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a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 5

Forum Index > SC2 General
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Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 12 2011 17:28 GMT
#81
On September 13 2011 02:26 ZAiNs wrote:
Show nested quote +
On September 13 2011 02:21 windsupernova wrote:
On September 13 2011 02:18 N3rV[Green] wrote:
Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled.



Well, the counter for that was... spliting your army and sniping the bananalings :D

It's actually pretty difficult, if they get off a few Fungals your army will probably die because you can't kill Overlords as fast as you would hope, even with a lot of Stalkers.


Things should be hard. Gives the game complexity.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 12 2011 17:28 GMT
#82
this is utterly ridicuolous Terrans are destroying protoss and Blizzard's sloution is to patch so ZvP becomes unwinnable? What the F do they want to go against protoss, go back for the late beta/early release builds?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
ohampatu
Profile Joined July 2010
United States1448 Posts
September 12 2011 17:29 GMT
#83
On September 13 2011 02:27 Blazinghand wrote:
Show nested quote +
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


On the other hand, things like muta-stacking with an overlord in BW was basically a bug that shouldn't have been possible (or wraith-stacking with a sieged-up tank), and yet became a crucial element of gameplay. How the game was designed and how it ought to be played are not always the same.

Show nested quote +
On September 13 2011 02:21 windsupernova wrote:
On September 13 2011 02:18 N3rV[Green] wrote:
Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled.



Well, the counter for that was... spliting your army and sniping the bananalings :D


Easier said than done, given that stalkers don't have quite the burst dps of marines against overlords. Still, I thought it made games pretty exciting to watch


Since im seeing you are one who is defending it pretty hard, even if it is a bug. The gw test that I mentioned up above. Can you tell me how exactly that is fair?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 12 2011 17:29 GMT
#84
I thought blizzard was a fan of banelings drops at least at the last blizzcon but what has changed? They made fruit dealr fan art and so on...
I'm Quotable (IQ)
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-09-12 17:29:49
September 12 2011 17:29 GMT
#85
On September 13 2011 02:16 windsupernova wrote:
This sounds like a bug, it will probably get fixed before the patch releases.

I don´t know why all the rage..... its seriously getting stupid.

Edit: And lol, why so many people act as if Zerg had a 0 winrate a few months ago? It was P favoured but the stats show that it was never something ridiculous. Gosh


At the highest level it was very P favored, unless you were playing inca.

I hope they fix this a little bit, baneling bombs are always fun to watch/use and aren't overpowered in the slightest.
NaDa/Fantasy/Zero/Soulkey pls
Logros
Profile Joined September 2010
Netherlands9913 Posts
September 12 2011 17:29 GMT
#86
On September 13 2011 02:26 TolEranceNA wrote:
Show nested quote +
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


Show nested quote +
On September 13 2011 02:24 TheKefka wrote:
This is so funny watching people rage at the most obviously bugged thing off all time.


It is so funny to watching protoss laughing at one of the only innovative zerg tactic every invented being removed from the game so they can 1-A like before.

It is so funny to watch zergs overreact as multiple people in this thread have already said that baneling drops are still possible.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 12 2011 17:30 GMT
#87
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


lol what. If it's balanced, there's no reason it shouldn't be included. It's one of Zerg's only counters to the deathball, and in fact, it creates for some of the most exciting micro there is. Terran can't land their units in those spaces because Terran units don't die upon impact of landing, which is what the banelings are doing. In fact, the change doesn't even make sense, why wouldn't you want to drop volatile explosives directly on the enemy as opposed to in an open area.

Logically it doesn't make sense, balance wise it personally doesn't make sense to me, especially with the infestor nerfs. Why in the world would you ball your stalkers, everyone knows it doesn't have that effect, I'd be super disappointed in Tyler if he was intentionally doing that.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 12 2011 17:31 GMT
#88
On September 13 2011 02:29 Logros wrote:
Show nested quote +
On September 13 2011 02:26 TolEranceNA wrote:
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


On September 13 2011 02:24 TheKefka wrote:
This is so funny watching people rage at the most obviously bugged thing off all time.


It is so funny to watching protoss laughing at one of the only innovative zerg tactic every invented being removed from the game so they can 1-A like before.

It is so funny to watch zergs overreact as multiple people in this thread have already said that baneling drops are still possible.


People were speculating that it may be still possible. Nobody has demonstrated it.
ishkabibble
Profile Joined December 2010
Canada161 Posts
September 12 2011 17:31 GMT
#89
I'm a little unsure about all these comments. In lategame if you clump up your units perfectly you will still get rolled by infestors. It's not like every game that Z wins was won because of baneling drops, and roach hydra corruptor will no longer be the only viable strategy.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
September 12 2011 17:31 GMT
#90
On September 13 2011 02:29 Logros wrote:
Show nested quote +
On September 13 2011 02:26 TolEranceNA wrote:
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


On September 13 2011 02:24 TheKefka wrote:
This is so funny watching people rage at the most obviously bugged thing off all time.


It is so funny to watching protoss laughing at one of the only innovative zerg tactic every invented being removed from the game so they can 1-A like before.

It is so funny to watch zergs overreact as multiple people in this thread have already said that baneling drops are still possible.

It's not possible in the video because the change is obviously bugged as I said it like 100 times already and I have no idea how people can seriously think this will go live.
Bane drops will work and it will work the way it says in the patch notes.
Cackle™
Sated
Profile Blog Joined March 2011
England4983 Posts
September 12 2011 17:31 GMT
#91
--- Nuked ---
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 12 2011 17:32 GMT
#92
On September 13 2011 02:11 LovE-z33k wrote:
That video is crazy.. sucks for all you zergs haha. But I'm sure blizz will fix this, unless it was intentional? I don't get why it would be.


Because you can't drop units where they don't have room to land? So the baneling has to land on an open area, even if it is right next to the protoss unit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 12 2011 17:32 GMT
#93
On September 13 2011 02:29 ohampatu wrote:
Show nested quote +
On September 13 2011 02:27 Blazinghand wrote:
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


On the other hand, things like muta-stacking with an overlord in BW was basically a bug that shouldn't have been possible (or wraith-stacking with a sieged-up tank), and yet became a crucial element of gameplay. How the game was designed and how it ought to be played are not always the same.

On September 13 2011 02:21 windsupernova wrote:
On September 13 2011 02:18 N3rV[Green] wrote:
Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled.



Well, the counter for that was... spliting your army and sniping the bananalings :D


Easier said than done, given that stalkers don't have quite the burst dps of marines against overlords. Still, I thought it made games pretty exciting to watch


Since im seeing you are one who is defending it pretty hard, even if it is a bug. The gw test that I mentioned up above. Can you tell me how exactly that is fair?


Sorry can you rephrase? I don't understand the following sentence:

"The gw test that I mentioned up above."

It's a bit early in the morning and I haven't really had my coffee lol.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ETisME
Profile Blog Joined April 2011
12702 Posts
September 12 2011 17:32 GMT
#94
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.

immortal were designed to tank damage rather than that burst dps (from the words of bliz)
would you say immortal should never have that dps?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 12 2011 17:32 GMT
#95
If this gets nerfed, I expect Marine micro to get nerfed as well.

I don't think Blizzard intended for Marines to do sick DPS while moving.
As it turns out, marines don't actually cost any money -Jinro
ohampatu
Profile Joined July 2010
United States1448 Posts
September 12 2011 17:32 GMT
#96
On September 13 2011 02:29 Logros wrote:
Show nested quote +
On September 13 2011 02:26 TolEranceNA wrote:
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.

What is happening in 1.3 is that zerg players are able to drop banelings onto armies that are completely balled up and, thus, should leave no landing zone for the zerg to drop their banes. Baneling drops should NOT be able to be performed AT ALL in situations where there is no landing zone... that is by design... its the same for all drop ships... you cannot drop your units onto an area that is occupied by other ground units. The bug is being fixed in 1.4 so now banelings are no longer the exception to that rule.

If any of you watch Liquid`Tylers stream when its up you'll see alot of times he balls his stalkers up intentionally to eliminate possible landing area for baneling bombs... You'll also see that it NEVER works... its through no fault of his own, but rather, through the fault of this bug, which is being fixed.

Does it affect gameplay? Absolutely. Should that gameplay have been possible to begin with? Absolutely not.


On September 13 2011 02:24 TheKefka wrote:
This is so funny watching people rage at the most obviously bugged thing off all time.


It is so funny to watching protoss laughing at one of the only innovative zerg tactic every invented being removed from the game so they can 1-A like before.

It is so funny to watch zergs overreact as multiple people in this thread have already said that baneling drops are still possible.


Its always been funny. I mean man, even a few zergs coming in touting the 'P is op at highest levels' talk about the past. P has never been highest level. Terran and Toss can't do it. Neither should Zerg be able to. You can STILL drop. But now you have to deal with the same issues we have. Your not the only dropping race. Your just the only dropping race that abuses dropping onto 'filled' areas.

Id like to see a zerg argue about the example i stated with gw's. Toss/Terran can't drop on a square ball of 8 gw's. But a zerg can drop banes all over it. Not balanced.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
hunts
Profile Joined September 2010
United States2113 Posts
September 12 2011 17:33 GMT
#97
so with fungal nerf, NP nerf, baneling drop removal, this leaveszerg with what exactly vs a protoss death ball?
twitch.tv/huntstv 7x legend streamer
hugman
Profile Joined June 2009
Sweden4644 Posts
September 12 2011 17:33 GMT
#98
On September 13 2011 02:31 Sated wrote:
Zergs realise that this is a bugfix, right? Units shouldn't be able to be dropped onto locations were there literally isn't any space for them. Can you imagine a Protoss ball politely making room for a marine to land in the middle of them? Of course not. The same is true with Banelings. Sounds like this is the dropship equivalent of stopping buildings landing by putting a unit under them.


What has "supposed to be -x-" got to do with anything? As already mentioned there were plenty of bugs in BW that made the balance what it was. ZvT would be unwinnable without mutalisk stacking.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
September 12 2011 17:33 GMT
#99
Unless the protoss is constantly clicking move to a center point the units will be spread more than enough to not effect baneling drops. Stop crying before you even test it, the video is invalid because you're never going to see 60zealots standing in a perfect square not moving at all, and if you do then laugh as you 1a them with roaches then proceed to bane-rain uninterrupted the second he moves a step with any of them.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2011-09-12 17:35:52
September 12 2011 17:33 GMT
#100
On September 13 2011 02:26 hugman wrote:
Show nested quote +
On September 13 2011 02:23 Jayrod wrote:
You guys are reading this exactly backwards. First of all, its a bug fix... what was bugged before is now unbugged... keep that in mind.


Bug or not it's a very important part of the game. There are plenty of good bugs in many esports titles, strafe jumping for one, mulatisk stacking is another


Is it important because its exploitable or important because nothing has been created to be more innovative than dumping banelings on your enemy?

Regardless most people tend to split their units as a response to overlords coming at them. Balling them up is going to be risky for Protoss players to do since their DPS will shrink and the Zerg can concave better with roaches. Bringing a bunch of overlords could be used as a feint tactic I suppose -_____-
"We have unfinished business, I and he."
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