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Talking Balance with David Kim - Page 45

Forum Index > SC2 General
1416 CommentsPost a Reply
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SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2012-04-28 20:23:35
April 28 2012 20:23 GMT
#881
On April 29 2012 05:13 RUS RO DAH!!! wrote:
Show nested quote +
On April 29 2012 05:10 sieksdekciw wrote:
On April 29 2012 05:08 RUS RO DAH!!! wrote:
Instead of whining about Toss late game why don't Terrans start incorporating T3 units into their own army composition. Of course you're going to lose if you fight colossus, archon, high templar with MMM and a sprinkle of ghosts here and there. Maybe terran can get thors, ravens and battlecruisers in addition to their MMM. You know fight T3 with T3.

ALL of the units you mention, are countered by a single toss unit. Templar. It's useless to speak to you if you think T3 and T2 terran units can perform good against toss. Why don't you try it if you think it is feasible. I am looking forward to the replays.


Get a few ghosts to EMP templars before they can feedback, then proceed to roll toss.


Too bad most Toss have like 2 screens worth of chargelots in between your ghosts and his templar
sieksdekciw
Profile Joined April 2012
240 Posts
April 28 2012 20:23 GMT
#882
On April 29 2012 05:09 PureBalls wrote:
It comes down to this: terran micro (especially stutter step) is like shooting a gun as fast as you can while not having to hit anything, which is eeeeeeeeeaaaasy. Protoss micro is shooting with the same gun, not as fast, but hitting bullseye 5 times in a row.

Actually I agree here with the metaphor for the guns.

Here is a common situation. Big engagement. ALL SHIT IS UNLEASHED. Let's go over it play by play.

1. Toss a moves. - 1 action

2. Terran stims, splits and tries to emp. - about 30 actions

3 Toss is still a moving, but he remembered there are templars, now he selects them and makes them move forward 3 actions in total.

4. The terran is still splitting and stutter stepping - 100 actions in total.

5. Toss takes his time looking at what is going on on the battlefield, looks at his base and talks to his mom on the phone. - 4 actions in total.

6. Then the toss sees a clump of units and clicks t with his ht. The templar storms the clump of units. - 6 actions

7. The terran is dodging his heart, moving left and right, the toss scratches his nose. - 200 actions the terran, 7 actions the toss


SIr, how can you be saying there is even the notion of micro for toss?
Being so precise and calm, must be reaaally hard. NOT. Again, stop trying to sell the ridiculous idea that toss requires some godlike micro, like archons and colossi have some hidden stuff that makes them better invisibly for the 'untrained eye'. That's pure bullcrap.

User was warned for this post
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 28 2012 20:25 GMT
#883
On April 29 2012 05:09 PureBalls wrote:
Show nested quote +
On April 29 2012 05:02 sieksdekciw wrote:
On April 29 2012 04:49 PureBalls wrote:
On April 29 2012 04:47 sieksdekciw wrote:
On April 29 2012 04:40 PureBalls wrote:
On April 29 2012 04:34 sieksdekciw wrote:
On April 29 2012 04:25 PureBalls wrote:
Colossi as well as archons require micro, its just that an untrained eye doesnt see it in a game


BULLSHIT. The micro required for colossi is just point where the larger ball of stuff is. Same for archon. It's not at all apm intensive and is the same as siege tanks shooting larger clumps of banes. If you call that micro, yeah. On second thought, tosses seem to call everything micro nowadays. Good for you sir.

In addition to blink stalkers, forcefields and storm its much more micro than a terran has to do.

No. It is much less. Besides, forcefields and storm require 3 apm, so does a manual all blink which is used from tosses to kill out of line vikings. Stutter stim, split emp focus with vikings, dodge storms is ten times harder. If you haven't realized that, the patch will pwn you.

Stutter step is like the easiest micro in the game. Even Code S terrans hardly ever focus with vikings. And EMPs are easier to cast than good storms. Protoss micro is much, much harder than terran micro.

You are just trolling, no purpose speaking with you. Stutter step and splitting is far harder than placing good storms. Especially if zealots JUST PWN everything on a move. Protoss micro is much much easier (cause it barely exists) than terran micro. Admit it! ADMIT IT.

Terran micro is harder before twilight tech (blink, storm...) kicks in, because protoss only has to cast FF, activate GS and make sure zealots are in front. After blink and storm kick in, protoss micro is harder than terran micro.

The thing is, most terran micro is based around clicking fast with no regard for precision. On the other hand, most protoss micro is ALL ABOUT precision. One missed FF can cost you the game. One missed storm can cost you the game. Awesome blink of individual stalkers can save almost all of your stalkers, while dishing out great damage.

It comes down to this: terran micro (especially stutter step) is like shooting a gun as fast as you can while not having to hit anything, which is eeeeeeeeeaaaasy. Protoss micro is shooting with the same gun, not as fast, but hitting bullseye 5 times in a row.


This is so dumb. EMP/Snipe require you to hit specific targets in a see of units. If you EMP his army but miss a Temp, GG, Doesnt matter that his army is "half hp". On the other hand, Toss just has to click T a bunch of times randomly and storm will just kill everything. Which of those is like shooting really fast and not aiming? Hmm.. yea, Toss.
sieksdekciw
Profile Joined April 2012
240 Posts
April 28 2012 20:27 GMT
#884
On April 29 2012 05:12 Empirimancer wrote:


Splitting, sure. But stutter step? Are you serious?



Well it's far harder than a moving, cause IT REQUIRES CONSTANT ACTION.

Do you get the notion? CONSTANT FRIGGING ACTION. Not a move and then forget about it. That's not your zealots. That's CONSTANT ACTION for you.

Probably you dont' know what it is. Let me tell you. It requires you to do more than one action consecutively. Probably the idea is hard for you to grasp. Well, basically it's kinda like the a move you do as a toss, but you have to do it every .01 second. WHILE Splitting additionally.
RUS RO DAH!!!
Profile Joined February 2012
United States277 Posts
April 28 2012 20:27 GMT
#885
On April 29 2012 05:23 SupLilSon wrote:
Show nested quote +
On April 29 2012 05:13 RUS RO DAH!!! wrote:
On April 29 2012 05:10 sieksdekciw wrote:
On April 29 2012 05:08 RUS RO DAH!!! wrote:
Instead of whining about Toss late game why don't Terrans start incorporating T3 units into their own army composition. Of course you're going to lose if you fight colossus, archon, high templar with MMM and a sprinkle of ghosts here and there. Maybe terran can get thors, ravens and battlecruisers in addition to their MMM. You know fight T3 with T3.

ALL of the units you mention, are countered by a single toss unit. Templar. It's useless to speak to you if you think T3 and T2 terran units can perform good against toss. Why don't you try it if you think it is feasible. I am looking forward to the replays.


Get a few ghosts to EMP templars before they can feedback, then proceed to roll toss.


Too bad most Toss have like 2 screens worth of chargelots in between your ghosts and his templar


Snipe observer, cloak ghosts, EMP HT.
PureBalls
Profile Joined January 2012
Austria383 Posts
April 28 2012 20:29 GMT
#886
On April 29 2012 05:22 teamhozac wrote:
Show nested quote +
On April 29 2012 04:49 PureBalls wrote:
On April 29 2012 04:47 sieksdekciw wrote:
On April 29 2012 04:40 PureBalls wrote:
On April 29 2012 04:34 sieksdekciw wrote:
On April 29 2012 04:25 PureBalls wrote:
Colossi as well as archons require micro, its just that an untrained eye doesnt see it in a game


BULLSHIT. The micro required for colossi is just point where the larger ball of stuff is. Same for archon. It's not at all apm intensive and is the same as siege tanks shooting larger clumps of banes. If you call that micro, yeah. On second thought, tosses seem to call everything micro nowadays. Good for you sir.

In addition to blink stalkers, forcefields and storm its much more micro than a terran has to do.

No. It is much less. Besides, forcefields and storm require 3 apm, so does a manual all blink which is used from tosses to kill out of line vikings. Stutter stim, split emp focus with vikings, dodge storms is ten times harder. If you haven't realized that, the patch will pwn you.

Stutter step is like the easiest micro in the game. Even Code S terrans hardly ever focus with vikings. And EMPs are easier to cast than good storms. Protoss micro is much, much harder than terran micro.


My APM is around 250-300 when stutter stepping so yeah, youre wrong. Your name should be PureBias instead of PureBalls

Hitting 2 keys on a piano 200 times a minute is easy, but playing "Für Elise" so that it doesnt sound like crap, is much harder. Although there are parts of the piece, where you dont even need "100 APM".
PureBalls
Profile Joined January 2012
Austria383 Posts
April 28 2012 20:35 GMT
#887
On April 29 2012 05:23 sieksdekciw wrote:
Show nested quote +
On April 29 2012 05:09 PureBalls wrote:
It comes down to this: terran micro (especially stutter step) is like shooting a gun as fast as you can while not having to hit anything, which is eeeeeeeeeaaaasy. Protoss micro is shooting with the same gun, not as fast, but hitting bullseye 5 times in a row.

Actually I agree here with the metaphor for the guns.

Here is a common situation. Big engagement. ALL SHIT IS UNLEASHED. Let's go over it play by play.

1. Toss a moves. - 1 action

2. Terran stims, splits and tries to emp. - about 30 actions

3 Toss is still a moving, but he remembered there are templars, now he selects them and makes them move forward 3 actions in total.

4. The terran is still splitting and stutter stepping - 100 actions in total.

5. Toss takes his time looking at what is going on on the battlefield, looks at his base and talks to his mom on the phone. - 4 actions in total.

6. Then the toss sees a clump of units and clicks t with his ht. The templar storms the clump of units. - 6 actions

7. The terran is dodging his heart, moving left and right, the toss scratches his nose. - 200 actions the terran, 7 actions the toss


SIr, how can you be saying there is even the notion of micro for toss?
Being so precise and calm, must be reaaally hard. NOT. Again, stop trying to sell the ridiculous idea that toss requires some godlike micro, like archons and colossi have some hidden stuff that makes them better invisibly for the 'untrained eye'. That's pure bullcrap.

Typical late game battle which lasts 10 seconds:

Terran:
Stims, stutter steps and splits, casts EMPs and Snipe, a-moves his vikings. 4600 actions total.

Protoss:

A-moves, activates GS, casts a dozen FFs, casts storms, focus fires with his colossi and archons, and uses blink. 4500 actions total, most of them requiring much higher precision.
teamhozac
Profile Joined April 2012
404 Posts
April 28 2012 20:35 GMT
#888
On April 29 2012 05:25 SupLilSon wrote:
Show nested quote +
On April 29 2012 05:09 PureBalls wrote:
On April 29 2012 05:02 sieksdekciw wrote:
On April 29 2012 04:49 PureBalls wrote:
On April 29 2012 04:47 sieksdekciw wrote:
On April 29 2012 04:40 PureBalls wrote:
On April 29 2012 04:34 sieksdekciw wrote:
On April 29 2012 04:25 PureBalls wrote:
Colossi as well as archons require micro, its just that an untrained eye doesnt see it in a game


BULLSHIT. The micro required for colossi is just point where the larger ball of stuff is. Same for archon. It's not at all apm intensive and is the same as siege tanks shooting larger clumps of banes. If you call that micro, yeah. On second thought, tosses seem to call everything micro nowadays. Good for you sir.

In addition to blink stalkers, forcefields and storm its much more micro than a terran has to do.

No. It is much less. Besides, forcefields and storm require 3 apm, so does a manual all blink which is used from tosses to kill out of line vikings. Stutter stim, split emp focus with vikings, dodge storms is ten times harder. If you haven't realized that, the patch will pwn you.

Stutter step is like the easiest micro in the game. Even Code S terrans hardly ever focus with vikings. And EMPs are easier to cast than good storms. Protoss micro is much, much harder than terran micro.

You are just trolling, no purpose speaking with you. Stutter step and splitting is far harder than placing good storms. Especially if zealots JUST PWN everything on a move. Protoss micro is much much easier (cause it barely exists) than terran micro. Admit it! ADMIT IT.

Terran micro is harder before twilight tech (blink, storm...) kicks in, because protoss only has to cast FF, activate GS and make sure zealots are in front. After blink and storm kick in, protoss micro is harder than terran micro.

The thing is, most terran micro is based around clicking fast with no regard for precision. On the other hand, most protoss micro is ALL ABOUT precision. One missed FF can cost you the game. One missed storm can cost you the game. Awesome blink of individual stalkers can save almost all of your stalkers, while dishing out great damage.

It comes down to this: terran micro (especially stutter step) is like shooting a gun as fast as you can while not having to hit anything, which is eeeeeeeeeaaaasy. Protoss micro is shooting with the same gun, not as fast, but hitting bullseye 5 times in a row.


This is so dumb. EMP/Snipe require you to hit specific targets in a see of units. If you EMP his army but miss a Temp, GG, Doesnt matter that his army is "half hp". On the other hand, Toss just has to click T a bunch of times randomly and storm will just kill everything. Which of those is like shooting really fast and not aiming? Hmm.. yea, Toss.


Seriously, probably dumbest post of the week. One missed storm and you lose the game? lol thats hilarious
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 28 2012 20:36 GMT
#889
This whole argument about one side being harder is really dumb so let's all just settle down and stop trying to prove things on a basis of difficulty.
@RealHeyoka | ESL / DreamHack StarCraft Lead
teamhozac
Profile Joined April 2012
404 Posts
April 28 2012 20:37 GMT
#890
I love how most Terrans want the game balanced "at all levels" while most zerg and protoss players wnat the game only balanced "at the very highest level" what does that show you? lol
PureBalls
Profile Joined January 2012
Austria383 Posts
Last Edited: 2012-04-28 20:37:26
April 28 2012 20:37 GMT
#891
never mind
PureBalls
Profile Joined January 2012
Austria383 Posts
April 28 2012 20:41 GMT
#892
On April 29 2012 05:37 teamhozac wrote:
I love how most Terrans want the game balanced "at all levels" while most zerg and protoss players wnat the game only balanced "at the very highest level" what does that show you? lol

That terran is somehow the hardest race in the game?


HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
April 28 2012 20:44 GMT
#893
On April 29 2012 05:36 heyoka wrote:
This whole argument about one side being harder is really dumb so let's all just settle down and stop trying to prove things on a basis of difficulty.


Agreed. Not to mention that people have no idea about the smaller subtleties in play that take place at the absolute top level.
sieksdekciw
Profile Joined April 2012
240 Posts
April 28 2012 20:45 GMT
#894
On April 29 2012 05:35 PureBalls wrote:


A-moves, activates GS, casts a dozen FFs, casts storms, focus fires with his colossi and archons, and uses blink. 4500 actions total, most of them requiring much higher precision.

More like one a move and then storms. What about storms requires precision? You just pick the biggest clump of units and hit it. By the way, i am getting more and more amused by your repetitive tries to defend an obviously wrong cause. Can't happen man, we all know how hard toss micro is and, truth be told, it's not that hard and it doesn't require much precision than a moving behind your enemy's army. Face it tossie, you aren't doing much and still winning, whatever you want us to believe is you are doing. You can lie to yourself, but not to the whole community. Toss micro is a child's play compared to terran micro. FACE IT. ADMIT IT.
PureBalls
Profile Joined January 2012
Austria383 Posts
April 28 2012 20:49 GMT
#895
On April 29 2012 05:45 sieksdekciw wrote:
Show nested quote +
On April 29 2012 05:35 PureBalls wrote:


A-moves, activates GS, casts a dozen FFs, casts storms, focus fires with his colossi and archons, and uses blink. 4500 actions total, most of them requiring much higher precision.

More like one a move and then storms. What about storms requires precision? You just pick the biggest clump of units and hit it. By the way, i am getting more and more amused by your repetitive tries to defend an obviously wrong cause. Can't happen man, we all know how hard toss micro is and, truth be told, it's not that hard and it doesn't require much precision than a moving behind your enemy's army. Face it tossie, you aren't doing much and still winning, whatever you want us to believe is you are doing. You can lie to yourself, but not to the whole community. Toss micro is a child's play compared to terran micro. FACE IT. ADMIT IT.

Yeah, its so easy, that for like a whole year, there was only one player, that was capable of pulling of perfect forcefields.

Perfect forcefields aka MC forcefields...

Nuff said.
Scila
Profile Joined October 2010
Canada1849 Posts
April 28 2012 20:52 GMT
#896
On April 29 2012 04:40 PureBalls wrote:
Show nested quote +
On April 29 2012 04:34 sieksdekciw wrote:
On April 29 2012 04:25 PureBalls wrote:
Colossi as well as archons require micro, its just that an untrained eye doesnt see it in a game


BULLSHIT. The micro required for colossi is just point where the larger ball of stuff is. Same for archon. It's not at all apm intensive and is the same as siege tanks shooting larger clumps of banes. If you call that micro, yeah. On second thought, tosses seem to call everything micro nowadays. Good for you sir.

In addition to blink stalkers, forcefields and storm its much more micro than a terran has to do.


I really hope you're trolling. You've got to be.
All we have to decide is what to do with the time that is given to us.
nOondn
Profile Joined March 2011
564 Posts
April 28 2012 20:55 GMT
#897
don't feed the troll.
Mid Master Terran @ kr server fighting !!!
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
April 28 2012 20:57 GMT
#898
Anyone who says Toss Micro is harder than Terrans during a big engagement needs to wake up XD

It's incredibly simple for a Toss when going into these situations.
Learn to count with CatsPajamas!
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 28 2012 21:03 GMT
#899
On April 29 2012 05:29 PureBalls wrote:
Show nested quote +
On April 29 2012 05:22 teamhozac wrote:
On April 29 2012 04:49 PureBalls wrote:
On April 29 2012 04:47 sieksdekciw wrote:
On April 29 2012 04:40 PureBalls wrote:
On April 29 2012 04:34 sieksdekciw wrote:
On April 29 2012 04:25 PureBalls wrote:
Colossi as well as archons require micro, its just that an untrained eye doesnt see it in a game


BULLSHIT. The micro required for colossi is just point where the larger ball of stuff is. Same for archon. It's not at all apm intensive and is the same as siege tanks shooting larger clumps of banes. If you call that micro, yeah. On second thought, tosses seem to call everything micro nowadays. Good for you sir.

In addition to blink stalkers, forcefields and storm its much more micro than a terran has to do.

No. It is much less. Besides, forcefields and storm require 3 apm, so does a manual all blink which is used from tosses to kill out of line vikings. Stutter stim, split emp focus with vikings, dodge storms is ten times harder. If you haven't realized that, the patch will pwn you.

Stutter step is like the easiest micro in the game. Even Code S terrans hardly ever focus with vikings. And EMPs are easier to cast than good storms. Protoss micro is much, much harder than terran micro.


My APM is around 250-300 when stutter stepping so yeah, youre wrong. Your name should be PureBias instead of PureBalls

Hitting 2 keys on a piano 200 times a minute is easy, but playing "Für Elise" so that it doesnt sound like crap, is much harder. Although there are parts of the piece, where you dont even need "100 APM".


Pretty evident you've never actually tried to micro MMMVG against a Toss deathball. I played Piano for 6 years and I'll tell you handling MMMVG is very similar except there's no notes to follow.
sieksdekciw
Profile Joined April 2012
240 Posts
April 28 2012 21:04 GMT
#900
On April 29 2012 05:49 PureBalls wrote:
Show nested quote +
On April 29 2012 05:45 sieksdekciw wrote:
On April 29 2012 05:35 PureBalls wrote:


A-moves, activates GS, casts a dozen FFs, casts storms, focus fires with his colossi and archons, and uses blink. 4500 actions total, most of them requiring much higher precision.

More like one a move and then storms. What about storms requires precision? You just pick the biggest clump of units and hit it. By the way, i am getting more and more amused by your repetitive tries to defend an obviously wrong cause. Can't happen man, we all know how hard toss micro is and, truth be told, it's not that hard and it doesn't require much precision than a moving behind your enemy's army. Face it tossie, you aren't doing much and still winning, whatever you want us to believe is you are doing. You can lie to yourself, but not to the whole community. Toss micro is a child's play compared to terran micro. FACE IT. ADMIT IT.

Yeah, its so easy, that for like a whole year, there was only one player, that was capable of pulling of perfect forcefields.

Perfect forcefields aka MC forcefields...

Nuff said.

Hey laddie, statistics show that toss is 3 to 10 % more present in each league but bronze. Don't give me this crap about precision.

Your countergument about gsl and stuff is that Korea has more terrans as a whole. It is only normal that terran metagame evolves faster and better in Korea than the other races. That gave them an enormous boost at the beginning. But now terran is failing out left and right out of the gsl.

Fact - 16 terrans and 10 tosses started this gsl.
Fact - 3 terrans and 5 tosses remain

Fact - last gsl there were 16 terrans.
Finals - Zerg vs Toss

Fact - there is not a single foreigner terran that won any major tournament but Thorzain. ONCE

It's only dimaga and idra and mana and socke and morrow and who knows what else. But not a single terran. You know why? Cause the game is 10% skewed in protoss's favor. When these 10% disappear, then we are talking. So keep lying to yourself that you are doing something hard when defeating each terran on the ladder. Remember, if left alone to macro, he will have worse economy (1.5 probes more, chronoboost anyone, no mules can compensate for this), worse upgrades (CAUSE OF CHRONOBOOST, ya know) and in addition your army is just stronger and requires no attention.

So, don't flatter yourself and don't spread false rumors that toss actually requires anything more than the occasional storm and guardian shield here and there. Toss is far easier to play and you must frigging admit it. But I think you know that, you are just playing stupid so David doesn't take away your ladder wins. Newsflash, kiddo, 10% is enough for Blizz to friggin nerf toss and you will probably be no match to the terrans and zergs in your league so you will be going where? DOWN.
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