BlizzCon 2011 - MVP-NesTea Playing HotS - Page 3
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Termit
Sweden3466 Posts
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HaXXspetten
Sweden15718 Posts
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Madera
Sweden2672 Posts
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Valashu
Netherlands561 Posts
On October 30 2011 17:07 Vindicare605 wrote: LOL the bit at the end about the rocks was hilarious! Other than that great interview. I'm glad he's noticing how broken the Shredder looks to be and how poorly designed the Replicant is just from a concept perspective. Honestly, I'm real glad he's one of the main developers, he really knows what he's doing. I facepalmed so hard at this and then I stopped and wondered if he was being sarcastic... Anyways, I hope the new features will fit in with the current ones and not break the game or leave us with this awkward transition between WoL and HotS | ||
Logros
Netherlands9913 Posts
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phrenzy
United Kingdom478 Posts
On October 30 2011 19:34 Logros wrote: Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O. yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it. It will be at every expansion, every watch tower, dropped in the back of bases. Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare. | ||
Noocta
France12578 Posts
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PrinceXizor
United States17713 Posts
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Zeroxk
Norway1244 Posts
On October 30 2011 20:06 phrenzy wrote: yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it. It will be at every expansion, every watch tower, dropped in the back of bases. Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare. Hmmm, sounds like a certain other unit from a certain other game | ||
Daralii
United States16991 Posts
On October 30 2011 20:34 Zeroxk wrote: Hmmm, sounds like a certain other unit from a certain other game I know, right? It just sounds so... familiar.... + Show Spoiler + ![]() | ||
jkhiwi
8 Posts
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Hakanfrog
Sweden690 Posts
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Hollis
United States505 Posts
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Superouman
France2195 Posts
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ElusoryX
Singapore2047 Posts
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Markwerf
Netherlands3728 Posts
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dkby
France28 Posts
Everything in this game seems to rely on chaos and empirical methods, like if there's no clear path or well defined philosophy since the very beginning, and as a result, it's just about adding "cool" units, and removing it when they appear to be broken (but not without trying a tons of stupid things before of course). | ||
grobo
Japan6199 Posts
imagine if you wall their choke/ramp (kind of like the contain MVP set up in this game) and thrown down a couple of shredders within reach, if the zerg wants to get out he is forced to attack the depot/rax while under the Shredders AOE lol, harsh. And don't get me started on shredder drops around your hatches. | ||
Daralii
United States16991 Posts
On October 30 2011 20:54 Hakanfrog wrote: The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it. You know that it has a 10 second deploy time, right? | ||
grobo
Japan6199 Posts
On October 30 2011 21:44 Daralii wrote: You know that it has a 10 second deploy time, right? Didn't stop MVP from filling the map and most notably, NesTea's main with them :D | ||
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