• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:06
CEST 12:06
KST 19:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy1GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
RSL Season 4 announced for March-April $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Gypsy to Korea so ive been playing broodwar for a week straight. ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1978 users

a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 18 19 20 Next All
Zerker
Profile Joined May 2010
Canada201 Posts
September 12 2011 17:22 GMT
#61
roaches are next, going to nerf their range back to 3
IPA
Profile Joined August 2010
United States3206 Posts
September 12 2011 17:22 GMT
#62
Unbelievably bad if this stays in. Saddening is what it is..
Time held me green and dying though I sang in my chains like the sea.
Jayrod
Profile Joined August 2010
1820 Posts
Last Edited: 2011-09-12 17:23:50
September 12 2011 17:23 GMT
#63
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.
ohampatu
Profile Joined July 2010
United States1448 Posts
September 12 2011 17:23 GMT
#64
On September 13 2011 02:18 TheKefka wrote:
After watching the video like for the 10th time now I'm almost positive it isn't working as intended from reading the notes.I'm pretty sure bane drops won't go anywhere.



Exactly, the way it reads is the way i think it should be. I think they are trying to work out how to do it though, lol. Prolly requires some coding they aren't fully used to.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 12 2011 17:23 GMT
#65
On September 13 2011 02:21 windsupernova wrote:
Show nested quote +
On September 13 2011 02:18 N3rV[Green] wrote:
Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled.



Well, the counter for that was... spliting your army and sniping the bananalings :D


Well if this goes through the counter would be... stacking your army and making sure it doesn't split :D
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
September 12 2011 17:24 GMT
#66
This is so funny watching people rage at the most obviously bugged thing off all time.
Cackle™
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
September 12 2011 17:24 GMT
#67
Wow Blizzard is actually killing SC2 as an interesting high-level RTS by removing all actions that are NOT a-move. Everything that was once interesting or exciting to watch is being removed.

How much more do they expect people to take. >_>
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
September 12 2011 17:24 GMT
#68
As a protoss player I would rather have this go live than the NP change (which is absolutely retarded).

Baneling drops are so ridiculous, if protoss had decent AA they wouldn't even be such a major problem.
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-09-12 17:26:18
September 12 2011 17:25 GMT
#69
On September 13 2011 02:23 Jayrod wrote:
Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.

The only reasoning that you provided is that units should not be able to be unloaded on other units.

This is pretty good reasoning (sarcasm), and certainly outweighs the arguments that it improves gameplay tremendously, adds a huge micro element to ZvP that would otherwise be non-existent, turns ZvP into a sick multitasking MU instead of A-move ball strategies.

yep. Your argument that it "just shouldn't be" is not really good sorry!
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 12 2011 17:26 GMT
#70
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


On September 13 2011 02:24 TheKefka wrote:
This is so funny watching people rage at the most obviously bugged thing off all time.


It is so funny to watching protoss laughing at one of the only innovative zerg tactic every invented being removed from the game so they can 1-A like before.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
ohampatu
Profile Joined July 2010
United States1448 Posts
September 12 2011 17:26 GMT
#71
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


After reading it this way. +1. That makes sense.

Here is a way to test and see its a bug, which works i believe.
Build up like 8 gw's all lined up in a nice big square. Fill a terran drop ship. Try to drop on it. It wont work. Now fill a ovy with some banes. You can drop on it. LOL AT THAT. (if this is wrong im at work, but last i checked this was how it worked)
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
agff
Profile Joined May 2011
Portugal39 Posts
September 12 2011 17:26 GMT
#72
On September 13 2011 02:23 Jayrod wrote:


If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.



This was exactly what I was thinking of. He even commented on it last night on his stream.
If this is the change I am quite fine with it!
hugman
Profile Joined June 2009
Sweden4644 Posts
September 12 2011 17:26 GMT
#73
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.


Bug or not it's a very important part of the game. There are plenty of good bugs in many esports titles, strafe jumping for one, mulatisk stacking is another
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 12 2011 17:26 GMT
#74
On September 13 2011 02:21 windsupernova wrote:
Show nested quote +
On September 13 2011 02:18 N3rV[Green] wrote:
Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled.



Well, the counter for that was... spliting your army and sniping the bananalings :D

It's actually pretty difficult, if they get off a few Fungals your army will probably die because you can't kill Overlords as fast as you would hope, even with a lot of Stalkers.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-09-12 17:27:50
September 12 2011 17:27 GMT
#75
On September 13 2011 02:23 Jayrod wrote:
If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

How?
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 12 2011 17:27 GMT
#76
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


On the other hand, things like muta-stacking with an overlord in BW was basically a bug that shouldn't have been possible (or wraith-stacking with a sieged-up tank), and yet became a crucial element of gameplay. How the game was designed and how it ought to be played are not always the same.

On September 13 2011 02:21 windsupernova wrote:
Show nested quote +
On September 13 2011 02:18 N3rV[Green] wrote:
Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled.



Well, the counter for that was... spliting your army and sniping the bananalings :D


Easier said than done, given that stalkers don't have quite the burst dps of marines against overlords. Still, I thought it made games pretty exciting to watch
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
September 12 2011 17:28 GMT
#77
On September 13 2011 02:26 TolEranceNA wrote:
Show nested quote +
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


Show nested quote +
On September 13 2011 02:24 TheKefka wrote:
This is so funny watching people rage at the most obviously bugged thing off all time.


It is so funny to watching protoss laughing at one of the only innovative zerg tactic every invented being removed from the game so they can 1-A like before.


Lol calm down man,I'm all for bane drops I have no idea what you are on about.
All I am saying the video is showing a bugged version of the change that will not go live so lower your zerg pitchforks and chill.
Cackle™
hugman
Profile Joined June 2009
Sweden4644 Posts
September 12 2011 17:28 GMT
#78
Jesus, look at all the Protoss players coming out of the woodwork to say that baneling drops is overpowered and broken just like neural and fungal. Enough already.
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
September 12 2011 17:28 GMT
#79
On September 13 2011 01:59 Blazinghand wrote:
Show nested quote +
On September 13 2011 01:56 Montana[TK] wrote:
This doesn't affect ZvP because you unload banelings onto "dense areas" when you are already over the army.


The sight range of overlords isn't huge, and a lot of the time you have to make the command partially in the fog-- if you're close enough to have good sight of his army, you've already engaged him, and his army is a dense area. Also, from these videos it looks like this DOES effect ZvP-- in the playxp article it looks like the overlord has sight to the zealots (since it's the 2nd overlord, the first one is over the ball when the command is issued) and the drops are still ineffective.


I think we're assuming the version in the video is bugged, as that army clearly isn't fogged. Either thats a bug or theres been a breakdown of communications somewhere along the line. Personally i wouldn't mind too much either way as someone already said the combination of root + 1.3 bane drops is way too powerful.
Sqq
Profile Joined August 2010
Norway2023 Posts
September 12 2011 17:28 GMT
#80
This is just terrible. I'm not sure what Blizzards reason for doing this is ? As soon as there are some micro tricks they nerf them out. It wasn't even overpowered or anything. It just made both sides micro harder ? I'm actually shocked and do not understand the reasoning here.
Dead girls don't say no.
Prev 1 2 3 4 5 6 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 89
CranKy Ducklings8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 117
ProTech92
Nina 58
Lowko2
StarCraft: Brood War
Sea 2670
Bisu 1466
Jaedong 1033
firebathero 659
Hyuk 366
actioN 188
Stork 174
Leta 169
Rush 162
sorry 148
[ Show more ]
EffOrt 101
Aegong 98
Pusan 79
Free 74
Killer 69
ZerO 54
ToSsGirL 43
Shinee 42
Sharp 36
[sc1f]eonzerg 25
Backho 22
NotJumperer 20
Bale 15
GoRush 12
JulyZerg 9
Barracks 9
IntoTheRainbow 9
ajuk12(nOOB) 9
SilentControl 8
Dota 2
XaKoH 550
NeuroSwarm79
Counter-Strike
olofmeister3365
shoxiejesuss809
edward80
Other Games
singsing1346
Liquid`RaSZi703
Happy237
crisheroes208
Mew2King55
ZerO(Twitch)3
Organizations
Counter-Strike
PGL19556
Other Games
gamesdonequick629
BasetradeTV34
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 43
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2155
Upcoming Events
CranKy Ducklings
13h 54m
WardiTV Team League
1d
Replay Cast
1d 13h
CranKy Ducklings
1d 23h
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
3 days
OSC
3 days
[ Show More ]
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.