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Patch 1.4.3 - Preview Blog - Page 3

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
timwac
Profile Joined October 2010
Scotland93 Posts
February 10 2012 17:13 GMT
#41
This is an excellent patch. Props Blizzard!
DeMusliM | NonY | ThorZaIN
mr.grimm
Profile Joined April 2010
Sweden63 Posts
February 10 2012 17:13 GMT
#42
Thank you based DB/DK, the Phoenix upgrade is cool.
Synwave
Profile Joined July 2009
United States2803 Posts
February 10 2012 17:13 GMT
#43
This. Is. Awesome.

I basically can't see a negative to the proscene with these changes. Im giddy right now especially as certain tournies refused to remove gold mineral bases and now they don't have to. Makes me curious if GSL will consider putting them back in at some point.

Now psionic units are ghosts, templar, and infestors only correct? Am I missing any others?
♞Nerdrage is the cause of global warming♞
Akira_fn
Profile Joined October 2011
Denmark23 Posts
February 10 2012 17:13 GMT
#44
sounds pretty good - nice with a small phoenix buff so we dont see all those gg's the instant a muta ball appears.
and the good old apm (:
JBrown08
Profile Joined September 2010
Canada306 Posts
February 10 2012 17:13 GMT
#45
On February 11 2012 02:11 Lemonerer wrote:
anyone can figure out if its still 2 snipes for HT and 3 for zealot ? also what else does the snipe change affect (infestors? marauders?)


It would be 2 against HT because they are psi, but zealots will be more.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
February 10 2012 17:13 GMT
#46
On February 11 2012 02:11 DarkPlasmaBall wrote:
I think these changes are just what we need

High yield bases can be kept, Terran ghosts won't rape Zerg units, and phoenix can actually be more useful- especially against mutalisks later on!

Very nice

(Terran whining incoming x.x)


Agreed.

Maybe I'm not meant to be saying this in any thread about Blizzard, but <3 Blizz balance decisions.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 10 2012 17:13 GMT
#47
TERRANS you get a +5 damage buff vs Templar ^_^
ZERG ghosts aren't as scary..
PROTOSS the phoenix actually counters muta now.
zBro
Profile Joined March 2011
Finland448 Posts
Last Edited: 2012-02-10 17:14:00
February 10 2012 17:13 GMT
#48
More terran nerfs... That snipe nerf is actually huge :S
tsuxiit
Profile Joined July 2010
1305 Posts
February 10 2012 17:14 GMT
#49
Didn't expect this. Wow.
Kanaz
Profile Joined May 2010
Denmark658 Posts
February 10 2012 17:14 GMT
#50
Very big patch indeed. I think maybe the snipe is a bit to much, since the overall TvZ has been very stable around 50% in a long time. We will se about it, crying will be done indeed.
Alacast
Profile Joined December 2011
United States205 Posts
February 10 2012 17:14 GMT
#51
On February 11 2012 02:12 ZAiNs wrote:
Show nested quote +
On February 11 2012 02:10 Alacast wrote:
Can someone please clarify for me what the psionic damage component is good/bad against? I'm afraid I'm not too familiar with that damage type. Thanks!

Snipe will do 5 more damage against Ghost/Infestor/Templar and less against other units.


Awesome, thanks for the quick response.
Let us not rail about justice as long as we have arms and the freedom to use them. -Frank Herbert
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
February 10 2012 17:14 GMT
#52
Awesome changes, I feel like Blizzard have got it completely right.
Artosis : Clide. idrA : Shut up.
B-Roll
Profile Blog Joined March 2008
United States403 Posts
February 10 2012 17:14 GMT
#53
Saw it on facebook.. Check TL... 3 Pages already! Phoenix rang upgrade O.o Might be cool
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 10 2012 17:14 GMT
#54
dear god...took em awhile but the next patch is here and it's big.

I'd like to see gold minerals come back now that mules are being fixed.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
February 10 2012 17:14 GMT
#55
No nerf to broodlord / infestor seems rather strange
wat
Beaza
Profile Joined March 2011
Germany203 Posts
February 10 2012 17:14 GMT
#56
oh shit TvZ late game is so hard already. Ghosts are much worse against ultras now i guess, so a broodlord-ultra switch should be an easy way for zergs to win the lategame now.
rtgICEMAN
Profile Joined November 2010
Romania66 Posts
February 10 2012 17:14 GMT
#57
They are nerfing the ghost too much. First was the emp radius then the damage from the snipe ... I just feel like they are nerfing the terran a little too much (the mule thing doesnt count too much for tournaments as they tend to use maps without high yield expansions)
bbm
Profile Joined April 2011
United Kingdom1320 Posts
February 10 2012 17:14 GMT
#58
On February 11 2012 02:10 Alacast wrote:
Can someone please clarify for me what the psionic damage component is good/bad against? I'm afraid I'm not too familiar with that damage type. Thanks!


Units that snipe will now deal bonus damage to
Protoss
High Templar
Dark Templar



Terran
Ghost


Zerg
Queen
Infestor
By.Sun or By.Rain, he always delivers
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 10 2012 17:14 GMT
#59
This looks really good
I will never ever play Mech against Protoss. - MVP
n0ise
Profile Joined April 2010
3452 Posts
February 10 2012 17:15 GMT
#60
:D:D

More I read David Kim's situation reports, more I wonder what he's doing there :D CPM, way to go yo :D :D

Still, good changes.

Wonder why +25 vs psionic and not +25 vs Light? Interesting, still good vs Infestors, bad vs Zealots tho
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