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BlizzCon 2011 - MVP-NesTea Playing HotS - Page 7

Forum Index > SC2 General
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Thurokiir
Profile Joined June 2010
United States779 Posts
October 31 2011 23:58 GMT
#121
Dear David Kim:

This Isn't generals. Cut this shit out.
Tahts halo dont worry
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
November 01 2011 00:05 GMT
#122
On October 30 2011 21:44 Daralii wrote:
Show nested quote +
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?


Oh, so like a spine crawler, except it hits every unit in range simultaneously and can set up anywhere, not just on creep. Plus by the look of it it moves way the hell faster.

That sounds like something I'd sure as hell be willing to spend 150 gas on... but that's mostly because it sure as hell doesn't sound balanced.
I'm actually Fleetfeet D:
iky43210
Profile Blog Joined May 2011
United States2099 Posts
November 01 2011 00:10 GMT
#123
On November 01 2011 09:05 Staboteur wrote:
Show nested quote +
On October 30 2011 21:44 Daralii wrote:
On October 30 2011 20:54 Hakanfrog wrote:
The shredder looks incredibly broken. Imagine a shredder drop in early/mid game into the mineral line. The zerg player has nothing but zerglings, so he cant stop it, the shredder anhilates all workers and all zerglings get roasted trying to stop it.

You know that it has a 10 second deploy time, right?


Oh, so like a spine crawler, except it hits every unit in range simultaneously and can set up anywhere, not just on creep. Plus by the look of it it moves way the hell faster.

That sounds like something I'd sure as hell be willing to spend 150 gas on... but that's mostly because it sure as hell doesn't sound balanced.


you can go play around with it, its on custom map just search hots
dotEXE
Profile Blog Joined July 2011
Netherlands41 Posts
November 01 2011 00:11 GMT
#124
On November 01 2011 08:55 konadora wrote:
and seriously, they need to change how to warhound looks. the more i look at it, the more CnC-ish this game looks :/


Warhounds look like a failed "SCV with guns" design to me. The cockpit part really resembles the SCV and the legs are just plain silly. Since it's sorta obvious that the Warhound will fill a role similar to Goliaths they should have used a skin that resembles the Goliath more. Heck, even the merc Goliaths from the WoL campaign would be a better idea that this... thing.

Also, I'm feeling kinda sad knowing that the Shredder probably won't make it in. Or at least nerfed to near uselesness. So what if it's unfair if I frogleap 30 of these badboys and make no army? At least I'm not thinking of simply dropping your main with them... I am now though.

Let's wait till we have an estimated release date and see what they left us to play around with, and let's wait till the release of LotV to see what kind of blatantly imba units we terrans get to keep haha.
I couldn't make up a funny quote...
maybenexttime
Profile Blog Joined November 2006
Poland5767 Posts
November 01 2011 00:13 GMT
#125
I like the concept of Shredders. They should balance them somehow without overnerfing them. And I hope they don't make some cop-out counters like Immortals are to Siege Tanks...
Belisarius
Profile Joined November 2010
Australia6233 Posts
November 01 2011 00:21 GMT
#126
I don't think there's a single non-Terran in this thread who thinks the shredder looks like a remotely good idea.
Demonhunter04
Profile Joined July 2011
1530 Posts
November 01 2011 00:28 GMT
#127
On October 30 2011 16:45 PrinceXizor wrote:
lol those shredders look really really broken when put around hatches. >.> kill anything on spawn zerg can no longer make units. and for something you kill it you'd need long range.. brood lords or... brood lords.

i hope they realize how impossible that first game looked once a couple hatches got shut down.


What if Vipers disabled shredders? lol
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
arsenic
Profile Joined January 2009
United States163 Posts
November 01 2011 00:28 GMT
#128
Why does Terran need more 'map control' when they already have Planetary Fortress and Siege Tanks? Browder compares them to the Vulture in BW but the more apt comparison would be a Spider Mine seeing as how it doesn't look like their intention is for the Shredder to run around and destroy enemy workers everywhere. And if it's a Spider Mine, I would argue that Terran does not need it at this point in time and has plenty of good ways to harass already so they don't even need a unit to fill in for the Vulture.

This is all besides the fact that the unit in its current incarnation is just stupidly OP and if they made it not OP, it will probably just suck and be worthless. In other words, they need to scrap the idea.
Demonhunter04
Profile Joined July 2011
1530 Posts
November 01 2011 00:50 GMT
#129
On October 30 2011 17:27 PrinceXizor wrote:
Show nested quote +
On October 30 2011 17:23 sluggaslamoo wrote:
On October 30 2011 17:20 PrinceXizor wrote:
On October 30 2011 17:18 zZygote wrote:
My ears just perked when I heard him say "well, if it doesn't work I know what we'll fall back to."

Pathing doesn't work right now, maybe return BW pathing? Mothership not working, return the Arbiter?

Only I can dream, but damn, I felt good after I heard him say that. Still gives me hope!


The only part of BW pathing i'd ever want back is the way the units spaced out. thats it. i'd like the magic box concept to be implemented more seriously like in BW. i do NOT want the terrible pathing of goons back ever again.


It would be like WC3 pathing, which the same as BW, but less "buggy".

Swarm AI just doesn't work for RTS games, and I don't think they realise how much of a (positive) difference it could make to the game if they made the pathing "worse".

they'd have to give zerglings something though as they are the only unit that positively benefits from the swarm AI taking that away would make them die too fast and be too useless in fights. though they'd take more shots to kill from tanks and collosus. i dunno.


They could give zerglings the sick dps they had in Brood War.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
On_Slaught
Profile Joined August 2008
United States12190 Posts
November 01 2011 02:42 GMT
#130
I really don't like the fact that shredders hit EVERYTHING instead of just a single unit at a time like a spine or cannon (the static defense for the other races). Yes it cost food but a perma attack with such a short time between bursts is a little much, even if they decrease the dmg.

Also, I hadn't even considered the use for towers. The ultimate tower holding device. No longer can zerg send lings or protoss zealots or any race just workers to hold towers when these are on the field.
ETisME
Profile Blog Joined April 2011
12700 Posts
November 01 2011 03:18 GMT
#131
On November 01 2011 04:39 galivet wrote:
Visually the vipers make zerg look more deathbally. Just a large pool of writing brown blobs with with chinese dragons flying over the top of it to obscure the brown blobs.

Meanwhile the terran army looks like a junk yard with old cars and refrigerators and stuff piled on top of one another, and flames randomly spewing out from the circumference of the ball. And of course a big haze over the top of the whole mess from the viper's cloud ability. The terran army is basically a giant mobile tire fire.

I don't know about game play, but HotS looks uglier than WoL.

that's because you are not a zerg :p
personally I think the zerg looks a lot better with the new units, terran's warhound looks bad but the rest seems ok, toss new units I like the most actually
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 01 2011 06:17 GMT
#132
Remember when 1 lurker could completely deny a base from mining and win you the game.

We need more of that.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
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