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BlizzCon 2011 - MVP-NesTea Playing HotS - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Termit
Profile Joined December 2010
Sweden3466 Posts
October 30 2011 10:02 GMT
#41
Haha Mvp massing shredders.
( ̄。 ̄)~zzz ◕ ◡ ◕
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 30 2011 10:07 GMT
#42
I have a feeling that massing shredders is gonna lag up the game terribly lol
Madera
Profile Joined July 2011
Sweden2672 Posts
October 30 2011 10:14 GMT
#43
Awesome photos. I was hoping someone recorded it though. ^__^
Valashu
Profile Joined August 2010
Netherlands561 Posts
October 30 2011 10:19 GMT
#44
On October 30 2011 17:07 Vindicare605 wrote:
Show nested quote +
On October 30 2011 16:56 juicyjames wrote:
On October 30 2011 16:51 DreamOen wrote:
As I said previously , we will have to wait and see what finally survives and gets into the release HOTS version.

All we currently know right now is what Dustin Browder said in the r/starcraft interview:



What Heart of the Swarm units are at risk because they’re potentially “game breaking” in their current form?

Summary: "A lot" of the units are teetering on the edge of game-breaking right now. Says Swarm Host "works", Oracle (at least Entomb) "works", everything else he's unsure about. Most scared of the "Replicant" (not worried about balance, but eliminating units from the metagame, ie banshees leaving TvP).


LOL the bit at the end about the rocks was hilarious!

Other than that great interview. I'm glad he's noticing how broken the Shredder looks to be and how poorly designed the Replicant is just from a concept perspective.

Honestly, I'm real glad he's one of the main developers, he really knows what he's doing.



I facepalmed so hard at this and then I stopped and wondered if he was being sarcastic...

Anyways, I hope the new features will fit in with the current ones and not break the game or leave us with this awkward transition between WoL and HotS
The superior pilot uses his superior judgement to avoid exercising his superior skill.
Logros
Profile Joined September 2010
Netherlands9913 Posts
October 30 2011 10:34 GMT
#45
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
October 30 2011 11:06 GMT
#46
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it.

It will be at every expansion, every watch tower, dropped in the back of bases.

Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare.
Noocta
Profile Joined June 2010
France12578 Posts
October 30 2011 11:06 GMT
#47
Shredder on Xel Naga sound broken as hell lol
" I'm not gonna fight you. I'm gonna kick your ass ! "
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 30 2011 11:21 GMT
#48
If shredders weren't permanent until killed they wouldn't be an issue. 3 bursts is like 90 damage in a HUGE aoe, which should be the lifespan of a shredder imo
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 30 2011 11:34 GMT
#49
On October 30 2011 20:06 phrenzy wrote:
Show nested quote +
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it.

It will be at every expansion, every watch tower, dropped in the back of bases.

Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare.


Hmmm, sounds like a certain other unit from a certain other game
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 11:41 GMT
#50
On October 30 2011 20:34 Zeroxk wrote:
Show nested quote +
On October 30 2011 20:06 phrenzy wrote:
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it.

It will be at every expansion, every watch tower, dropped in the back of bases.

Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare.


Hmmm, sounds like a certain other unit from a certain other game

I know, right? It just sounds so... familiar....

+ Show Spoiler +
[image loading]
Fear is freedom! Subjugation is liberation! Contradiction is truth!
jkhiwi
Profile Joined May 2011
8 Posts
October 30 2011 11:43 GMT
#51
Shredder is look like over power unit. Develop more HOTS, blizzard.
Hakanfrog
Profile Joined October 2011
Sweden690 Posts
October 30 2011 11:54 GMT
#52
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.
Hollis
Profile Joined January 2011
United States505 Posts
October 30 2011 11:55 GMT
#53
Shredders absolutely won't go in game at their current broken state. Browder seems attached to the idea of them though, so expect to see them around, subtly breaking the game like every other terran unit.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 30 2011 12:03 GMT
#54
What about not making the shredders stackable, if there are two of them next to each other, they would destroy each other. Shredder fixed.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
October 30 2011 12:14 GMT
#55
shredder drops D:
xd
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 30 2011 12:25 GMT
#56
Does the shredder hit air too actually? Ie. is a shredder by itself nearly impenetrable for zerg?
dkby
Profile Joined May 2010
France28 Posts
October 30 2011 12:29 GMT
#57
Am i the only one to think Dustin Browder is not fit to be a game designer ?
Everything in this game seems to rely on chaos and empirical methods, like if there's no clear path or well defined philosophy since the very beginning, and as a result, it's just about adding "cool" units, and removing it when they appear to be broken (but not without trying a tons of stupid things before of course).

grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 30 2011 12:43 GMT
#58
wtf, shredders.

imagine if you wall their choke/ramp (kind of like the contain MVP set up in this game) and thrown down a couple of shredders within reach, if the zerg wants to get out he is forced to attack the depot/rax while under the Shredders AOE lol, harsh. And don't get me started on shredder drops around your hatches.
We make signature, then defense it.
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 12:44 GMT
#59
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 30 2011 12:46 GMT
#60
On October 30 2011 21:44 Daralii wrote:
Show nested quote +
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?


Didn't stop MVP from filling the map and most notably, NesTea's main with them :D
We make signature, then defense it.
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