp in more units. Terran still has slightly more, but there's no way it's something like 300 to 7
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On April 29 2012 06:04 sieksdekciw wrote:Show nested quote +On April 29 2012 05:49 PureBalls wrote:On April 29 2012 05:45 sieksdekciw wrote:On April 29 2012 05:35 PureBalls wrote:
A-moves, activates GS, casts a dozen FFs, casts storms, focus fires with his colossi and archons, and uses blink. 4500 actions total, most of them requiring much higher precision. More like one a move and then storms. What about storms requires precision? You just pick the biggest clump of units and hit it. By the way, i am getting more and more amused by your repetitive tries to defend an obviously wrong cause. Can't happen man, we all know how hard toss micro is and, truth be told, it's not that hard and it doesn't require much precision than a moving behind your enemy's army. Face it tossie, you aren't doing much and still winning, whatever you want us to believe is you are doing. You can lie to yourself, but not to the whole community. Toss micro is a child's play compared to terran micro. FACE IT. ADMIT IT. Yeah, its so easy, that for like a whole year, there was only one player, that was capable of pulling of perfect forcefields. Perfect forcefields aka MC forcefields... Nuff said. Fact - 16 terrans and 10 tosses started this gsl. Fact - 3 terrans and 5 tosses remain Fact - last gsl there were 16 terrans. Finals - Zerg vs Toss OMG, Ro4 is not all terran?? And finals is not a TvT??? Protoss MUST be imbalanced!
News for you kiddo: TvP in the GSL is 56%. So stop bitching.
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On April 29 2012 05:23 sieksdekciw wrote:Show nested quote +On April 29 2012 05:09 PureBalls wrote: It comes down to this: terran micro (especially stutter step) is like shooting a gun as fast as you can while not having to hit anything, which is eeeeeeeeeaaaasy. Protoss micro is shooting with the same gun, not as fast, but hitting bullseye 5 times in a row. Actually I agree here with the metaphor for the guns. Here is a common situation. Big engagement. ALL SHIT IS UNLEASHED. Let's go over it play by play. 1. Toss a moves. - 1 action 2. Terran stims, splits and tries to emp. - about 30 actions 3 Toss is still a moving, but he remembered there are templars, now he selects them and makes them move forward 3 actions in total. 4. The terran is still splitting and stutter stepping - 100 actions in total. 5. Toss takes his time looking at what is going on on the battlefield, looks at his base and talks to his mom on the phone. - 4 actions in total. 6. Then the toss sees a clump of units and clicks t with his ht. The templar storms the clump of units. - 6 actions 7. The terran is dodging his heart, moving left and right, the toss scratches his nose. - 200 actions the terran, 7 actions the toss SIr, how can you be saying there is even the notion of micro for toss? Being so precise and calm, must be reaaally hard. NOT. Again, stop trying to sell the ridiculous idea that toss requires some godlike micro, like archons and colossi have some hidden stuff that makes them better invisibly for the 'untrained eye'. That's pure bullcrap.
LOL greatest post in this thread. Deserves to be stickied.
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everybody just keeps talking about terran and protoss...
nobody even cares about the Zerg race...
like terrans and protoss people shouldnt complain rly lol..look at Zerg goddamnit?..0 players in the Ro8 GSL..after each GSL there seem to be less and less Zerg...
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On April 29 2012 06:09 PureBalls wrote:Show nested quote +On April 29 2012 06:04 sieksdekciw wrote:On April 29 2012 05:49 PureBalls wrote:On April 29 2012 05:45 sieksdekciw wrote:On April 29 2012 05:35 PureBalls wrote:
A-moves, activates GS, casts a dozen FFs, casts storms, focus fires with his colossi and archons, and uses blink. 4500 actions total, most of them requiring much higher precision. More like one a move and then storms. What about storms requires precision? You just pick the biggest clump of units and hit it. By the way, i am getting more and more amused by your repetitive tries to defend an obviously wrong cause. Can't happen man, we all know how hard toss micro is and, truth be told, it's not that hard and it doesn't require much precision than a moving behind your enemy's army. Face it tossie, you aren't doing much and still winning, whatever you want us to believe is you are doing. You can lie to yourself, but not to the whole community. Toss micro is a child's play compared to terran micro. FACE IT. ADMIT IT. Yeah, its so easy, that for like a whole year, there was only one player, that was capable of pulling of perfect forcefields. Perfect forcefields aka MC forcefields... Nuff said. Fact - 16 terrans and 10 tosses started this gsl. Fact - 3 terrans and 5 tosses remain Fact - last gsl there were 16 terrans. Finals - Zerg vs Toss OMG, Ro4 is not all terran?? And finals is not a TvT??? Protoss MUST be imbalanced! News for you kiddo: TvP in the GSL is 56%. So stop bitching. Not every game that end up in late game situation i would say ......
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get used to the TvP being more and more common as zergs have been preforming worse and worse in the GSLs for the past few seasons.
Of course we all know DRG won last season, but he was THE ONLY zerg to make it to ro8 while there have been 9 toss and 5 terran.
Its unfortunate how the metagame is shaping up, but let's hope by some miracle HotS is much better
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On April 29 2012 06:11 Gackt_ wrote: everybody just keeps talking about terran and protoss...
nobody even cares about the Zerg race...
like terrans and protoss people shouldnt complain rly lol..look at Zerg goddamnit?..0 players in the Ro8 GSL..after each GSL there seem to be less and less Zerg...
yeah but zerg players have a year of experience at stopping cheese (majority of ladder) so the ladder percentages look good, and randomly 1 zerg rises above everyone and wins a tournament so that makes everything okay.
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On April 29 2012 06:11 Gackt_ wrote: everybody just keeps talking about terran and protoss...
nobody even cares about the Zerg race...
like terrans and protoss people shouldnt complain rly lol..look at Zerg goddamnit?..0 players in the Ro8 GSL..after each GSL there seem to be less and less Zerg...
Zerg is the most heavily populated on the ladder though
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You know what is actually hilarious, how people claim late game toss takes micro, it really doesnt. I play protoss in 2v2's for that reason. #1, protoss has the strongest late game and because 2's usually go past 20 min in length I know that as a 2 base toss, I can probably just 1 A through my opponents especially if they are terran. #2, they have the best 1 base cheese to win games with. #3, I can defend a base easily vs zerg or terran with some sentries and some templar while hitting other bases. BTW yea i play terran 1v1, the amount of micro it takes is completely bullshit vs toss, they need to decrease hull hp for toss and increase shields, so if ur lots get emp'ed they are significantly injured. This would mean that you would actually have to keep building sentries so that you couldn't be kited away so easily with zealots so low, this in turn would decrease the amount of templar and colosus available as it would be another gas intensive unit YOU WOULD HAVE to make. Yea, I have lost to a platinum protoss being master terran for 7 seasons because of late game, chargelot/archon/temp/colusus, he was terribad, i just couldnt drop him because he stayed on his cliffs and i couldnt attack into him because he went colussus right away. Anyways my 2 cents good luck with ur micro tosses, if ever blizzard decides to make the race a non-noob race you are going to have trouble.
User was warned for this post
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Oh for all the terrans reading this, instead of going viking when you see chargelot, colusus, just hit up 4 port, 1 reactor, 3 tech labs, banshee medivac, mass marine. If you 1 rack fe, you will have your upgrades + you should have enough banshees to rape his stalker count if hes going upgrades +temp+ colusus+ sents+ chargelots.
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On April 29 2012 07:01 Pwnani wrote: Oh for all the terrans reading this, instead of going viking when you see chargelot, colusus, just hit up 4 port, 1 reactor, 3 tech labs, banshee medivac, mass marine. If you 1 rack fe, you will have your upgrades + you should have enough banshees to rape his stalker count if hes going upgrades +temp+ colusus+ sents+ chargelots. ...What....I don't even... wow.
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On April 29 2012 07:06 crocodile wrote:Show nested quote +On April 29 2012 07:01 Pwnani wrote: Oh for all the terrans reading this, instead of going viking when you see chargelot, colusus, just hit up 4 port, 1 reactor, 3 tech labs, banshee medivac, mass marine. If you 1 rack fe, you will have your upgrades + you should have enough banshees to rape his stalker count if hes going upgrades +temp+ colusus+ sents+ chargelots. ...What....I don't even... wow.
^whats wrong with it? You think he can feed back you? He can't he will have max like 3 stormers, with proper micro you can kill all chargelots, and kill colusus no problem split your banshees, gg. If you are worried about feedback make 1 ghost and hit at 13 min, (they never spread their temps out cuz they are noobs ne ways. Hit with ghost end game. fu tosses.
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Great points across the board, although funny thought ZvZ or TvT or PvP has a 100% win rate... All three races are imbalanced then
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On April 29 2012 06:58 Pwnani wrote: You know what is actually hilarious, how people claim late game toss takes micro, it really doesnt. I play protoss in 2v2's for that reason. #1, protoss has the strongest late game and because 2's usually go past 20 min in length I know that as a 2 base toss, I can probably just 1 A through my opponents especially if they are terran. #2, they have the best 1 base cheese to win games with. #3, I can defend a base easily vs zerg or terran with some sentries and some templar while hitting other bases. BTW yea i play terran 1v1, the amount of micro it takes is completely bullshit vs toss, they need to decrease hull hp for toss and increase shields, so if ur lots get emp'ed they are significantly injured. This would mean that you would actually have to keep building sentries so that you couldn't be kited away so easily with zealots so low, this in turn would decrease the amount of templar and colosus available as it would be another gas intensive unit YOU WOULD HAVE to make. Yea, I have lost to a platinum protoss being master terran for 7 seasons because of late game, chargelot/archon/temp/colusus, he was terribad, i just couldnt drop him because he stayed on his cliffs and i couldnt attack into him because he went colussus right away. Anyways my 2 cents good luck with ur micro tosses, if ever blizzard decides to make the race a non-noob race you are going to have trouble.
Wait, so you complain about Protoss and then describe about the least micro-intensive thing I've ever heard. Also, your anecdotes are not evident. One person saying Terran late game is bad does not make it true. Stop pretending you understand everything about the game
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Okay... I have a few questions for you about this solution to TvP. What number of bases are you on? When are you looking for this timing? What time do you normally hit? How do you know he's building only chargelot colossus? How the fuck can you afford 4 ports and upgrades on any number of bases? Why won't his colossi just completely annihilate your marine count? Are you in a league below gold?
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when are they gonna fix vortex, seriously that spell is a joke
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On April 29 2012 05:23 sieksdekciw wrote:Show nested quote +On April 29 2012 05:09 PureBalls wrote: It comes down to this: terran micro (especially stutter step) is like shooting a gun as fast as you can while not having to hit anything, which is eeeeeeeeeaaaasy. Protoss micro is shooting with the same gun, not as fast, but hitting bullseye 5 times in a row. Actually I agree here with the metaphor for the guns. Here is a common situation. Big engagement. ALL SHIT IS UNLEASHED. Let's go over it play by play. 1. Toss a moves. - 1 action 2. Terran stims, splits and tries to emp. - about 30 actions 3 Toss is still a moving, but he remembered there are templars, now he selects them and makes them move forward 3 actions in total. 4. The terran is still splitting and stutter stepping - 100 actions in total. 5. Toss takes his time looking at what is going on on the battlefield, looks at his base and talks to his mom on the phone. - 4 actions in total. 6. Then the toss sees a clump of units and clicks t with his ht. The templar storms the clump of units. - 6 actions 7. The terran is dodging his heart, moving left and right, the toss scratches his nose. - 200 actions the terran, 7 actions the toss SIr, how can you be saying there is even the notion of micro for toss? Being so precise and calm, must be reaaally hard. NOT. Again, stop trying to sell the ridiculous idea that toss requires some godlike micro, like archons and colossi have some hidden stuff that makes them better invisibly for the 'untrained eye'. That's pure bullcrap.
Why is that bad Terran player using bio against Protoss?
score: Terran fanboys 0 Protoss fanboys 1
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On April 29 2012 07:10 Pwnani wrote:Show nested quote +On April 29 2012 07:06 crocodile wrote:On April 29 2012 07:01 Pwnani wrote: Oh for all the terrans reading this, instead of going viking when you see chargelot, colusus, just hit up 4 port, 1 reactor, 3 tech labs, banshee medivac, mass marine. If you 1 rack fe, you will have your upgrades + you should have enough banshees to rape his stalker count if hes going upgrades +temp+ colusus+ sents+ chargelots. ...What....I don't even... wow. ^whats wrong with it? You think he can feed back you? He can't he will have max like 3 stormers, with proper micro you can kill all chargelots, and kill colusus no problem split your banshees, gg. If you are worried about feedback make 1 ghost and hit at 13 min, (they never spread their temps out cuz they are noobs ne ways. Hit with ghost end game. fu tosses.
this thread turned into a shitty balance discussion thread with terrible suggestions thrown into the mix
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This is why we can't have nice things.
Everything gets zerged by terran QQ because they aren't the most obviously OP race anymore.
Waste of a thread at this point.
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On April 29 2012 07:01 Pwnani wrote: Oh for all the terrans reading this, instead of going viking when you see chargelot, colusus, just hit up 4 port, 1 reactor, 3 tech labs, banshee medivac, mass marine. If you 1 rack fe, you will have your upgrades + you should have enough banshees to rape his stalker count if hes going upgrades +temp+ colusus+ sents+ chargelots.
feedback kills the banshees
4 armor chargelots take 8 less damage from banshees
investing that much into useless tech simply wont work.
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