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BlizzCon 2011 - MVP-NesTea Playing HotS - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 30 2011 15:38 GMT
#81
Looking through the pictures, all I saw was carnage and random blurry lines. Thought it was just bad image quality, and then I saw that the blurry lines were from shredders and my zerg soul died a bit
@Drayxs | Drayxs.221 | Drayxs#1802
Al Bundy
Profile Joined April 2010
7257 Posts
October 30 2011 15:44 GMT
#82
this is excellent, thanks for sharing.

As the blizzard staff said, Blizzcon is an awesome opportunity to get feedback. I'm sure that the IM players' contribution was invaluable.
o choro é livre
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
October 30 2011 15:58 GMT
#83
Thanks for the pictures! I couldn't see much in some of them due to the mass shredders, but then again, I doubt there is much to see when that many shredders are there for a few seconds.
MHT
Profile Joined August 2010
Sweden1026 Posts
October 30 2011 16:01 GMT
#84
I might have underestimated the shredder, those things rip shit up! I want them now!!
reptile
Profile Joined July 2010
United States210 Posts
October 30 2011 16:06 GMT
#85
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.
"When the game is over, the King and the Pawn go back in the same box."
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
October 30 2011 16:21 GMT
#86
It's possible they'll want to tweak the shredder a bit. Perhaps a damage buff or range increase?
Govou
Profile Joined August 2010
Canada1072 Posts
October 30 2011 16:23 GMT
#87
Give shredder to Protoss

see what Terran users say after that
Roblin
Profile Joined April 2010
Sweden948 Posts
October 30 2011 16:28 GMT
#88
well, I say the shredder should be a building in that:

1. it cannot burrow on creep
2. it cannot unburrow once burrowed
3. cannot be lifted into medivacs

result: you place them in defensive locations, as they should be, they won't kill larvae, which just seems stupid, and they won't be broken through drops. protosses over the world will agree.

you guessed it, Im zerg and biased. but im a biased zerg with a point.

also, blinding cloud should not do damage, that seems stupid too.
I'm better today than I was yesterday!
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 16:29 GMT
#89
On October 31 2011 01:06 reptile wrote:
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.

I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines.

As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Roblin
Profile Joined April 2010
Sweden948 Posts
October 30 2011 16:37 GMT
#90
On October 31 2011 01:29 Daralii wrote:
Show nested quote +
On October 31 2011 01:06 reptile wrote:
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.

I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines.

As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time.

weren't lurkers more expensive and more easily dealt with once identified to be in your base?
I'm better today than I was yesterday!
IMLyte
Profile Joined November 2010
Canada714 Posts
October 30 2011 16:37 GMT
#91
MVP with shredder = death to all
I'ma show you how great I am ~ Muhammed Ali
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 30 2011 16:38 GMT
#92
Such a whiny community. Whining before the unit is in Beta mode.

We need OP shit, thats what makes the game fun. I hope all units get OP shit so we can get more exciting moments.
"Its easy, just trust your CPU".-Boxer on being good at games
urashimakt
Profile Joined October 2009
United States1591 Posts
October 30 2011 17:02 GMT
#93
On October 30 2011 20:06 phrenzy wrote:
Show nested quote +
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game.

It is very simple to block a specific unit from being able to control a watch tower in much the same way flying and burrowed units can't control them.
Who dat ninja?
canikizu
Profile Joined September 2010
4860 Posts
October 30 2011 17:17 GMT
#94
On October 31 2011 01:37 Roblin wrote:
Show nested quote +
On October 31 2011 01:29 Daralii wrote:
On October 31 2011 01:06 reptile wrote:
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.

I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines.

As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time.

weren't lurkers more expensive and more easily dealt with once identified to be in your base?

So is shredder, its range only 4 I think, since the roach barely outrange it.
Silky
Profile Blog Joined June 2011
United States260 Posts
October 30 2011 17:32 GMT
#95
TAKE OUT THE SHREDDER! Please, it seems to be completely unstoppable. Plus, what if they setup near a hatchery; zerg won't be able to make units without them blowing up.
Have a good life
L0thar
Profile Blog Joined September 2007
987 Posts
October 30 2011 17:34 GMT
#96
On October 31 2011 01:37 Roblin wrote:
Show nested quote +
On October 31 2011 01:29 Daralii wrote:
On October 31 2011 01:06 reptile wrote:
Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply.

I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines.

As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time.

weren't lurkers more expensive and more easily dealt with once identified to be in your base?


Lurkers were cheaper and needed detection to be dealt with effectively.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
October 30 2011 17:36 GMT
#97
Shredder are broken.Everybody knows that.Even DB admits they are broken and OP like crazy.We just have to see how they tweak it and obviously they have to toned down its DPS and radius by a ton.
Play your best
juicyjames *
Profile Joined August 2011
United States3815 Posts
October 30 2011 17:37 GMT
#98
For anyone who thinks that the Shredder is OP, keep in mind what David Kim said in his MLG interview.

http://www.majorleaguegaming.com/news/exclusive-interview-with-david-kim-on-heart-of-the-swarm

We think the "deathgrip/lifegrip" ability (for the Viper) might be a little too powerful, but we always want the units to start out a little OP so that our staff will use it and give us feedback, if we made a unit that started out UP or perfectly balanced no one will ever use it. So expect the Viper to be OP in the early testing stages and maybe brought down later.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Papulatus
Profile Joined July 2010
United States669 Posts
October 30 2011 17:38 GMT
#99
lol looks like MVP is already abusing shredders haha
4 Corners in a day.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
October 30 2011 17:39 GMT
#100
On October 31 2011 01:28 Roblin wrote:
well, I say the shredder should be a building in that:

1. it cannot burrow on creep
2. it cannot unburrow once burrowed
3. cannot be lifted into medivacs

result: you place them in defensive locations, as they should be, they won't kill larvae, which just seems stupid, and they won't be broken through drops. protosses over the world will agree.

you guessed it, Im zerg and biased. but im a biased zerg with a point.

also, blinding cloud should not do damage, that seems stupid too.

Those changes seems pretty good
Prev 1 2 3 4 5 6 7 Next All
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