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a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 3

Forum Index > SC2 General
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Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
September 12 2011 17:17 GMT
#41
I actually think that finding this is a good thing, since it seems like some of the baneling ineffectiveness was unintentional-- since it's on the PTR, perhaps blizzard will revert it.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Logros
Profile Joined September 2010
Netherlands9913 Posts
September 12 2011 17:18 GMT
#42
It looks like it will just require a little bit more micro but that it can still be done just like before.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-09-12 17:19:01
September 12 2011 17:18 GMT
#43
After watching the video like for the 10th time now I'm almost positive it isn't working as intended from reading the notes.I'm pretty sure bane drops won't go anywhere.
Cackle™
ohampatu
Profile Joined July 2010
United States1448 Posts
September 12 2011 17:18 GMT
#44
I haven't watched video, at work so can't, but had some comments/questions.

This affect terran as well? Will be nice if we can sim city to mitigate rauder drops. Cause currently, its about 10x easier to perform a double rauder drop than it is to defend against it. Most terrans queue it up and never look at it again since they just focus on the push into the middle why they do the drop. So my question? Your only mentioning Z, does this happen with T drops and with P drops as well?

Also for people hating on this. It is a bug fix. You should not be able to drop a unit onto a piece of ground thats already being covered by something else (although personally banes prolly shouldn't be included, just other units imo). Making you requeue once you have sight is nice as well. They prolly working on code so dont freak out yet if its not acting perfect.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
September 12 2011 17:18 GMT
#45
Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled.

Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Grackodile
Profile Joined January 2011
United States263 Posts
September 12 2011 17:18 GMT
#46
This is pretty dumb honesty. Now it seems like you basically have to go roach hydra corruptor with some infestors. This is just encouraging protoss to just sit back and 1a with colossus and win. TT
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
crms
Profile Joined February 2010
United States11933 Posts
September 12 2011 17:19 GMT
#47
so they don't want Z to beat P unless its a roach/ling allin within 10m? got it.

this patch is ridiculous.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2011-09-12 17:19:37
September 12 2011 17:19 GMT
#48
The notes definitely do not match what is going on in the video. Baneling drops may or may not be too strong, but I think the updated Baneling drops are definitely over-nerfed.
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2011-09-12 17:19:34
September 12 2011 17:19 GMT
#49
how many times is this now where we figure out something cool for zerg and it gets removed from the game? it's happened a couple times for other races but jesus christ, seriously? no more baneling bombs? i might just switch race purely based off the fact that interesting tactics will never last very long -_______-
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 12 2011 17:19 GMT
#50
if the patch note says its only in foggex area, but your test show that it is also on visible area. Dosnt that mean its just a bug that will be fixed?
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
September 12 2011 17:19 GMT
#51
Crazy. These changes are getting more and more absurd. It seems we should just go to 200/200 and a move into each other.
Moderator
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2011-09-12 17:21:50
September 12 2011 17:19 GMT
#52
this is overkill, all blizzard is doing now is killing the things that beat protoss in zvp making it so that p will crush z on a very consistent basis with just mass colossus again, as well as p will still lose to t allins at the pro level...blizz is just making it a sad time to be a zerg a very sad time

-i play protoss and the occasional zerg

i feel like zerg is going to have trouble with terran mech with mass thor in addition to the new zvp problems that will come from this, but im not 100% sure

edit: i do believe that either protoss needed to be buffed or fungal/it needed to be nerfed maybe...but this...just T___T blizz
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 12 2011 17:19 GMT
#53
On September 13 2011 02:16 windsupernova wrote:
This sounds like a bug, it will probably get fixed before the patch releases.

I don´t know why all the rage..... its seriously getting stupid.

Edit: And lol, why so many people act as if Zerg had a 0 winrate a few months ago? It was P favoured but the stats show that it was never something ridiculous. Gosh


I don't know why so many hate for rage..... it is seriously getting absurd and stupid.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 12 2011 17:20 GMT
#54
On September 13 2011 02:08 Chicane wrote:
Show nested quote +
On September 13 2011 02:05 Blazinghand wrote:
On September 13 2011 02:04 Chicane wrote:
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.


I watched the video and here's what I saw: the 2nd overlord looks like it had sight of the zealots when the drop command was issued; the first overlord was there. Despite this, there will still all manner of issues re: dropping with the banelings coming on the outside.


Ya I wish they had the fog turned on. If it doesn't work when in vision of the units, that's obviously a problem, but other than that, the only overlords that should be affected by this are the ones in front, and usually those don't even have banelings in them.

If anything, zerg players will just have to drop a second time if they are chasing the army. I don't think this will make baneling drops useless, unless they literally cannot drop them on a protoss army at all if it is too dense.

Show nested quote +
On September 13 2011 02:07 tkRage wrote:
On September 13 2011 02:04 Chicane wrote:
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.

you haven't watched the video at all. sigh.


Do you have anything to contribute other than trying to call me out for not watching a video that I did, and being rude? If not, then go away.


I'm slightly confused. Are you talking about how it hypothetically should work or what is shown in the video. Most of what you seem to be talking about is hypothetical?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 12 2011 17:20 GMT
#55
On September 13 2011 02:19 Herculix wrote:
how many times is this now where we figure out something cool for zerg and it gets removed from the game? it's happened a couple times for other races but jesus christ, seriously? no more baneling bombs? i might just switch race purely based off the fact that interesting tactics will never last very long -_______-

Remind me of the multiple times where something like this has happened before?
flodeskum
Profile Joined September 2010
Iceland1267 Posts
September 12 2011 17:20 GMT
#56
This looks more like a bug than a stealth nerf.
IdrA: " my fans are kinda retarded"
Dimon87
Profile Joined January 2011
Sweden218 Posts
September 12 2011 17:21 GMT
#57
You guys not seeing how this is a big change are so dense its unbelievable.

I hope this is unintended
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 12 2011 17:21 GMT
#58
On September 13 2011 02:18 N3rV[Green] wrote:
Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled.



Well, the counter for that was... spliting your army and sniping the bananalings :D
"Its easy, just trust your CPU".-Boxer on being good at games
agff
Profile Joined May 2011
Portugal39 Posts
September 12 2011 17:21 GMT
#59
Did I get it wrong or does the change mean that we have to issue the drop command once we get vision of the army? It doesn't mean they cannot drop on top of them, but at the moment of the order you have to have vision of the target right?
I am pretty confused I hope this doesn't stop baneling drops, because they were really useful and fun to use.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2011-09-12 17:23:56
September 12 2011 17:22 GMT
#60
Have done this countless times on PTR in real game scenarios and it still works just the same, just have to get vision with first ovie and then issue the commands. The video posted is pointless because never in a game will you see shit that perfectly clumped to allow no spacing so stop the crying.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
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