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Patch 1.4.3 - Preview Blog - Page 5

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
GloPikkle
Profile Joined October 2010
United States197 Posts
February 10 2012 17:17 GMT
#81
I thinking nerfing Snipe to do 25 damage to everything is a bit too much.

I propose:

Snipe deals 45 damage to biological, 25 to Massive. Energy nerf I'm not sure about.

Diamond Zerg
DarkPlasmaBall
Profile Blog Joined March 2010
United States46537 Posts
February 10 2012 17:17 GMT
#82
Phoenix's range will be upgraded to 6 after researching the fleet beacon upgrade... what is the Phoenix's starting range? And what is the Mutalisk's range?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
junemermaid
Profile Joined September 2006
United States981 Posts
February 10 2012 17:17 GMT
#83
phoenix range upgrade makes me ridiculously happy...
the UMP says YER OUT
Neelia
Profile Joined September 2010
Germany599 Posts
February 10 2012 17:17 GMT
#84
Lol, dealing with zerg tech switches in late game will be pretty funny after the snipe nerf.
archangel967
Profile Joined November 2010
Canada111 Posts
February 10 2012 17:17 GMT
#85
All well thought out changes. Hopefully we will see some more phoenix play. I loved watching Genius using them in GSL this week!
When you're ahead, get further ahead.
J.E.G.
Profile Joined May 2010
United States389 Posts
Last Edited: 2012-02-10 17:26:30
February 10 2012 17:18 GMT
#86
Phoenix range is a good idea, but from the fleetbeacon????

Fleatbeacon is already 300/200, so this will pretty much be the most expensive range upgrade in the game, before you even factor the actual cost of the upgrade

Maybe more carrier play will come from this though, which would be cool.

EDIT: While thinking about other range upgrades, I can only think of Colossus and Hydralisks. Are these really the only two range upgrades in the game? I feel like range upgrades added a lot of depth to the stages of the game in BW... idk. Seems weird that are only two, if that really is the case.

BW had marine, dragoon, goliath, observer vision, and hydralisk. hmm
Do or do not; there is no try.
HardCorey
Profile Blog Joined May 2010
United States709 Posts
February 10 2012 17:18 GMT
#87
Only real upside is that snipe will 2 shot infestors now instead of leaving them with 1 hp. Otherwise snipe is pretty much useless now. I would almost have preferred them implementing a forced cooldown on snipes than to nerf it to uselessness against most units.
Don't Worry, Be Happy.
Tuk
Profile Joined April 2011
United Kingdom223 Posts
February 10 2012 17:18 GMT
#88
As a terran i can't say this is too bad it will be nice to have a better time sniping off HTs and tbh i think it will create a cooler turtle style in tvz to keep safe from tech switches (nukes could be more popular), I think the main issues will be against broodlords but i think if people learn how to spread vikings better it cant be too bad.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2012-02-10 17:22:04
February 10 2012 17:18 GMT
#89
About goddamn time we saw the MULE change. Doesn't balance gold minerals tho considering map design still usually benefits one race over another.The snipe change is also very welcome, tho that is a pretty big dmg nerf. Will have to see how it plays out. The phoenix change may end up being the biggest change in the end.

I prefer small/smart sets of changes like this over massive patches which can cause unforseen consequences.

Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 10 2012 17:18 GMT
#90
Idra said ghosts were broken a couple of months ago. Everyone calls Idra a whiner because of it. Months later, the ghosts two main abilities are nerfed. Anyways, this is the best patch ever. Blizzard is FINALLY starting to listen to the community. This has me excited for the expansion and future balance changes.
"let your freak flag fly"
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2012-02-10 17:23:37
February 10 2012 17:19 GMT
#91
I have a genuine question, I don't mean it as balance whine. There are quite a few pro terrans who will be reading this - how will you be dealing with zerg lategame now when they do ultralisk switches after broods etc?

Happy about the apm change.
Antithesis
Profile Joined August 2010
Germany1273 Posts
February 10 2012 17:19 GMT
#92
Very plausible changes, should be an improvement.
Mutation complete.
give.ViviD
Profile Joined June 2011
Sweden235 Posts
February 10 2012 17:19 GMT
#93
well shit how the flying fuck am i supposed to play vs hive tech now then? mass tank viking? such a fucking joke :DDDDDDDDDDDDDDDDDDDDDDDDDDD
Quimbos
Profile Joined December 2010
Canada32 Posts
February 10 2012 17:19 GMT
#94
The only good thing about the snipe change is that now infesters can be killed in 2 snipes - before the 1 tick of regen between snipes would mean that it would require 3:

Before:
Infester health: 90
Snipe dmg: 45
Required snipes: 3 (because of 1 tick of regen)

After:
Infester health: 90
Snipe dmg: 50
Requried snipes :2

Overall though... I feel the snipe change is too much. Zerg late game tech switches, and infester/brood will be too powerful.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
February 10 2012 17:19 GMT
#95
I wish this means that snipe will now work beyond biological units as Protoss has a lot of Psionic units... Sentries, Archons, Warp Prism and Motherships. I would really love to snipe those.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2012-02-10 17:20:22
February 10 2012 17:19 GMT
#96
25+25 seems like a pretty painful Snipe nerf to me. Not only will it affect Ghosts vs. Zerg tier 3, but also snipes vs. things like Marines (will take 2 hits instead of 1) and Zealots (will take 6 hits instead of 4)

I would have preferred something like 45 -20 vs. massive, as BL and Ultras are both massive.

Instead what you get is Snipes that are best vs. Queens, Infestors, Ghosts, High Templar and Dark Templar, and crap vs. other stuff.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Linwelin
Profile Joined March 2011
Ireland7554 Posts
February 10 2012 17:19 GMT
#97
On February 11 2012 02:18 Mrvoodoochild1 wrote:
Idra said ghosts were broken a couple of months ago. Everyone calls Idra a whiner because of it. Months later, the ghosts two main abilities are nerfed. Anyways, this is the best patch ever. Blizzard is FINALLY starting to listen to the community. This has me excited for the expansion and future balance changes.


You're right IdrA was the ONLY one complaining about ghosts
Fuck Razor and Death Prophet
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-02-10 17:21:27
February 10 2012 17:20 GMT
#98
Snipe now kills Infestors in 3 hits instead of 4. Same for Queen.

I think that the changes are pretty good overall, though it feels silly to nerf TvZ when the MU wasn't really broken. Would have liked to see a T buff for some unit, like Viking movespeed or something to make up for that.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Gheed
Profile Blog Joined September 2010
United States972 Posts
Last Edited: 2012-02-10 17:20:54
February 10 2012 17:20 GMT
#99
Does anyone else find it strange that snipe won't even kill a zergling now? I mean, nobody would snipe lings, obviously, but it just feels like weirdly low damage.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46537 Posts
February 10 2012 17:20 GMT
#100
On February 11 2012 02:18 On_Slaught wrote:
About goddamn time we saw the MULE change. Doesn't balance gold minerals tho considering map design still usually benefits one race over another.

The snipe change is also very very welcome.

I prefer small/smart sets of changes like this over massive patches which can cause unforseen consequences.



I think maps can potentially be made to complement high yield minerals (or vice-versa), now that the mass spamming of MULEs won't be an issue any longer

Totally agree with you about welcoming small changes rather than mass buffs/ nerfs. Scalpel, not axe.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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