I propose:
Snipe deals 45 damage to biological, 25 to Massive. Energy nerf I'm not sure about.
Diamond Zerg
Forum Index > SC2 General |
Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
GloPikkle
United States197 Posts
I propose: Snipe deals 45 damage to biological, 25 to Massive. Energy nerf I'm not sure about. Diamond Zerg | ||
DarkPlasmaBall
United States42206 Posts
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junemermaid
United States981 Posts
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Neelia
Germany599 Posts
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archangel967
Canada111 Posts
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J.E.G.
United States389 Posts
Fleatbeacon is already 300/200, so this will pretty much be the most expensive range upgrade in the game, before you even factor the actual cost of the upgrade Maybe more carrier play will come from this though, which would be cool. EDIT: While thinking about other range upgrades, I can only think of Colossus and Hydralisks. Are these really the only two range upgrades in the game? I feel like range upgrades added a lot of depth to the stages of the game in BW... idk. Seems weird that are only two, if that really is the case. BW had marine, dragoon, goliath, observer vision, and hydralisk. hmm | ||
HardCorey
United States709 Posts
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Tuk
United Kingdom223 Posts
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On_Slaught
United States12190 Posts
I prefer small/smart sets of changes like this over massive patches which can cause unforseen consequences. | ||
Mrvoodoochild1
United States1439 Posts
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Bojas
Netherlands2397 Posts
Happy about the apm change. | ||
Antithesis
Germany956 Posts
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give.ViviD
Sweden235 Posts
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Quimbos
Canada32 Posts
Before: Infester health: 90 Snipe dmg: 45 Required snipes: 3 (because of 1 tick of regen) After: Infester health: 90 Snipe dmg: 50 Requried snipes :2 Overall though... I feel the snipe change is too much. Zerg late game tech switches, and infester/brood will be too powerful. | ||
[17]Purple
United Kingdom3489 Posts
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Ketara
United States15065 Posts
I would have preferred something like 45 -20 vs. massive, as BL and Ultras are both massive. Instead what you get is Snipes that are best vs. Queens, Infestors, Ghosts, High Templar and Dark Templar, and crap vs. other stuff. | ||
Linwelin
Ireland7554 Posts
On February 11 2012 02:18 Mrvoodoochild1 wrote: Idra said ghosts were broken a couple of months ago. Everyone calls Idra a whiner because of it. Months later, the ghosts two main abilities are nerfed. Anyways, this is the best patch ever. Blizzard is FINALLY starting to listen to the community. This has me excited for the expansion and future balance changes. You're right IdrA was the ONLY one complaining about ghosts | ||
Shikyo
Finland33997 Posts
I think that the changes are pretty good overall, though it feels silly to nerf TvZ when the MU wasn't really broken. Would have liked to see a T buff for some unit, like Viking movespeed or something to make up for that. | ||
Gheed
United States972 Posts
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DarkPlasmaBall
United States42206 Posts
On February 11 2012 02:18 On_Slaught wrote: About goddamn time we saw the MULE change. Doesn't balance gold minerals tho considering map design still usually benefits one race over another. The snipe change is also very very welcome. I prefer small/smart sets of changes like this over massive patches which can cause unforseen consequences. I think maps can potentially be made to complement high yield minerals (or vice-versa), now that the mass spamming of MULEs won't be an issue any longer Totally agree with you about welcoming small changes rather than mass buffs/ nerfs. Scalpel, not axe. | ||
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