• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:04
CET 15:04
KST 23:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns5[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft Data analysis on 70 million replays Empty tournaments section on Liquipedia
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 858 users

a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 Next All
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 13 2011 17:01 GMT
#341
ahh nice peer review / testing :D
NonY
Profile Blog Joined June 2007
8751 Posts
September 13 2011 17:02 GMT
#342
On September 13 2011 04:32 PenguinWithNuke wrote:
I hope Blizzard is trolling.

Why would you ever hope Blizzard is trolling? This anti-Blizzard/pro-chaos attitude adds nothing to the discussion. If you think Blizzard made a mistake, then explain why you think it's a mistake and leave it at that. It's absurd to tell us that you hope that they're making the mistake on purpose so that they can have a laugh about it.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
Last Edited: 2011-09-13 18:18:20
September 13 2011 18:16 GMT
#343
Just a friendly bump to point out the title and opening paragraph ("MOD EDIT") of the OP is still riddled with inaccuracies.

The logic _has_ changed.
The tests were _not_ failures they were just unrealistic in a 1v1 setting (it would still be possible to exploit this in say: monobattles as per the original test).
However there is only one obvious 1v1 game play change and that is that you can now counter bling drops by surrounding your army with force fields (however impractical this might be).

Aside from those edge cases, bling drops they will still behave in pretty much the same fashion in your normal 1v1 unless some sort crazy micro is developed to exploit the issue (which might not even be possible).
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 13 2011 18:17 GMT
#344
On September 14 2011 01:52 QTIP. wrote:
Show nested quote +
On September 14 2011 01:35 grobo wrote:
I'm not even mad anymore, it's just sad.

The game i love so much is seriously turning to shit. As soon as a new strategy is invented and proven to be effective against something, blizzard is just going to destroy it so that casuals don't have to put to any effort into crushing it? Do people not realize that you are not supposed to be able to handle everything with ease? what is the point of playing the game when it's nothing but "wait until 200/200 ----> see who placed their army 1pixel better than their opponent" sigh.

I fear SC2 has become too popular and in order to maximize profit Blizzard decides to cater to the "wrong" crowd.


Really... you should probably re-read the OP.


On September 14 2011 01:43 Binabik wrote:
Show nested quote +
On September 14 2011 01:35 grobo wrote:
I'm not even mad anymore, it's just sad.

The game i love so much is seriously turning to shit. As soon as a new strategy is invented and proven to be effective against something, blizzard is just going to destroy it so that casuals don't have to put to any effort into crushing it? Do people not realize that you are not supposed to be able to handle everything with ease? what is the point of playing the game when it's nothing but "wait until 200/200 ----> see who placed their army 1pixel better than their opponent" sigh.

I fear SC2 has become too popular and in order to maximize profit Blizzard decides to cater to the "wrong" crowd.

Why are there 5 people responding with the exact same answer if the "problem" is already solved -_-


Stop with the "re-read the OP/i'm such a good citizen"-crap, Chill said pretty much the exact same thing i did, but for some reason you let that pass, how peculiar.

The fact is that this change is still in the current version of the PTR, i know that it's unlikely that this will ever have an impact on the game, but it's still not impossible.
We make signature, then defense it.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-09-13 18:47:26
September 13 2011 18:43 GMT
#345
On September 14 2011 03:17 grobo wrote:
Show nested quote +
On September 14 2011 01:52 QTIP. wrote:
On September 14 2011 01:35 grobo wrote:
I'm not even mad anymore, it's just sad.

The game i love so much is seriously turning to shit. As soon as a new strategy is invented and proven to be effective against something, blizzard is just going to destroy it so that casuals don't have to put to any effort into crushing it? Do people not realize that you are not supposed to be able to handle everything with ease? what is the point of playing the game when it's nothing but "wait until 200/200 ----> see who placed their army 1pixel better than their opponent" sigh.

I fear SC2 has become too popular and in order to maximize profit Blizzard decides to cater to the "wrong" crowd.


Really... you should probably re-read the OP.


Show nested quote +
On September 14 2011 01:43 Binabik wrote:
On September 14 2011 01:35 grobo wrote:
I'm not even mad anymore, it's just sad.

The game i love so much is seriously turning to shit. As soon as a new strategy is invented and proven to be effective against something, blizzard is just going to destroy it so that casuals don't have to put to any effort into crushing it? Do people not realize that you are not supposed to be able to handle everything with ease? what is the point of playing the game when it's nothing but "wait until 200/200 ----> see who placed their army 1pixel better than their opponent" sigh.

I fear SC2 has become too popular and in order to maximize profit Blizzard decides to cater to the "wrong" crowd.

Why are there 5 people responding with the exact same answer if the "problem" is already solved -_-


Stop with the "re-read the OP/i'm such a good citizen"-crap, Chill said pretty much the exact same thing i did, but for some reason you let that pass, how peculiar.

The fact is that this change is still in the current version of the PTR, i know that it's unlikely that this will ever have an impact on the game, but it's still not impossible.


Chill posted that before it become apparent that the testing method was flawed. If Chill posted after the update mentioning that this is UNTRUE, then I'm sure people would have corrected him.

More importantly, the only reason I bothered to respond was how emotionally distressed you were by the change. "I'm not even mad anymore, it's just sad. The game i love so much is seriously turning to shit."

As well as.... "I fear SC2 has become too popular and in order to maximize profit Blizzard decides to cater to the "wrong" crowd." (lol)

These statements are quite inconsistent with your following comment of "i know that it's unlikely that this will ever have an impact on the game, but it's still not impossible."

So you are beyond anger but now sad, despite knowing that this will probably be a non-issue going into the future. OK...

If anything, I was hoping you would neither be mad / sad with the news updated in the OP. Looks like I've made you mad somehow... sorry about that.
"Trash Micro but Win. Its Marin." - Min Chul
rale
Profile Joined December 2010
United States40 Posts
September 13 2011 19:34 GMT
#346
After testing it more myself, I agree there is a change.

On 1.3, if you attempt a moving drop in an area that's completely occupied, the dropped baneling will deflect to the nearest open point, up to a certain distance. The maximum deflection distance seems to be about 1.5 times the diameter of a forcefield. If there is no open space within the deflection range, it would drop even in areas occupied by units.

On 1.4, if there are no open spaces within the deflection range, the unit is simply not dropped.

In practice, this means you can defend baneling drops by forcefield-donuting your own army, but the risk of doing so is great. The slightest opening will draw most of the banelings in, and it's quite difficult to donut yourself if your army contains any colossus or archons. Also, if there are any infestors in the zerg army, it's obviously suicide.
EmilA
Profile Joined October 2010
Denmark4618 Posts
September 13 2011 20:35 GMT
#347
On September 14 2011 04:34 rale wrote:
After testing it more myself, I agree there is a change.

On 1.3, if you attempt a moving drop in an area that's completely occupied, the dropped baneling will deflect to the nearest open point, up to a certain distance. The maximum deflection distance seems to be about 1.5 times the diameter of a forcefield. If there is no open space within the deflection range, it would drop even in areas occupied by units.

On 1.4, if there are no open spaces within the deflection range, the unit is simply not dropped.

In practice, this means you can defend baneling drops by forcefield-donuting your own army, but the risk of doing so is great. The slightest opening will draw most of the banelings in, and it's quite difficult to donut yourself if your army contains any colossus or archons. Also, if there are any infestors in the zerg army, it's obviously suicide.


This is about what I found, though it appears that even when I click a big clump of units to move around the center unit, they'll sometimes form small gaps. So it's hard to test properly.
http://dotabuff.com/players/122305951 playing other games
cactusjack914
Profile Joined March 2011
United States183 Posts
Last Edited: 2011-09-13 21:01:40
September 13 2011 20:45 GMT
#348
Post removed, Posted on wrong thread completely. sorry.
"starcraft isn't a hobby, its a lifestyle."
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 13 2011 21:05 GMT
#349
Reading the last several responses, it makes me sad that people can't read the OP. It's been known for a while that you can't drop units into a very densely packed areas because the banes need to land to do their damage and if space isn't available, then guess what, you CAN'T drop them. There was no ninja fix or anything. Everything is working AS INTENDED!!!!!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
September 13 2011 22:49 GMT
#350
Big Fan do you realise the code has changed between 1.3 and 1.4?
In the current version we're playing you CAN drop banes into densely packed areas.
Supamang
Profile Joined June 2010
United States2298 Posts
September 13 2011 22:53 GMT
#351
Hmm, so I see a thread with the word "UNTRUE" and a giant red mod edit saying that proper testing reveals no ninja nerf.

And yet people still continue to post about how this ninja nerf is bullshit. wtf is wrong with you guys?
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
Last Edited: 2011-09-13 23:02:53
September 13 2011 23:00 GMT
#352
Yeah..... have a look at the latest video I made (linked below as well as in the OP). Its in the OP just after the paragraph with "mod edit in it".
I've been trying for the past few hours to get the mods to change both the title and the opening paragraph of this thread because its all terribly incorrect but I guess they're busy.

I'm the guy who made the original vids we're discussing and also this new vid that explains the change in a much better fashion.

I did post the new vid in a new thread but that thread got merged into this one and the OP is still not correctly fixed up yet (as I didn't post the OP here so I don't have control over it and no-one reads all the posts from start to end). Just watch the vid to see what i'm on about and realise that there is a change in the PTR (probably not a big deal, but a change nevertheless).
usethis2
Profile Joined December 2010
2164 Posts
September 14 2011 00:21 GMT
#353
On September 14 2011 02:02 Liquid`Tyler wrote:
Show nested quote +
On September 13 2011 04:32 PenguinWithNuke wrote:
I hope Blizzard is trolling.

Why would you ever hope Blizzard is trolling? This anti-Blizzard/pro-chaos attitude adds nothing to the discussion. If you think Blizzard made a mistake, then explain why you think it's a mistake and leave it at that. It's absurd to tell us that you hope that they're making the mistake on purpose so that they can have a laugh about it.

Do you remember Blizzard once tried to fix a "bug" where units can be produced by holding down a hotkey, so that you must spam press in order to create same units? Everyone knew/knows it was a thinly veiled attempt to nerf zerg's mid-late game unit production. It was rightfully retracted because no one, other than a select few who just will try to justify anything that might cripple other races regardless of its ramification, wanted such a "bug fix" that takes the RTS interface to that of 10 ears ago. One could consider that feeble attempt by Blizzard pathetic, or trolling.

Honestly to me this "drop bug fix" kind of reminds me of that failed bug fix. It seems like a backhanded attempt at balancing by interface/game mechanic change. If baneling drops were too strong Blizzard should address it in a direct fashion (e.g. by giving protoss more options to deal with them). Instead, they are going after the game mechanic that may or may not have been a bug (after that baneling morph "bug fix" attempt I do not really trust what Blizzard says). You really have to wonder, even if you hated baneling drops to death, if this is the right way to the balance.

My answer is no and Blizzard is either trolling or throwing a towel in racial balance.
Belisarius
Profile Joined November 2010
Australia6233 Posts
September 14 2011 00:27 GMT
#354
On September 14 2011 04:34 rale wrote:
After testing it more myself, I agree there is a change.

On 1.3, if you attempt a moving drop in an area that's completely occupied, the dropped baneling will deflect to the nearest open point, up to a certain distance. The maximum deflection distance seems to be about 1.5 times the diameter of a forcefield. If there is no open space within the deflection range, it would drop even in areas occupied by units.

On 1.4, if there are no open spaces within the deflection range, the unit is simply not dropped.

In practice, this means you can defend baneling drops by forcefield-donuting your own army, but the risk of doing so is great. The slightest opening will draw most of the banelings in, and it's quite difficult to donut yourself if your army contains any colossus or archons. Also, if there are any infestors in the zerg army, it's obviously suicide.


Thank you. Best post in the last few pages.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
September 14 2011 00:29 GMT
#355
do you understand what the word trolling means usethis2? wow
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
TissTuss
Profile Joined May 2011
Sweden33 Posts
September 14 2011 00:58 GMT
#356
So protoss is doing bad atm. Blizzards solution is nerf zergs three ways to deal with the *a* moving deathball by nerfing fungal, baneling drops and NP all at the same time. While terran (the most winning race) have thiere ghosts untouched. It really feels like blizzard dont give a fuck and have no reasoing behind thiere changes. When zerg had the deathball problems with the roach/hydra/corr the responds was *zerg needs to evolve* guess they want protoss players to keep *a* moving to victory. Nice blizzard, nice.

User was warned for this post
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-09-14 01:16:16
September 14 2011 01:15 GMT
#357
On September 14 2011 09:58 TissTuss wrote:
So protoss is doing bad atm. Blizzards solution is nerf zergs three ways to deal with the *a* moving deathball by nerfing fungal, baneling drops and NP all at the same time. While terran (the most winning race) have thiere ghosts untouched. It really feels like blizzard dont give a fuck and have no reasoing behind thiere changes. When zerg had the deathball problems with the roach/hydra/corr the responds was *zerg needs to evolve* guess they want protoss players to keep *a* moving to victory. Nice blizzard, nice.

As I have mentioned above, I don't think that's the proper way to look at this specific "bug fix". Fungal nerf (absolutely necessary) and neural nerf (somewhat dubious) were, I know zergs don't like them, legitimate ways of balancing the racial power in my eyes. (Though I as a toss would much rather take templar speed increase to 2.25 that will be useful in both PvT and PvZ than neural nerf that is marginally helpful to toss but kills the spectators' excitement)

But the drop "bug fix", in both the way it's implemented and the timing of it (Blizzard have known about baneling drops since Fruitdealer's amazing run in the first GSL), is kind of strange and just feels wrong. I already have exampled above how blizzard did try (and failed) to nerf zerg's unit production by disabling the game's interface/mechanism instead of addressing units, techs, maps, or what not. This drop bug fix looks suspiciously similar to that and I can't support this change until Blizzard's honest explanation.
Raid
Profile Joined September 2010
United States398 Posts
September 14 2011 01:17 GMT
#358
On September 13 2011 02:05 Olsson wrote:
Great. Two things viable against protoss deathball:

Fungal: Nerfed but will still be decent.

Baneling Rain: Completely nullified and worthless now.


The fungal nerf was not for protoss army it was specifically for marine medivac healing because lololol 2 fungals bye bye marines and damage exceeded medivac healing was pretty stupid. at least 5 or 6 marines will survive now. Someone did a test that if you chain fungal it takes the same amount of fungal to destroy all toss units..

usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-09-14 01:28:07
September 14 2011 01:26 GMT
#359
On September 14 2011 10:17 Raid wrote:
Show nested quote +
On September 13 2011 02:05 Olsson wrote:
Great. Two things viable against protoss deathball:

Fungal: Nerfed but will still be decent.

Baneling Rain: Completely nullified and worthless now.


The fungal nerf was not for protoss army it was specifically for marine medivac healing because lololol 2 fungals bye bye marines and damage exceeded medivac healing was pretty stupid. at least 5 or 6 marines will survive now. Someone did a test that if you chain fungal it takes the same amount of fungal to destroy all toss units..


Incorrect. David kim addressed in the "chat with the Korean pros" that it was meant to help toss. (1 more fungal v. Stalkers, 2 more v. Void Rays) I think if a zerg can perfectly time fungals without an overlap (which I honestly think is near impossibility) then maybe stalkers might die to the same number of fungals.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 14 2011 01:26 GMT
#360
On September 14 2011 10:17 Raid wrote:
Show nested quote +
On September 13 2011 02:05 Olsson wrote:
Great. Two things viable against protoss deathball:

Fungal: Nerfed but will still be decent.

Baneling Rain: Completely nullified and worthless now.


The fungal nerf was not for protoss army it was specifically for marine medivac healing because lololol 2 fungals bye bye marines and damage exceeded medivac healing was pretty stupid. at least 5 or 6 marines will survive now. Someone did a test that if you chain fungal it takes the same amount of fungal to destroy all toss units..



This post is a total fail.
Marines will die as they did before. Get your numbers right.
The change is especially for ZvP, and again your nr. are wrong. The reason why Fungal was kinda OP against Toss is that Fungal was effectiv against the big hitters, too. The dmg change doesnt change the nr. of fungals that are needed for their "supposed" targets, only for the big hitters
Prev 1 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Season 13 World Championship
Shameless vs JumyLIVE!
Nicoract vs Krystianer
WardiTV797
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 287
Rex 84
MindelVK 28
StarCraft: Brood War
Britney 77827
Rain 4542
Jaedong 2033
Horang2 1155
Shuttle 1110
EffOrt 730
Stork 694
Larva 676
ZerO 636
GuemChi 628
[ Show more ]
Snow 403
Barracks 384
BeSt 364
Hyuk 286
Light 202
Rush 175
Mong 159
Sharp 133
Mind 108
soO 62
Killer 60
Leta 55
Terrorterran 50
sorry 47
JYJ 38
Aegong 37
Sacsri 33
ToSsGirL 30
zelot 26
910 21
Yoon 21
Shine 20
HiyA 18
scan(afreeca) 12
Sea 0
Dota 2
XcaliburYe203
BananaSlamJamma115
syndereN89
League of Legends
C9.Mang0550
Counter-Strike
olofmeister2386
x6flipin836
Other Games
Gorgc2797
singsing2058
B2W.Neo1518
crisheroes392
Pyrionflax355
JimRising 297
Fuzer 244
Lowko212
Hui .85
Mew2King81
ZerO(Twitch)22
Organizations
Other Games
gamesdonequick32473
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 80
• naamasc225
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3027
Upcoming Events
OSC
23h 56m
SOOP
2 days
SHIN vs GuMiho
Cure vs Creator
The PondCast
2 days
Sparkling Tuna Cup
3 days
IPSL
4 days
DragOn vs Sziky
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.