• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:09
CET 08:09
KST 16:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns2[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games? General RTS Discussion Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 820 users

a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 18 19 20 Next All
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
September 12 2011 17:05 GMT
#21
On September 13 2011 02:04 Chicane wrote:
Show nested quote +
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.


I watched the video and here's what I saw: the 2nd overlord looks like it had sight of the zealots when the drop command was issued; the first overlord was there. Despite this, there will still all manner of issues re: dropping with the banelings coming on the outside.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
September 12 2011 17:05 GMT
#22
wow... i can see a couple of my friends being sad about this situation lol
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
September 12 2011 17:06 GMT
#23
It's weird because the guy who made the comparison video apparently did it to show that there isn't a difference pre-patch and post-patch... except that there very obviously is a difference, since a huge hole gets carved into the mass of zealots in the 1.3 vid and not in the 1.4 vid.

To those saying it's only affected by fog of war, notice how there isn't any in the videos and it's still affected.
tkRage
Profile Blog Joined April 2011
225 Posts
September 12 2011 17:07 GMT
#24
On September 13 2011 02:04 Chicane wrote:
Show nested quote +
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.

you haven't watched the video at all. sigh.
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
September 12 2011 17:07 GMT
#25
On September 13 2011 02:01 Chicane wrote:
Show nested quote +
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

if you watch the comparison videos he posted, the ovies have full sight and cannot drop on dense areas
Chicane
Profile Joined November 2010
United States7875 Posts
Last Edited: 2011-09-12 17:09:09
September 12 2011 17:08 GMT
#26
On September 13 2011 02:05 Blazinghand wrote:
Show nested quote +
On September 13 2011 02:04 Chicane wrote:
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.


I watched the video and here's what I saw: the 2nd overlord looks like it had sight of the zealots when the drop command was issued; the first overlord was there. Despite this, there will still all manner of issues re: dropping with the banelings coming on the outside.


Ya I wish they had the fog turned on. If it doesn't work when in vision of the units, that's obviously a problem, but other than that, the only overlords that should be affected by this are the ones in front, and usually those don't even have banelings in them.

If anything, zerg players will just have to drop a second time if they are chasing the army. I don't think this will make baneling drops useless, unless they literally cannot drop them on a protoss army at all if it is too dense.

On September 13 2011 02:07 tkRage wrote:
Show nested quote +
On September 13 2011 02:04 Chicane wrote:
On September 13 2011 02:03 tkRage wrote:
On September 13 2011 02:01 Chicane wrote:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.


Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed......................

I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway?

Also where are your numbers coming from? ~30%? Where are you getting that from?

watch.... the damn..... video.


I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.

you haven't watched the video at all. sigh.


Do you have anything to contribute other than trying to call me out for not watching a video that I did, and being rude? If not, then go away.
tkRage
Profile Blog Joined April 2011
225 Posts
September 12 2011 17:09 GMT
#27
FOR THOSE OF YOU WHO ARE HAVING COMPREHENSION ISSUES;

IN THE VIDEO, ALL OVERLORDS HAVE SIGHT OF EVERYTHING AT ALL TIMES. THERE IS NO 'FOG'. PERIOD. YET PRE-PATCH, OVERLORDS DROP THEIR PAYLOAD ON THE ZEALOTS. POST-PATCH, THE OVERLORDS STOP DROPPING OVER THE ZEALOT BALL AND THEY STILL HAVE BANELINGS INSIDE THEM ON THE OTHER SIDE OF THE BALL.

THANK YOU FOR YOUR TIME.


User was warned for this post
tuestresfat
Profile Joined December 2010
2555 Posts
September 12 2011 17:09 GMT
#28
You can still baneling drop mineral lines right? I mean the vid showed bombing against closely packed zealots, a mineral line would have spots for banelings to upload surely?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 12 2011 17:09 GMT
#29
That video shows a perfect dense area. Like not a tiny bit of space between units. This isn't realistic in a game because of different unit speed movement so I don't think this will make any change. People will go nuts about it of course, but the video proves nothing, shows no drop in fog of war and baneling drops remain to be oh so good.
Revolutionist fan
haffy
Profile Joined September 2010
United Kingdom430 Posts
September 12 2011 17:09 GMT
#30
On September 13 2011 02:05 Olsson wrote:
Great. Two things viable against protoss deathball:

Fungal: Nerfed but will still be decent.

Baneling Rain: Completely nullified and worthless now.


You could, you know try it your self before saying it's completely useless.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
September 12 2011 17:09 GMT
#31
I have tried this with moving bane drops over an any and it's the same thing. Unless there's a hole, banes drop on the outside of the pack. The blink stalker/colossus deathball just grew impossibly strong with the infestor and drop nerfs. Also, my bane+roach bomb ZvT style has just gone out the window.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
September 12 2011 17:10 GMT
#32
This patch is going to be sad for zergs if this and/or the NP change go through. It's going to go back to the ZvP of a few months ago, just with less options for zerg. toss is going to mass colossus every game and now that bane drops are gone, zerg just has to go mass roach/hydra/corruptor. Sure, fungal will still be nice, but I'm really aprehensive for this patch.

I don't know if Blizzard is just being heavy handed with its changes or if they actually don't want protoss to do anything but mass colossus. Looks to be grim

Also, poor morrow
"If you're not angry, you're not paying attention"
LovE-
Profile Blog Joined September 2010
United States1963 Posts
September 12 2011 17:11 GMT
#33
That video is crazy.. sucks for all you zergs haha. But I'm sure blizz will fix this, unless it was intentional? I don't get why it would be.
LovE.311 (NA) || @LovE_Sc2
hugman
Profile Joined June 2009
Sweden4644 Posts
September 12 2011 17:11 GMT
#34
This is just ridiculous
Way to go making ZvP one dimensional Blizzard

Seriously what the fuck
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-09-12 17:13:28
September 12 2011 17:11 GMT
#35
+ Show Spoiler +
QUOTE]On September 13 2011 02:09 tkRage wrote:
FOR THOSE OF YOU WHO ARE HAVING COMPREHENSION ISSUES;

IN THE VIDEO, ALL OVERLORDS HAVE SIGHT OF EVERYTHING AT ALL TIMES. THERE IS NO 'FOG'. PERIOD. YET PRE-PATCH, OVERLORDS DROP THEIR PAYLOAD ON THE ZEALOTS. POST-PATCH, THE OVERLORDS STOP DROPPING OVER THE ZEALOT BALL AND THEY STILL HAVE BANELINGS INSIDE THEM ON THE OTHER SIDE OF THE BALL.

THANK YOU FOR YOUR TIME.


I think I'm blind.

The problem I'm having is that the patch notes say how it works and maybe for now it's a bit bugged so that the ovies couldn't drop at all even with sight.
If the patch notes say how it should work than there's no reason pointing fingers and crying yet over how it works in game because it may not work properly.
Cackle™
Pred8oar
Profile Joined March 2011
Germany281 Posts
September 12 2011 17:12 GMT
#36
YAY fungal nerf, np out of the game and now baneling bomb useless, so its roach hydra crrupter again. What yo gonna do? Flame and ragequit tt
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 12 2011 17:14 GMT
#37
On September 13 2011 02:12 Pred8oar wrote:
YAY fungal nerf, np out of the game and now baneling bomb useless, so its roach hydra crrupter again. What yo gonna do? Flame and ragequit tt


No. You're going to get your 30 apm grandmother to play and she'll do as well as you because roach hydra corruptor takes no skill to use, no micro and doesn't require multitasking. The future of ZvP is seriously bleak if the video is actually how it is going to be.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 12 2011 17:15 GMT
#38
On September 13 2011 02:12 Pred8oar wrote:
YAY fungal nerf, np out of the game and now baneling bomb useless, so its roach hydra crrupter again. What yo gonna do? Flame and ragequit tt


No Mr.Tryhard, that would be you.

Well, blizzard does listen to QQs which we can rely on, hopefully another PTR comes out and reverts some changes again
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
September 12 2011 17:16 GMT
#39
I don't see the problem. I mean, since Z has still chances to win ZvP through roach hydra corruptor, what's wrong?

Well, time to snipe observers and set-up baneling mines everybody! Or just contaminate Robo till its sad death in zergie goo or something... I will miss Banelords
I work alone. // Visit TL Mafia subforum!
windsupernova
Profile Joined October 2010
Mexico5280 Posts
Last Edited: 2011-09-12 17:18:59
September 12 2011 17:16 GMT
#40
This sounds like a bug, it will probably get fixed before the patch releases.

I don´t know why all the rage..... its seriously getting stupid.

Edit: And lol, why so many people act as if Zerg had a 0 winrate a few months ago? It was P favoured but the stats show that it was never something ridiculous. Gosh
"Its easy, just trust your CPU".-Boxer on being good at games
Prev 1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#63
Liquipedia
Patches Events
20:00
Patch Clash Invitational #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft412
SortOf 163
Nina 163
StarCraft: Brood War
Sea 3701
GuemChi 563
BeSt 228
Leta 180
Shuttle 75
soO 42
ZergMaN 35
yabsab 25
Nal_rA 16
Dota 2
XaKoH 407
League of Legends
C9.Mang0675
JimRising 668
Counter-Strike
summit1g6598
minikerr52
Super Smash Bros
Mew2King216
Other Games
NeuroSwarm77
Organizations
Other Games
gamesdonequick27818
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1091
• Stunt468
Upcoming Events
OSC
4h 51m
Creator vs NightMare
SKillous vs SHIN
Gerald vs YoungYakov
Cure vs ReBellioN
Classic vs Percival
SOOP
20h 51m
OSC
1d 4h
OSC
2 days
SOOP
3 days
The PondCast
4 days
Sparkling Tuna Cup
5 days
IPSL
5 days
DragOn vs Sziky
Replay Cast
6 days
Wardi Open
6 days
[ Show More ]
Monday Night Weeklies
6 days
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.