Patch 1.4.3 - Preview Blog - Page 3
Forum Index > SC2 General |
Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
timwac
Scotland93 Posts
| ||
mr.grimm
Sweden63 Posts
| ||
Synwave
United States2803 Posts
I basically can't see a negative to the proscene with these changes. Im giddy right now especially as certain tournies refused to remove gold mineral bases and now they don't have to. Makes me curious if GSL will consider putting them back in at some point. Now psionic units are ghosts, templar, and infestors only correct? Am I missing any others? | ||
Akira_fn
Denmark23 Posts
and the good old apm (: | ||
JBrown08
Canada306 Posts
On February 11 2012 02:11 Lemonerer wrote: anyone can figure out if its still 2 snipes for HT and 3 for zealot ? also what else does the snipe change affect (infestors? marauders?) It would be 2 against HT because they are psi, but zealots will be more. | ||
SeaSwift
Scotland4486 Posts
On February 11 2012 02:11 DarkPlasmaBall wrote: I think these changes are just what we need ![]() High yield bases can be kept, Terran ghosts won't rape Zerg units, and phoenix can actually be more useful- especially against mutalisks later on! Very nice ![]() (Terran whining incoming x.x) Agreed. Maybe I'm not meant to be saying this in any thread about Blizzard, but <3 Blizz balance decisions. | ||
iNcontroL
![]()
USA29055 Posts
ZERG ghosts aren't as scary.. PROTOSS the phoenix actually counters muta now. | ||
zBro
Finland448 Posts
| ||
tsuxiit
1305 Posts
| ||
Kanaz
Denmark658 Posts
| ||
Alacast
United States205 Posts
On February 11 2012 02:12 ZAiNs wrote: Snipe will do 5 more damage against Ghost/Infestor/Templar and less against other units. Awesome, thanks for the quick response. | ||
ReaperX
Hong Kong1758 Posts
| ||
B-Roll
United States403 Posts
| ||
FrostedMiniWheats
United States30730 Posts
I'd like to see gold minerals come back now that mules are being fixed. | ||
Elefanto
Switzerland3584 Posts
| ||
Beaza
Germany203 Posts
| ||
rtgICEMAN
Romania66 Posts
| ||
bbm
United Kingdom1320 Posts
On February 11 2012 02:10 Alacast wrote: Can someone please clarify for me what the psionic damage component is good/bad against? I'm afraid I'm not too familiar with that damage type. Thanks! Units that snipe will now deal bonus damage to Protoss High Templar Dark Templar Terran Ghost Zerg Queen Infestor | ||
Zaphid
Czech Republic1860 Posts
| ||
n0ise
3452 Posts
More I read David Kim's situation reports, more I wonder what he's doing there :D CPM, way to go yo :D :D Still, good changes. Wonder why +25 vs psionic and not +25 vs Light? Interesting, still good vs Infestors, bad vs Zealots tho | ||
| ||