Patch 1.4.3 - Preview Blog - Page 6
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Stress
United States980 Posts
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dde
Canada796 Posts
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Phoobie
Canada120 Posts
The snipe change is mad me fist pump and almost yell out loud in my school Library :p but I'm suprised it's not something like 30 + 15 Psionic or 25 + 20 Psionic to match it's original damage of 45, now snipe kills an infester in 2 shots guarenteed D: though that could be there so Terran still has good reason to inlcude Ghosts in TvZ The mule change, although not the most elegent recives my approval. I'd have to see how the pheonix range buff plays out; my initial thoughts are that it won't make significant change overall in teh matchup (since it requires a fleet beacon + reasearch time) but enough to give P an alternate solution to a Z massing a cloud of 30 + mutas overall: d=(^.-)s | ||
BilltownRunner
United States229 Posts
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Condor Hero
United States2931 Posts
On February 11 2012 02:17 DarkPlasmaBall wrote: Phoenix's range will be upgraded to 6 after researching the fleet beacon upgrade... what is the Phoenix's starting range? And what is the Mutalisk's range? 4 and 3, it will be awesome depending on how much upgrade costs. I mean P still needs like 1/2 as many Phoenix to stop mutas killing probe line but now Phoenix wont die to mutas. | ||
CecilSunkure
United States2829 Posts
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theBALLS
Singapore2935 Posts
First to get upgrade wins | ||
BeeNu
615 Posts
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Code
Canada634 Posts
EDIT: yes, 2 snipes for Infestor | ||
4Servy
Netherlands1542 Posts
On February 11 2012 02:19 Bojas wrote: I have a genuine question, I don't mean it as balance whine. There are quite a few pro terrans who will be reading this - how will you be dealing with zerg lategame now when they do ultralisk switches etc? Happy about the apm change. mech and raven + vik and some ghosts to snipe infs only way | ||
teamsolid
Canada3668 Posts
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caradoc
Canada3022 Posts
On February 11 2012 02:11 Lemonerer wrote: anyone can figure out if its still 2 snipes for HT and 3 for zealot ? also what else does the snipe change affect (infestors? marauders?) It's 6 for a zealot now, 2 for a HT, 2 for an infestor (down from 3 with regen), 5 for marauder. | ||
Stress
United States980 Posts
On February 11 2012 02:21 BilltownRunner wrote: Is classic apm in blizzard minutes or real minutes? I would assume blizzard minutes. 99% sure it is in Blizzard minutes. | ||
therockmanxx
Peru1174 Posts
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Myrkskog
Canada481 Posts
On February 11 2012 02:11 Zen5034 wrote: Lol. David Kim so PC. Anyway, thanks for posting this. No kidding. Stop walking on egg shells David Kim. How can something slight warrant a 75% increase in the required number of snipes. "We felt this unit was SLIGHTLY underpowered, so we quadrupled its health." | ||
DarkPlasmaBall
United States43788 Posts
On February 11 2012 02:21 Condor Hero wrote: 4 and 3, it will be awesome depending on how much upgrade costs. I mean P still needs like 1/2 as many Phoenix to stop mutas killing probe line but now Phoenix wont die to mutas. Thank you ![]() Maybe it'll even be more successful as a deterrent... as in, the Zerg won't continue to mass muta in a game if he sees the Protoss has the upgrade. So it could be useful to both kill the mutalisks and to convince the Zerg to stop producing mutas altogether ^^ | ||
Phoobie
Canada120 Posts
On February 11 2012 02:20 Stress wrote: Very interesting changes, I'm most excited to see how the Phoenix buff works out. On the other hand, I don't think they should have nerfed Snipe that much. Was it a bit powerful? Yes, but nerfing it by around 55% of its original base damage on the first live test might be a bit much. Of course they could always change again later. At least it seems Blizzard is starting to listen to the community a little more. The snipe change is not THAT bad. Snipe is mainly used to kill casters, broodlords and Ultras. It will actually be more effective vs casters now (infestor in 2 snipes) but about 40% weaker vs Ultras and Broodlord. i'm cool with this ![]() | ||
namste
Finland2292 Posts
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Parnass
Germany145 Posts
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Recoil
United States276 Posts
On February 11 2012 02:16 PredY wrote: how about bunker build time?? Lol agreed Also I don't see anything potentialy game breaking here. Phoenix will be a bit better but still in late game PvZ they wont be too strong because of fungal. I don't necesarily believe that Phoenix needed it but the extra range after an upgrade wont be a problem. Ghosts in TvZ are weaker vs T3 Zerg I thought it was a problem before. This change makes them still useful but just not as cost efficient and strong. Only possible drawback is 200/200 vs 200/200 where you just won't have enough as terran especially after a potential remax, but I do not think that it will be the case. And MULE balance really only changes ladder at this time. I do not see tournaments bringing golds back now that they are gone. Too late Blizzard sorry. APM LIVES AGAIN! | ||
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