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Talking Balance with David Kim - Page 47

Forum Index > SC2 General
1416 CommentsPost a Reply
Prev 1 45 46 47 48 49 71 Next
Pwnani
Profile Joined January 2011
Canada27 Posts
April 28 2012 22:29 GMT
#921
no I am masters you can afford it because you can afford 2 starport + 2 racks(with 2 reactors) on 1 base, (e.g. the banshee marine timing at 9 min along time ago) So basically what this is is a 2 base timing it comes a little later but it hits way harder. Basically you do a 3 rack fe, but you make a tech lab and then 2 reactors, the tech lab is going to be for your marine upgrades etc... then when you land your at ur expo you get 2 gases immediately. (Now because of the meta game all protosses are doing is sitting in their bases most often you will see a 1 gate expo this build is perfect but it is a bit weak to a 7 gate(you will have cloak banshee at that time anyways). Basically, you do your regular build, but instead of making a million vikings and medivacs with ghosts and marauders, you take all that gas and put it into banshees. As for how I know, you can determine that quite easily if you scan him at about 10 min, you will see a crap ton of zealots, this means hes teching, and this means hes going either archon, temp charge. Or temp colusus charge, his stalker count will be low and you can just engage him deny his third and then take your own third. You will have the mobilty to move around the map just make sure you scan and try and pick off his obs before doing this strat and make your starports somewhere which is not easily scouted so you dont run into a million stalkers(though its still pretty good vs stalkers).
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2012-04-28 23:23:05
April 28 2012 22:47 GMT
#922
[
On April 29 2012 04:49 PureBalls wrote:
Show nested quote +
On April 29 2012 04:47 sieksdekciw wrote:
On April 29 2012 04:40 PureBalls wrote:
On April 29 2012 04:34 sieksdekciw wrote:
On April 29 2012 04:25 PureBalls wrote:
Colossi as well as archons require micro, its just that an untrained eye doesnt see it in a game


BULLSHIT. The micro required for colossi is just point where the larger ball of stuff is. Same for archon. It's not at all apm intensive and is the same as siege tanks shooting larger clumps of banes. If you call that micro, yeah. On second thought, tosses seem to call everything micro nowadays. Good for you sir.

In addition to blink stalkers, forcefields and storm its much more micro than a terran has to do.

No. It is much less. Besides, forcefields and storm require 3 apm, so does a manual all blink which is used from tosses to kill out of line vikings. Stutter stim, split emp focus with vikings, dodge storms is ten times harder. If you haven't realized that, the patch will pwn you.

Stutter step is like the easiest micro in the game. Even Code S terrans hardly ever focus with vikings. And EMPs are easier to cast than good storms. Protoss micro is much, much harder than terran micro.

No, moving the collosus back is the easiest micro in the game, or using zealots to attack a target in the back of the Terran army so that they charge in and surround Terran army is the easiest micro in the game.

Blink is micro-intensive, not micro-hard. You click B and blink back, as fast as possible. It's like those typing games where you try to type the preset words as fast as possible. Those are intensive, yes, but hardly hard because you gradually can do it mechanically. On the other hand, if you shutter step too slow, you got killed by aoe units, if you shutter step too fast, you're wasting dps. Moreover, lots of thing such as wild zealots, storms, ff can disrupt the pace. This is like those dance games where you try to match perfect your step with the arrow and letters and stuff, song rhythm and random effects will greatly affect your performance especially if the song is new everytime you play. So, if you play those dance games, you will notice you have to type less than typing game, but it's much harder.

EMP is indeed strong, but not as strong as it makes out to be. It serves a niche that storm doesn't: EMP only destroy 100 shield.
- EMP is only for initiate. To maximize the shield damage, you have to cast EMP before going to battle. One damage done by your army is one damage lost for EMP spell. If immortal has 100 shield, and your army deal 30 damage (3 marauder shot only) before EMP hit, EMP only deal 70 damage instead of 100. Imagine the more damage your units deal, the weaker storms is going to be, does that sound fun? So while storms can be useful in every given time during the engage, EMP is only good for initiate or similar scenarios.

- Although emp deal 100 damage to shield, most of Protoss units don't have 100 shield. In fact, Immortal has 100 shields (1 wild shot from any unit will lower the maximize effect of emp), Collosus has 150 shield (3 attack from vikings will make emp weaker), only archon can guarantee 100 damage from emp, but then again, it takes 4 emp to kill the archon.... So when Protoss whine about storm never do full damage of 80 damage, remember, so does EMP.

- Given EMP and storm radius of 1.5 (diameter of 3), and typical unit move speed is 2.25(3.38 when stim, you lose 10 hp though) an average storm can guarantee 40 damage to units. So 2 hit EMP can guarantee 0-50 damage to zealots, 0-80 to stalker, 0-100 to immortal, 0-150 to collosus, while 2 hit storms can guarantee 80-160 damage to marines/marauder/medivac/ghost/viking/wild pokemon..... . And turn out if marines lose 80 hp, they die and dps lost, while zealots losing 50 hp don't die.

- I don't remember what I'm thinking, so I guess that's it.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 28 2012 22:51 GMT
#923
On April 29 2012 07:25 xtruder wrote:
Show nested quote +
On April 29 2012 05:23 sieksdekciw wrote:
On April 29 2012 05:09 PureBalls wrote:
It comes down to this: terran micro (especially stutter step) is like shooting a gun as fast as you can while not having to hit anything, which is eeeeeeeeeaaaasy. Protoss micro is shooting with the same gun, not as fast, but hitting bullseye 5 times in a row.

Actually I agree here with the metaphor for the guns.

Here is a common situation. Big engagement. ALL SHIT IS UNLEASHED. Let's go over it play by play.

1. Toss a moves. - 1 action

2. Terran stims, splits and tries to emp. - about 30 actions

3 Toss is still a moving, but he remembered there are templars, now he selects them and makes them move forward 3 actions in total.

4. The terran is still splitting and stutter stepping - 100 actions in total.

5. Toss takes his time looking at what is going on on the battlefield, looks at his base and talks to his mom on the phone. - 4 actions in total.

6. Then the toss sees a clump of units and clicks t with his ht. The templar storms the clump of units. - 6 actions

7. The terran is dodging his heart, moving left and right, the toss scratches his nose. - 200 actions the terran, 7 actions the toss


SIr, how can you be saying there is even the notion of micro for toss?
Being so precise and calm, must be reaaally hard. NOT. Again, stop trying to sell the ridiculous idea that toss requires some godlike micro, like archons and colossi have some hidden stuff that makes them better invisibly for the 'untrained eye'. That's pure bullcrap.


Why is that bad Terran player using bio against Protoss?

score:
Terran fanboys 0
Protoss fanboys 1


I love posts like these. Makes me proud not to be a Protoss player.
Pwnani
Profile Joined January 2011
Canada27 Posts
April 28 2012 22:53 GMT
#924
^makes sense to me, thats pretty good logic, this is why I keep wondering why they do not decrease the amount of armor for zealots, if you increase shields and decrease hull hp we have a smilar battle rather than it being so one sided and emp does relatively the same damage as storm.
crocodile
Profile Joined February 2011
United States615 Posts
April 28 2012 22:56 GMT
#925
On April 29 2012 07:29 Pwnani wrote:
no I am masters you can afford it because you can afford 2 starport + 2 racks(with 2 reactors) on 1 base, (e.g. the banshee marine timing at 9 min along time ago) So basically what this is is a 2 base timing it comes a little later but it hits way harder. Basically you do a 3 rack fe, but you make a tech lab and then 2 reactors, the tech lab is going to be for your marine upgrades etc... then when you land your at ur expo you get 2 gases immediately. (Now because of the meta game all protosses are doing is sitting in their bases most often you will see a 1 gate expo this build is perfect but it is a bit weak to a 7 gate(you will have cloak banshee at that time anyways). Basically, you do your regular build, but instead of making a million vikings and medivacs with ghosts and marauders, you take all that gas and put it into banshees. As for how I know, you can determine that quite easily if you scan him at about 10 min, you will see a crap ton of zealots, this means hes teching, and this means hes going either archon, temp charge. Or temp colusus charge, his stalker count will be low and you can just engage him deny his third and then take your own third. You will have the mobilty to move around the map just make sure you scan and try and pick off his obs before doing this strat and make your starports somewhere which is not easily scouted so you dont run into a million stalkers(though its still pretty good vs stalkers).

So you're recommending a 2 base Banshee/Marine allin. I already have a build like that that I use occasionally; it dies to a Protoss who scouts it and either A. if they've already committed to colossus tech, adds phoenix or B. if they've committed to templar tech, just keeps making chargelots and high templar to roll your ground army which doesn't have any medivacs and feedback+storm+battle banshees with stalkers. If they're going for a quick 3rd they can outmacro you.

If they stay on gateway units too long they die. If they try to take a 3rd too late they die. If they micro poorly with Templar tech they die. However if you're dealing with a colossus player as you mention, pure phoenix/colossus/zealot will romp your build.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Pwnani
Profile Joined January 2011
Canada27 Posts
April 28 2012 23:01 GMT
#926
That is assuming they can react to you, if they go colusus zealot, (marines counter zealot btw) and pheonix just go mass viking, which will counter pheonix and colusus. You have 4 starports...5 if you count reactor for vikings, as long as they dont tech switch you off guard you should be fine.
Pwnani
Profile Joined January 2011
Canada27 Posts
April 28 2012 23:05 GMT
#927
Also pheonix are alot of gas, so if he does switch his colusus count will be lower and zealot count higher, as long as you can kill him before he gets a shit ton of pheonix you will be alright. I really think sky terran is the way to bypass the whole cargelot ordeal because realistically the stalker is the only thing you have to worry about, if you can force the protoss to tech switch rather than just making one compositioon to own you this means he actually has to build more buildings and if two or more tech switches happen, he cant just mass gate way units and destroy your ass.
crocodile
Profile Joined February 2011
United States615 Posts
April 28 2012 23:06 GMT
#928
How on earth did you get to master league with this poor of an understanding of the game?
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
-_-
Profile Blog Joined November 2003
United States7081 Posts
April 28 2012 23:10 GMT
#929
On April 29 2012 07:51 SupLilSon wrote:
Show nested quote +
On April 29 2012 07:25 xtruder wrote:
On April 29 2012 05:23 sieksdekciw wrote:
On April 29 2012 05:09 PureBalls wrote:
It comes down to this: terran micro (especially stutter step) is like shooting a gun as fast as you can while not having to hit anything, which is eeeeeeeeeaaaasy. Protoss micro is shooting with the same gun, not as fast, but hitting bullseye 5 times in a row.

Actually I agree here with the metaphor for the guns.

Here is a common situation. Big engagement. ALL SHIT IS UNLEASHED. Let's go over it play by play.

1. Toss a moves. - 1 action

2. Terran stims, splits and tries to emp. - about 30 actions

3 Toss is still a moving, but he remembered there are templars, now he selects them and makes them move forward 3 actions in total.

4. The terran is still splitting and stutter stepping - 100 actions in total.

5. Toss takes his time looking at what is going on on the battlefield, looks at his base and talks to his mom on the phone. - 4 actions in total.

6. Then the toss sees a clump of units and clicks t with his ht. The templar storms the clump of units. - 6 actions

7. The terran is dodging his heart, moving left and right, the toss scratches his nose. - 200 actions the terran, 7 actions the toss


SIr, how can you be saying there is even the notion of micro for toss?
Being so precise and calm, must be reaaally hard. NOT. Again, stop trying to sell the ridiculous idea that toss requires some godlike micro, like archons and colossi have some hidden stuff that makes them better invisibly for the 'untrained eye'. That's pure bullcrap.


Why is that bad Terran player using bio against Protoss?

score:
Terran fanboys 0
Protoss fanboys 1


I love posts like these. Makes me proud not to be a Protoss player.


If he's suggesting that the best Terrans don't build MMM vs Toss, he's wrong. But if he's suggesting that "bad" Terran players (those without high enough APM to use bio to its maximum) shouldn't use Bio vs P, he may be correct. I'm not sure how effective Mech is in Diamond and below.

Even if that isn't what he meant, the sentiment in the post he quoted that Terran is a more difficult race than Protoss is so prevalent and in my opinion so incorrect that I don't blame him for getting frustrated and posting something stupid in response to something stupid.
Pwnani
Profile Joined January 2011
Canada27 Posts
April 28 2012 23:11 GMT
#930
^ lol really ouch... maybe becasue I have micro? And because I think outside the box? Consider what you are saying, I realise that he can make stalker at any time, however, marine dps=insanely high, banshee dps=insanely high also, if you clear out all his zealots, and the majority of colusus, he can either tech switch to temps, v mass cloaked banshee or, mass stalker. Stalker<marine late game, and if you are going to late game if it doesn't work bring ghosts for emp, temp problem solved.
Gackt_
Profile Joined March 2010
335 Posts
April 28 2012 23:13 GMT
#931
On April 29 2012 06:42 Steel wrote:
Show nested quote +
On April 29 2012 06:11 Gackt_ wrote:
everybody just keeps talking about terran and protoss...


nobody even cares about the Zerg race...

like terrans and protoss people shouldnt complain rly lol..look at Zerg goddamnit?..0 players in the Ro8 GSL..after each GSL there seem to be less and less Zerg...


yeah but zerg players have a year of experience at stopping cheese (majority of ladder) so the ladder percentages look good, and randomly 1 zerg rises above everyone and wins a tournament so that makes everything okay.


That is EXACTLY how I feel about it too. And it's pretty much how it actually is. Lol, I just wish Blizzard was looking into this..
InoyouS2
Profile Joined December 2011
1005 Posts
April 28 2012 23:25 GMT
#932
On April 29 2012 08:06 crocodile wrote:
How on earth did you get to master league with this poor of an understanding of the game?


One word: Protoss.

User was warned for this post
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Pwnani
Profile Joined January 2011
Canada27 Posts
April 28 2012 23:32 GMT
#933
On April 29 2012 08:25 InoyouS2 wrote:
Show nested quote +
On April 29 2012 08:06 crocodile wrote:
How on earth did you get to master league with this poor of an understanding of the game?


One word: Protoss.


No I am terran lol.
bearhug
Profile Joined September 2010
United States999 Posts
Last Edited: 2012-04-28 23:36:21
April 28 2012 23:33 GMT
#934
I'm seriously questioning David Kim's ability to do the job. I didn't see anything special from his CV or experence whcih could impress me. Perhaps the biggest accomplishmend he achieved is to be hired by Blizzard. I believe any one who can play at the level of Korean pros with good english can do the job at least not worse than him. Blizzard, why you hire this guy? I'm tired of seeing his name on balance talks.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 28 2012 23:33 GMT
#935
On April 29 2012 05:45 sieksdekciw wrote:
Show nested quote +
On April 29 2012 05:35 PureBalls wrote:

A-moves, activates GS, casts a dozen FFs, casts storms, focus fires with his colossi and archons, and uses blink. 4500 actions total, most of them requiring much higher precision.

More like one a move and then storms. What about storms requires precision? You just pick the biggest clump of units and hit it. By the way, i am getting more and more amused by your repetitive tries to defend an obviously wrong cause. Can't happen man, we all know how hard toss micro is and, truth be told, it's not that hard and it doesn't require much precision than a moving behind your enemy's army. Face it tossie, you aren't doing much and still winning, whatever you want us to believe is you are doing. You can lie to yourself, but not to the whole community. Toss micro is a child's play compared to terran micro. FACE IT. ADMIT IT.


Man I'm glad I don't play this game, reading posts like these is so much more fun xD

I totally lost it at the "Face it. Admit it" part. More please.
Revolutionist fan
PureBalls
Profile Joined January 2012
Austria383 Posts
April 28 2012 23:34 GMT
#936
On April 29 2012 08:33 Salteador Neo wrote:
Show nested quote +
On April 29 2012 05:45 sieksdekciw wrote:
On April 29 2012 05:35 PureBalls wrote:

A-moves, activates GS, casts a dozen FFs, casts storms, focus fires with his colossi and archons, and uses blink. 4500 actions total, most of them requiring much higher precision.

More like one a move and then storms. What about storms requires precision? You just pick the biggest clump of units and hit it. By the way, i am getting more and more amused by your repetitive tries to defend an obviously wrong cause. Can't happen man, we all know how hard toss micro is and, truth be told, it's not that hard and it doesn't require much precision than a moving behind your enemy's army. Face it tossie, you aren't doing much and still winning, whatever you want us to believe is you are doing. You can lie to yourself, but not to the whole community. Toss micro is a child's play compared to terran micro. FACE IT. ADMIT IT.


Man I'm glad I don't play this game, reading posts like these is so much more fun xD

I totally lost it at the "Face it. Admit it" part. More please.

Funny as hell, isnt it? xD
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
April 28 2012 23:48 GMT
#937
When did "Balance with David Kim" turn into "Balance with D-level Terran/Toss"

Both races have different mechanics that have their own "do-or-die" moments.
Protoss often need pinpoint FF, that if misplaced, lead to straight up GG.
Terran often have more critical points in decision making, that if made incorrectly, lead to straight up GG.

And there are so many factors in between the lines about EMP range vs. Storm range or Stutter-step vs. 1-A Chargelots;
(For these particular scenarios, positioning is a major factor, but I digress).

But I guarantee you, with fucking money on the line, that it didn't just come down to, "OMG I PLAYED SO PERFECTLY BUT PROTOSS 1-A GG INSTA WIN." You're much worse at this game than you think.
Upload a replay and I, personally, will tear you a new asshole.

Protoss as well. You are not playing the game as perfect as you think, and it did not just come down to: "OMG, GHOSTS CLOAK AND SNIPE ALL HT OMG WHY TERRAN QQ???"
None of you have any real insight into strategy or even balance for that matter. Stop typing with an authority you don't have.

In reference to OP: David Kim translation: Unless Protoss starts winning 60%, we ain't changing anything till HotS. Time for vay-cay.
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
Pwnani
Profile Joined January 2011
Canada27 Posts
April 28 2012 23:58 GMT
#938
On April 29 2012 08:48 SwizzY wrote:
When did "Balance with David Kim" turn into "Balance with D-level Terran/Toss"

Both races have different mechanics that have their own "do-or-die" moments.
Protoss often need pinpoint FF, that if misplaced, lead to straight up GG.
Terran often have more critical points in decision making, that if made incorrectly, lead to straight up GG.

And there are so many factors in between the lines about EMP range vs. Storm range or Stutter-step vs. 1-A Chargelots;
(For these particular scenarios, positioning is a major factor, but I digress).

But I guarantee you, with fucking money on the line, that it didn't just come down to, "OMG I PLAYED SO PERFECTLY BUT PROTOSS 1-A GG INSTA WIN." You're much worse at this game than you think.
Upload a replay and I, personally, will tear you a new asshole.

Protoss as well. You are not playing the game as perfect as you think, and it did not just come down to: "OMG, GHOSTS CLOAK AND SNIPE ALL HT OMG WHY TERRAN QQ???"
None of you have any real insight into strategy or even balance for that matter. Stop typing with an authority you don't have.

In reference to OP: David Kim translation: Unless Protoss starts winning 60%, we ain't changing anything till HotS. Time for vay-cay.


Much easier to cast a ff, on a ramp then it is to micro a group of units while trying to emp storms. Just sayin.
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
April 29 2012 00:05 GMT
#939
On April 29 2012 08:58 Pwnani wrote:
Show nested quote +
On April 29 2012 08:48 SwizzY wrote:
When did "Balance with David Kim" turn into "Balance with D-level Terran/Toss"

Both races have different mechanics that have their own "do-or-die" moments.
Protoss often need pinpoint FF, that if misplaced, lead to straight up GG.
Terran often have more critical points in decision making, that if made incorrectly, lead to straight up GG.

And there are so many factors in between the lines about EMP range vs. Storm range or Stutter-step vs. 1-A Chargelots;
(For these particular scenarios, positioning is a major factor, but I digress).

But I guarantee you, with fucking money on the line, that it didn't just come down to, "OMG I PLAYED SO PERFECTLY BUT PROTOSS 1-A GG INSTA WIN." You're much worse at this game than you think.
Upload a replay and I, personally, will tear you a new asshole.

Protoss as well. You are not playing the game as perfect as you think, and it did not just come down to: "OMG, GHOSTS CLOAK AND SNIPE ALL HT OMG WHY TERRAN QQ???"
None of you have any real insight into strategy or even balance for that matter. Stop typing with an authority you don't have.

In reference to OP: David Kim translation: Unless Protoss starts winning 60%, we ain't changing anything till HotS. Time for vay-cay.


Much easier to cast a ff, on a ramp then it is to micro a group of units while trying to emp storms. Just sayin.


It's easier to que a drop behind a vital base during a major battle than it is to position HT away from ghosts. It's easier to archon toilet than it is to set up multi-prong attacks. It's easier to pee than it is to poop.
Your comments literally mean nothing with no context. And for every context you make that supports you, I can make one that supports me.

This "balance" discussion is worthless.
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
teamhozac
Profile Joined April 2012
404 Posts
Last Edited: 2012-04-29 00:09:09
April 29 2012 00:08 GMT
#940
our data shows a 70% PvT win ratio on Cloud Kingdom


On April 29 2012 08:48 SwizzY wrote:
In reference to OP: David Kim translation: Unless Protoss starts winning 60%, we ain't changing anything till HotS. Time for vay-cay.


You really hit the nail on the head there, lol try harder
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