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Talking Balance with David Kim - Page 43

Forum Index > SC2 General
1416 CommentsPost a Reply
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Big J
Profile Joined March 2011
Austria16289 Posts
April 28 2012 18:30 GMT
#841
On April 29 2012 03:23 Bidj wrote:
Show nested quote +
On April 29 2012 03:15 Big J wrote:
On April 29 2012 03:13 SolidMoose wrote:
On April 29 2012 03:00 Big J wrote:
On April 29 2012 02:23 teamhozac wrote:
On April 29 2012 02:06 Big J wrote:
On April 29 2012 01:32 Naphal wrote:
On April 29 2012 01:27 densha wrote:
On April 29 2012 01:08 F1rstAssau1t wrote:
On April 29 2012 00:58 bbQ4Aiur wrote:
You guys may think I am biased cause my main race is protoss. I actually play a bit of Terran.
Why is PvT seems so imba in the foreign scene but not so in Korea? Its because foreigners basically do not play as well (mechanically, strategically) imho.
For one, Korean pros can almost sees observers even tho they are cloaked. And everyone knows its easy to snipe obs with 1-2vikings or rines with scans. After sniping the obs, Ghosts are extremely potent units. Cloaking to cast emp/snipe and nuke on multiple prones can get terran ahead even in late late game PvT. But they are just underused.

So if im a Bronze, Silver, Gold or Platinum Terran and i cant even play the 10% that any Korean pro cuz im not playing the game 10 hours at day, i deserve to lose to the Protoss and their ridiculous late game?

Yeah you are biased son.


Yes, yes, and YES! You do deserve to lose if you're low level! You are allowed to have weaknesses! This game simply cannot afford to be balanced and catered toward low level ladder games. To suggest otherwise is lunacy. What matters is the tip-top of the pro level and that is all.


simply give protoss more micro, prolevel would looove it, and people who defend prolevel protoss would not argue in favor of "a-move-ladderjoe" protoss at the same time anymore, so hard to distinguish the real intention sometimes.


Sorry, I'm all for more microability and equality of microquality, but just increasing the microability of Protoss units will simply make Protoss stronger, just making it so that you need to micro more for certain things that are now done automatically - f.e. the ever so popular arguement of manually charging zealots - will just straigth up nerf Protoss, especially on prolevel where the players already go to their current limits of control and multitasking.
It's a very fine line you have to walk to make something more microintense, yet neither break it when controlled perfectly, nor just nerf it.

Also on a side note, it's also not just the Protoss design's fault that there is not much a Protoss can actively do to greatly increase the outcome of a PvT battle, the ability to run away with faster, equal or higher ranged units (when stimmed) of Terran simply counteracts many forms of interaction the Protoss could try.


Not necessarily, something like making protoss actually micro chargelots would make them micro more while not making them overpowered


it would make pro protoss players pay more attention to zealots and therefore there is less left for other activities --> they perform weaker --> straight up nerf to protoss in a balanced state of the game on prolevel.


You're actually arguing AGAINST more micro? Terran players would also have more time to do "other activities" if they didn't have to micro so much, but somehow they get by. Protoss can do it too.


No, I'm arguing that you can't just make charge go to manual control, you would also have to add something like a "+damage when charge hits"-effect, if you don't want such a change to be a straight up nerf to highlevel Protoss players.

If you make control harder, it also has to become more beneficial, else you are interferring with balance, not just with control.


Not necessarily true at all. The "nerf" effect could be near to non existent at top level (less than 0.001% for e.g.) and still make the race harder to micro / more fair at lower level.

Not necessarily true, but under the assumption that Protoss players are using their full micro/multitasking capabilities already, very likely.

I mean, we don't see individual blink micro in lot's of endgame battles right now, we don't see each and every zealot/archon in front of the army and we don't see colossi always focus fireing big clumps of units. All of that points towards that Protoss players already play at their current skill limit and adding something that needs additional focus/apm will just take away from the things that are already not done "humanly perfect" most of the time.
ooozer
Profile Joined August 2011
Germany231 Posts
April 28 2012 18:32 GMT
#842
Seriously, this discussion is pointless. Terrans complaining about protoss being to easy to micro? Hell yeah, Colossi are almost non microable, but the rest ist incredibly hard to manage. You have to decide wether you want to FF/GS or storm first, in a situation where ghost can blanket emp you with ease, if you want to blink stalkers individualy, you gotta also make a decision (or blink them somewhere else). And what does terran do? Stim, EMP kite. Stim is a one button hit trick, emp aswell, and siince it's instant aoe cast, it's easier to hit good emps (on temps or army) than hitting storms (because they're inferioir to ghost). Kiting is like the easiest advanced micro ever.. And not to forget toss who have to warp prism safe their HT's while ghost simply cloak.

So don't oversimplyfy your personal problems with ghost.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 28 2012 18:33 GMT
#843
On April 29 2012 03:15 Big J wrote:
Show nested quote +
On April 29 2012 03:13 SolidMoose wrote:
On April 29 2012 03:00 Big J wrote:
On April 29 2012 02:23 teamhozac wrote:
On April 29 2012 02:06 Big J wrote:
On April 29 2012 01:32 Naphal wrote:
On April 29 2012 01:27 densha wrote:
On April 29 2012 01:08 F1rstAssau1t wrote:
On April 29 2012 00:58 bbQ4Aiur wrote:
You guys may think I am biased cause my main race is protoss. I actually play a bit of Terran.
Why is PvT seems so imba in the foreign scene but not so in Korea? Its because foreigners basically do not play as well (mechanically, strategically) imho.
For one, Korean pros can almost sees observers even tho they are cloaked. And everyone knows its easy to snipe obs with 1-2vikings or rines with scans. After sniping the obs, Ghosts are extremely potent units. Cloaking to cast emp/snipe and nuke on multiple prones can get terran ahead even in late late game PvT. But they are just underused.

So if im a Bronze, Silver, Gold or Platinum Terran and i cant even play the 10% that any Korean pro cuz im not playing the game 10 hours at day, i deserve to lose to the Protoss and their ridiculous late game?

Yeah you are biased son.


Yes, yes, and YES! You do deserve to lose if you're low level! You are allowed to have weaknesses! This game simply cannot afford to be balanced and catered toward low level ladder games. To suggest otherwise is lunacy. What matters is the tip-top of the pro level and that is all.


simply give protoss more micro, prolevel would looove it, and people who defend prolevel protoss would not argue in favor of "a-move-ladderjoe" protoss at the same time anymore, so hard to distinguish the real intention sometimes.


Sorry, I'm all for more microability and equality of microquality, but just increasing the microability of Protoss units will simply make Protoss stronger, just making it so that you need to micro more for certain things that are now done automatically - f.e. the ever so popular arguement of manually charging zealots - will just straigth up nerf Protoss, especially on prolevel where the players already go to their current limits of control and multitasking.
It's a very fine line you have to walk to make something more microintense, yet neither break it when controlled perfectly, nor just nerf it.

Also on a side note, it's also not just the Protoss design's fault that there is not much a Protoss can actively do to greatly increase the outcome of a PvT battle, the ability to run away with faster, equal or higher ranged units (when stimmed) of Terran simply counteracts many forms of interaction the Protoss could try.


Not necessarily, something like making protoss actually micro chargelots would make them micro more while not making them overpowered


it would make pro protoss players pay more attention to zealots and therefore there is less left for other activities --> they perform weaker --> straight up nerf to protoss in a balanced state of the game on prolevel.


You're actually arguing AGAINST more micro? Terran players would also have more time to do "other activities" if they didn't have to micro so much, but somehow they get by. Protoss can do it too.


No, I'm arguing that you can't just make charge go to manual control, you would also have to add something like a "+damage when charge hits"-effect, if you don't want such a change to be a straight up nerf to highlevel Protoss players.

If you make control harder, it also has to become more beneficial, else you are interferring with balance, not just with control.


It would make them better, as is now, many high level Protoss have actually welcomed the idea of making charge manual. Many have said that since charge is automatic, it is easier for opponents to abuse this and preemptively make chargelots pop their charge, unless the Protoss player is paying attention and keeping his chargelots from charging the first random unit.

Honestly, it sounds to me like you're just afraid of having to micro more. You seem to really want to protect your no-hands-required chargelots.
Naphal
Profile Joined December 2010
Germany2099 Posts
April 28 2012 18:35 GMT
#844
On April 29 2012 03:15 Big J wrote:
Show nested quote +
On April 29 2012 03:13 SolidMoose wrote:
On April 29 2012 03:00 Big J wrote:
On April 29 2012 02:23 teamhozac wrote:
On April 29 2012 02:06 Big J wrote:
On April 29 2012 01:32 Naphal wrote:
On April 29 2012 01:27 densha wrote:
On April 29 2012 01:08 F1rstAssau1t wrote:
On April 29 2012 00:58 bbQ4Aiur wrote:
You guys may think I am biased cause my main race is protoss. I actually play a bit of Terran.
Why is PvT seems so imba in the foreign scene but not so in Korea? Its because foreigners basically do not play as well (mechanically, strategically) imho.
For one, Korean pros can almost sees observers even tho they are cloaked. And everyone knows its easy to snipe obs with 1-2vikings or rines with scans. After sniping the obs, Ghosts are extremely potent units. Cloaking to cast emp/snipe and nuke on multiple prones can get terran ahead even in late late game PvT. But they are just underused.

So if im a Bronze, Silver, Gold or Platinum Terran and i cant even play the 10% that any Korean pro cuz im not playing the game 10 hours at day, i deserve to lose to the Protoss and their ridiculous late game?

Yeah you are biased son.


Yes, yes, and YES! You do deserve to lose if you're low level! You are allowed to have weaknesses! This game simply cannot afford to be balanced and catered toward low level ladder games. To suggest otherwise is lunacy. What matters is the tip-top of the pro level and that is all.


simply give protoss more micro, prolevel would looove it, and people who defend prolevel protoss would not argue in favor of "a-move-ladderjoe" protoss at the same time anymore, so hard to distinguish the real intention sometimes.


Sorry, I'm all for more microability and equality of microquality, but just increasing the microability of Protoss units will simply make Protoss stronger, just making it so that you need to micro more for certain things that are now done automatically - f.e. the ever so popular arguement of manually charging zealots - will just straigth up nerf Protoss, especially on prolevel where the players already go to their current limits of control and multitasking.
It's a very fine line you have to walk to make something more microintense, yet neither break it when controlled perfectly, nor just nerf it.

Also on a side note, it's also not just the Protoss design's fault that there is not much a Protoss can actively do to greatly increase the outcome of a PvT battle, the ability to run away with faster, equal or higher ranged units (when stimmed) of Terran simply counteracts many forms of interaction the Protoss could try.


Not necessarily, something like making protoss actually micro chargelots would make them micro more while not making them overpowered


it would make pro protoss players pay more attention to zealots and therefore there is less left for other activities --> they perform weaker --> straight up nerf to protoss in a balanced state of the game on prolevel.


You're actually arguing AGAINST more micro? Terran players would also have more time to do "other activities" if they didn't have to micro so much, but somehow they get by. Protoss can do it too.


No, I'm arguing that you can't just make charge go to manual control, you would also have to add something like a "+damage when charge hits"-effect, if you don't want such a change to be a straight up nerf to highlevel Protoss players.

If you make control harder, it also has to become more beneficial, else you are interferring with balance, not just with control.


it really is the other way around:

if you for example take away stutterstepmicro, mm would have to be buffed, so if there is a good way to make zealots or colossi microable, the opposite happens, it would be like trading raw power for better microability, ofc an unskilled player will hate the change, a pro however would improve the worth of a microable unit immensely.

now i dont know what specific change would be good, but for example give zealots a short windwalk, then they could pass through the mmball and block the retreat or at least have a lot better surfacearea, ofc they cannot be as strong as before, but it would be cool how protoss tries to block the terran while he tries to micro his infantry to the sides, because the slower sentries and HT are closing in, just brainfarting here so dont pay too much attention to the example.
sieksdekciw
Profile Joined April 2012
240 Posts
April 28 2012 18:37 GMT
#845
On April 29 2012 01:39 bbQ4Aiur wrote:
[Low league protoss do not usually have the macro/micro ability to get to late game.


Sure, that is why masters and diamond in all regions are dominated by toss -
gm - 38% toss, 31 % zerg, 31 % terran
masters - 33% toss, 33% zerg, 29 % terran
diamond - 31% toss, 35 % zerg, 27% terran
platinum - 31% toss, 35 % zerg, 25% terran

Taken from sc2 ranks. Don't tell me that those tosses magically have better abilities than the terrans in their league. No, it's just toss is so easy to play, micro in big engagements is just an a move (don't deny it, it's exactly this) and sprinkled some storms here and there, those actions do require 20 apm at most. To counteract to this, the terran has to split, stuttter, focus fire with vikings, emp with ghosts, dodge storms etc - there is no apm limit to this action.

Besides, don't tell me that toss requires any special micro macro to get to late game. If toss 4 gates or 6 gate, 7 gate, 3 gate robo, 3 gate void ray, terran is the one that has to do micro to survive, toss again just a moves and places a few forcefields here and there.

PureBalls
Profile Joined January 2012
Austria383 Posts
April 28 2012 18:37 GMT
#846
On April 29 2012 01:12 Ace1123 wrote:
Show nested quote +
On April 28 2012 23:54 bbQ4Aiur wrote:
Whine more Terran.
Win rate of TvP in GSL after Patch 1.4.3.
http://www.gomtv.net/records/index.gom?searchType=3&race=T&vsrace=P&season=0&leaguetype=0&leagueid=0&gamever=1.4.3&mapid=0
Like the GSL caster Mr. Chae once said in a pre-game show, i quote "Terran cried Protoss imba imba, but terran wins"
We all get it protoss has a stronger late game, and terran has a stronger mid game. Now Terran want to dominate mid to late game? No.



That is for pro level man with all the imba Micro, Macro, Multitask that they have. Not all people have them in the lower levels.

Well guess what, I dont give a fuck about lower levels. I dont want this awesome game to be dumbed down so that every chobo terran can win in the late game TvP.

The game is finally balanced. DEAL WITH IT.
Falling
Profile Blog Joined June 2009
Canada11349 Posts
April 28 2012 18:40 GMT
#847
On April 29 2012 03:30 Big J wrote:
Show nested quote +
On April 29 2012 03:23 Bidj wrote:
On April 29 2012 03:15 Big J wrote:
On April 29 2012 03:13 SolidMoose wrote:
On April 29 2012 03:00 Big J wrote:
On April 29 2012 02:23 teamhozac wrote:
On April 29 2012 02:06 Big J wrote:
On April 29 2012 01:32 Naphal wrote:
On April 29 2012 01:27 densha wrote:
On April 29 2012 01:08 F1rstAssau1t wrote:
[quote]
So if im a Bronze, Silver, Gold or Platinum Terran and i cant even play the 10% that any Korean pro cuz im not playing the game 10 hours at day, i deserve to lose to the Protoss and their ridiculous late game?

Yeah you are biased son.


Yes, yes, and YES! You do deserve to lose if you're low level! You are allowed to have weaknesses! This game simply cannot afford to be balanced and catered toward low level ladder games. To suggest otherwise is lunacy. What matters is the tip-top of the pro level and that is all.


simply give protoss more micro, prolevel would looove it, and people who defend prolevel protoss would not argue in favor of "a-move-ladderjoe" protoss at the same time anymore, so hard to distinguish the real intention sometimes.


Sorry, I'm all for more microability and equality of microquality, but just increasing the microability of Protoss units will simply make Protoss stronger, just making it so that you need to micro more for certain things that are now done automatically - f.e. the ever so popular arguement of manually charging zealots - will just straigth up nerf Protoss, especially on prolevel where the players already go to their current limits of control and multitasking.
It's a very fine line you have to walk to make something more microintense, yet neither break it when controlled perfectly, nor just nerf it.

Also on a side note, it's also not just the Protoss design's fault that there is not much a Protoss can actively do to greatly increase the outcome of a PvT battle, the ability to run away with faster, equal or higher ranged units (when stimmed) of Terran simply counteracts many forms of interaction the Protoss could try.


Not necessarily, something like making protoss actually micro chargelots would make them micro more while not making them overpowered


it would make pro protoss players pay more attention to zealots and therefore there is less left for other activities --> they perform weaker --> straight up nerf to protoss in a balanced state of the game on prolevel.


You're actually arguing AGAINST more micro? Terran players would also have more time to do "other activities" if they didn't have to micro so much, but somehow they get by. Protoss can do it too.


No, I'm arguing that you can't just make charge go to manual control, you would also have to add something like a "+damage when charge hits"-effect, if you don't want such a change to be a straight up nerf to highlevel Protoss players.

If you make control harder, it also has to become more beneficial, else you are interferring with balance, not just with control.


Not necessarily true at all. The "nerf" effect could be near to non existent at top level (less than 0.001% for e.g.) and still make the race harder to micro / more fair at lower level.

Not necessarily true, but under the assumption that Protoss players are using their full micro/multitasking capabilities already, very likely.

I mean, we don't see individual blink micro in lot's of endgame battles right now, we don't see each and every zealot/archon in front of the army and we don't see colossi always focus fireing big clumps of units. All of that points towards that Protoss players already play at their current skill limit and adding something that needs additional focus/apm will just take away from the things that are already not done "humanly perfect" most of the time.

It is always a choice on focus/ deciding what units you are going to focus. That is because it will always be impossible to be that 2000 apm autobot. We will never get to the point where each unit is individually controlled like a MOBA character once you get out of the early game.

But that's no argument against adding more microbility. That simply adds more options for the skilled. More choices for them to decide how best to focus their apm. And if it's showy micro, then it adds to the excitement. Perfect micro for SC2 carriers is pretty mundane.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
My.Row
Profile Joined January 2012
Germany24 Posts
April 28 2012 18:42 GMT
#848
TvT late game is dramaticly imbalanced.
They need to do sth about it!


...


Srsly.... the point is not that "a race" is overpowered. The point is just, that players haven´t figured out yet every single option the game offers. For example: It took a while, until T found out what to do against broodlords. Snipe them (I know, nowadays snipe is nerfed). You just need "special tactics" to win vs any race at any level.

From Terrans point of view (we all like to whine about "imbalance"):
Players like Kas, Demuslim, Happy.... are constantly at the highest level. Means: There is a way to play succesfully, but not everyone found it.

So stop complaining, start being creative

Just my two cents.
Big J
Profile Joined March 2011
Austria16289 Posts
April 28 2012 18:43 GMT
#849
protoss can already manually charge if they want.
the fact that noone does it ever shows that there is no benefit from doing it.
d00fuz
Profile Joined September 2011
Malaysia129 Posts
April 28 2012 18:43 GMT
#850
Certainly don't mind an activation based charge where zealots gain super movement speed temporarily instead of the target based auto-charge. Screw speedlings, we have a new challenger O.O!
teamhozac
Profile Joined April 2012
404 Posts
April 28 2012 18:43 GMT
#851
On April 29 2012 03:26 PureBalls wrote:
Show nested quote +
On April 28 2012 21:51 Recognizable wrote:
On April 28 2012 21:47 PureBalls wrote:
On April 28 2012 21:45 teamhozac wrote:
On April 28 2012 21:41 Wingblade wrote:
On April 28 2012 21:30 SKYFISH_ wrote:
On April 28 2012 21:21 Wingblade wrote:
On April 28 2012 17:11 Scila wrote:
On April 27 2012 21:11 -Kira wrote:
On April 27 2012 10:19 Sajaki wrote:
Nothing about TvP lategame what a joke.


let it cook a little, untill terrans figure it out just like toss had to


Yeah Protoss had to figure out so much man. Terrans use Thors - Thors nerfed. Terrans use BFH - blue flame nerfed. Terrans use 2 rax - 2 rax nerfed. Protoss don't use Warp Prism, Blizzard buffs Warp Prism and Protoss start to use it. Yeah man, you sure had to figure a lot of things out.

There's nothing to figure out. Terran higher tech units (Tanks, Thors, Ravens, BCs) are horrible against Protoss, and not good enough against Zerg. That's why Terrans are sticking to MMM all game long.


But isn't the main issue of TvP "difficulty" the power of lategame Protoss AoE and mass chargelot warpins? Those things have always been around. The Protoss AoE has not been patched in almost a year, and nothing has changed regarding warpins. The main things that give Terran trouble have always been around. We learned how to utilize them, now it is your turn.


No, you didnt learn to utilize anything, maps just became bigger while Blizzard kept nerfing Terran early game which means they cant end the game off one base anymore.

People have been bitching about Protoss AOE since the game was released and Blizzard refuse to address the issue.
So T players are stuck with MMM, like it or not.
I personally dont mind, but shit got stale fast for many people so they either stopped playing or switched races.

Ultimately its Blizz's loss though



1-1-1 got nerfed? You can still win in the midgame, and you have a comfortable advantage there before lots of AoE gets out. Maybe there has been no adjusting of AoE because Blizzard doesnt think there should be. If you think your a brilliant balance designer than you should apply at blizzard, I'm sure you know so much more than all of their paid designers right now.


Having larger maps makes 1-1-1 basically useless. For once Blizzard actually let the metagame (sort of) develop, although you guys did get an immortal range buff out of it. But like I said before, the HUGE rush distances basically make 1-1-1 an extinct strategy

That is a good thing.


No it's not. Terran has no viable all ins which allows protoss to be extremely greedy. On the other hand, all Terrans now how powerfull Protoss all ins are...

There are no one base protoss all ins. There should not be any for terran either.


Yuore right there are not any "all ins" but there are plenty of one base plays you can use that are extremely viable, 4 gate, 3 gate robo, 3 gate voids, etc. Stop pretending protoss doesnt have plenty of one base plays
sieksdekciw
Profile Joined April 2012
240 Posts
April 28 2012 18:46 GMT
#852
On April 29 2012 03:37 PureBalls wrote:
[
Well guess what, I dont give a fuck about lower levels. I dont want this awesome game to be dumbed down so that every chobo terran can win in the late game TvP.

The game is finally balanced. DEAL WITH IT.

Well guess what. You are wrong.

You don't want this awesome game to be 'dumbed down' so that every 'chobo terran' 'can' win in the late game TvP?
What is this, I don't even..

Usually a chobo terran will be playing against a hasu toss. Both being scrubs but the toss always wins. That is ridiculous. For the game to be balanced, every race should have equal chance of winning at each stages of the game. Otherwise terrans feel like they are playing not against a player but against a ticking timebomb. The game is far from balanced when toss is 10% more favored in every matchup. Toss needs a nerf or terran and zerg need a buff. Otherwise chobo tosses like you will always win vs chobo zergs/terrans and there is just no fun in this game eh?

Deal with it, you are winning vs stronger players. When next patch comes, you will be destroyed by them cause the game would be finally balanced. DEAL WITH IT, the patch is coming.
Gackt_
Profile Joined March 2010
335 Posts
Last Edited: 2012-04-28 18:53:02
April 28 2012 18:50 GMT
#853
I think this could be relevant to some balance discussion when it comes to high lvl play in tournaments lately:

(GSL spoiler all Ro16 winners race bellow the spoiler)
+ Show Spoiler +

quite sick stats for Code S.
Zergs are gone.. And protoss is gaining alot of room in the very top.
The Ro8 is the most interessting with 5 Toss and 3 Terr.
[image loading]
PureBalls
Profile Joined January 2012
Austria383 Posts
April 28 2012 18:51 GMT
#854
On April 29 2012 03:43 teamhozac wrote:
Show nested quote +
On April 29 2012 03:26 PureBalls wrote:
On April 28 2012 21:51 Recognizable wrote:
On April 28 2012 21:47 PureBalls wrote:
On April 28 2012 21:45 teamhozac wrote:
On April 28 2012 21:41 Wingblade wrote:
On April 28 2012 21:30 SKYFISH_ wrote:
On April 28 2012 21:21 Wingblade wrote:
On April 28 2012 17:11 Scila wrote:
On April 27 2012 21:11 -Kira wrote:
[quote]

let it cook a little, untill terrans figure it out just like toss had to


Yeah Protoss had to figure out so much man. Terrans use Thors - Thors nerfed. Terrans use BFH - blue flame nerfed. Terrans use 2 rax - 2 rax nerfed. Protoss don't use Warp Prism, Blizzard buffs Warp Prism and Protoss start to use it. Yeah man, you sure had to figure a lot of things out.

There's nothing to figure out. Terran higher tech units (Tanks, Thors, Ravens, BCs) are horrible against Protoss, and not good enough against Zerg. That's why Terrans are sticking to MMM all game long.


But isn't the main issue of TvP "difficulty" the power of lategame Protoss AoE and mass chargelot warpins? Those things have always been around. The Protoss AoE has not been patched in almost a year, and nothing has changed regarding warpins. The main things that give Terran trouble have always been around. We learned how to utilize them, now it is your turn.


No, you didnt learn to utilize anything, maps just became bigger while Blizzard kept nerfing Terran early game which means they cant end the game off one base anymore.

People have been bitching about Protoss AOE since the game was released and Blizzard refuse to address the issue.
So T players are stuck with MMM, like it or not.
I personally dont mind, but shit got stale fast for many people so they either stopped playing or switched races.

Ultimately its Blizz's loss though



1-1-1 got nerfed? You can still win in the midgame, and you have a comfortable advantage there before lots of AoE gets out. Maybe there has been no adjusting of AoE because Blizzard doesnt think there should be. If you think your a brilliant balance designer than you should apply at blizzard, I'm sure you know so much more than all of their paid designers right now.


Having larger maps makes 1-1-1 basically useless. For once Blizzard actually let the metagame (sort of) develop, although you guys did get an immortal range buff out of it. But like I said before, the HUGE rush distances basically make 1-1-1 an extinct strategy

That is a good thing.


No it's not. Terran has no viable all ins which allows protoss to be extremely greedy. On the other hand, all Terrans now how powerfull Protoss all ins are...

There are no one base protoss all ins. There should not be any for terran either.


Yuore right there are not any "all ins" but there are plenty of one base plays you can use that are extremely viable, 4 gate, 3 gate robo, 3 gate voids, etc. Stop pretending protoss doesnt have plenty of one base plays

And they are all equally weak as 111 nowadays.
PureBalls
Profile Joined January 2012
Austria383 Posts
April 28 2012 18:54 GMT
#855
On April 29 2012 03:46 sieksdekciw wrote:
Show nested quote +
On April 29 2012 03:37 PureBalls wrote:
[
Well guess what, I dont give a fuck about lower levels. I dont want this awesome game to be dumbed down so that every chobo terran can win in the late game TvP.

The game is finally balanced. DEAL WITH IT.

Well guess what. You are wrong.

You don't want this awesome game to be 'dumbed down' so that every 'chobo terran' 'can' win in the late game TvP?
What is this, I don't even..

Usually a chobo terran will be playing against a hasu toss. Both being scrubs but the toss always wins. That is ridiculous. For the game to be balanced, every race should have equal chance of winning at each stages of the game. Otherwise terrans feel like they are playing not against a player but against a ticking timebomb. The game is far from balanced when toss is 10% more favored in every matchup. Toss needs a nerf or terran and zerg need a buff. Otherwise chobo tosses like you will always win vs chobo zergs/terrans and there is just no fun in this game eh?

Deal with it, you are winning vs stronger players. When next patch comes, you will be destroyed by them cause the game would be finally balanced. DEAL WITH IT, the patch is coming.

Yes, the patch will come, and terran will be nerfed again.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
April 28 2012 18:55 GMT
#856
On April 27 2012 10:19 Sajaki wrote:
Nothing about TvP lategame what a joke.


Exactly this. Deathball is really strong
Life's good :D
teamhozac
Profile Joined April 2012
404 Posts
April 28 2012 19:01 GMT
#857
On April 29 2012 03:54 PureBalls wrote:
Show nested quote +
On April 29 2012 03:46 sieksdekciw wrote:
On April 29 2012 03:37 PureBalls wrote:
[
Well guess what, I dont give a fuck about lower levels. I dont want this awesome game to be dumbed down so that every chobo terran can win in the late game TvP.

The game is finally balanced. DEAL WITH IT.

Well guess what. You are wrong.

You don't want this awesome game to be 'dumbed down' so that every 'chobo terran' 'can' win in the late game TvP?
What is this, I don't even..

Usually a chobo terran will be playing against a hasu toss. Both being scrubs but the toss always wins. That is ridiculous. For the game to be balanced, every race should have equal chance of winning at each stages of the game. Otherwise terrans feel like they are playing not against a player but against a ticking timebomb. The game is far from balanced when toss is 10% more favored in every matchup. Toss needs a nerf or terran and zerg need a buff. Otherwise chobo tosses like you will always win vs chobo zergs/terrans and there is just no fun in this game eh?

Deal with it, you are winning vs stronger players. When next patch comes, you will be destroyed by them cause the game would be finally balanced. DEAL WITH IT, the patch is coming.

Yes, the patch will come, and terran will be nerfed again.


probably, given Blizz' track record
sieksdekciw
Profile Joined April 2012
240 Posts
April 28 2012 19:03 GMT
#858
On April 29 2012 03:54 PureBalls wrote:
Show nested quote +
On April 29 2012 03:46 sieksdekciw wrote:
On April 29 2012 03:37 PureBalls wrote:
[
Well guess what, I dont give a fuck about lower levels. I dont want this awesome game to be dumbed down so that every chobo terran can win in the late game TvP.

The game is finally balanced. DEAL WITH IT.

Well guess what. You are wrong.

You don't want this awesome game to be 'dumbed down' so that every 'chobo terran' 'can' win in the late game TvP?
What is this, I don't even..

Usually a chobo terran will be playing against a hasu toss. Both being scrubs but the toss always wins. That is ridiculous. For the game to be balanced, every race should have equal chance of winning at each stages of the game. Otherwise terrans feel like they are playing not against a player but against a ticking timebomb. The game is far from balanced when toss is 10% more favored in every matchup. Toss needs a nerf or terran and zerg need a buff. Otherwise chobo tosses like you will always win vs chobo zergs/terrans and there is just no fun in this game eh?

Deal with it, you are winning vs stronger players. When next patch comes, you will be destroyed by them cause the game would be finally balanced. DEAL WITH IT, the patch is coming.

Yes, the patch will come, and terran will be nerfed again.

Not a very clever response but I am not surprised. I showed you statistics, I explained to you my motives, and you are just trolling.

Toss has to be nerfed severely so the 10% skew in statistics finally clears. And unfortunately some tosses, probably around 10%, will go one league down cause they lack the necessary skills to be in the in their current leagues, only the slight imbalance allowing them to stay there.

So, when toss is nerfed, we will talk again. Looking forward to it.
PureBalls
Profile Joined January 2012
Austria383 Posts
April 28 2012 19:09 GMT
#859
On April 29 2012 04:03 sieksdekciw wrote:
Show nested quote +
On April 29 2012 03:54 PureBalls wrote:
On April 29 2012 03:46 sieksdekciw wrote:
On April 29 2012 03:37 PureBalls wrote:
[
Well guess what, I dont give a fuck about lower levels. I dont want this awesome game to be dumbed down so that every chobo terran can win in the late game TvP.

The game is finally balanced. DEAL WITH IT.

Well guess what. You are wrong.

You don't want this awesome game to be 'dumbed down' so that every 'chobo terran' 'can' win in the late game TvP?
What is this, I don't even..

Usually a chobo terran will be playing against a hasu toss. Both being scrubs but the toss always wins. That is ridiculous. For the game to be balanced, every race should have equal chance of winning at each stages of the game. Otherwise terrans feel like they are playing not against a player but against a ticking timebomb. The game is far from balanced when toss is 10% more favored in every matchup. Toss needs a nerf or terran and zerg need a buff. Otherwise chobo tosses like you will always win vs chobo zergs/terrans and there is just no fun in this game eh?

Deal with it, you are winning vs stronger players. When next patch comes, you will be destroyed by them cause the game would be finally balanced. DEAL WITH IT, the patch is coming.

Yes, the patch will come, and terran will be nerfed again.

Not a very clever response but I am not surprised. I showed you statistics, I explained to you my motives, and you are just trolling.

Toss has to be nerfed severely so the 10% skew in statistics finally clears. And unfortunately some tosses, probably around 10%, will go one league down cause they lack the necessary skills to be in the in their current leagues, only the slight imbalance allowing them to stay there.

So, when toss is nerfed, we will talk again. Looking forward to it.

Dont hold your breath. As long as terran is the strongest race on the GSL level, neither toss nor zerg will get nerfed.
A-BomB
Profile Joined January 2011
Ireland79 Posts
April 28 2012 19:12 GMT
#860
lol so many people are just looking at it so wrong,first of all if your not gm you shouldnt worry about balance because it doesnt affect you at all,in every situation where you lost and blame balance think "could a better player have won this game" and if yes...then STFU about balance and worry about getting better,also a maxed out mech army rapes lategame,vs a protoss and we dont say its imba we say try to abuse the mobility,atack where he is not and expand more blah blah blah,why cant terrans have this mind set if going bio vs protoss instead of just giving out like little girls,also im not gona get started on the fact that lategame when a terran goes mass orbitals gets 20 ghosts 20 vikings and 10 medivacs with rest of supply merauders, there's literals nothing you can do as protoss because terran has 150-160 in army supply while you have to stay at 75 probes,and yes you can build 40 gateways,and remax after the fight but terran loses so little in the fight it doesnt matter
A-BOMB on http://www.justin.tv/abombtv (high level protoss stream)
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