• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:03
CEST 16:03
KST 23:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview1[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1708 users

Blizzard's map team and positional imbalance. - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
December 20 2011 21:37 GMT
#21
I knew this was an issue on certain metalopolis geyers, enough to mess up sentry openings in a noticable way (stalker-sentry-sentry, or 1 gate expand with chrono'd gate vs zerg) but this is bad.

So many messed up geysers, so many map, and 6% is a REALLY REALLY BIG DEAL in every protoss matchup, probably affects zerg quite a lot too if they take the wrong first geyser.

Should be fixed immediately, but then again we still dont have supply depots on ladder map ramps either...
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ansinjunger
Profile Joined November 2010
United States2451 Posts
December 20 2011 21:46 GMT
#22
So are there stats for the community maps that don't have this problem? Is it a problem with fundamental game design (e.g. hexes) or the mapmaker's fault? It would probably be good to know for sure before blaming Blizzard for both, unless it actually is both, or more.
Roxy
Profile Joined November 2010
Canada753 Posts
December 20 2011 21:50 GMT
#23
good find. I hope this, along with many of the other glaring deficiencies, gets resolved
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
architecture
Profile Blog Joined May 2008
United States643 Posts
December 20 2011 21:54 GMT
#24
We really need community-made maps and a community-made ladder that actually reflects skill a la ICCUP.
tpfkan
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
December 20 2011 21:59 GMT
#25
On December 21 2011 06:46 Ansinjunger wrote:
So are there stats for the community maps that don't have this problem? Is it a problem with fundamental game design (e.g. hexes) or the mapmaker's fault? It would probably be good to know for sure before blaming Blizzard for both, unless it actually is both, or more.


Blizzard is placing the geysers too far away from the nexus on some spawns but not others to mine to full capacity with 3 workers. The hexes are not the actual cause of the problem, though they could make it harder to place properly. The gas positions were not tested, they were just thrown down and assumed to work properly
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FADCoUltra
Profile Blog Joined November 2010
Canada73 Posts
December 20 2011 22:00 GMT
#26
On December 21 2011 01:46 aksfjh wrote:
Show nested quote +
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.

I agree with this. Anything below pro level is not even worth the discussion. Even at pro level where everyone trying everything to squeeze out any bit of advantage, I'd seriously doubt that this geyser issue would be the major contributor to any win/loss.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
December 20 2011 22:00 GMT
#27
there's a reason ALL original blizzard maps were replaced by community with better resources layout in bw.
did they not learn anything?
age: 84 | location: california | sex: 잘함
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
December 20 2011 22:04 GMT
#28
On December 21 2011 07:00 FADCoUltra wrote:
Show nested quote +
On December 21 2011 01:46 aksfjh wrote:
On December 21 2011 00:17 SoulWager wrote:
On December 21 2011 00:15 Kfcnoob wrote:
While differences in geysers are evident, the differences in mining rates are probably insignificant. In the most drastic example, in fifteen minutes or so, one player mines 100 more gas overall from one of the geysers. Is this really significant and game changing? I don't think you should feel gimped if u g et the weaker geyser spawn

1 extra baneling in zvz or 5 seconds on a sentry in pvp can have huge consequences.

So can manually forcing workers on specific mineral patches earlier in the game, but we see time and time again that bigger decisions make or break the game. This "bug" is something so insignificant that you people are splitting hairs. Stop nitpicking Blizzard maps and just play the damn game.

I agree with this. Anything below pro level is not even worth the discussion. Even at pro level where everyone trying everything to squeeze out any bit of advantage, I'd seriously doubt that this geyser issue would be the major contributor to any win/loss.



If you take that gas and go 1gate robo, your sentry will be like 5 seconds later in pvp. There are too many timings that are disrupted by a drop in gas income
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CadaverSculptor
Profile Joined December 2011
Korea (South)23 Posts
December 20 2011 22:12 GMT
#29
The only benefit here is raised collective awareness, which would ideally evoke corrective action on Blizzard's part.

Bashing Blizzard does nothing. We've already seen, time and time again, how amateur they can be. Their incompetence is nothing new.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
December 20 2011 22:14 GMT
#30
Brood War had this same problem. But luckily there were Korean map makers to save us.
So wait? I'm bad? =(
Bacillus
Profile Joined August 2010
Finland2048 Posts
December 20 2011 22:16 GMT
#31
I think there might be some pretty big consequences you don't notice due to all the complexity and margins of human error. How many times does a player have +1 hitting in the middle of a crucial battle? In general a lot of upgrades have pretty clutch timings occassionally.

Obviously a lot of stuff can be avoided through refined player actions and adjusting timings a bit, but it's still something that should definitely be fixed.
m0ck
Profile Blog Joined November 2010
4194 Posts
December 20 2011 22:24 GMT
#32
It's quite impressive how bad blizzard are at making maps after so many years in the rts-genre. The rule of thumb, for knowing whether you're dealing with a blizzard map, is unfortunately to ask: Is it ugly? If yes, blizzard made it. That they are unable to make maps balanced for different spawning positions, or even to correct their mistakes, is just straight up embarrassing.
Champi
Profile Joined March 2010
1422 Posts
December 20 2011 22:33 GMT
#33
good job picking up on this.

hope its fixed asap

better yet, i hope blizzard stop trying to make their own maps.

YOU ARE BAD AT IT BLIZZARD, USE THE GSL MAPS FFS!!
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-12-20 22:38:21
December 20 2011 22:36 GMT
#34
You are just making a big deal of something that has no noticeable impact on the game.

When the mineral lines is above your hatchery, you loose some mining time because the mineral patch are further from your larva.

As terran, depending on the ramp position, you may or may not have to lift your barracks to build an add on.

The walking duration is nether exactly symetrical between all the possible bases.

etc. etc. etc;

Your first banshee might come a couple of second later because you needed 4 more gas to build the factory... Yeah, in theory 2s may make a huge difference, but in practice there are like 100 other factors that can dely you that much.

So yeah, nobody should care, unless you want an excuse to criticize Blizzard's maps.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 20 2011 22:39 GMT
#35
Ah, how far we've come, that +/- 5 gas in the early game is the subject of heated balance debate, rather than "his tanks can hit my natural from his natural" or "he put buildings/units in a spot on the map i can never feasibly get to"
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
December 20 2011 22:48 GMT
#36
I think I noticed this very early on Metalopolis. I don't believe it makes a difference much since your first geyser is the one that really matters and most players recognize one geyser on most maps as being the better option for your first geyser.
Knowing is half the battle... the other half is lasers.
TheOGBlitzKrieg
Profile Joined June 2010
United States346 Posts
December 20 2011 22:50 GMT
#37
this really needs to be looked at and fixed, as well as the bigger picture of these bullshit maps they give us. i literally can't believe after what almost 6 months we got 2 new maps? are you serious blizzard? i mean honestly wtf is this bullshit, not only does your battle.net service not allow me to queue up for any custom game but lost temple, but 2 new maps, and 0 new maps last season. Every season should have ALL NEW MAPS... or atleast get off your asses and fix the god damn custom games so that i can play on a map besides shattered temple and xel'naga /rant
lorestarcraft
Profile Joined April 2011
United States1049 Posts
December 20 2011 22:59 GMT
#38
When I as a newby I used to 4 in sometimes to juice gas production, I convinced myself I was wrong, but maybe I wasn't?
SC2 Mapmaker
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 20 2011 23:00 GMT
#39
Someone should do a summary about all the positional imbalances in Blizzard maps.
Gonna be a lot of work but people need to be aware of how horrible Blizz is at mapmaking and that they don't even think symmetry is important lol
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
December 20 2011 23:02 GMT
#40
On December 21 2011 08:00 Ragoo wrote:
Someone should do a summary about all the positional imbalances in Blizzard maps.
Gonna be a lot of work but people need to be aware of how horrible Blizz is at mapmaking and that they don't even think symmetry is important lol


Community feels like the only ones that can do something, because Blizzard surely won't.
Flying, sOs, free, Light, Soulkey & ZerO
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 749
trigger 31
StarCraft: Brood War
Britney 51041
Calm 7442
BeSt 898
EffOrt 889
Horang2 831
actioN 609
Soma 572
Hyuk 495
Mini 469
Stork 426
[ Show more ]
ggaemo 402
Larva 372
Snow 349
ZerO 252
Soulkey 228
Rush 213
Mind 140
hero 123
Last 109
Mong 106
Hyun 84
Dewaltoss 71
Killer 69
Pusan 68
sorry 61
Backho 56
Shine 47
sSak 37
Barracks 37
Aegong 33
Bale 29
Sacsri 27
soO 18
Terrorterran 15
Rock 15
IntoTheRainbow 13
GoRush 12
yabsab 9
Noble 7
ajuk12(nOOB) 6
Dota 2
qojqva2576
syndereN353
monkeys_forever290
XcaliburYe5
Counter-Strike
olofmeister2565
byalli553
edward119
kRYSTAL_49
Other Games
singsing2054
B2W.Neo854
hiko650
Lowko376
mouzStarbuck258
DeMusliM207
ArmadaUGS137
Liquid`VortiX126
RotterdaM93
Liquid`LucifroN86
ZerO(Twitch)17
Organizations
StarCraft: Brood War
UltimateBattle 1603
Dota 2
PGL Dota 2 - Main Stream31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 68
• iHatsuTV 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen45
• lizZardDota239
League of Legends
• Jankos1468
Other Games
• WagamamaTV288
Upcoming Events
GSL
19h 27m
SHIN vs Zoun
ByuN vs herO
OSC
20h 57m
OSC
22h 57m
Replay Cast
1d 9h
Escore
1d 19h
The PondCast
1d 19h
WardiTV Invitational
1d 20h
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
2 days
Replay Cast
2 days
CranKy Ducklings
2 days
[ Show More ]
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
4 days
GSL
4 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.