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BlizzCon 2011 - MVP-NesTea Playing HotS

Forum Index > SC2 General
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kimbilly
Profile Blog Joined October 2006
Korea (South)89 Posts
Last Edited: 2011-10-30 08:15:24
October 30 2011 07:27 GMT
#1
(Hope you do not even awkwardly translated English using Google Translate I had not so good. T.T)

Hi. PgR21 of Korea e-Sports community, who runs the 'kimbilly' Tell him. (Twitter: @ kimbillly)

The second day of BlizzCon 2011. GSL Championship three times each year the world's strongest player in Starcraft 2 IMMvp-IMNesTea player. With David Kim and StarCraft II: Heart of the Swarm - a multiplayer experience of the new units have done. Although not the intent PgR21(?), Two players can not see immediately after the game was watched, and will try to disclose proprietary.

Original Posting (Korean) : http://www.pgr21.com/zboard4/zboard.php?id=free2&no=45767

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* Game 1 : (4)BlizzconCity
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* Game 2 : (2)BlizzconJungle
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※ English is also lack information about the game of two players directly to reply to questions, please also understand that you can sew. T.T
Twitter : @kimbillly
Zefa
Profile Joined May 2010
United States297 Posts
October 30 2011 07:28 GMT
#2
wow shredders look pretty good
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
October 30 2011 07:30 GMT
#3
That shredding! Thanks for the photos, it was kinda fun to see how these HOTS units get used by top pros.
Sure.
Baffels
Profile Joined November 2010
United States1486 Posts
October 30 2011 07:32 GMT
#4
Awesome, hope shredders can be dropped ^^

Also is Nestea terran and MVP zerg in some of these?
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
Last Edited: 2011-10-30 07:37:10
October 30 2011 07:36 GMT
#5
Wow, thanks.

On October 30 2011 16:32 Baffels wrote:
Awesome, hope shredders can not be dropped ^^

Also is Nestea terran and MVP zerg in some of these?
Fixed
An apple a day keeps the Protoss away | TLHF
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 30 2011 07:36 GMT
#6
MVP likes shredders xD
Don't hate the player - Hate the game
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
October 30 2011 07:37 GMT
#7
Apparently MVP likes the shredder. That's a lot of shredders throughout the game.
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
October 30 2011 07:39 GMT
#8
Brace yourselves... Shredders will be abused
To tell the truth....I could beat anyone in the world.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
October 30 2011 07:41 GMT
#9
wow shredders massed up haha wow xD

Nestea probably not happy about this xD

Now that i saw the phobia thread about swarm host and got disturbed by a couple images after watching the video a couple times, I think i have a little phobia. I'm not scared of it though, it's just that it's ugly and (especially after reading a comment) I have an urge to want to cut things like that that are disgusting and have holes in them (especially if they have weird bulges or sacs in the holes...).

Argh I want to cut those swarm host now! lol

I forgot the thor is a mass unit. Sad to see it doesn't seem to be much bigger and isn't the Odin model?

Also, the blinding cloud does dmg too? I think that overlaps with infestor too much .
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
rift
Profile Blog Joined September 2007
1819 Posts
October 30 2011 07:43 GMT
#10
lol@Mvp's Mechwarrior army
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 30 2011 07:45 GMT
#11
lol those shredders look really really broken when put around hatches. >.> kill anything on spawn zerg can no longer make units. and for something you kill it you'd need long range.. brood lords or... brood lords.

i hope they realize how impossible that first game looked once a couple hatches got shut down.
ayeZuN
Profile Joined June 2011
147 Posts
October 30 2011 07:45 GMT
#12
well.. having shredders next to hatches is a good way to stop reinforcements i guess..
Clefairy
Profile Joined September 2011
1570 Posts
October 30 2011 07:48 GMT
#13
Nestea finally got that chance to smack David Kim silly that he's wanted for ages. I'm surprised he didn't take it.
DreamOen
Profile Joined March 2010
Spain1400 Posts
October 30 2011 07:51 GMT
#14
As I said previously , we will have to wait and see what finally survives and gets into the release HOTS version.
Tester | MC | Crank | Flash | Jaedong | MVP
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 30 2011 07:53 GMT
#15
i'm assuing the OP can't speak english? could we have someone translate the original korean?
if happy ever afters did exist <3 @watamizu_
Steel
Profile Blog Joined April 2010
Japan2283 Posts
October 30 2011 07:55 GMT
#16
Awesome pictures! Can't really read wtf is going on though Thanks for posting nonetheless.

My favorite:
Zergling sent a heap of good to be ketchup.
Try another route paperboy.
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 07:55 GMT
#17
+ Show Spoiler +
[image loading]


Well I guess we know what new unit is MVP's favorite. :p
Fear is freedom! Subjugation is liberation! Contradiction is truth!
juicyjames *
Profile Joined August 2011
United States3815 Posts
October 30 2011 07:56 GMT
#18
On October 30 2011 16:51 DreamOen wrote:
As I said previously , we will have to wait and see what finally survives and gets into the release HOTS version.

All we currently know right now is what Dustin Browder said in the r/starcraft interview:



What Heart of the Swarm units are at risk because they’re potentially “game breaking” in their current form?

Summary: "A lot" of the units are teetering on the edge of game-breaking right now. Says Swarm Host "works", Oracle (at least Entomb) "works", everything else he's unsure about. Most scared of the "Replicant" (not worried about balance, but eliminating units from the metagame, ie banshees leaving TvP).
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
ALPINA
Profile Joined May 2010
3791 Posts
October 30 2011 07:59 GMT
#19
rofl shredder owning :D

and nice thread nice images =)
You should never underestimate the predictability of stupidity
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 30 2011 08:03 GMT
#20
I love the style of english used here, gets right to the point! Aside from that, this looks really cool! I can't wait to see some live late-game engagements in TvZ.
memes are a dish best served dank
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 30 2011 08:04 GMT
#21
So many images! Thank you!
pzu
Profile Joined June 2011
Sweden287 Posts
October 30 2011 08:06 GMT
#22
Thank you alot for this!
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
October 30 2011 08:07 GMT
#23
On October 30 2011 16:56 juicyjames wrote:
Show nested quote +
On October 30 2011 16:51 DreamOen wrote:
As I said previously , we will have to wait and see what finally survives and gets into the release HOTS version.

All we currently know right now is what Dustin Browder said in the r/starcraft interview:

http://www.youtube.com/watch?v=J45iRrdGfqE&#t=9m09s

What Heart of the Swarm units are at risk because they’re potentially “game breaking” in their current form?

Summary: "A lot" of the units are teetering on the edge of game-breaking right now. Says Swarm Host "works", Oracle (at least Entomb) "works", everything else he's unsure about. Most scared of the "Replicant" (not worried about balance, but eliminating units from the metagame, ie banshees leaving TvP).


LOL the bit at the end about the rocks was hilarious!

Other than that great interview. I'm glad he's noticing how broken the Shredder looks to be and how poorly designed the Replicant is just from a concept perspective.

Honestly, I'm real glad he's one of the main developers, he really knows what he's doing.
aka: KTVindicare the Geeky Bartender
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
October 30 2011 08:16 GMT
#24
Mass shredders seem prettttty good.
zZygote
Profile Blog Joined January 2007
Canada898 Posts
October 30 2011 08:18 GMT
#25
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 30 2011 08:20 GMT
#26
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
October 30 2011 08:23 GMT
#27
On October 30 2011 17:20 PrinceXizor wrote:
Show nested quote +
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.


It would be like WC3 pathing, which the same as BW, but less "buggy".

Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse".
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 30 2011 08:27 GMT
#28
Amazing write up and photographs, thoroughly enjoyed it .

Although I wished someone really translated this instead of a computerscript, I can see why you did because of the amount of time you will be losing just to get the translation a little bit more accurate and understandable. But the added link to the korean text is great <3 I long for transcripts of games like that.

For anyone who wondered what this part means: IMMvp player on your way out in front yard of the headquarters and Shredder have placed the two installation situations. Swarm Host IMNesTea players are trying the Burrow. + Show Spoiler +
In my rudimentairy korean translation: IMMvp moves out to the main and natural and puts the two Shredders just outside the natural. Nestea's Swarm Hosts are trying to burrow.

Sorry if retranslating from a google translate page is insulting >.<


Again thanks for the great content :D!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-10-30 08:29:04
October 30 2011 08:27 GMT
#29
On October 30 2011 17:23 sluggaslamoo wrote:
Show nested quote +
On October 30 2011 17:20 PrinceXizor wrote:
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.


It would be like WC3 pathing, which the same as BW, but less "buggy".

Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse".

they'd have to give zerglings something though as they are the only unit that positively benefits from the swarm AI taking that away would make them die too fast and be too useless in fights. though they'd take more shots to kill from tanks and collosus. i dunno.
Morphs
Profile Joined July 2010
Netherlands645 Posts
October 30 2011 08:32 GMT
#30
Dustin said in the TL interview that pathing definitely will not be changed and that you can always play brood war. So really don't hope on anything on that matter.

His comment on "going back" referred to scrapping new designs/ units in hots. The units that we've seen may all end up not being in hots.. Although that isn't very realistic..
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 30 2011 08:35 GMT
#31
Hmm, shredder contain does not look like fun.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-10-30 08:49:24
October 30 2011 08:36 GMT
#32
On October 30 2011 17:32 Morphs wrote:
Dustin said in the TL interview that pathing definitely will not be changed and that you can always play brood war. So really don't hope on anything on that matter.

His comment on "going back" referred to scrapping new designs/ units in hots. The units that we've seen may all end up not being in hots.. Although that isn't very realistic..

I'd like to keep swarm lord and vipers cloud spell. if the pull spell is kept i'd prefer it be allied units only and a 25 energy spell. though ideally the cloud and then something non movement related, so that infestors are for movement and unit control and vipers are for siege breaking, defense, ect instead of having both units have movement spells.

Tempest's role is a must have for protoss, though i'd prefer for Interceptors to just have air splash instead of a new unit. interceptors having an air attack that does minor splash would make them seem more carrier-esque to me and fill the role of air splash, and still keep the carrier around.

the oracle i'd really like to see stay for sure as is.

Battle hellion. i see the point of and i'm fine with it. Shredder, ehhh it should deal damage to itself and cost less (like 50/25/1) so that it dies after 2-3 bursts.to incentivize macro and to prevent stupid shredder contains. and the warhound i like because i <3 goliaths

so yeah viper need a different spell instead of pull, and shredder should be cheaper and limited use (unless changelings stop it from activating, that would be cool.) and interceptors should be given small splash damage to air instead of replacing the carrier.

that'd be my ideal.
Dimagus
Profile Joined December 2010
United States1004 Posts
October 30 2011 08:41 GMT
#33
I can't wait for the HotS custom games that allow you to replicant drop your opponents base and morph into mass rocks.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 30 2011 08:44 GMT
#34
Shredders...holy god. I didn't realise how insane they were until I just played with them 2 minutes ago, dropped one in a mineral line and it ended up with ~70 kills from broodlings etc :D
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
October 30 2011 08:51 GMT
#35
Man, all of those pictures are so confusing but really cool at the same time
Good stuff man
You can type "StarCraft" with just your left hand.
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
October 30 2011 08:58 GMT
#36
Man that's so awesome. Also thanks for the link to the r/starcraft interview juicyjames.

I like to see that Nestea was using swarm hosts (well as if he wouldn't, gotta test out them new units). I can't wait to see what he does with them. We all know how important lurkers were in BW. Can't wait to see his majesty implement the swarm hosts in his play :D
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
Beece
Profile Joined May 2010
United States62 Posts
October 30 2011 09:36 GMT
#37
only unit that looks ridiculous in strength to me atm looks like the shredder.
A man chooses! A slave obeys!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 30 2011 09:45 GMT
#38
maybe......just maybe the shredder needs tweaking?
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-30 09:52:10
October 30 2011 09:47 GMT
#39
On October 30 2011 17:27 PrinceXizor wrote:
Show nested quote +
On October 30 2011 17:23 sluggaslamoo wrote:
On October 30 2011 17:20 PrinceXizor wrote:
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.


It would be like WC3 pathing, which the same as BW, but less "buggy".

Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse".

they'd have to give zerglings something though as they are the only unit that positively benefits from the swarm AI taking that away would make them die too fast and be too useless in fights. though they'd take more shots to kill from tanks and collosus. i dunno.


Nope they would benefit immensely. Its a major reason why Zerglings are so much more powerful against Marines in BW as flanking actually makes a difference and zerglings can get more surface area on the marines if they are caught off-guard.

This also means though that you will not just a-move them into marines, you have to pull back and forth split the marines up and then cut through the middle and then make the zerglings attack once you have got them inside the army.

Flanking would also be much more powerful in any unit vs unit counter, and open up a larger array of tactics.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132171
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
shinarit
Profile Joined May 2010
Hungary900 Posts
October 30 2011 09:51 GMT
#40
I dont understand. Dustin said they had problem with the thor because its a single big unit, and SC should be more about macro. So they made it a super-unit? Wheres the logic?
T for BoxeR, Z for IdrA, P because i have no self-respect
Termit
Profile Joined December 2010
Sweden3466 Posts
October 30 2011 10:02 GMT
#41
Haha Mvp massing shredders.
( ̄。 ̄)~zzz ◕ ◡ ◕
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 30 2011 10:07 GMT
#42
I have a feeling that massing shredders is gonna lag up the game terribly lol
Madera
Profile Joined July 2011
Sweden2672 Posts
October 30 2011 10:14 GMT
#43
Awesome photos. I was hoping someone recorded it though. ^__^
Valashu
Profile Joined August 2010
Netherlands561 Posts
October 30 2011 10:19 GMT
#44
On October 30 2011 17:07 Vindicare605 wrote:
Show nested quote +
On October 30 2011 16:56 juicyjames wrote:
On October 30 2011 16:51 DreamOen wrote:
As I said previously , we will have to wait and see what finally survives and gets into the release HOTS version.

All we currently know right now is what Dustin Browder said in the r/starcraft interview:

http://www.youtube.com/watch?v=J45iRrdGfqE&#t=9m09s

What Heart of the Swarm units are at risk because they’re potentially “game breaking” in their current form?

Summary: "A lot" of the units are teetering on the edge of game-breaking right now. Says Swarm Host "works", Oracle (at least Entomb) "works", everything else he's unsure about. Most scared of the "Replicant" (not worried about balance, but eliminating units from the metagame, ie banshees leaving TvP).


LOL the bit at the end about the rocks was hilarious!

Other than that great interview. I'm glad he's noticing how broken the Shredder looks to be and how poorly designed the Replicant is just from a concept perspective.

Honestly, I'm real glad he's one of the main developers, he really knows what he's doing.



I facepalmed so hard at this and then I stopped and wondered if he was being sarcastic...

Anyways, I hope the new features will fit in with the current ones and not break the game or leave us with this awkward transition between WoL and HotS
The superior pilot uses his superior judgement to avoid exercising his superior skill.
Logros
Profile Joined September 2010
Netherlands9913 Posts
October 30 2011 10:34 GMT
#45
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
October 30 2011 11:06 GMT
#46
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it.

It will be at every expansion, every watch tower, dropped in the back of bases.

Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare.
Noocta
Profile Joined June 2010
France12578 Posts
October 30 2011 11:06 GMT
#47
Shredder on Xel Naga sound broken as hell lol
" I'm not gonna fight you. I'm gonna kick your ass ! "
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 30 2011 11:21 GMT
#48
If shredders weren't permanent until killed they wouldn't be an issue. 3 bursts is like 90 damage in a HUGE aoe, which should be the lifespan of a shredder imo
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 30 2011 11:34 GMT
#49
On October 30 2011 20:06 phrenzy wrote:
Show nested quote +
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it.

It will be at every expansion, every watch tower, dropped in the back of bases.

Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare.


Hmmm, sounds like a certain other unit from a certain other game
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 11:41 GMT
#50
On October 30 2011 20:34 Zeroxk wrote:
Show nested quote +
On October 30 2011 20:06 phrenzy wrote:
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it.

It will be at every expansion, every watch tower, dropped in the back of bases.

Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare.


Hmmm, sounds like a certain other unit from a certain other game

I know, right? It just sounds so... familiar....

+ Show Spoiler +
[image loading]
Fear is freedom! Subjugation is liberation! Contradiction is truth!
jkhiwi
Profile Joined May 2011
8 Posts
October 30 2011 11:43 GMT
#51
Shredder is look like over power unit. Develop more HOTS, blizzard.
Hakanfrog
Profile Joined October 2011
Sweden690 Posts
October 30 2011 11:54 GMT
#52
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.
Hollis
Profile Joined January 2011
United States505 Posts
October 30 2011 11:55 GMT
#53
Shredders absolutely won't go in game at their current broken state. Browder seems attached to the idea of them though, so expect to see them around, subtly breaking the game like every other terran unit.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 30 2011 12:03 GMT
#54
What about not making the shredders stackable, if there are two of them next to each other, they would destroy each other. Shredder fixed.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
October 30 2011 12:14 GMT
#55
shredder drops D:
xd
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 30 2011 12:25 GMT
#56
Does the shredder hit air too actually? Ie. is a shredder by itself nearly impenetrable for zerg?
dkby
Profile Joined May 2010
France28 Posts
October 30 2011 12:29 GMT
#57
Am i the only one to think Dustin Browder is not fit to be a game designer ?
Everything in this game seems to rely on chaos and empirical methods, like if there's no clear path or well defined philosophy since the very beginning, and as a result, it's just about adding "cool" units, and removing it when they appear to be broken (but not without trying a tons of stupid things before of course).

grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 30 2011 12:43 GMT
#58
wtf, shredders.

imagine if you wall their choke/ramp (kind of like the contain MVP set up in this game) and thrown down a couple of shredders within reach, if the zerg wants to get out he is forced to attack the depot/rax while under the Shredders AOE lol, harsh. And don't get me started on shredder drops around your hatches.
We make signature, then defense it.
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 12:44 GMT
#59
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 30 2011 12:46 GMT
#60
On October 30 2011 21:44 Daralii wrote:
Show nested quote +
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?


Didn't stop MVP from filling the map and most notably, NesTea's main with them :D
We make signature, then defense it.
Hazzah
Profile Joined September 2010
Poland37 Posts
October 30 2011 12:49 GMT
#61
<3
Gorlin
Profile Joined November 2010
United States2753 Posts
October 30 2011 12:51 GMT
#62
Wow, I didn't even consider the fact that shredders rip through larva as well. They seem so silly right now.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
Last Edited: 2011-10-30 12:54:48
October 30 2011 12:54 GMT
#63
Shredders = permanent psi-storms + can never hurt your own units???
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 30 2011 12:58 GMT
#64
Heart of the Swarm - addon, where heart of the zergs will be killed by hearts of hummanity
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 13:01 GMT
#65
On October 30 2011 21:54 Chicken Chaser wrote:
Shredders = permanent psi-storms + can never hurt your own units???

You forgot that they have... is it 120 health, or 200?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-10-30 13:07:53
October 30 2011 13:06 GMT
#66
AMAZING, people are already whining BEFORE the game is released. This shows how whiny this community is, especially towards terran.

Do we see people whining about moving burrowed banelings, or the dark swarm? No. Most units look OP, but have faith in blizzard. They will patch and balance.
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
October 30 2011 13:12 GMT
#67
All I saw was the shredders and a few hatches..... seems everything else had died already... >.>
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 30 2011 13:24 GMT
#68
Gosh everytime i see those swarmhosts i think of the damn frogs and lady with hole in her body
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-10-30 13:29:28
October 30 2011 13:29 GMT
#69
LOL Shredder Deny Xelnaga! I am in love
[TLNY]Mahjong Club Thread
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 30 2011 13:31 GMT
#70
I have no idea what is going on in these pictures but it looks aweomse
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 30 2011 14:02 GMT
#71
On October 30 2011 22:06 Snowbear wrote:
AMAZING, people are already whining BEFORE the game is released. This shows how whiny this community is, especially towards terran.

Do we see people whining about moving burrowed banelings, or the dark swarm? No. Most units look OP, but have faith in blizzard. They will patch and balance.

nah we just don't want the shredders released as in where they can totally shut down a zerg by putting them next to hatches killing larva on spawn. thats really not good for the game for terran to be able to get an early factory out a siege tank and 2 shredders and then push, set up a shredder next to each hatch with siege covering and then zerg has lost. thats not a good scenerio no matter what race. if Protoss has this kind of unit people would see the flaw in it too. in fact it doesn't even matter what units are backing it up any race being able to halt unit production by it's existance is bad for the game. a couple shredders next to barracks = no more marines and then you only have to park your 5 marines left from the drop next tot he factories and kill all the tanks coming out in TvT and then there is nothing the enemy can do to come back. these scenerios aren't like tanks parked outside production, since tanks don't hit as large an AOE, or 1 shot groups of larva, (just 1), they need to be limited in some way.
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
October 30 2011 14:10 GMT
#72
Shredders looking strong there.
TheBomb
Profile Joined October 2011
237 Posts
October 30 2011 14:17 GMT
#73
very cool. Shrederrer looks quite a bit imba so far. hahaah
Starcraft 2 needs LAN support
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 30 2011 14:25 GMT
#74
Calm down guys. HotS is in its extreme infancy. There's no point whining about the numbers when they're bound to be tweaked. Please use your heads (the rational one).
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
integrity
Profile Joined April 2011
United States1014 Posts
October 30 2011 14:27 GMT
#75
if shredders make it into this game i honestly dont think i will play anymore
quen
Profile Joined March 2011
201 Posts
October 30 2011 14:32 GMT
#76
Dem Shredders

>_<
L0thar
Profile Blog Joined September 2007
987 Posts
October 30 2011 15:21 GMT
#77
How the fuck are shredders parked around hatchery different from bunch of lurkers burrowed around your barracks in BW? There are some differences (cost, detection, speed of burrowing, hitting air), but it's generally the same issue.

The shredders aren't free you now? If MVP had the same resources in marauders/tanks, those hatches may have been dead already.

This preemptive whining is even worse than whining in LR thread. All we have here are bunch of pictures from early alpha build of a game played by players with zero experience with new units. Yet it's somewhat valid base for complaints.
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-10-30 15:32:09
October 30 2011 15:31 GMT
#78
Yeah, shredders won't make it into the game the way they are now.


On October 30 2011 23:27 integrity wrote:
if shredders make it into this game i honestly dont think i will play anymore

Nah, I think the concept is good. Could be completely fine with tweaked values.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 30 2011 15:32 GMT
#79
Rather than what happened in their game - I'm more interested in what they thought.
Everyone needs a nemesis.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
Last Edited: 2011-10-30 15:36:20
October 30 2011 15:35 GMT
#80
Shredders can hold towers, how OP is that lol, they need to take it out hahaha (The holding towers thing, not the shredder)
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 30 2011 15:38 GMT
#81
Looking through the pictures, all I saw was carnage and random blurry lines. Thought it was just bad image quality, and then I saw that the blurry lines were from shredders and my zerg soul died a bit
@Drayxs | Drayxs.221 | Drayxs#1802
Al Bundy
Profile Joined April 2010
7257 Posts
October 30 2011 15:44 GMT
#82
this is excellent, thanks for sharing.

As the blizzard staff said, Blizzcon is an awesome opportunity to get feedback. I'm sure that the IM players' contribution was invaluable.
o choro é livre
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
October 30 2011 15:58 GMT
#83
Thanks for the pictures! I couldn't see much in some of them due to the mass shredders, but then again, I doubt there is much to see when that many shredders are there for a few seconds.
MHT
Profile Joined August 2010
Sweden1026 Posts
October 30 2011 16:01 GMT
#84
I might have underestimated the shredder, those things rip shit up! I want them now!!
reptile
Profile Joined July 2010
United States210 Posts
October 30 2011 16:06 GMT
#85
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.
"When the game is over, the King and the Pawn go back in the same box."
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
October 30 2011 16:21 GMT
#86
It's possible they'll want to tweak the shredder a bit. Perhaps a damage buff or range increase?
Govou
Profile Joined August 2010
Canada1072 Posts
October 30 2011 16:23 GMT
#87
Give shredder to Protoss

see what Terran users say after that
Roblin
Profile Joined April 2010
Sweden948 Posts
October 30 2011 16:28 GMT
#88
well, I say the shredder should be a building in that:

1. it cannot burrow on creep
2. it cannot unburrow once burrowed
3. cannot be lifted into medivacs

result: you place them in defensive locations, as they should be, they won't kill larvae, which just seems stupid, and they won't be broken through drops. protosses over the world will agree.

you guessed it, Im zerg and biased. but im a biased zerg with a point.

also, blinding cloud should not do damage, that seems stupid too.
I'm better today than I was yesterday!
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 16:29 GMT
#89
On October 31 2011 01:06 reptile wrote:
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.

I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines.

As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Roblin
Profile Joined April 2010
Sweden948 Posts
October 30 2011 16:37 GMT
#90
On October 31 2011 01:29 Daralii wrote:
Show nested quote +
On October 31 2011 01:06 reptile wrote:
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.

I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines.

As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time.

weren't lurkers more expensive and more easily dealt with once identified to be in your base?
I'm better today than I was yesterday!
IMLyte
Profile Joined November 2010
Canada714 Posts
October 30 2011 16:37 GMT
#91
MVP with shredder = death to all
I'ma show you how great I am ~ Muhammed Ali
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 30 2011 16:38 GMT
#92
Such a whiny community. Whining before the unit is in Beta mode.

We need OP shit, thats what makes the game fun. I hope all units get OP shit so we can get more exciting moments.
"Its easy, just trust your CPU".-Boxer on being good at games
urashimakt
Profile Joined October 2009
United States1591 Posts
October 30 2011 17:02 GMT
#93
On October 30 2011 20:06 phrenzy wrote:
Show nested quote +
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game.

It is very simple to block a specific unit from being able to control a watch tower in much the same way flying and burrowed units can't control them.
Who dat ninja?
canikizu
Profile Joined September 2010
4860 Posts
October 30 2011 17:17 GMT
#94
On October 31 2011 01:37 Roblin wrote:
Show nested quote +
On October 31 2011 01:29 Daralii wrote:
On October 31 2011 01:06 reptile wrote:
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.

I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines.

As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time.

weren't lurkers more expensive and more easily dealt with once identified to be in your base?

So is shredder, its range only 4 I think, since the roach barely outrange it.
Silky
Profile Blog Joined June 2011
United States260 Posts
October 30 2011 17:32 GMT
#95
TAKE OUT THE SHREDDER! Please, it seems to be completely unstoppable. Plus, what if they setup near a hatchery; zerg won't be able to make units without them blowing up.
Have a good life
L0thar
Profile Blog Joined September 2007
987 Posts
October 30 2011 17:34 GMT
#96
On October 31 2011 01:37 Roblin wrote:
Show nested quote +
On October 31 2011 01:29 Daralii wrote:
On October 31 2011 01:06 reptile wrote:
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.

I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines.

As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time.

weren't lurkers more expensive and more easily dealt with once identified to be in your base?


Lurkers were cheaper and needed detection to be dealt with effectively.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
October 30 2011 17:36 GMT
#97
Shredder are broken.Everybody knows that.Even DB admits they are broken and OP like crazy.We just have to see how they tweak it and obviously they have to toned down its DPS and radius by a ton.
Play your best
juicyjames *
Profile Joined August 2011
United States3815 Posts
October 30 2011 17:37 GMT
#98
For anyone who thinks that the Shredder is OP, keep in mind what David Kim said in his MLG interview.

http://www.majorleaguegaming.com/news/exclusive-interview-with-david-kim-on-heart-of-the-swarm

We think the "deathgrip/lifegrip" ability (for the Viper) might be a little too powerful, but we always want the units to start out a little OP so that our staff will use it and give us feedback, if we made a unit that started out UP or perfectly balanced no one will ever use it. So expect the Viper to be OP in the early testing stages and maybe brought down later.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Papulatus
Profile Joined July 2010
United States669 Posts
October 30 2011 17:38 GMT
#99
lol looks like MVP is already abusing shredders haha
4 Corners in a day.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
October 30 2011 17:39 GMT
#100
On October 31 2011 01:28 Roblin wrote:
well, I say the shredder should be a building in that:

1. it cannot burrow on creep
2. it cannot unburrow once burrowed
3. cannot be lifted into medivacs

result: you place them in defensive locations, as they should be, they won't kill larvae, which just seems stupid, and they won't be broken through drops. protosses over the world will agree.

you guessed it, Im zerg and biased. but im a biased zerg with a point.

also, blinding cloud should not do damage, that seems stupid too.

Those changes seems pretty good
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
Last Edited: 2011-10-30 17:50:15
October 30 2011 17:49 GMT
#101
On October 31 2011 02:39 RavenLoud wrote:
Show nested quote +
On October 31 2011 01:28 Roblin wrote:
well, I say the shredder should be a building in that:

1. it cannot burrow on creep
2. it cannot unburrow once burrowed
3. cannot be lifted into medivacs

result: you place them in defensive locations, as they should be, they won't kill larvae, which just seems stupid, and they won't be broken through drops. protosses over the world will agree.

you guessed it, Im zerg and biased. but im a biased zerg with a point.

also, blinding cloud should not do damage, that seems stupid too.

Those changes seems pretty good



It's a unit not a static defense, it needs to be able to burrow, unburrow and be redeployed or it won't be worth the resource or food cost. I don't think it should be able to burrow on creep though.
Fealthas
Profile Joined May 2011
607 Posts
October 30 2011 17:51 GMT
#102
I cant seem to get the images to load.
TheLOLas
Profile Joined May 2011
United States646 Posts
October 30 2011 17:56 GMT
#103
Holy shit. I thought shredder's were good before, but now that I see MVP using them, I know they are fuckin' amazing.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-31 09:10:17
October 31 2011 09:08 GMT
#104
On October 31 2011 02:32 Silky wrote:
TAKE OUT THE SHREDDER! Please, it seems to be completely unstoppable. Plus, what if they setup near a hatchery; zerg won't be able to make units without them blowing up.


How does it feel now that Terran has the lurker?
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Goldfish
Profile Blog Joined August 2010
2230 Posts
October 31 2011 09:12 GMT
#105
On October 31 2011 18:08 sluggaslamoo wrote:
Show nested quote +
On October 31 2011 02:32 Silky wrote:
TAKE OUT THE SHREDDER! Please, it seems to be completely unstoppable. Plus, what if they setup near a hatchery; zerg won't be able to make units without them blowing up.


How does it feel now that Terran has the lurker?


I lol'd really . Hmm I assume there are no videos of MVP and NesTea?

Also has Blizzard announced an ETA on when the HotS beta will start?
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
ETisME
Profile Blog Joined April 2011
12497 Posts
October 31 2011 09:38 GMT
#106
hopefully they can find a way to sort out the balance, it's ok to be OP now but definitly not at beta stage
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
Last Edited: 2011-10-31 15:56:46
October 31 2011 15:56 GMT
#107
On October 30 2011 16:41 Yoshi Kirishima wrote:
wow shredders massed up haha wow xD

Nestea probably not happy about this xD

Now that i saw the phobia thread about swarm host and got disturbed by a couple images after watching the video a couple times, I think i have a little phobia. I'm not scared of it though, it's just that it's ugly and (especially after reading a comment) I have an urge to want to cut things like that that are disgusting and have holes in them (especially if they have weird bulges or sacs in the holes...).

Argh I want to cut those swarm host now! lol

I forgot the thor is a mass unit. Sad to see it doesn't seem to be much bigger and isn't the Odin model?

Also, the blinding cloud does dmg too? I think that overlaps with infestor too much .


Yay, wish i have never seen that video and post.. Ive never had problems with those things and once i know something like this exists im going through placebo effect... I feel ya bro i feel ya.

Otherwise shredder is just a silly thing. I think(hope) it will not get to the final product
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
October 31 2011 15:59 GMT
#108
is it me or does the viper look like flygon
POGGERS
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 31 2011 16:05 GMT
#109
They could have VOD'd everything and uploaded it all.
maru lover forever
CrAzzYmr.BC
Profile Joined March 2011
United States165 Posts
October 31 2011 18:17 GMT
#110
The shredder looks like a lot of fun to me I can't wait till I can try it. IMO there's 2 things we need to remember.

1: That this is the beta and they're just trying fun/interesting units that may not even make it into the game.

2: We unfortunately do not have any vods of this game so we don't know if somebody was telling them what to build or if they were just messing around. I think they were just trying the new units. From what i can tell NesTea was building swarm lords and lings mostly. Even with the Viper reducing range lings would bet owned by battle hellions and the thor. I bet MVP walked in with his army and deployed the shredders and walked out. So we really don't know the weaknesses of the shredder just yet until we see how the other units play against it.
Daralii
Profile Joined March 2010
United States16991 Posts
October 31 2011 18:22 GMT
#111
On November 01 2011 03:17 CrAzzYmr.BC wrote:
1: That this is the beta and they're just trying fun/interesting units that may not even make it into the game.

Alpha, actually.

As a point of reference, WoL's alpha had the Tempest(DT carrier with hardened shields, not the storm launcher), soul hunter, reaver, lurker, super thor, etc.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
CrAzzYmr.BC
Profile Joined March 2011
United States165 Posts
October 31 2011 18:25 GMT
#112
On November 01 2011 03:22 Daralii wrote:
Show nested quote +
On November 01 2011 03:17 CrAzzYmr.BC wrote:
1: That this is the beta and they're just trying fun/interesting units that may not even make it into the game.

Alpha, actually.

As a point of reference, WoL's alpha had the Tempest(DT carrier with hardened shields, not the storm launcher), soul hunter, reaver, lurker, super thor, etc.


yes alpha my bad. The point still applies I believe, but that shows they're just trying stuff. They do want a fun game and a good expansion so I think they'll try some crazy things.
CrY.
Profile Joined July 2010
Japan97 Posts
October 31 2011 18:42 GMT
#113
people dont realize in any certain circumstance, every unit has the potential to be a little OP...and that's ok...

Watching a bunch of mediocre units pillow fight with each other because the community whined the potential of a good game away will not grow this game or make it fun to play.

It is comparable to BW in this way, as there are counters to each specific "situationally OP" unit..except bw balanced the other units around specific units, instead of raping them until they were just not worth getting. It's the superior way to make a game, unfortunately with the inherent mechanic and AI and UI changes, this might not be possible...

But please, don't tell them to nerf things you have no idea about. Sorry but nobody here knows enough about the relationships between units at this very moment to grab their pitchforks and make another blizzard game that could be a worthy predecessor into a girls sleepover party. Stop complaining, it's the reason Dustin is hesitant to do anything outside of the "make lower leagues happy" box.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 31 2011 18:56 GMT
#114
What I got out of the comments in this thread: Blizzard states none of the units are balanced yet, people complain that the units aren't balanced. Lmao wtf?

Chill out people, wait until beta before starting balance discussions.
Twitter: @iamcaustic
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 31 2011 19:03 GMT
#115
On November 01 2011 00:59 konadora wrote:
is it me or does the viper look like flygon


Flygon is my #1 most favorite pokemon of all time.
I like the viper model :>
http://grooveshark.com/#/deltrus/music
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
October 31 2011 19:06 GMT
#116
shredder denying tumor spread, grabbing watch towers, and killing larva. No doubt that the shredder will have a nerf.

The mech battle in the first map looks so messy, like its like random unit compositions in my eyes
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2011-10-31 19:31:58
October 31 2011 19:28 GMT
#117
On November 01 2011 04:06 DreamRaider wrote:
shredder denying tumor spread, grabbing watch towers, and killing larva. No doubt that the shredder will have a nerf.

The mech battle in the first map looks so messy, like its like random unit compositions in my eyes


No shit. Because even the "best" players in the world are just playing a game for the first times with completely new units that even they do not know what is the best thing to use them for yet or which scenarios.

People shouldn't base hard opinions on any of the stuff shown/seen yet, we all can only speculate. It's better to give feedback on the design of the unit than thinking something is OP or underpowered, because none of us can know that for sure.

Here is the difference on how to give feedback, and how to simply bash on your keyboard with your head and QQ:

Constructive feedback on the shredder:
It looks like it'll be good for possible map control, but deploy times will prob have to be looked at otherwise it can turn into something that just gets dropped into mineral lines too easily instead of being the unit that's supposed to help provide map control.

Maybe instead of being a permanent fixture/unit, they could cost reduce the price and make it have 3 limited bursts (but more damage in burst like mine since it's not forever) to act more like a spider mine than a permanent psi storm. Maybe test it literally being burrowed into the ground as well.

Bad feedback / premature balance whining:
Shredder looks OP as fuck! Blizzard needs to nerf this. MVP used it in a sample size of one game! U drop this in mineral line it just obliterates everything, they just need to take this out, Terran is going to be too strong. Terran has too much shit, why do they need this, needs to be nerfed.

See the difference? First one comments more on the design and functionality of the unit giving possible ideas on how the unit could be tweaked in development.

The second one is 95% of the other shredder thread whining out their ass about a unit that has not even hit beta testing.
Sup
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-10-31 19:40:22
October 31 2011 19:39 GMT
#118
Visually the vipers make zerg look more deathbally. Just a large pool of writing brown blobs with with chinese dragons flying over the top of it to obscure the brown blobs.

Meanwhile the terran army looks like a junk yard with old cars and refrigerators and stuff piled on top of one another, and flames randomly spewing out from the circumference of the ball. And of course a big haze over the top of the whole mess from the viper's cloud ability. The terran army is basically a giant mobile tire fire.

I don't know about game play, but HotS looks uglier than WoL.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
October 31 2011 23:55 GMT
#119
and seriously, they need to change how to warhound looks. the more i look at it, the more CnC-ish this game looks :/
POGGERS
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
October 31 2011 23:57 GMT
#120
The shredder attack animation is so annoying to look at, hopefully they fix this
Moderatorgold coin
Thurokiir
Profile Joined June 2010
United States779 Posts
October 31 2011 23:58 GMT
#121
Dear David Kim:

This Isn't generals. Cut this shit out.
Tahts halo dont worry
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
November 01 2011 00:05 GMT
#122
On October 30 2011 21:44 Daralii wrote:
Show nested quote +
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?


Oh, so like a spine crawler, except it hits every unit in range simultaneously and can set up anywhere, not just on creep. Plus by the look of it it moves way the hell faster.

That sounds like something I'd sure as hell be willing to spend 150 gas on... but that's mostly because it sure as hell doesn't sound balanced.
I'm actually Fleetfeet D:
iky43210
Profile Blog Joined May 2011
United States2099 Posts
November 01 2011 00:10 GMT
#123
On November 01 2011 09:05 Staboteur wrote:
Show nested quote +
On October 30 2011 21:44 Daralii wrote:
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?


Oh, so like a spine crawler, except it hits every unit in range simultaneously and can set up anywhere, not just on creep. Plus by the look of it it moves way the hell faster.

That sounds like something I'd sure as hell be willing to spend 150 gas on... but that's mostly because it sure as hell doesn't sound balanced.


you can go play around with it, its on custom map just search hots
dotEXE
Profile Blog Joined July 2011
Netherlands41 Posts
November 01 2011 00:11 GMT
#124
On November 01 2011 08:55 konadora wrote:
and seriously, they need to change how to warhound looks. the more i look at it, the more CnC-ish this game looks :/


Warhounds look like a failed "SCV with guns" design to me. The cockpit part really resembles the SCV and the legs are just plain silly. Since it's sorta obvious that the Warhound will fill a role similar to Goliaths they should have used a skin that resembles the Goliath more. Heck, even the merc Goliaths from the WoL campaign would be a better idea that this... thing.

Also, I'm feeling kinda sad knowing that the Shredder probably won't make it in. Or at least nerfed to near uselesness. So what if it's unfair if I frogleap 30 of these badboys and make no army? At least I'm not thinking of simply dropping your main with them... I am now though.

Let's wait till we have an estimated release date and see what they left us to play around with, and let's wait till the release of LotV to see what kind of blatantly imba units we terrans get to keep haha.
I couldn't make up a funny quote...
maybenexttime
Profile Blog Joined November 2006
Poland5654 Posts
November 01 2011 00:13 GMT
#125
I like the concept of Shredders. They should balance them somehow without overnerfing them. And I hope they don't make some cop-out counters like Immortals are to Siege Tanks...
Belisarius
Profile Joined November 2010
Australia6232 Posts
November 01 2011 00:21 GMT
#126
I don't think there's a single non-Terran in this thread who thinks the shredder looks like a remotely good idea.
Demonhunter04
Profile Joined July 2011
1530 Posts
November 01 2011 00:28 GMT
#127
On October 30 2011 16:45 PrinceXizor wrote:
lol those shredders look really really broken when put around hatches. >.> kill anything on spawn zerg can no longer make units. and for something you kill it you'd need long range.. brood lords or... brood lords.

i hope they realize how impossible that first game looked once a couple hatches got shut down.


What if Vipers disabled shredders? lol
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
arsenic
Profile Joined January 2009
United States163 Posts
November 01 2011 00:28 GMT
#128
Why does Terran need more 'map control' when they already have Planetary Fortress and Siege Tanks? Browder compares them to the Vulture in BW but the more apt comparison would be a Spider Mine seeing as how it doesn't look like their intention is for the Shredder to run around and destroy enemy workers everywhere. And if it's a Spider Mine, I would argue that Terran does not need it at this point in time and has plenty of good ways to harass already so they don't even need a unit to fill in for the Vulture.

This is all besides the fact that the unit in its current incarnation is just stupidly OP and if they made it not OP, it will probably just suck and be worthless. In other words, they need to scrap the idea.
Demonhunter04
Profile Joined July 2011
1530 Posts
November 01 2011 00:50 GMT
#129
On October 30 2011 17:27 PrinceXizor wrote:
Show nested quote +
On October 30 2011 17:23 sluggaslamoo wrote:
On October 30 2011 17:20 PrinceXizor wrote:
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.


It would be like WC3 pathing, which the same as BW, but less "buggy".

Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse".

they'd have to give zerglings something though as they are the only unit that positively benefits from the swarm AI taking that away would make them die too fast and be too useless in fights. though they'd take more shots to kill from tanks and collosus. i dunno.


They could give zerglings the sick dps they had in Brood War.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
On_Slaught
Profile Joined August 2008
United States12190 Posts
November 01 2011 02:42 GMT
#130
I really don't like the fact that shredders hit EVERYTHING instead of just a single unit at a time like a spine or cannon (the static defense for the other races). Yes it cost food but a perma attack with such a short time between bursts is a little much, even if they decrease the dmg.

Also, I hadn't even considered the use for towers. The ultimate tower holding device. No longer can zerg send lings or protoss zealots or any race just workers to hold towers when these are on the field.
ETisME
Profile Blog Joined April 2011
12497 Posts
November 01 2011 03:18 GMT
#131
On November 01 2011 04:39 galivet wrote:
Visually the vipers make zerg look more deathbally. Just a large pool of writing brown blobs with with chinese dragons flying over the top of it to obscure the brown blobs.

Meanwhile the terran army looks like a junk yard with old cars and refrigerators and stuff piled on top of one another, and flames randomly spewing out from the circumference of the ball. And of course a big haze over the top of the whole mess from the viper's cloud ability. The terran army is basically a giant mobile tire fire.

I don't know about game play, but HotS looks uglier than WoL.

that's because you are not a zerg :p
personally I think the zerg looks a lot better with the new units, terran's warhound looks bad but the rest seems ok, toss new units I like the most actually
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 01 2011 06:17 GMT
#132
Remember when 1 lurker could completely deny a base from mining and win you the game.

We need more of that.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
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