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Baneling drops and the PTR

Forum Index > Closed
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DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
September 13 2011 11:12 GMT
#1
Hi, sorry to trouble you all again. It would appear that in previous submissions I have only sensationalised and confused the general public on this matter. I now hope to put that right by releasing a new video about the changes.

Here it is!

Simple rule for viewing:

* Red is 1.3
* Yellow is 1.4

Summary: Yes the code has changed, however in the vast majority of use cases it will make little to no difference in your gaming experience... unless you like disrupting reaper parties that is....
In practice it is very hard and very situational to abuse the new logic to make the drops fail.

Its worth noting that there is one quite relatively interesting use-case at the end of the video (although its practicality is debateable).

ENJOY!

p.s. I hope this doesn't cause any further confusion.
p.p.s. Please don't comment on balance. Just ask Blizzard (nicely) to _consider_ reviewing this code if you take issue with it.
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
Last Edited: 2011-09-13 11:20:47
September 13 2011 11:18 GMT
#2
I think there's a thread about this. Read about it yesterday

But yeah I dont think it will affect anything rly. People dont clump up perfectly so there will be space I think
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
September 13 2011 11:21 GMT
#3
Thats sick, baneling bombs are now nerfed

I use to like seeing the koreans scare off a toss army with overlords full of banelings now the correct move for toss is to stand still tightly packed together in a ball (like they do) so they dont make any space for them.... sigh
FlashDave.999 aka Star
Excludos
Profile Blog Joined April 2010
Norway8063 Posts
September 13 2011 11:23 GMT
#4
On September 13 2011 20:21 aka_star wrote:
Thats sick, baneling bombs are now nerfed

I use to like seeing the koreans scare off a toss army with overlords full of banelings now the correct move for toss is to stand still tightly packed together in a ball (like they do) so they dont make any space for them.... sigh


Whoa, mass forcefields seems incredibly useful vs baneling drop now. Before the patch this was a self made death trap.
GinDo
Profile Blog Joined September 2010
3327 Posts
September 13 2011 11:25 GMT
#5
Oh ok now I understand. Although its situational. I still don't like the change as the AI in SC2 makes it very easy to do in the higher levels.

The original thread was super complicated.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
September 13 2011 11:26 GMT
#6
On September 13 2011 20:18 JoeAWESOME wrote:
I think there's a thread about this. Read about it yesterday

But yeah I dont think it will affect anything rly. People dont clump up perfectly so there will be space I think


Yes the thread yesterday was about my previous video. I just wanted to clarify things cause most people watch vids but don't read threads. Also I thought some of the conclusions reached in the OP were incorrect.
Morphs
Profile Joined July 2010
Netherlands645 Posts
September 13 2011 11:29 GMT
#7
I would like to see a video where you move the big group of units to show if dropping is still impossible when the group is moving, or that the movement of the ball actually creates space for banelings to be dropped in.

Thanks for the video btw!
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
Last Edited: 2011-09-13 11:58:26
September 13 2011 11:48 GMT
#8
edit: It seems I misunderstood the situation due to the wording of the first paragraph of your post. I'll edit this into the existing topic.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
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