• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:30
CET 11:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!9$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1586 users

a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 20 Next All
Ridiculisk
Profile Joined November 2010
Australia191 Posts
September 13 2011 06:08 GMT
#321
On September 13 2011 02:19 Chill wrote:
Crazy. These changes are getting more and more absurd. It seems we should just go to 200/200 and a move into each other.



It seems that is indeed what Blizzard are trying to achieve sir. Someone over there must really really like Roach/Hydra/Corruptor...

TAhackdZ.379 - Sc2sea.com Article Writer
Binabik
Profile Joined January 2011
Germany686 Posts
September 13 2011 10:20 GMT
#322
On September 13 2011 15:08 Ridiculisk wrote:
Show nested quote +
On September 13 2011 02:19 Chill wrote:
Crazy. These changes are getting more and more absurd. It seems we should just go to 200/200 and a move into each other.



It seems that is indeed what Blizzard are trying to achieve sir. Someone over there must really really like Roach/Hydra/Corruptor...


Could you please read the thread?

Nothing changed but some people figured out that there could be a possibilty to avoid getting dropped. And this possibility is super riscy because if your clumping doesn't work, everything's dead
chestnutman
Profile Joined March 2011
176 Posts
September 13 2011 10:51 GMT
#323
On September 13 2011 14:12 DustyShelf wrote:To clarify my findings: There is a difference between 1.3 and 1.4 in the way that the drop code is handled. In 1.3 it will permit the dropping of units into a tight cluster of units if it cannot find available space within a specific radius. In 1.4 it will delay the drop command until if finds viable space. However in 1.4 if it fails to find available space within a specific period of time the drop command will be cancelled. This is why in my 1.4 test you can see that most of the overlords fail to drop their full contingent of banelings.

I can confirm this, this is the way it is handled now. I did some errors earlier with testing. If you guys want to see how it works you can use roaches to make sure there are now holes big enough and you will see the difference. Basically in this version the roaches get stuck on top of the zealots while in 1.4 they dont drop.
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 13 2011 11:00 GMT
#324
Oh well, looks like I'm still dying to baneling drops after the patch.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 13 2011 11:28 GMT
#325
Wow, one of the most exciting thing in SC2 is getting killed.... seriously?!
Also im Z I dont care about balance atm. Im also watching GSL etc. we will soooo much excitment in fights =/
Michaels
Profile Joined August 2010
419 Posts
Last Edited: 2011-09-13 11:45:02
September 13 2011 11:33 GMT
#326
nvm
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
September 13 2011 11:47 GMT
#327
We got a better video describing this problem now via this thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=265159
Deleted User 137586
Profile Joined January 2011
7859 Posts
September 13 2011 12:08 GMT
#328
On September 13 2011 20:47 DustyShelf wrote:
We got a better video describing this problem now via this thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=265159


The thread was closed by Nyovne, and the video and explanation is now in the OP of this thread so the discussion can continue here.
Cry 'havoc' and let slip the dogs of war
kmh
Profile Joined November 2010
Finland351 Posts
Last Edited: 2011-09-13 13:51:30
September 13 2011 13:02 GMT
#329
There was, after all, a change in the baneling drops in the PTR. In 1.3, you could not drop into a stack of units. This is still true in the PTR. However, in the 1.3 patch, you can start the drop before you reach the stack of units, and have it still drop inside the stack. In the PTR, this is no longer the case.

This has real-world implications, unlike what the title of the thread implies. It is easy to verify for oneself. The topic of this thread is false and misleading and should be changed. However, the severity of the change is smaller than first claimed.

windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 13 2011 15:17 GMT
#330
On September 13 2011 20:28 ch4ppi wrote:
Wow, one of the most exciting thing in SC2 is getting killed.... seriously?!
Also im Z I dont care about balance atm. Im also watching GSL etc. we will soooo much excitment in fights =/


Try reading the thread?

Gosh
"Its easy, just trust your CPU".-Boxer on being good at games
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
September 13 2011 15:20 GMT
#331
On September 14 2011 00:17 windsupernova wrote:
Show nested quote +
On September 13 2011 20:28 ch4ppi wrote:
Wow, one of the most exciting thing in SC2 is getting killed.... seriously?!
Also im Z I dont care about balance atm. Im also watching GSL etc. we will soooo much excitment in fights =/


Try reading the thread?

Gosh


That's the saddest part. You don't even need to read the thread, reading the title should be enough. >.>
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
Last Edited: 2011-09-13 15:45:32
September 13 2011 15:40 GMT
#332
On September 14 2011 00:20 Sarang wrote:
Show nested quote +
On September 14 2011 00:17 windsupernova wrote:
On September 13 2011 20:28 ch4ppi wrote:
Wow, one of the most exciting thing in SC2 is getting killed.... seriously?!
Also im Z I dont care about balance atm. Im also watching GSL etc. we will soooo much excitment in fights =/


Try reading the thread?

Gosh


That's the saddest part. You don't even need to read the thread, reading the title should be enough. >.>


Except the title is actually wrong at present. It isn't untrue. The test is legit, the application in real-game scenarios is somewhat limited though. However I don't think anyone is 100% sure how the change would play out across thousands of games. Its technically possible it could lead to failed baneling bomb at a key moment in a key game. Unlikely... (as the overlord would have to travel over a significantly large and clustered group for a relatively significant amount of time) but possible.

I'm hoping a mod will update the title for me at some point as I did not start this thread. I am however, responsible for the videos. *crosses fingers* <3
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 13 2011 16:35 GMT
#333
I'm not even mad anymore, it's just sad.

The game i love so much is seriously turning to shit. As soon as a new strategy is invented and proven to be effective against something, blizzard is just going to destroy it so that casuals don't have to put to any effort into crushing it? Do people not realize that you are not supposed to be able to handle everything with ease? what is the point of playing the game when it's nothing but "wait until 200/200 ----> see who placed their army 1pixel better than their opponent" sigh.

I fear SC2 has become too popular and in order to maximize profit Blizzard decides to cater to the "wrong" crowd.
We make signature, then defense it.
Binabik
Profile Joined January 2011
Germany686 Posts
September 13 2011 16:43 GMT
#334
On September 14 2011 01:35 grobo wrote:
I'm not even mad anymore, it's just sad.

The game i love so much is seriously turning to shit. As soon as a new strategy is invented and proven to be effective against something, blizzard is just going to destroy it so that casuals don't have to put to any effort into crushing it? Do people not realize that you are not supposed to be able to handle everything with ease? what is the point of playing the game when it's nothing but "wait until 200/200 ----> see who placed their army 1pixel better than their opponent" sigh.

I fear SC2 has become too popular and in order to maximize profit Blizzard decides to cater to the "wrong" crowd.

Why are there 5 people responding with the exact same answer if the "problem" is already solved -_-
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-09-13 16:46:59
September 13 2011 16:46 GMT
#335
Funny how Zerg players show, that they are the QQ masters, and don't even know how their race mechanics works.


Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 13 2011 16:47 GMT
#336
On September 14 2011 01:43 Binabik wrote:
Show nested quote +
On September 14 2011 01:35 grobo wrote:
I'm not even mad anymore, it's just sad.

The game i love so much is seriously turning to shit. As soon as a new strategy is invented and proven to be effective against something, blizzard is just going to destroy it so that casuals don't have to put to any effort into crushing it? Do people not realize that you are not supposed to be able to handle everything with ease? what is the point of playing the game when it's nothing but "wait until 200/200 ----> see who placed their army 1pixel better than their opponent" sigh.

I fear SC2 has become too popular and in order to maximize profit Blizzard decides to cater to the "wrong" crowd.

Why are there 5 people responding with the exact same answer if the "problem" is already solved -_-


Because people just read the title and not the OP.

I'm excited to see what the end result of 1.4.1 will be, what will be kept, what will be removed, etc, 1.3 featured some bunker changes that everyone got up in arms about and ended up getting removed, so we should wait until the final patch notes are released.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 13 2011 16:52 GMT
#337
On September 14 2011 01:35 grobo wrote:
I'm not even mad anymore, it's just sad.

The game i love so much is seriously turning to shit. As soon as a new strategy is invented and proven to be effective against something, blizzard is just going to destroy it so that casuals don't have to put to any effort into crushing it? Do people not realize that you are not supposed to be able to handle everything with ease? what is the point of playing the game when it's nothing but "wait until 200/200 ----> see who placed their army 1pixel better than their opponent" sigh.

I fear SC2 has become too popular and in order to maximize profit Blizzard decides to cater to the "wrong" crowd.


Really... you should probably re-read the OP.
"Trash Micro but Win. Its Marin." - Min Chul
rezoacken
Profile Joined April 2010
Canada2719 Posts
September 13 2011 16:57 GMT
#338
They dont read anymore, they just see nerf their mind goes blank and start the QQing chain "sc2 sux balls" "Blizz is making a crap game" etc.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
September 13 2011 17:00 GMT
#339
On September 13 2011 01:56 Montana[TK] wrote:
This doesn't affect ZvP because you unload banelings onto "dense areas" when you are already over the army.


Told you guys with the FIRST post

but no, you had to have 17 pages of discussion, silly TL
Plexa: "It's not [caster] bashing when its the truth."
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
September 13 2011 17:01 GMT
#340
On September 14 2011 01:57 rezoacken wrote:
They dont read anymore, they just see nerf their mind goes blank and start the QQing chain "sc2 sux balls" "Blizz is making a crap game" etc.

I know I myself start whining about 2 rax bunker nerfs whenever i see a patch thread regardless of content.
Prev 1 15 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 70
CranKy Ducklings21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 181
OGKoka 159
StarCraft: Brood War
Sea 2138
GuemChi 1468
Jaedong 1116
Flash 1095
firebathero 471
Pusan 305
Soma 295
Leta 283
Stork 213
Hyun 149
[ Show more ]
Sharp 118
JulyZerg 102
Killer 98
Light 87
Last 73
hero 62
ToSsGirL 62
Barracks 59
Rush 52
Mong 46
Shine 44
Backho 34
ZerO 34
Movie 33
zelot 22
Terrorterran 18
Free 16
Noble 16
Snow 15
scan(afreeca) 9
Dota 2
BananaSlamJamma188
XcaliburYe123
League of Legends
JimRising 235
Reynor90
Counter-Strike
edward53
Other Games
summit1g15557
XaKoH 128
crisheroes114
Happy104
Mew2King75
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick568
Counter-Strike
PGL132
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1659
• Stunt952
Other Games
• WagamamaTV70
Upcoming Events
LAN Event
4h 30m
OSC
11h 30m
Replay Cast
12h 30m
OSC
1d 1h
LAN Event
1d 4h
Korean StarCraft League
1d 16h
CranKy Ducklings
1d 23h
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
[ Show More ]
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.