• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:47
CET 01:47
KST 09:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI Russo-Ukrainian War Thread US Politics Mega-thread How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1366 users

BlizzCon 2011 - MVP-NesTea Playing HotS - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 30 2011 08:04 GMT
#21
So many images! Thank you!
pzu
Profile Joined June 2011
Sweden287 Posts
October 30 2011 08:06 GMT
#22
Thank you alot for this!
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
October 30 2011 08:07 GMT
#23
On October 30 2011 16:56 juicyjames wrote:
Show nested quote +
On October 30 2011 16:51 DreamOen wrote:
As I said previously , we will have to wait and see what finally survives and gets into the release HOTS version.

All we currently know right now is what Dustin Browder said in the r/starcraft interview:



What Heart of the Swarm units are at risk because they’re potentially “game breaking” in their current form?

Summary: "A lot" of the units are teetering on the edge of game-breaking right now. Says Swarm Host "works", Oracle (at least Entomb) "works", everything else he's unsure about. Most scared of the "Replicant" (not worried about balance, but eliminating units from the metagame, ie banshees leaving TvP).


LOL the bit at the end about the rocks was hilarious!

Other than that great interview. I'm glad he's noticing how broken the Shredder looks to be and how poorly designed the Replicant is just from a concept perspective.

Honestly, I'm real glad he's one of the main developers, he really knows what he's doing.
aka: KTVindicare the Geeky Bartender
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
October 30 2011 08:16 GMT
#24
Mass shredders seem prettttty good.
zZygote
Profile Blog Joined January 2007
Canada898 Posts
October 30 2011 08:18 GMT
#25
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 30 2011 08:20 GMT
#26
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
October 30 2011 08:23 GMT
#27
On October 30 2011 17:20 PrinceXizor wrote:
Show nested quote +
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.


It would be like WC3 pathing, which the same as BW, but less "buggy".

Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse".
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 30 2011 08:27 GMT
#28
Amazing write up and photographs, thoroughly enjoyed it .

Although I wished someone really translated this instead of a computerscript, I can see why you did because of the amount of time you will be losing just to get the translation a little bit more accurate and understandable. But the added link to the korean text is great <3 I long for transcripts of games like that.

For anyone who wondered what this part means: IMMvp player on your way out in front yard of the headquarters and Shredder have placed the two installation situations. Swarm Host IMNesTea players are trying the Burrow. + Show Spoiler +
In my rudimentairy korean translation: IMMvp moves out to the main and natural and puts the two Shredders just outside the natural. Nestea's Swarm Hosts are trying to burrow.

Sorry if retranslating from a google translate page is insulting >.<


Again thanks for the great content :D!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-10-30 08:29:04
October 30 2011 08:27 GMT
#29
On October 30 2011 17:23 sluggaslamoo wrote:
Show nested quote +
On October 30 2011 17:20 PrinceXizor wrote:
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.


It would be like WC3 pathing, which the same as BW, but less "buggy".

Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse".

they'd have to give zerglings something though as they are the only unit that positively benefits from the swarm AI taking that away would make them die too fast and be too useless in fights. though they'd take more shots to kill from tanks and collosus. i dunno.
Morphs
Profile Joined July 2010
Netherlands645 Posts
October 30 2011 08:32 GMT
#30
Dustin said in the TL interview that pathing definitely will not be changed and that you can always play brood war. So really don't hope on anything on that matter.

His comment on "going back" referred to scrapping new designs/ units in hots. The units that we've seen may all end up not being in hots.. Although that isn't very realistic..
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 30 2011 08:35 GMT
#31
Hmm, shredder contain does not look like fun.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-10-30 08:49:24
October 30 2011 08:36 GMT
#32
On October 30 2011 17:32 Morphs wrote:
Dustin said in the TL interview that pathing definitely will not be changed and that you can always play brood war. So really don't hope on anything on that matter.

His comment on "going back" referred to scrapping new designs/ units in hots. The units that we've seen may all end up not being in hots.. Although that isn't very realistic..

I'd like to keep swarm lord and vipers cloud spell. if the pull spell is kept i'd prefer it be allied units only and a 25 energy spell. though ideally the cloud and then something non movement related, so that infestors are for movement and unit control and vipers are for siege breaking, defense, ect instead of having both units have movement spells.

Tempest's role is a must have for protoss, though i'd prefer for Interceptors to just have air splash instead of a new unit. interceptors having an air attack that does minor splash would make them seem more carrier-esque to me and fill the role of air splash, and still keep the carrier around.

the oracle i'd really like to see stay for sure as is.

Battle hellion. i see the point of and i'm fine with it. Shredder, ehhh it should deal damage to itself and cost less (like 50/25/1) so that it dies after 2-3 bursts.to incentivize macro and to prevent stupid shredder contains. and the warhound i like because i <3 goliaths

so yeah viper need a different spell instead of pull, and shredder should be cheaper and limited use (unless changelings stop it from activating, that would be cool.) and interceptors should be given small splash damage to air instead of replacing the carrier.

that'd be my ideal.
Dimagus
Profile Joined December 2010
United States1004 Posts
October 30 2011 08:41 GMT
#33
I can't wait for the HotS custom games that allow you to replicant drop your opponents base and morph into mass rocks.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 30 2011 08:44 GMT
#34
Shredders...holy god. I didn't realise how insane they were until I just played with them 2 minutes ago, dropped one in a mineral line and it ended up with ~70 kills from broodlings etc :D
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
October 30 2011 08:51 GMT
#35
Man, all of those pictures are so confusing but really cool at the same time
Good stuff man
You can type "StarCraft" with just your left hand.
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
October 30 2011 08:58 GMT
#36
Man that's so awesome. Also thanks for the link to the r/starcraft interview juicyjames.

I like to see that Nestea was using swarm hosts (well as if he wouldn't, gotta test out them new units). I can't wait to see what he does with them. We all know how important lurkers were in BW. Can't wait to see his majesty implement the swarm hosts in his play :D
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
Beece
Profile Joined May 2010
United States62 Posts
October 30 2011 09:36 GMT
#37
only unit that looks ridiculous in strength to me atm looks like the shredder.
A man chooses! A slave obeys!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 30 2011 09:45 GMT
#38
maybe......just maybe the shredder needs tweaking?
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-30 09:52:10
October 30 2011 09:47 GMT
#39
On October 30 2011 17:27 PrinceXizor wrote:
Show nested quote +
On October 30 2011 17:23 sluggaslamoo wrote:
On October 30 2011 17:20 PrinceXizor wrote:
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.


It would be like WC3 pathing, which the same as BW, but less "buggy".

Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse".

they'd have to give zerglings something though as they are the only unit that positively benefits from the swarm AI taking that away would make them die too fast and be too useless in fights. though they'd take more shots to kill from tanks and collosus. i dunno.


Nope they would benefit immensely. Its a major reason why Zerglings are so much more powerful against Marines in BW as flanking actually makes a difference and zerglings can get more surface area on the marines if they are caught off-guard.

This also means though that you will not just a-move them into marines, you have to pull back and forth split the marines up and then cut through the middle and then make the zerglings attack once you have got them inside the army.

Flanking would also be much more powerful in any unit vs unit counter, and open up a larger array of tactics.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132171
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
shinarit
Profile Joined May 2010
Hungary900 Posts
October 30 2011 09:51 GMT
#40
I dont understand. Dustin said they had problem with the thor because its a single big unit, and SC should be more about macro. So they made it a super-unit? Wheres the logic?
T for BoxeR, Z for IdrA, P because i have no self-respect
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 200
ProTech170
StarCraft: Brood War
Artosis 629
NaDa 12
Other Games
tarik_tv4921
Grubby3053
byalli585
JimRising 353
mouzStarbuck237
Mew2King116
Organizations
Other Games
gamesdonequick608
BasetradeTV139
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta42
• Hupsaiya 37
• musti20045 33
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22180
• WagamamaTV797
League of Legends
• Doublelift5746
Other Games
• imaqtpie3358
Upcoming Events
Big Brain Bouts
16h 14m
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
23h 14m
Sparkling Tuna Cup
2 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
3 days
Wardi Open
3 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.