• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:47
CET 12:47
KST 20:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
SC2 Spotted on the EWC 2026 list? Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2064 users

Blizzard's map team and positional imbalance. - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
XenoX101
Profile Joined February 2011
Australia729 Posts
December 21 2011 03:25 GMT
#61
Since tournaments usually use their own version of these maps, I think we can already fix these issues in tournament play.
DarkDolphin
Profile Joined October 2010
United States102 Posts
December 21 2011 03:50 GMT
#62
I'd like to see this fixed in Ladder vesions though
SoulWager
Profile Joined August 2010
United States464 Posts
December 21 2011 03:57 GMT
#63
Well, even if this doesn't get fixed in ladder maps, it needs to be brought to the attention of people that make tournament maps.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 21 2011 03:59 GMT
#64
i always knew metal had really shit gas imbalances. they really need to be fixed. for now, i always instinctively take the horizontal or vertical ones as my first
get rich or die mining
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
December 21 2011 04:54 GMT
#65
"Blizzard's map team" in the title is assuming that blizzard has dedicated employees making maps. If they only have david kim and dustin browder working on balance, why would they have an entire map team?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lazyitachi
Profile Blog Joined December 2011
1043 Posts
December 21 2011 04:59 GMT
#66
It is true that there is a slight imbalance in the placement of geysers but same can be said of mineral patches.

However, I believe that this arbitrage is far more offset by the macro ability of the player to keep constant worker production and expanding, pressuring, defending etc and thus will have minimal impact to the outcome of the game.
CounterOrder
Profile Joined August 2010
Canada457 Posts
December 21 2011 05:06 GMT
#67
The gas imbalance is nothing compared to other positional imbalances. Like when one players expo is towards the opponent while his is away from yours. The walling issue on some maps as mentioned. The fact sometimes addons are inside your base(safe) or outside towards ramp, big deal in mirror if his addons are safe and yours are vulnerable. The shitty list goes on.

I dont understand why they ignore this or how they are blind to it. >.<'
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
December 21 2011 05:11 GMT
#68
This is,really minimal compared to the other map imbalaces, and stuff like having bad luck and scouting the enemy base last.
PenguinWithNuke
Profile Blog Joined January 2011
250 Posts
December 21 2011 05:12 GMT
#69
On December 21 2011 01:46 aksfjh wrote:
Show nested quote +
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.



That's not the point. The point is that Blizzard should fix these things, or put more time and effort into making maps so that these things don't happen. For me, it's more a matter of "seriously, Blizzard, you couldn't have put more time into making your maps perfect for me, the consumer", rather than "OMGWTF IMBA IMBA IMBA!!111!one".
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 21 2011 05:12 GMT
#70
On December 21 2011 14:11 Sea_Food wrote:
This is,really minimal compared to the other map imbalaces, and stuff like having bad luck and scouting the enemy base last.

so you're saying it's ok to have a better income based purely on the % chance that you have to spawn in a certain position on a map?
"God fights on the side with the best artillery." - Napoleon Bonaparte
Zero.Tha.Hero
Profile Joined August 2010
Canada155 Posts
December 21 2011 05:20 GMT
#71
On December 20 2011 23:58 a176 wrote:at the same time, i wish you people would stop supporting blizzard's maps. time and time again they have proven they make fucking terrible maps. favouring the community made maps can ensure fast resolution of issues like these (if possible), help to get community maps on the ladder, and play less of these imbalanced pieces of crap.


This is quoted for eternal truths. The community has frequently been the best solution to game issues overlooked by a developer. Look at the modding ability in some early and middle-generation FPS engines, which was utilized by the game community to spawn new franchises (and even genres). We have tons of dedicated mappers working tirelessly to create artwork that is occupied as an intergalactic battleground. They yearn to make fun, playable, and most importantly, entertaining maps, for both players and spectators! More active community support for custom map usage in tournaments would result in increased map exposure and distribution in casual or organized practice play. A more active community also provides better cumulative input towards the design aspects. Support your local maps.
Jaeger
Profile Joined December 2009
United States1150 Posts
December 21 2011 05:27 GMT
#72
The Gas Issue, second edition
https://www.dotabuff.com/players/8137911
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2011-12-21 05:36:26
December 21 2011 05:29 GMT
#73
Sick find. Time to start mirroring gas and minerals at every base like in BW

[edit] The issue is that Nexus/CC/Hatcheries take up a square of hexes but the radius for placing the gas geyser is a circle. So some places are farther than others. The solution is to either copy+paste gases or to always place the gases parallel to the starting location.
https://liquipedia.net/starcraft2/Monitor
XenoX101
Profile Joined February 2011
Australia729 Posts
December 21 2011 05:29 GMT
#74
On December 21 2011 14:20 Zero.Tha.Hero wrote:
Show nested quote +
On December 20 2011 23:58 a176 wrote:at the same time, i wish you people would stop supporting blizzard's maps. time and time again they have proven they make fucking terrible maps. favouring the community made maps can ensure fast resolution of issues like these (if possible), help to get community maps on the ladder, and play less of these imbalanced pieces of crap.


This is quoted for eternal truths. The community has frequently been the best solution to game issues overlooked by a developer. Look at the modding ability in some early and middle-generation FPS engines, which was utilized by the game community to spawn new franchises (and even genres). We have tons of dedicated mappers working tirelessly to create artwork that is occupied as an intergalactic battleground. They yearn to make fun, playable, and most importantly, entertaining maps, for both players and spectators! More active community support for custom map usage in tournaments would result in increased map exposure and distribution in casual or organized practice play. A more active community also provides better cumulative input towards the design aspects. Support your local maps.


The last post showed that Tal'Darim, Daybreak and Calm before the Storm all also have this problem; it can definitely be fixed by the community but it is not only Blizzard that are at fault.
wunsun
Profile Joined October 2010
Canada622 Posts
December 21 2011 05:34 GMT
#75
I have noticed that some geysers are closer than others, and this data confirms it. However, this is a somewhat small difference, as I am assuming the numbers mean that when one geyser is mined out, there is X amount of gas left. I think that we just have to know which geyser is closer and make sure we take those ones.
DGenerate
Profile Joined June 2010
Canada140 Posts
December 21 2011 05:43 GMT
#76
Damn, I really hope they fix this because I can't believe memorizing which gysers to take first could impact the game so much
GMonster
Profile Blog Joined May 2011
686 Posts
December 21 2011 05:46 GMT
#77
yeah i've noticed that i would randomly be able to afford my 12 barracks and 13 barracks without skipping any scv's when i 2 rax a zerg. They really need to fix this. Horrible practice. And as for blizzards map team. They should GET ONE. Im pretty sure its just one guys sitting around drawing a picture and then puts it into a map editor.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
Vei
Profile Joined March 2010
United States2845 Posts
December 21 2011 05:46 GMT
#78
Fantastic post. This is pretty silly of Blizzard =p
www.justin.tv/veisc2 ~ 720p + commentary
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 21 2011 06:24 GMT
#79
So basically even GSL maps have this problem. Perhaps a simple fix would be to allow geysers and mineral patches to be placed out of the grid, and whatever square they are on count as occupied.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
hehe
Profile Joined April 2009
United States132 Posts
December 21 2011 06:41 GMT
#80
On December 21 2011 15:24 Yoshi Kirishima wrote:
So basically even GSL maps have this problem. Perhaps a simple fix would be to allow geysers and mineral patches to be placed out of the grid, and whatever square they are on count as occupied.


ive thought of this back in broodwar because it had a problem similiar to this, this would fix it
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
RongYI Cup
11:00
Qualifier 3
WardiTV542
Rex83
BRAT_OK 64
3DClanTV 46
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 197
SortOf 122
Rex 83
BRAT_OK 64
StarCraft: Brood War
Rain 11520
Sea 5592
Horang2 1829
Shuttle 1479
Mini 608
Stork 476
Larva 458
actioN 452
Hyuk 424
EffOrt 390
[ Show more ]
Soma 365
firebathero 308
Zeus 212
Light 188
ZerO 174
ggaemo 151
Snow 146
Mong 135
Leta 128
Rush 118
JulyZerg 100
Pusan 97
Hyun 83
Sharp 76
hero 73
Mind 51
Free 31
JYJ 31
zelot 29
Sexy 29
soO 18
ajuk12(nOOB) 16
Bale 14
Terrorterran 13
scan(afreeca) 13
Sacsri 11
GoRush 9
Noble 8
Icarus 6
Dota 2
XcaliburYe145
ODPixel103
NeuroSwarm94
Counter-Strike
olofmeister2098
x6flipin255
Super Smash Bros
Mew2King80
Other Games
B2W.Neo1287
Pyrionflax456
Fuzer 217
crisheroes203
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick3241
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• naamasc213
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4199
• Lourlo1223
• TFBlade0
Upcoming Events
WardiTV Invitational
2h 13m
PiGosaur Cup
13h 13m
WardiTV Invitational
1d
The PondCast
1d 22h
OSC
2 days
OSC
3 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
4 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
[ Show More ]
OSC
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.