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BlizzCon 2011 - MVP-NesTea Playing HotS - Page 5
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Draconicfire
Canada2562 Posts
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Al Bundy
7257 Posts
As the blizzard staff said, Blizzcon is an awesome opportunity to get feedback. I'm sure that the IM players' contribution was invaluable. | ||
Brotatolol
United States1742 Posts
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MHT
Sweden1026 Posts
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reptile
United States210 Posts
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FallDownMarigold
United States3710 Posts
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Govou
Canada1072 Posts
see what Terran users say after that | ||
Roblin
Sweden948 Posts
1. it cannot burrow on creep 2. it cannot unburrow once burrowed 3. cannot be lifted into medivacs result: you place them in defensive locations, as they should be, they won't kill larvae, which just seems stupid, and they won't be broken through drops. protosses over the world will agree. you guessed it, Im zerg and biased. but im a biased zerg with a point. also, blinding cloud should not do damage, that seems stupid too. | ||
Daralii
United States16991 Posts
On October 31 2011 01:06 reptile wrote: Shredders are obviously going to need to be balanced. They're way too devastating to a Zerg economy/larva supply. I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines. As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time. | ||
Roblin
Sweden948 Posts
On October 31 2011 01:29 Daralii wrote: I assume it's tearing larva up because it does spell damage, so they just need to change that and it won't be any worse than a group of marines. As far as economy, I don't think it's any worse than lurker drops were in BW, especially since the version shown at Blizzcon has a 10 second deploy time. weren't lurkers more expensive and more easily dealt with once identified to be in your base? | ||
IMLyte
Canada714 Posts
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windsupernova
Mexico5280 Posts
We need OP shit, thats what makes the game fun. I hope all units get OP shit so we can get more exciting moments. | ||
urashimakt
United States1591 Posts
On October 30 2011 20:06 phrenzy wrote: yep, since only units can active the towers. I really hope they don't make it into the game. It is very simple to block a specific unit from being able to control a watch tower in much the same way flying and burrowed units can't control them. | ||
canikizu
4860 Posts
On October 31 2011 01:37 Roblin wrote: weren't lurkers more expensive and more easily dealt with once identified to be in your base? So is shredder, its range only 4 I think, since the roach barely outrange it. | ||
Silky
United States260 Posts
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L0thar
987 Posts
On October 31 2011 01:37 Roblin wrote: weren't lurkers more expensive and more easily dealt with once identified to be in your base? Lurkers were cheaper and needed detection to be dealt with effectively. | ||
FakeDeath
Malaysia6060 Posts
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juicyjames
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United States3815 Posts
http://www.majorleaguegaming.com/news/exclusive-interview-with-david-kim-on-heart-of-the-swarm We think the "deathgrip/lifegrip" ability (for the Viper) might be a little too powerful, but we always want the units to start out a little OP so that our staff will use it and give us feedback, if we made a unit that started out UP or perfectly balanced no one will ever use it. So expect the Viper to be OP in the early testing stages and maybe brought down later. | ||
Papulatus
United States669 Posts
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RavenLoud
Canada1100 Posts
On October 31 2011 01:28 Roblin wrote: well, I say the shredder should be a building in that: 1. it cannot burrow on creep 2. it cannot unburrow once burrowed 3. cannot be lifted into medivacs result: you place them in defensive locations, as they should be, they won't kill larvae, which just seems stupid, and they won't be broken through drops. protosses over the world will agree. you guessed it, Im zerg and biased. but im a biased zerg with a point. also, blinding cloud should not do damage, that seems stupid too. Those changes seems pretty good ![]() | ||
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