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Active: 1860 users

Blizzard's map team and positional imbalance. - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 21 2011 06:46 GMT
#81
On December 21 2011 15:41 hehe wrote:
Show nested quote +
On December 21 2011 15:24 Yoshi Kirishima wrote:
So basically even GSL maps have this problem. Perhaps a simple fix would be to allow geysers and mineral patches to be placed out of the grid, and whatever square they are on count as occupied.


ive thought of this back in broodwar because it had a problem similiar to this, this would fix it


Hm yea didn't think of it. It would probably have been harder to fix in BW, they should take advantage of sc2
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
aksfjh
Profile Joined November 2010
United States4853 Posts
December 21 2011 07:10 GMT
#82
On December 21 2011 14:12 PenguinWithNuke wrote:
Show nested quote +
On December 21 2011 01:46 aksfjh wrote:
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.



That's not the point. The point is that Blizzard should fix these things, or put more time and effort into making maps so that these things don't happen. For me, it's more a matter of "seriously, Blizzard, you couldn't have put more time into making your maps perfect for me, the consumer", rather than "OMGWTF IMBA IMBA IMBA!!111!one".

No, the point people like you are trying to make is that you will go through any lengths to prove your own unjustified bias. Somebody in this topic even pointed out the imbalances in GSL maps, but you all continue on the Blizzard hate train. At the end of the day, you'd just as likely piss all over Daybreak if it had a Blizz stamp next to it.
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
December 21 2011 07:17 GMT
#83
i just found some issues with walling with terran on the new 4 player map at the 10 and at the 7 so it contiunes on
ZvP imbalanced blizzards solution nerf terran
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 21 2011 07:21 GMT
#84
On December 21 2011 16:10 aksfjh wrote:
Show nested quote +
On December 21 2011 14:12 PenguinWithNuke wrote:
On December 21 2011 01:46 aksfjh wrote:
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.



That's not the point. The point is that Blizzard should fix these things, or put more time and effort into making maps so that these things don't happen. For me, it's more a matter of "seriously, Blizzard, you couldn't have put more time into making your maps perfect for me, the consumer", rather than "OMGWTF IMBA IMBA IMBA!!111!one".

No, the point people like you are trying to make is that you will go through any lengths to prove your own unjustified bias. Somebody in this topic even pointed out the imbalances in GSL maps, but you all continue on the Blizzard hate train. At the end of the day, you'd just as likely piss all over Daybreak if it had a Blizz stamp next to it.

To be fair, the overarching design ideas of (almost) every Blizzard-made Map in SC2 has been absolutely terrible.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 21 2011 07:25 GMT
#85
On December 21 2011 16:21 VirgilSC2 wrote:
Show nested quote +
On December 21 2011 16:10 aksfjh wrote:
On December 21 2011 14:12 PenguinWithNuke wrote:
On December 21 2011 01:46 aksfjh wrote:
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.



That's not the point. The point is that Blizzard should fix these things, or put more time and effort into making maps so that these things don't happen. For me, it's more a matter of "seriously, Blizzard, you couldn't have put more time into making your maps perfect for me, the consumer", rather than "OMGWTF IMBA IMBA IMBA!!111!one".

No, the point people like you are trying to make is that you will go through any lengths to prove your own unjustified bias. Somebody in this topic even pointed out the imbalances in GSL maps, but you all continue on the Blizzard hate train. At the end of the day, you'd just as likely piss all over Daybreak if it had a Blizz stamp next to it.

To be fair, the overarching design ideas of (almost) every Blizzard-made Map in SC2 has been absolutely terrible.


Now now they had some wonderful creations like Steppes of War, Kulas Ravine, and Desert Oasis, how can you hate on them?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
aksfjh
Profile Joined November 2010
United States4853 Posts
December 21 2011 07:44 GMT
#86
On December 21 2011 16:25 Diamond wrote:
Show nested quote +
On December 21 2011 16:21 VirgilSC2 wrote:
On December 21 2011 16:10 aksfjh wrote:
On December 21 2011 14:12 PenguinWithNuke wrote:
On December 21 2011 01:46 aksfjh wrote:
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.



That's not the point. The point is that Blizzard should fix these things, or put more time and effort into making maps so that these things don't happen. For me, it's more a matter of "seriously, Blizzard, you couldn't have put more time into making your maps perfect for me, the consumer", rather than "OMGWTF IMBA IMBA IMBA!!111!one".

No, the point people like you are trying to make is that you will go through any lengths to prove your own unjustified bias. Somebody in this topic even pointed out the imbalances in GSL maps, but you all continue on the Blizzard hate train. At the end of the day, you'd just as likely piss all over Daybreak if it had a Blizz stamp next to it.

To be fair, the overarching design ideas of (almost) every Blizzard-made Map in SC2 has been absolutely terrible.


Now now they had some wonderful creations like Steppes of War, Kulas Ravine, and Desert Oasis, how can you hate on them?

And that was what, 18 months ago? Most of their recent creations have been at the very least exemplary. Of course, criticism is due in many cases, but no more than what would be required to many community maps so many people would supposedly die for.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 21 2011 07:54 GMT
#87
On December 21 2011 16:44 aksfjh wrote:
Show nested quote +
On December 21 2011 16:25 Diamond wrote:
On December 21 2011 16:21 VirgilSC2 wrote:
On December 21 2011 16:10 aksfjh wrote:
On December 21 2011 14:12 PenguinWithNuke wrote:
On December 21 2011 01:46 aksfjh wrote:
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.



That's not the point. The point is that Blizzard should fix these things, or put more time and effort into making maps so that these things don't happen. For me, it's more a matter of "seriously, Blizzard, you couldn't have put more time into making your maps perfect for me, the consumer", rather than "OMGWTF IMBA IMBA IMBA!!111!one".

No, the point people like you are trying to make is that you will go through any lengths to prove your own unjustified bias. Somebody in this topic even pointed out the imbalances in GSL maps, but you all continue on the Blizzard hate train. At the end of the day, you'd just as likely piss all over Daybreak if it had a Blizz stamp next to it.

To be fair, the overarching design ideas of (almost) every Blizzard-made Map in SC2 has been absolutely terrible.


Now now they had some wonderful creations like Steppes of War, Kulas Ravine, and Desert Oasis, how can you hate on them?

And that was what, 18 months ago? Most of their recent creations have been at the very least exemplary. Of course, criticism is due in many cases, but no more than what would be required to many community maps so many people would supposedly die for.


I may have been being a bit sarcastic there naming the 3 worst maps ever.......
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
aksfjh
Profile Joined November 2010
United States4853 Posts
December 21 2011 07:59 GMT
#88
On December 21 2011 16:54 Diamond wrote:
Show nested quote +
On December 21 2011 16:44 aksfjh wrote:
On December 21 2011 16:25 Diamond wrote:
On December 21 2011 16:21 VirgilSC2 wrote:
On December 21 2011 16:10 aksfjh wrote:
On December 21 2011 14:12 PenguinWithNuke wrote:
On December 21 2011 01:46 aksfjh wrote:
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.



That's not the point. The point is that Blizzard should fix these things, or put more time and effort into making maps so that these things don't happen. For me, it's more a matter of "seriously, Blizzard, you couldn't have put more time into making your maps perfect for me, the consumer", rather than "OMGWTF IMBA IMBA IMBA!!111!one".

No, the point people like you are trying to make is that you will go through any lengths to prove your own unjustified bias. Somebody in this topic even pointed out the imbalances in GSL maps, but you all continue on the Blizzard hate train. At the end of the day, you'd just as likely piss all over Daybreak if it had a Blizz stamp next to it.

To be fair, the overarching design ideas of (almost) every Blizzard-made Map in SC2 has been absolutely terrible.


Now now they had some wonderful creations like Steppes of War, Kulas Ravine, and Desert Oasis, how can you hate on them?

And that was what, 18 months ago? Most of their recent creations have been at the very least exemplary. Of course, criticism is due in many cases, but no more than what would be required to many community maps so many people would supposedly die for.


I may have been being a bit sarcastic there naming the 3 worst maps ever.......

The sheer depth of your sarcasm clearly dwarfs the serious arguments some people make here. =P
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 21 2011 12:50 GMT
#89
Lol they will probably want us to pay for HotS in order for this
to be fixed
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Blacklizard
Profile Joined May 2007
United States1194 Posts
December 21 2011 14:32 GMT
#90
Blizzard, please take a look at this. Positional imbalance is the easiest thing to fix.
Sphen5117
Profile Joined September 2011
United States413 Posts
December 21 2011 16:46 GMT
#91
On December 21 2011 01:46 aksfjh wrote:
Show nested quote +
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.



So what you're saying is "Stop acknowledge the flaw and do nothing about it". Good call brah. Maybe we shouldn't be mean about it, but there definitely needs to be pressure to make all aspects as competitive and professional as possible. This isn't WoW. SC2 is a huge, growing eSport, and if Blizzard is as smart as we sometimes give them credit for, they'll cater to that.
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