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Blazinghand
United States25545 Posts
On September 13 2011 02:04 Chicane wrote:Show nested quote +On September 13 2011 02:03 tkRage wrote:On September 13 2011 02:01 Chicane wrote:Transports can no longer unload units into a dense area if the original order was issued on a fogged location. Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed...................... I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway? Also where are your numbers coming from? ~30%? Where are you getting that from? watch.... the damn..... video. I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all.
I watched the video and here's what I saw: the 2nd overlord looks like it had sight of the zealots when the drop command was issued; the first overlord was there. Despite this, there will still all manner of issues re: dropping with the banelings coming on the outside.
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wow... i can see a couple of my friends being sad about this situation lol
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It's weird because the guy who made the comparison video apparently did it to show that there isn't a difference pre-patch and post-patch... except that there very obviously is a difference, since a huge hole gets carved into the mass of zealots in the 1.3 vid and not in the 1.4 vid.
To those saying it's only affected by fog of war, notice how there isn't any in the videos and it's still affected.
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On September 13 2011 02:04 Chicane wrote:Show nested quote +On September 13 2011 02:03 tkRage wrote:On September 13 2011 02:01 Chicane wrote:Transports can no longer unload units into a dense area if the original order was issued on a fogged location. Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed...................... I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway? Also where are your numbers coming from? ~30%? Where are you getting that from? watch.... the damn..... video. I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all. you haven't watched the video at all. sigh.
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On September 13 2011 02:01 Chicane wrote:Show nested quote +Transports can no longer unload units into a dense area if the original order was issued on a fogged location. Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed...................... I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway? Also where are your numbers coming from? ~30%? Where are you getting that from? if you watch the comparison videos he posted, the ovies have full sight and cannot drop on dense areas
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On September 13 2011 02:05 Blazinghand wrote:Show nested quote +On September 13 2011 02:04 Chicane wrote:On September 13 2011 02:03 tkRage wrote:On September 13 2011 02:01 Chicane wrote:Transports can no longer unload units into a dense area if the original order was issued on a fogged location. Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed...................... I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway? Also where are your numbers coming from? ~30%? Where are you getting that from? watch.... the damn..... video. I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all. I watched the video and here's what I saw: the 2nd overlord looks like it had sight of the zealots when the drop command was issued; the first overlord was there. Despite this, there will still all manner of issues re: dropping with the banelings coming on the outside.
Ya I wish they had the fog turned on. If it doesn't work when in vision of the units, that's obviously a problem, but other than that, the only overlords that should be affected by this are the ones in front, and usually those don't even have banelings in them.
If anything, zerg players will just have to drop a second time if they are chasing the army. I don't think this will make baneling drops useless, unless they literally cannot drop them on a protoss army at all if it is too dense.
On September 13 2011 02:07 tkRage wrote:Show nested quote +On September 13 2011 02:04 Chicane wrote:On September 13 2011 02:03 tkRage wrote:On September 13 2011 02:01 Chicane wrote:Transports can no longer unload units into a dense area if the original order was issued on a fogged location. Okay... then don't order your banelings to be dropped in the fog of war and nothing has changed...................... I don't see what the problem is here. How often have you blindly told your overlords to drop banelings in the fog of war anyway? Also where are your numbers coming from? ~30%? Where are you getting that from? watch.... the damn..... video. I did... and I don't see the problem. You can just reclick d for the front most overlord... the other ones will have vision. This is not a big deal at all. you haven't watched the video at all. sigh.
Do you have anything to contribute other than trying to call me out for not watching a video that I did, and being rude? If not, then go away.
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FOR THOSE OF YOU WHO ARE HAVING COMPREHENSION ISSUES;
IN THE VIDEO, ALL OVERLORDS HAVE SIGHT OF EVERYTHING AT ALL TIMES. THERE IS NO 'FOG'. PERIOD. YET PRE-PATCH, OVERLORDS DROP THEIR PAYLOAD ON THE ZEALOTS. POST-PATCH, THE OVERLORDS STOP DROPPING OVER THE ZEALOT BALL AND THEY STILL HAVE BANELINGS INSIDE THEM ON THE OTHER SIDE OF THE BALL.
THANK YOU FOR YOUR TIME.
User was warned for this post
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You can still baneling drop mineral lines right? I mean the vid showed bombing against closely packed zealots, a mineral line would have spots for banelings to upload surely?
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That video shows a perfect dense area. Like not a tiny bit of space between units. This isn't realistic in a game because of different unit speed movement so I don't think this will make any change. People will go nuts about it of course, but the video proves nothing, shows no drop in fog of war and baneling drops remain to be oh so good.
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On September 13 2011 02:05 Olsson wrote: Great. Two things viable against protoss deathball:
Fungal: Nerfed but will still be decent.
Baneling Rain: Completely nullified and worthless now.
You could, you know try it your self before saying it's completely useless.
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I have tried this with moving bane drops over an any and it's the same thing. Unless there's a hole, banes drop on the outside of the pack. The blink stalker/colossus deathball just grew impossibly strong with the infestor and drop nerfs. Also, my bane+roach bomb ZvT style has just gone out the window.
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This patch is going to be sad for zergs if this and/or the NP change go through. It's going to go back to the ZvP of a few months ago, just with less options for zerg. toss is going to mass colossus every game and now that bane drops are gone, zerg just has to go mass roach/hydra/corruptor. Sure, fungal will still be nice, but I'm really aprehensive for this patch.
I don't know if Blizzard is just being heavy handed with its changes or if they actually don't want protoss to do anything but mass colossus. Looks to be grim
Also, poor morrow
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That video is crazy.. sucks for all you zergs haha. But I'm sure blizz will fix this, unless it was intentional? I don't get why it would be.
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This is just ridiculous Way to go making ZvP one dimensional Blizzard
Seriously what the fuck
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+ Show Spoiler +QUOTE]On September 13 2011 02:09 tkRage wrote: FOR THOSE OF YOU WHO ARE HAVING COMPREHENSION ISSUES;
IN THE VIDEO, ALL OVERLORDS HAVE SIGHT OF EVERYTHING AT ALL TIMES. THERE IS NO 'FOG'. PERIOD. YET PRE-PATCH, OVERLORDS DROP THEIR PAYLOAD ON THE ZEALOTS. POST-PATCH, THE OVERLORDS STOP DROPPING OVER THE ZEALOT BALL AND THEY STILL HAVE BANELINGS INSIDE THEM ON THE OTHER SIDE OF THE BALL.
THANK YOU FOR YOUR TIME.
I think I'm blind.
The problem I'm having is that the patch notes say how it works and maybe for now it's a bit bugged so that the ovies couldn't drop at all even with sight. If the patch notes say how it should work than there's no reason pointing fingers and crying yet over how it works in game because it may not work properly.
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YAY fungal nerf, np out of the game and now baneling bomb useless, so its roach hydra crrupter again. What yo gonna do? Flame and ragequit tt
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On September 13 2011 02:12 Pred8oar wrote: YAY fungal nerf, np out of the game and now baneling bomb useless, so its roach hydra crrupter again. What yo gonna do? Flame and ragequit tt
No. You're going to get your 30 apm grandmother to play and she'll do as well as you because roach hydra corruptor takes no skill to use, no micro and doesn't require multitasking. The future of ZvP is seriously bleak if the video is actually how it is going to be.
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On September 13 2011 02:12 Pred8oar wrote: YAY fungal nerf, np out of the game and now baneling bomb useless, so its roach hydra crrupter again. What yo gonna do? Flame and ragequit tt
No Mr.Tryhard, that would be you.
Well, blizzard does listen to QQs which we can rely on, hopefully another PTR comes out and reverts some changes again
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This sounds like a bug, it will probably get fixed before the patch releases.
I don´t know why all the rage..... its seriously getting stupid.
Edit: And lol, why so many people act as if Zerg had a 0 winrate a few months ago? It was P favoured but the stats show that it was never something ridiculous. Gosh
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