• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:58
CET 12:58
KST 20:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1516 users

BlizzCon 2011 - MVP-NesTea Playing HotS - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Termit
Profile Joined December 2010
Sweden3466 Posts
October 30 2011 10:02 GMT
#41
Haha Mvp massing shredders.
( ̄。 ̄)~zzz ◕ ◡ ◕
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 30 2011 10:07 GMT
#42
I have a feeling that massing shredders is gonna lag up the game terribly lol
Madera
Profile Joined July 2011
Sweden2672 Posts
October 30 2011 10:14 GMT
#43
Awesome photos. I was hoping someone recorded it though. ^__^
Valashu
Profile Joined August 2010
Netherlands561 Posts
October 30 2011 10:19 GMT
#44
On October 30 2011 17:07 Vindicare605 wrote:
Show nested quote +
On October 30 2011 16:56 juicyjames wrote:
On October 30 2011 16:51 DreamOen wrote:
As I said previously , we will have to wait and see what finally survives and gets into the release HOTS version.

All we currently know right now is what Dustin Browder said in the r/starcraft interview:



What Heart of the Swarm units are at risk because they’re potentially “game breaking” in their current form?

Summary: "A lot" of the units are teetering on the edge of game-breaking right now. Says Swarm Host "works", Oracle (at least Entomb) "works", everything else he's unsure about. Most scared of the "Replicant" (not worried about balance, but eliminating units from the metagame, ie banshees leaving TvP).


LOL the bit at the end about the rocks was hilarious!

Other than that great interview. I'm glad he's noticing how broken the Shredder looks to be and how poorly designed the Replicant is just from a concept perspective.

Honestly, I'm real glad he's one of the main developers, he really knows what he's doing.



I facepalmed so hard at this and then I stopped and wondered if he was being sarcastic...

Anyways, I hope the new features will fit in with the current ones and not break the game or leave us with this awkward transition between WoL and HotS
The superior pilot uses his superior judgement to avoid exercising his superior skill.
Logros
Profile Joined September 2010
Netherlands9913 Posts
October 30 2011 10:34 GMT
#45
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
October 30 2011 11:06 GMT
#46
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it.

It will be at every expansion, every watch tower, dropped in the back of bases.

Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare.
Noocta
Profile Joined June 2010
France12578 Posts
October 30 2011 11:06 GMT
#47
Shredder on Xel Naga sound broken as hell lol
" I'm not gonna fight you. I'm gonna kick your ass ! "
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 30 2011 11:21 GMT
#48
If shredders weren't permanent until killed they wouldn't be an issue. 3 bursts is like 90 damage in a HUGE aoe, which should be the lifespan of a shredder imo
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 30 2011 11:34 GMT
#49
On October 30 2011 20:06 phrenzy wrote:
Show nested quote +
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it.

It will be at every expansion, every watch tower, dropped in the back of bases.

Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare.


Hmmm, sounds like a certain other unit from a certain other game
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 11:41 GMT
#50
On October 30 2011 20:34 Zeroxk wrote:
Show nested quote +
On October 30 2011 20:06 phrenzy wrote:
On October 30 2011 19:34 Logros wrote:
Haha MVP is abusing shredders so hard. Using them to hold watchtowers seems imba :O.


yep, since only units can active the towers. I really hope they don't make it into the game. Its gonna be a nightmare to balance it will either be too weak or too strong. It also encourages somewhat poor play in terms of making something then forgetting about it.

It will be at every expansion, every watch tower, dropped in the back of bases.

Forget sensor towers. Two of these outside your base will alert you of an incoming attack and keep them occupied will you can pull scvs ready to prepare.


Hmmm, sounds like a certain other unit from a certain other game

I know, right? It just sounds so... familiar....

+ Show Spoiler +
[image loading]
Fear is freedom! Subjugation is liberation! Contradiction is truth!
jkhiwi
Profile Joined May 2011
8 Posts
October 30 2011 11:43 GMT
#51
Shredder is look like over power unit. Develop more HOTS, blizzard.
Hakanfrog
Profile Joined October 2011
Sweden690 Posts
October 30 2011 11:54 GMT
#52
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.
Hollis
Profile Joined January 2011
United States505 Posts
October 30 2011 11:55 GMT
#53
Shredders absolutely won't go in game at their current broken state. Browder seems attached to the idea of them though, so expect to see them around, subtly breaking the game like every other terran unit.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 30 2011 12:03 GMT
#54
What about not making the shredders stackable, if there are two of them next to each other, they would destroy each other. Shredder fixed.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
October 30 2011 12:14 GMT
#55
shredder drops D:
xd
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 30 2011 12:25 GMT
#56
Does the shredder hit air too actually? Ie. is a shredder by itself nearly impenetrable for zerg?
dkby
Profile Joined May 2010
France28 Posts
October 30 2011 12:29 GMT
#57
Am i the only one to think Dustin Browder is not fit to be a game designer ?
Everything in this game seems to rely on chaos and empirical methods, like if there's no clear path or well defined philosophy since the very beginning, and as a result, it's just about adding "cool" units, and removing it when they appear to be broken (but not without trying a tons of stupid things before of course).

grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 30 2011 12:43 GMT
#58
wtf, shredders.

imagine if you wall their choke/ramp (kind of like the contain MVP set up in this game) and thrown down a couple of shredders within reach, if the zerg wants to get out he is forced to attack the depot/rax while under the Shredders AOE lol, harsh. And don't get me started on shredder drops around your hatches.
We make signature, then defense it.
Daralii
Profile Joined March 2010
United States16991 Posts
October 30 2011 12:44 GMT
#59
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 30 2011 12:46 GMT
#60
On October 30 2011 21:44 Daralii wrote:
Show nested quote +
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?


Didn't stop MVP from filling the map and most notably, NesTea's main with them :D
We make signature, then defense it.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #140
CranKy Ducklings109
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 223
ProTech128
Lowko9
StarCraft: Brood War
Sea 7481
Horang2 3750
GuemChi 2884
Jaedong 826
actioN 417
Soma 350
Larva 316
Mini 236
Stork 235
BeSt 214
[ Show more ]
Killer 152
EffOrt 151
Backho 119
ToSsGirL 93
Rush 85
Hyun 75
Mind 51
PianO 34
Sharp 25
Icarus 19
HiyA 15
soO 12
Bale 11
sorry 11
Sacsri 10
Terrorterran 6
Dota 2
Gorgc4801
singsing1692
XcaliburYe258
Counter-Strike
fl0m2235
zeus646
edward59
Heroes of the Storm
Khaldor150
Other Games
B2W.Neo683
Sick322
XaKoH 122
Fuzer 109
nookyyy 36
MindelVK18
Organizations
Counter-Strike
PGL145
StarCraft 2
WardiTV66
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH164
• StrangeGG 64
• Dystopia_ 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt942
Upcoming Events
IPSL
6h 3m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
6h 3m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
8h 3m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
11h 3m
Sparkling Tuna Cup
22h 3m
WardiTV Korean Royale
1d
LAN Event
1d 3h
IPSL
1d 6h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 8h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 21h
[ Show More ]
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.