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Patch 1.4.3 - Preview Blog - Page 2

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Lemonerer
Profile Joined April 2011
Israel135 Posts
February 10 2012 17:11 GMT
#21
anyone can figure out if its still 2 snipes for HT and 3 for zealot ? also what else does the snipe change affect (infestors? marauders?)
DarkPlasmaBall
Profile Blog Joined March 2010
United States45013 Posts
February 10 2012 17:11 GMT
#22
I think these changes are just what we need

High yield bases can be kept, Terran ghosts won't rape Zerg units, and phoenix can actually be more useful- especially against mutalisks later on!

Very nice

(Terran whining incoming x.x)
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
February 10 2012 17:11 GMT
#23
Phoenix change??? very interesting!
Call me Marge Simpson cuz I love you homie
BoxedLunch
Profile Joined January 2011
United States387 Posts
February 10 2012 17:11 GMT
#24
i always felt snipe was a little bit op, and i like the change from a zerg perspective. from a protoss point of view, will ghosts be able to snipe archons, or is it still only targetable on biological units?
In theory, practice and theory are the same. In practice, they are not
decerto
Profile Joined November 2011
244 Posts
February 10 2012 17:11 GMT
#25
Cant see how the phoenix change will help, the difference the range will make seems negligible to how quickly 20-30 mutas can kill a pack of phoenix
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 10 2012 17:11 GMT
#26
-20 damage for snipe is a little too much. I rather they make small changes like +1 range for Phoenix than such a big change to late game TvZ. ><"
JBrown08
Profile Joined September 2010
Canada306 Posts
February 10 2012 17:11 GMT
#27
Holy shit, they are finally really listening to the community. This is awesome.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
Last Edited: 2012-02-10 17:12:21
February 10 2012 17:12 GMT
#28
On February 11 2012 02:09 Azurues wrote:
Massive changes. Definitely could see more fleet beacon built in future before Carrier removed :D

But then they should keep Carrier!
Before there was no reason to build FB until extreme late game now P has reason to build FB even if Z is going mutas so Carriers just became more viable.

As long as they reduce production time, 120 secs is about how long Blizz takes to release games.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2012-02-10 17:13:02
February 10 2012 17:12 GMT
#29
On February 11 2012 02:10 Alacast wrote:
Can someone please clarify for me what the psionic damage component is good/bad against? I'm afraid I'm not too familiar with that damage type. Thanks!

Snipe will do 5 more damage against Ghost/Infestor/Templar and less against other units.


On February 11 2012 02:11 decerto wrote:
Cant see how the phoenix change will help, the difference the range will make seems negligible to how quickly 20-30 mutas can kill a pack of phoenix

If you have good enough micro you can easily kite the Muta flock without taking damage, with 4 range Phoenixes it isn't really possible.
sunnata
Profile Joined February 2008
Russian Federation228 Posts
Last Edited: 2012-02-10 17:12:58
February 10 2012 17:12 GMT
#30
what does +25 psionic damage mean?

edit: ah.. damage to psionic units, np thx
Only way to know the future is to make it.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 10 2012 17:12 GMT
#31
wow, that seems like a pretty extreme nerf to snipe O.O
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
February 10 2012 17:12 GMT
#32
phoenix... oh baby OH BABY BABY
Im daed. Follow me @TL_NB
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
February 10 2012 17:12 GMT
#33
I'm interested in whether the Phoenix change is actually going to do anything.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Dismay
Profile Blog Joined February 2011
United States1180 Posts
February 10 2012 17:12 GMT
#34
Sounds good overall. I've been waiting for a snipe change for ages.
In every age, in every place, the deeds of men remain the same.
jupiter6
Profile Joined December 2011
205 Posts
Last Edited: 2012-02-10 17:15:17
February 10 2012 17:12 GMT
#35
lol so no counter to bl/infestor and it makes ghosts even worse vs benel;ings and chargelots ...
pPingu
Profile Joined September 2011
Switzerland2892 Posts
February 10 2012 17:12 GMT
#36
I don't know about this, snipe is a really good ability vs zerg t3, maybe too good but some times it seems necessary so nerfing it to 25 damages looks too much to me

The phoenix, I have no idea about the consequences it will have

But really

MULEs now harvest the same amount of minerals on both high yield minerals and normal minerals.


Just kill high yield minerals, they will not be regretted
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
February 10 2012 17:12 GMT
#37
I don't know if it was mentioned but will snipe still be restricted to Biological units as not all Psionic units are Biological (Archons).
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Yaki
Profile Joined April 2011
France4234 Posts
February 10 2012 17:12 GMT
#38
Really good changes I like them all !
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Tuthur
Profile Joined July 2010
France985 Posts
February 10 2012 17:12 GMT
#39
Pretty good change, especially for snipe, lategame broodlords vs T on maps such as Shakuras were way too weak, also I'm glad to see the good ol' APM back.
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
Last Edited: 2012-02-10 17:27:43
February 10 2012 17:12 GMT
#40
I have a little bit of concern for Terran after this patch...

Stats have shown ZvT being very balanced as of late, not sure why it's being messed with in terms of snipe. Especially since ZvT is in favor of zerg in late game already. Looks like blizz is trying to make terran focus solely on winning in early game vs zerg.

EDIT: Plus, now the ghost has two different anti-caster spells. That's completely pointless, why not just use emp? Easier to hit units plus it does splash.
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
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