a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 3
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Blazinghand
United States25545 Posts
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Logros
Netherlands9913 Posts
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TheKefka
Croatia11752 Posts
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ohampatu
United States1448 Posts
This affect terran as well? Will be nice if we can sim city to mitigate rauder drops. Cause currently, its about 10x easier to perform a double rauder drop than it is to defend against it. Most terrans queue it up and never look at it again since they just focus on the push into the middle why they do the drop. So my question? Your only mentioning Z, does this happen with T drops and with P drops as well? Also for people hating on this. It is a bug fix. You should not be able to drop a unit onto a piece of ground thats already being covered by something else (although personally banes prolly shouldn't be included, just other units imo). Making you requeue once you have sight is nice as well. They prolly working on code so dont freak out yet if its not acting perfect. | ||
N3rV[Green]
United States1935 Posts
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Grackodile
United States263 Posts
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crms
United States11933 Posts
this patch is ridiculous. | ||
ZAiNs
United Kingdom6525 Posts
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Herculix
United States946 Posts
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Sea_Food
Finland1612 Posts
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Chill
Calgary25937 Posts
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unit
United States2621 Posts
-i play protoss and the occasional zerg i feel like zerg is going to have trouble with terran mech with mass thor in addition to the new zvp problems that will come from this, but im not 100% sure edit: i do believe that either protoss needed to be buffed or fungal/it needed to be nerfed maybe...but this...just T___T blizz | ||
TolEranceNA
Canada434 Posts
On September 13 2011 02:16 windsupernova wrote: This sounds like a bug, it will probably get fixed before the patch releases. I don´t know why all the rage..... its seriously getting stupid. Edit: And lol, why so many people act as if Zerg had a 0 winrate a few months ago? It was P favoured but the stats show that it was never something ridiculous. Gosh I don't know why so many hate for rage..... it is seriously getting absurd and stupid. | ||
Numy
South Africa35471 Posts
On September 13 2011 02:08 Chicane wrote: Ya I wish they had the fog turned on. If it doesn't work when in vision of the units, that's obviously a problem, but other than that, the only overlords that should be affected by this are the ones in front, and usually those don't even have banelings in them. If anything, zerg players will just have to drop a second time if they are chasing the army. I don't think this will make baneling drops useless, unless they literally cannot drop them on a protoss army at all if it is too dense. Do you have anything to contribute other than trying to call me out for not watching a video that I did, and being rude? If not, then go away. I'm slightly confused. Are you talking about how it hypothetically should work or what is shown in the video. Most of what you seem to be talking about is hypothetical? | ||
ZAiNs
United Kingdom6525 Posts
On September 13 2011 02:19 Herculix wrote: how many times is this now where we figure out something cool for zerg and it gets removed from the game? it's happened a couple times for other races but jesus christ, seriously? no more baneling bombs? i might just switch race purely based off the fact that interesting tactics will never last very long -_______- Remind me of the multiple times where something like this has happened before? | ||
flodeskum
Iceland1267 Posts
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Dimon87
Sweden218 Posts
I hope this is unintended | ||
windsupernova
Mexico5280 Posts
On September 13 2011 02:18 N3rV[Green] wrote: Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled. Well, the counter for that was... spliting your army and sniping the bananalings :D | ||
agff
Portugal39 Posts
I am pretty confused I hope this doesn't stop baneling drops, because they were really useful and fun to use. | ||
NotSorry
United States6722 Posts
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