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Active: 1686 users

a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 2

Forum Index > SC2 General
Post a Reply
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Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
September 12 2011 17:05 GMT
#21
On September 13 2011 02:04 Chicane wrote:
Show nested quote +
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.


I watched the video and here's what I saw: the 2nd overlord looks like it had sight of the zealots when the drop command was issued; the first overlord was there. Despite this, there will still all manner of issues re: dropping with the banelings coming on the outside.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
September 12 2011 17:05 GMT
#22
wow... i can see a couple of my friends being sad about this situation lol
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
September 12 2011 17:06 GMT
#23
It's weird because the guy who made the comparison video apparently did it to show that there isn't a difference pre-patch and post-patch... except that there very obviously is a difference, since a huge hole gets carved into the mass of zealots in the 1.3 vid and not in the 1.4 vid.

To those saying it's only affected by fog of war, notice how there isn't any in the videos and it's still affected.
tkRage
Profile Blog Joined April 2011
225 Posts
September 12 2011 17:07 GMT
#24
On September 13 2011 02:04 Chicane wrote:
Show nested quote +
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.

you haven't watched the video at all. sigh.
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
September 12 2011 17:07 GMT
#25
On September 13 2011 02:01 Chicane wrote:
Show nested quote +
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

if you watch the comparison videos he posted, the ovies have full sight and cannot drop on dense areas
Chicane
Profile Joined November 2010
United States7875 Posts
Last Edited: 2011-09-12 17:09:09
September 12 2011 17:08 GMT
#26
On September 13 2011 02:05 Blazinghand wrote:
Show nested quote +
On September 13 2011 02:04 Chicane wrote:
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.


I watched the video and here's what I saw: the 2nd overlord looks like it had sight of the zealots when the drop command was issued; the first overlord was there. Despite this, there will still all manner of issues re: dropping with the banelings coming on the outside.


Ya I wish they had the fog turned on. If it doesn't work when in vision of the units, that's obviously a problem, but other than that, the only overlords that should be affected by this are the ones in front, and usually those don't even have banelings in them.

If anything, zerg players will just have to drop a second time if they are chasing the army. I don't think this will make baneling drops useless, unless they literally cannot drop them on a protoss army at all if it is too dense.

On September 13 2011 02:07 tkRage wrote:
Show nested quote +
On September 13 2011 02:04 Chicane wrote:
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.

you haven't watched the video at all. sigh.


Do you have anything to contribute other than trying to call me out for not watching a video that I did, and being rude? If not, then go away.
tkRage
Profile Blog Joined April 2011
225 Posts
September 12 2011 17:09 GMT
#27
FOR THOSE OF YOU WHO ARE HAVING COMPREHENSION ISSUES;

IN THE VIDEO, ALL OVERLORDS HAVE SIGHT OF EVERYTHING AT ALL TIMES. THERE IS NO 'FOG'. PERIOD. YET PRE-PATCH, OVERLORDS DROP THEIR PAYLOAD ON THE ZEALOTS. POST-PATCH, THE OVERLORDS STOP DROPPING OVER THE ZEALOT BALL AND THEY STILL HAVE BANELINGS INSIDE THEM ON THE OTHER SIDE OF THE BALL.

THANK YOU FOR YOUR TIME.


User was warned for this post
tuestresfat
Profile Joined December 2010
2555 Posts
September 12 2011 17:09 GMT
#28
You can still baneling drop mineral lines right? I mean the vid showed bombing against closely packed zealots, a mineral line would have spots for banelings to upload surely?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 12 2011 17:09 GMT
#29
That video shows a perfect dense area. Like not a tiny bit of space between units. This isn't realistic in a game because of different unit speed movement so I don't think this will make any change. People will go nuts about it of course, but the video proves nothing, shows no drop in fog of war and baneling drops remain to be oh so good.
Revolutionist fan
haffy
Profile Joined September 2010
United Kingdom430 Posts
September 12 2011 17:09 GMT
#30
On September 13 2011 02:05 Olsson wrote:
Great. Two things viable against protoss deathball:

Fungal: Nerfed but will still be decent.

Baneling Rain: Completely nullified and worthless now.


You could, you know try it your self before saying it's completely useless.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
September 12 2011 17:09 GMT
#31
I have tried this with moving bane drops over an any and it's the same thing. Unless there's a hole, banes drop on the outside of the pack. The blink stalker/colossus deathball just grew impossibly strong with the infestor and drop nerfs. Also, my bane+roach bomb ZvT style has just gone out the window.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
September 12 2011 17:10 GMT
#32
This patch is going to be sad for zergs if this and/or the NP change go through. It's going to go back to the ZvP of a few months ago, just with less options for zerg. toss is going to mass colossus every game and now that bane drops are gone, zerg just has to go mass roach/hydra/corruptor. Sure, fungal will still be nice, but I'm really aprehensive for this patch.

I don't know if Blizzard is just being heavy handed with its changes or if they actually don't want protoss to do anything but mass colossus. Looks to be grim

Also, poor morrow
"If you're not angry, you're not paying attention"
LovE-
Profile Blog Joined September 2010
United States1963 Posts
September 12 2011 17:11 GMT
#33
That video is crazy.. sucks for all you zergs haha. But I'm sure blizz will fix this, unless it was intentional? I don't get why it would be.
LovE.311 (NA) || @LovE_Sc2
hugman
Profile Joined June 2009
Sweden4644 Posts
September 12 2011 17:11 GMT
#34
This is just ridiculous
Way to go making ZvP one dimensional Blizzard

Seriously what the fuck
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-09-12 17:13:28
September 12 2011 17:11 GMT
#35
+ Show Spoiler +
QUOTE]On September 13 2011 02:09 tkRage wrote:
FOR THOSE OF YOU WHO ARE HAVING COMPREHENSION ISSUES;

IN THE VIDEO, ALL OVERLORDS HAVE SIGHT OF EVERYTHING AT ALL TIMES. THERE IS NO 'FOG'. PERIOD. YET PRE-PATCH, OVERLORDS DROP THEIR PAYLOAD ON THE ZEALOTS. POST-PATCH, THE OVERLORDS STOP DROPPING OVER THE ZEALOT BALL AND THEY STILL HAVE BANELINGS INSIDE THEM ON THE OTHER SIDE OF THE BALL.

THANK YOU FOR YOUR TIME.


I think I'm blind.

The problem I'm having is that the patch notes say how it works and maybe for now it's a bit bugged so that the ovies couldn't drop at all even with sight.
If the patch notes say how it should work than there's no reason pointing fingers and crying yet over how it works in game because it may not work properly.
Cackle™
Pred8oar
Profile Joined March 2011
Germany281 Posts
September 12 2011 17:12 GMT
#36
YAY fungal nerf, np out of the game and now baneling bomb useless, so its roach hydra crrupter again. What yo gonna do? Flame and ragequit tt
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 12 2011 17:14 GMT
#37
On September 13 2011 02:12 Pred8oar wrote:
YAY fungal nerf, np out of the game and now baneling bomb useless, so its roach hydra crrupter again. What yo gonna do? Flame and ragequit tt


No. You're going to get your 30 apm grandmother to play and she'll do as well as you because roach hydra corruptor takes no skill to use, no micro and doesn't require multitasking. The future of ZvP is seriously bleak if the video is actually how it is going to be.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 12 2011 17:15 GMT
#38
On September 13 2011 02:12 Pred8oar wrote:
YAY fungal nerf, np out of the game and now baneling bomb useless, so its roach hydra crrupter again. What yo gonna do? Flame and ragequit tt


No Mr.Tryhard, that would be you.

Well, blizzard does listen to QQs which we can rely on, hopefully another PTR comes out and reverts some changes again
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
September 12 2011 17:16 GMT
#39
I don't see the problem. I mean, since Z has still chances to win ZvP through roach hydra corruptor, what's wrong?

Well, time to snipe observers and set-up baneling mines everybody! Or just contaminate Robo till its sad death in zergie goo or something... I will miss Banelords
I work alone. // Visit TL Mafia subforum!
windsupernova
Profile Joined October 2010
Mexico5280 Posts
Last Edited: 2011-09-12 17:18:59
September 12 2011 17:16 GMT
#40
This sounds like a bug, it will probably get fixed before the patch releases.

I don´t know why all the rage..... its seriously getting stupid.

Edit: And lol, why so many people act as if Zerg had a 0 winrate a few months ago? It was P favoured but the stats show that it was never something ridiculous. Gosh
"Its easy, just trust your CPU".-Boxer on being good at games
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