BlizzCon 2011 - MVP-NesTea Playing HotS - Page 2
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Dodgin
Canada39254 Posts
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pzu
Sweden287 Posts
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Vindicare605
United States16032 Posts
On October 30 2011 16:56 juicyjames wrote: All we currently know right now is what Dustin Browder said in the r/starcraft interview: What Heart of the Swarm units are at risk because they’re potentially “game breaking” in their current form? Summary: "A lot" of the units are teetering on the edge of game-breaking right now. Says Swarm Host "works", Oracle (at least Entomb) "works", everything else he's unsure about. Most scared of the "Replicant" (not worried about balance, but eliminating units from the metagame, ie banshees leaving TvP). LOL the bit at the end about the rocks was hilarious! Other than that great interview. I'm glad he's noticing how broken the Shredder looks to be and how poorly designed the Replicant is just from a concept perspective. Honestly, I'm real glad he's one of the main developers, he really knows what he's doing. | ||
Defacer
Canada5052 Posts
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zZygote
Canada898 Posts
Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter? Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope! | ||
PrinceXizor
United States17713 Posts
On October 30 2011 17:18 zZygote wrote: My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to." Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter? Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope! The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again. | ||
sluggaslamoo
Australia4494 Posts
On October 30 2011 17:20 PrinceXizor wrote: The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again. It would be like WC3 pathing, which the same as BW, but less "buggy". Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse". | ||
Chaosvuistje
Netherlands2581 Posts
![]() Although I wished someone really translated this instead of a computerscript, I can see why you did because of the amount of time you will be losing just to get the translation a little bit more accurate and understandable. But the added link to the korean text is great <3 I long for transcripts of games like that. For anyone who wondered what this part means: IMMvp player on your way out in front yard of the headquarters and Shredder have placed the two installation situations. Swarm Host IMNesTea players are trying the Burrow. + Show Spoiler + In my rudimentairy korean translation: IMMvp moves out to the main and natural and puts the two Shredders just outside the natural. Nestea's Swarm Hosts are trying to burrow. Sorry if retranslating from a google translate page is insulting >.< Again thanks for the great content :D! | ||
PrinceXizor
United States17713 Posts
On October 30 2011 17:23 sluggaslamoo wrote: It would be like WC3 pathing, which the same as BW, but less "buggy". Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse". they'd have to give zerglings something though as they are the only unit that positively benefits from the swarm AI taking that away would make them die too fast and be too useless in fights. though they'd take more shots to kill from tanks and collosus. i dunno. | ||
Morphs
Netherlands645 Posts
His comment on "going back" referred to scrapping new designs/ units in hots. The units that we've seen may all end up not being in hots.. Although that isn't very realistic.. | ||
KimJongChill
United States6429 Posts
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PrinceXizor
United States17713 Posts
On October 30 2011 17:32 Morphs wrote: Dustin said in the TL interview that pathing definitely will not be changed and that you can always play brood war. So really don't hope on anything on that matter. His comment on "going back" referred to scrapping new designs/ units in hots. The units that we've seen may all end up not being in hots.. Although that isn't very realistic.. I'd like to keep swarm lord and vipers cloud spell. if the pull spell is kept i'd prefer it be allied units only and a 25 energy spell. though ideally the cloud and then something non movement related, so that infestors are for movement and unit control and vipers are for siege breaking, defense, ect instead of having both units have movement spells. Tempest's role is a must have for protoss, though i'd prefer for Interceptors to just have air splash instead of a new unit. interceptors having an air attack that does minor splash would make them seem more carrier-esque to me and fill the role of air splash, and still keep the carrier around. the oracle i'd really like to see stay for sure as is. Battle hellion. i see the point of and i'm fine with it. Shredder, ehhh it should deal damage to itself and cost less (like 50/25/1) so that it dies after 2-3 bursts.to incentivize macro and to prevent stupid shredder contains. and the warhound i like because i <3 goliaths so yeah viper need a different spell instead of pull, and shredder should be cheaper and limited use (unless changelings stop it from activating, that would be cool.) and interceptors should be given small splash damage to air instead of replacing the carrier. that'd be my ideal. | ||
Dimagus
United States1004 Posts
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Ruscour
5233 Posts
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JerKy
Korea (South)3013 Posts
Good stuff man | ||
VoiceOfDecember
Australia206 Posts
I like to see that Nestea was using swarm hosts (well as if he wouldn't, gotta test out them new units). I can't wait to see what he does with them. We all know how important lurkers were in BW. Can't wait to see his majesty implement the swarm hosts in his play :D | ||
Beece
United States62 Posts
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firehand101
Australia3152 Posts
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sluggaslamoo
Australia4494 Posts
On October 30 2011 17:27 PrinceXizor wrote: they'd have to give zerglings something though as they are the only unit that positively benefits from the swarm AI taking that away would make them die too fast and be too useless in fights. though they'd take more shots to kill from tanks and collosus. i dunno. Nope they would benefit immensely. Its a major reason why Zerglings are so much more powerful against Marines in BW as flanking actually makes a difference and zerglings can get more surface area on the marines if they are caught off-guard. This also means though that you will not just a-move them into marines, you have to pull back and forth split the marines up and then cut through the middle and then make the zerglings attack once you have got them inside the army. Flanking would also be much more powerful in any unit vs unit counter, and open up a larger array of tactics. http://www.teamliquid.net/forum/viewmessage.php?topic_id=132171 | ||
shinarit
Hungary900 Posts
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