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Patch 1.4.3 - Preview Blog - Page 6

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Stress
Profile Joined February 2011
United States980 Posts
February 10 2012 17:20 GMT
#101
Very interesting changes, I'm most excited to see how the Phoenix buff works out. On the other hand, I don't think they should have nerfed Snipe that much. Was it a bit powerful? Yes, but nerfing it by around 55% of its original base damage on the first live test might be a bit much. Of course they could always change again later. At least it seems Blizzard is starting to listen to the community a little more.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
dde
Profile Joined November 2010
Canada796 Posts
February 10 2012 17:20 GMT
#102
good patch ghosts will be like an anti-mage from dota2 zzz
yes
Phoobie
Profile Joined December 2010
Canada120 Posts
February 10 2012 17:21 GMT
#103
From a Zerg PoV:

The snipe change is mad me fist pump and almost yell out loud in my school Library :p

but I'm suprised it's not something like 30 + 15 Psionic or 25 + 20 Psionic to match it's original damage of 45, now snipe kills an infester in 2 shots guarenteed D: though that could be there so Terran still has good reason to inlcude Ghosts in TvZ

The mule change, although not the most elegent recives my approval.

I'd have to see how the pheonix range buff plays out; my initial thoughts are that it won't make significant change overall in teh matchup (since it requires a fleet beacon + reasearch time) but enough to give P an alternate solution to a Z massing a cloud of 30 + mutas

overall: d=(^.-)s


"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
BilltownRunner
Profile Joined July 2010
United States229 Posts
February 10 2012 17:21 GMT
#104
Is classic apm in blizzard minutes or real minutes? I would assume blizzard minutes.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
February 10 2012 17:21 GMT
#105
On February 11 2012 02:17 DarkPlasmaBall wrote:
Phoenix's range will be upgraded to 6 after researching the fleet beacon upgrade... what is the Phoenix's starting range? And what is the Mutalisk's range?

4 and 3, it will be awesome depending on how much upgrade costs.
I mean P still needs like 1/2 as many Phoenix to stop mutas killing probe line but now Phoenix wont die to mutas.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 10 2012 17:21 GMT
#106
Hell, it's about time. I still doubt this Pheonix will work better than the Corsair, but whatever.
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
February 10 2012 17:21 GMT
#107
PvP Phoenix vs Phoenix

First to get upgrade wins
If you lose the stick, you'll always have theBALLS.
BeeNu
Profile Joined June 2011
615 Posts
February 10 2012 17:21 GMT
#108
I really like everything about this patch tbh, cool stuff. I think the Phoenix upgrade is the most drastic but also a really cool idea as it can also help to make Protoss Fleet Beacon tech more of a common staple. I really wish Mothership Vortex would have been as well to even this out but I guess that's too much to ask.
Code
Profile Blog Joined June 2009
Canada634 Posts
Last Edited: 2012-02-10 17:23:57
February 10 2012 17:21 GMT
#109
Ghosts won't be as effective vs Broodlords now but am i correct that they can 2 snipe infestors now since the +5 damage won't give time for hp to regenerate like it did before (if the snipes weren't casted at almost the same time) ??

EDIT: yes, 2 snipes for Infestor
4Servy
Profile Joined August 2008
Netherlands1542 Posts
February 10 2012 17:21 GMT
#110
On February 11 2012 02:19 Bojas wrote:
I have a genuine question, I don't mean it as balance whine. There are quite a few pro terrans who will be reading this - how will you be dealing with zerg lategame now when they do ultralisk switches etc?

Happy about the apm change.

mech and raven + vik and some ghosts to snipe infs only way
teamsolid
Profile Joined October 2007
Canada3668 Posts
February 10 2012 17:22 GMT
#111
For the first time ever, I fully agree with all the changes and their reasoning behind them in a patch. Props Blizzard for actually listening to the community for once.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
February 10 2012 17:22 GMT
#112
On February 11 2012 02:11 Lemonerer wrote:
anyone can figure out if its still 2 snipes for HT and 3 for zealot ? also what else does the snipe change affect (infestors? marauders?)


It's 6 for a zealot now, 2 for a HT, 2 for an infestor (down from 3 with regen), 5 for marauder.
Salvation a la mode and a cup of tea...
Stress
Profile Joined February 2011
United States980 Posts
February 10 2012 17:22 GMT
#113
On February 11 2012 02:21 BilltownRunner wrote:
Is classic apm in blizzard minutes or real minutes? I would assume blizzard minutes.


99% sure it is in Blizzard minutes.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
therockmanxx
Profile Joined July 2010
Peru1174 Posts
February 10 2012 17:22 GMT
#114
Yay apm best news ever !!
Tekken ProGamer
Myrkskog
Profile Blog Joined July 2008
Canada481 Posts
February 10 2012 17:22 GMT
#115
On February 11 2012 02:11 Zen5034 wrote:
Show nested quote +
On February 11 2012 02:06 wichenks wrote:
Patch 1.4.3 was just discussed by David Kim in the situation report:

http://us.battle.net/sc2/en/blog/4448820/Situation_Report_Patch_143-2_10_2012#blog

Snipe damage changed from 45 to 25 +25 Psionic
We felt the Snipe ability was countering zerg broodlords and ultralisks slightly too well. Especially at the pro level, we were seeing a lot of games where terran players were playing very defensive games while massing ghosts to counter most of the options zerg players had at their disposal.


Lol. David Kim so PC.

Anyway, thanks for posting this.


No kidding. Stop walking on egg shells David Kim. How can something slight warrant a 75% increase in the required number of snipes.

"We felt this unit was SLIGHTLY underpowered, so we quadrupled its health."


DarkPlasmaBall
Profile Blog Joined March 2010
United States45456 Posts
February 10 2012 17:23 GMT
#116
On February 11 2012 02:21 Condor Hero wrote:
Show nested quote +
On February 11 2012 02:17 DarkPlasmaBall wrote:
Phoenix's range will be upgraded to 6 after researching the fleet beacon upgrade... what is the Phoenix's starting range? And what is the Mutalisk's range?

4 and 3, it will be awesome depending on how much upgrade costs.
I mean P still needs like 1/2 as many Phoenix to stop mutas killing probe line but now Phoenix wont die to mutas.


Thank you

Maybe it'll even be more successful as a deterrent... as in, the Zerg won't continue to mass muta in a game if he sees the Protoss has the upgrade. So it could be useful to both kill the mutalisks and to convince the Zerg to stop producing mutas altogether ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Phoobie
Profile Joined December 2010
Canada120 Posts
February 10 2012 17:23 GMT
#117
On February 11 2012 02:20 Stress wrote:
Very interesting changes, I'm most excited to see how the Phoenix buff works out. On the other hand, I don't think they should have nerfed Snipe that much. Was it a bit powerful? Yes, but nerfing it by around 55% of its original base damage on the first live test might be a bit much. Of course they could always change again later. At least it seems Blizzard is starting to listen to the community a little more.


The snipe change is not THAT bad.

Snipe is mainly used to kill casters, broodlords and Ultras. It will actually be more effective vs casters now (infestor in 2 snipes) but about 40% weaker vs Ultras and Broodlord.

i'm cool with this
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
namste
Profile Joined October 2010
Finland2292 Posts
February 10 2012 17:23 GMT
#118
Aaaa, I don't like the snipe changes.. Seems a bit too drastic. Vikings aren't a viable counter to BL+Corruptor+Infestor, you need like 3/3 Air and 8 reactored Starports churning out Vikings to keep up with the Zerg's "SCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" -style of making corruptors.
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
Parnass
Profile Joined March 2011
Germany145 Posts
February 10 2012 17:23 GMT
#119
now for patching battle net...
Recoil
Profile Blog Joined December 2010
United States276 Posts
February 10 2012 17:24 GMT
#120
On February 11 2012 02:16 PredY wrote:
how about bunker build time??


Lol agreed

Also I don't see anything potentialy game breaking here.

Phoenix will be a bit better but still in late game PvZ they wont be too strong because of fungal. I don't necesarily believe that Phoenix needed it but the extra range after an upgrade wont be a problem.

Ghosts in TvZ are weaker vs T3 Zerg I thought it was a problem before. This change makes them still useful but just not as cost efficient and strong. Only possible drawback is 200/200 vs 200/200 where you just won't have enough as terran especially after a potential remax, but I do not think that it will be the case.

And MULE balance really only changes ladder at this time. I do not see tournaments bringing golds back now that they are gone. Too late Blizzard sorry.

APM LIVES AGAIN!
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