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On July 19 2013 22:56 MostGroce wrote: My post is only about Zerg vs Terran -- Would love some encouragement to keep playing this game.
I cant help but think about the changes made for heart of the swarm compared to wings of liberty. People could argue that the end of wol was sc2's most balanced time. So for zvt to be balanced in hots both races would of had to gain equal improvements. Here are the changes- with my bias opinions attached. Hydras- given a buff, but honestly they really are not that great and for them to be not that great you have to pay for hydra den/ then TWO upgrades AND range ups which is too much of an investment and commitment for, lets be honest, hydras are not that good for what they cost. medivacs have boost now, that is a huge buff to terran in tvz Infestors- fungle and inf terran both nerfed with hots release thor- buff vs blords/ ultra- Not a huge deal because honestly I like terran making anything other then mines and marines swarm hosts- only good vs terrans that mech which imo is just not good so why would they do it widow mines- a very cost effective unit that can defend or be aggro with. (buff to terran in tvz) tanks- no siege upgrade needed (great for holding roach all-in as you only need like 1) - buff for terran in tvz viper- doesnt affect mines, does well vs mech and not bio. so again doesnt help zerg vs bio mine. hellbats- makes hellions more flexible and are not bad themselves- buff to terran banshee- cloak cost lower, why? to give terran more options.....? jesus.... burrow , spores, and hydra movement are the only buffs to zerg that have a noticeable impact on zvt but come on that is nothing compared to the improvements terran has received with Hots. I would almost just rather have the old infestor back in place of these. Most would say that the old infesor is broken but would it have been broken vs terran with all their new tvz tools? I don't know. Maybe/ maybe not.
How can one argue that tvz is not in terran's favor if you think wol was more balanced than hots (I believe wol was much more balanced just due to the amount of time that went by and popularity of sc2 at the time. You can argue that new strats will come and counters will be found but if you just look at the facts, it's hard to justify balance in zvt.
ZvT at the end of wings is widely considered the most imbalanced matchup in the history of SC2, I don't know why you are saying it was the most balanced. Multiple months in a row with Zerg over 60% winrate, it is MUCH more balanced now. I think ZvT is at a perfect spot atm.
And you didn't even mention the Ultra buff... which was absolutely huge and the reason Terrans try to end the game before they are out, and you didn't mention the muta buff either... which is also big.
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On July 19 2013 22:56 MostGroce wrote: My post is only about Zerg vs Terran -- Would love some encouragement to keep playing this game.
I cant help but think about the changes made for heart of the swarm compared to wings of liberty. People could argue that the end of wol was sc2's most balanced time. So for zvt to be balanced in hots both races would of had to gain equal improvements. Here are the changes- with my bias opinions attached. Hydras- given a buff, but honestly they really are not that great and for them to be not that great you have to pay for hydra den/ then TWO upgrades AND range ups which is too much of an investment and commitment for, lets be honest, hydras are not that good for what they cost. medivacs have boost now, that is a huge buff to terran in tvz Infestors- fungle and inf terran both nerfed with hots release thor- buff vs blords/ ultra- Not a huge deal because honestly I like terran making anything other then mines and marines swarm hosts- only good vs terrans that mech which imo is just not good so why would they do it widow mines- a very cost effective unit that can defend or be aggro with. (buff to terran in tvz) tanks- no siege upgrade needed (great for holding roach all-in as you only need like 1) - buff for terran in tvz viper- doesnt affect mines, does well vs mech and not bio. so again doesnt help zerg vs bio mine. hellbats- makes hellions more flexible and are not bad themselves- buff to terran banshee- cloak cost lower, why? to give terran more options.....? jesus.... burrow , spores, and hydra movement are the only buffs to zerg that have a noticeable impact on zvt but come on that is nothing compared to the improvements terran has received with Hots. I would almost just rather have the old infestor back in place of these. Most would say that the old infesor is broken but would it have been broken vs terran with all their new tvz tools? I don't know. Maybe/ maybe not.
How can one argue that tvz is not in terran's favor if you think wol was more balanced than hots (I believe wol was much more balanced just due to the amount of time that went by and popularity of sc2 at the time. You can argue that new strats will come and counters will be found but if you just look at the facts, it's hard to justify balance in zvt.
End of wol was not balanced at all, it was broken and utterly boring
To your other points, i agree terran received way more buffs for tvz then for zerg
But you forgot to add both ultralisk buff and mutalisk buff
As a zerg i love the widowmine, i love the buffs in general for terran Gives the health of the game much better overall And u cant just amove anymore, gives it a much bigger deep for zerg and for terran Great great unit for tvz
But for zerg, to bring back the old infestor is a no thanks to me because it ruins the health of the game
About viper, it looks like it is useless No one uses it vs bio and its 200gas!
Lots of things cost so much gas for zerg, compare it to terran That is a balance concern imo
But will we see the viper used anything in effective ways? Imagine terran plants his mines and he stands with a big bio force, you have 3 vipers with full energy
6clouds, you cloud everywhere and move in with zerglings Just saying
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On July 19 2013 22:56 MostGroce wrote: My post is only about Zerg vs Terran -- Would love some encouragement to keep playing this game.
I cant help but think about the changes made for heart of the swarm compared to wings of liberty. People could argue that the end of wol was sc2's most balanced time. So for zvt to be balanced in hots both races would of had to gain equal improvements. Here are the changes- with my bias opinions attached. Hydras- given a buff, but honestly they really are not that great and for them to be not that great you have to pay for hydra den/ then TWO upgrades AND range ups which is too much of an investment and commitment for, lets be honest, hydras are not that good for what they cost. medivacs have boost now, that is a huge buff to terran in tvz Infestors- fungle and inf terran both nerfed with hots release thor- buff vs blords/ ultra- Not a huge deal because honestly I like terran making anything other then mines and marines swarm hosts- only good vs terrans that mech which imo is just not good so why would they do it widow mines- a very cost effective unit that can defend or be aggro with. (buff to terran in tvz) tanks- no siege upgrade needed (great for holding roach all-in as you only need like 1) - buff for terran in tvz viper- doesnt affect mines, does well vs mech and not bio. so again doesnt help zerg vs bio mine. hellbats- makes hellions more flexible and are not bad themselves- buff to terran banshee- cloak cost lower, why? to give terran more options.....? jesus.... burrow , spores, and hydra movement are the only buffs to zerg that have a noticeable impact on zvt but come on that is nothing compared to the improvements terran has received with Hots. I would almost just rather have the old infestor back in place of these. Most would say that the old infesor is broken but would it have been broken vs terran with all their new tvz tools? I don't know. Maybe/ maybe not.
How can one argue that tvz is not in terran's favor if you think wol was more balanced than hots (I believe wol was much more balanced just due to the amount of time that went by and popularity of sc2 at the time. You can argue that new strats will come and counters will be found but if you just look at the facts, it's hard to justify balance in zvt.
Is this a troll post? ZvT at the end of WoL was highly imbalanced, with Terran winrates dipping below 40% on several occasions in Korea. Zerg dominated tournaments in every region for months. HotS has done an excellent job of remedying that problem and balance numbers reflect that.
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MostGroce probably trolled us, but if not, it's scary that there are people out there so very delusional about the state of the game who are, nonetheless, vocal about required balance changes. He is actually insistent that he should get his free wins back. Wow.
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On July 19 2013 23:43 Ghanburighan wrote: MostGroce probably trolled us, but if not, it's scary that there are people out there so very delusional about the state of the game who are, nonetheless, vocal about required balance changes. He is actually insistent that he should get his free wins back. Wow. There are always going to be people who think their race is under power in a game like SC2. It is a great way to avoid the pesky issue of figuring out how to get better.
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On July 19 2013 23:45 Plansix wrote:Show nested quote +On July 19 2013 23:43 Ghanburighan wrote: MostGroce probably trolled us, but if not, it's scary that there are people out there so very delusional about the state of the game who are, nonetheless, vocal about required balance changes. He is actually insistent that he should get his free wins back. Wow. There are always going to be people who think their race is under power in a game like SC2. It is a great way to avoid the pesky issue of figuring out how to get better. And i think there is no reason to talk shit about him anymore. Back to balance discussion maybe?
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Don't know why I forgot about ultra and muta buff, that was clearly a mistake in my post, but I still feel that bio mine is just too powerful. You're right about killing the zerg before ultras as I never get there, because terrans mid game is clearly op. The skill it takes to deal with mines is far beyond the skill it takes to place them in good places. They are so cheap in both cost and supply. They are great for harrass and defense. As long as you have marines with them they counter roach hydra plays, they counter lings, banes, mutas. Zergs only option is infestors to buy time for ultras but infestors cant trade well anymore and are a high skill unit unlike the mine. The widow mine now is much harder to deal with than anything else in this game. I just feel it should be harder to execute bio mine plays. Maybe make the mines slower or increase the cd of boost, or take away that rediculas burrow upgrade I also forgot to mention in my original post.
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On July 19 2013 23:52 MostGroce wrote: Don't know why I forgot about ultra and muta buff, that was clearly a mistake in my post, but I still feel that bio mine is just too powerful.
Thats's the reason David Kim plays random to avoid bias. To claim Bio-Mine is easy to play is just not true and we see infestors used with good effect but they are not the god-unit they used to be in WoL.
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I just looked online to see if others felt the same and this guy explains better than I did. I feel the same way this guy does. It may be a little out of date with the new patch. I apologize if I came off as a troll. I did not mean to. http://us.battle.net/sc2/en/forum/topic/8796592428
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On July 20 2013 00:05 HerrHorst wrote:Show nested quote +On July 19 2013 23:52 MostGroce wrote: Don't know why I forgot about ultra and muta buff, that was clearly a mistake in my post, but I still feel that bio mine is just too powerful. Thats's the reason David Kim plays random to avoid bias. To claim Bio-Mine is easy to play is just not true and we see infestors used with good effect but they are not the god-unit they used to be in WoL.
I like how you quoted only that I made a bad post and my initial statement without my explanation. Wp
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On July 19 2013 23:52 MostGroce wrote: Don't know why I forgot about ultra and muta buff, that was clearly a mistake in my post, but I still feel that bio mine is just too powerful. You're right about killing the zerg before ultras as I never get there, because terrans mid game is clearly op. The skill it takes to deal with mines is far beyond the skill it takes to place them in good places. They are so cheap in both cost and supply. They are great for harrass and defense. As long as you have marines with them they counter roach hydra plays, they counter lings, banes, mutas. Zergs only option is infestors to buy time for ultras but infestors cant trade well anymore and are a high skill unit unlike the mine. The widow mine now is much harder to deal with than anything else in this game. I just feel it should be harder to execute bio mine plays. Maybe make the mines slower or increase the cd of boost, or take away that rediculas burrow upgrade I also forgot to mention in my original post.
You speak in absolutes. Do you have any proof whatsoever that Terran is "clearly" op vs Zerg?
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On July 20 2013 00:09 MostGroce wrote:I just looked online to see if others felt the same and this guy explains better than I did. I feel the same way this guy does. It may be a little out of date with the new patch. I apologize if I came off as a troll. I did not mean to. http://us.battle.net/sc2/en/forum/topic/8796592428
Some points of his post are just not correct.
Mutas can harras the army if they are combined with overseers and they are faster than medivacs because the boost only lasts a few seconds.
Terrans had an edge before the hellbat-nerf because the enemy had to spent tons of ressources in his defense and would still loose enough to make the drops cost-effizient. Nowadays the zerg has a good chance to reach the lategame and versus a big bio-ball infestors are still brutal and the new ultras are fearsome.
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On July 20 2013 00:13 MostGroce wrote:Show nested quote +On July 20 2013 00:05 HerrHorst wrote:On July 19 2013 23:52 MostGroce wrote: Don't know why I forgot about ultra and muta buff, that was clearly a mistake in my post, but I still feel that bio mine is just too powerful. Thats's the reason David Kim plays random to avoid bias. To claim Bio-Mine is easy to play is just not true and we see infestors used with good effect but they are not the god-unit they used to be in WoL. I like how you quoted only that I made a bad post and my initial statement without my explanation. Wp
Well you're looking at it from a very biased point of view. To take one of your examples, saying 'Oh, Viper doesnt help me against Bio mine'..well obviously, because Vipers alone almost completely shut down mech, tankplay especially. No point even sieging up when your entire tankline will just get yoinked, therefore people go bio with mines.
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On July 20 2013 00:09 MostGroce wrote:I just looked online to see if others felt the same and this guy explains better than I did. I feel the same way this guy does. It may be a little out of date with the new patch. I apologize if I came off as a troll. I did not mean to. http://us.battle.net/sc2/en/forum/topic/8796592428 Most of his post has little to do with gameplay and just talks about the number of buffs received in HotS. All the data points to the game being close to balanced for all three races, with a little movement depending on what builds are popular at the time. You may want to look at how to improve and how to combat the things terrans are doing that give you a hard time.
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On July 20 2013 00:20 Plansix wrote:Most of his post has little to do with gameplay and just talks about the number of buffs received in HotS. All the data points to the game being close to balanced for all three races, with a little movement depending on what builds are popular at the time. You may want to look at how to improve and how to combat the things terrans are doing that give you a hard time.
Thanks and I am trying to improve. Can you link where you get your balance data from? The reason I posted was mainly to get opinions from other zergs on how to effectively deal with mines as I feel they are are very strong. Didn't mean to anger a bunch of terrans who love their mines. If I played terran I would defend them also. I'm trying to find somthing other than survive until ultras because it's just not fun. If it's not fun I'm not going to improve as I will lose motivation. I was hoping for some zerg to be like they arent OP, I do this and it stomps them lol. I might switch over to strat discussion as this is bordering both topics.
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On July 20 2013 00:59 MostGroce wrote:Show nested quote +On July 20 2013 00:20 Plansix wrote:On July 20 2013 00:09 MostGroce wrote:I just looked online to see if others felt the same and this guy explains better than I did. I feel the same way this guy does. It may be a little out of date with the new patch. I apologize if I came off as a troll. I did not mean to. http://us.battle.net/sc2/en/forum/topic/8796592428 Most of his post has little to do with gameplay and just talks about the number of buffs received in HotS. All the data points to the game being close to balanced for all three races, with a little movement depending on what builds are popular at the time. You may want to look at how to improve and how to combat the things terrans are doing that give you a hard time. Thanks and I am trying to improve. Can you link where you get your balance data from? The reason I posted was mainly to get opinions from other zergs on how to effectively deal with mines as I feel they are are very strong. Didn't mean to anger a bunch of terrans who love their mines. If I played terran I would defend them also. I'm trying to find somthing other than survive until ultras because it's just not fun. If it's not fun I'm not going to improve as I will lose motivation. I was hoping for some zerg to be like they arent OP, I do this and it stomps them lol. I might switch over to strat discussion as this is bordering both topics.
You came in here, said that TvZ was balanced at the end of wings, and that mines are clearly overpowered, without providing any evidence whatsoever.
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On July 19 2013 22:56 MostGroce wrote: My post is only about Zerg vs Terran -- Would love some encouragement to keep playing this game.
I cant help but think about the changes made for heart of the swarm compared to wings of liberty. People could argue that the end of wol was sc2's most balanced time. So for zvt to be balanced in hots both races would of had to gain equal improvements. Here are the changes- with my bias opinions attached.
ZvT was not close to balanced at the end of WoL. I would say WoL was most balanced in early months of 2012
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On July 20 2013 00:59 MostGroce wrote:Show nested quote +On July 20 2013 00:20 Plansix wrote:On July 20 2013 00:09 MostGroce wrote:I just looked online to see if others felt the same and this guy explains better than I did. I feel the same way this guy does. It may be a little out of date with the new patch. I apologize if I came off as a troll. I did not mean to. http://us.battle.net/sc2/en/forum/topic/8796592428 Most of his post has little to do with gameplay and just talks about the number of buffs received in HotS. All the data points to the game being close to balanced for all three races, with a little movement depending on what builds are popular at the time. You may want to look at how to improve and how to combat the things terrans are doing that give you a hard time. Thanks and I am trying to improve. Can you link where you get your balance data from? The reason I posted was mainly to get opinions from other zergs on how to effectively deal with mines as I feel they are are very strong. Didn't mean to anger a bunch of terrans who love their mines. If I played terran I would defend them also. I'm trying to find somthing other than survive until ultras because it's just not fun. If it's not fun I'm not going to improve as I will lose motivation. I was hoping for some zerg to be like they arent OP, I do this and it stomps them lol. I might switch over to strat discussion as this is bordering both topics.
This is a post I made on the widow mine topic in the The HotS Zerg Help Me Thread on the strategy forum. I believe it covers most of your (zergs) options how to engage them properly when going standard muta/ling/bling in the midgame. I encourage you to post your questions in said thread (and make them sound less about balance when doing so).
On July 12 2013 00:12 Buzerio wrote: I have a problem dealing with widow mines when I play Muta/Ling/Bling (or really anything) I just cant kill them cost effectively even if I know exactly where they are
The general consens seems to be to take some time to make the mines go off costinefficiently and afterwards trying to crush the enemy army in the 20-40second window before the mines recharge.
Here is a list of tricks how to do so (but they usually require some training and are not bulletproof!):
- small amounts of zerglings running towards the mines to make them go off. This works best if the marine/marauder density is very low close to the mine you want to defuse.
- small amounts of banelings running on top of the mines to make them go off and kill them in the splash. This can be a little better against protected mines, as the bio can't afford to stand close to the detonating banelings. Still, once mines are protected well this won't work too well.
- Mutalisks (+at least one overseer) destroying mines. You need exactly 10 mutalisks to oneshot a mine before it triggers. Make sure to targetfire the widow mine when using this trick. If there are two mines close to each other, you need 16mutalisks and queue the attacks to make sure the mutalisks don't attack something else after killing the first mine. Also, if the widow mine has armor upgrades, you may need extra mutalisks, so better safe than sorry and use more than 10/16mutalisks+1overseer!
- Overlord/overseer mine magnets. Just fly over the mines with the overseers and they will trigger costinefficiently. With speed overlords you can often clean up whole minefields for the cost of only a few overlords. Of course, if you just fly blindly into mass marine, you'll just donate overlords/overseers like this, so this is again a thing to consider against lonesome mines.
Generally speaking, protected mines are much harder to deal with than unprotected mines. However, if the Terran just sits on top of his mines he has two problems: a) he is not moving forward, which gives you more time b) his mines won't be efficient, as they won't kill the banelings before they hit the other units and will splash the marines. Use that to your advantage to move forward and then draw most of your army back the moment he starts to run backwards, while a small part of your units keeps on running forward and eats the mineshots. This is probably one of the most important parts of dealing with mines: Never be shy to break off a charge and retreat your army if the alternative is to run into mines.
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On July 20 2013 01:19 Big J wrote:Show nested quote +On July 20 2013 00:59 MostGroce wrote:On July 20 2013 00:20 Plansix wrote:On July 20 2013 00:09 MostGroce wrote:I just looked online to see if others felt the same and this guy explains better than I did. I feel the same way this guy does. It may be a little out of date with the new patch. I apologize if I came off as a troll. I did not mean to. http://us.battle.net/sc2/en/forum/topic/8796592428 Most of his post has little to do with gameplay and just talks about the number of buffs received in HotS. All the data points to the game being close to balanced for all three races, with a little movement depending on what builds are popular at the time. You may want to look at how to improve and how to combat the things terrans are doing that give you a hard time. Thanks and I am trying to improve. Can you link where you get your balance data from? The reason I posted was mainly to get opinions from other zergs on how to effectively deal with mines as I feel they are are very strong. Didn't mean to anger a bunch of terrans who love their mines. If I played terran I would defend them also. I'm trying to find somthing other than survive until ultras because it's just not fun. If it's not fun I'm not going to improve as I will lose motivation. I was hoping for some zerg to be like they arent OP, I do this and it stomps them lol. I might switch over to strat discussion as this is bordering both topics. This is a post I made on the widow mine topic in the The HotS Zerg Help Me Thread on the strategy forum. I believe it covers most of your (zergs) options how to engage them properly when going standard muta/ling/bling in the midgame. I encourage you to post your questions in said thread (and make them sound less about balance when doing so). Show nested quote +On July 12 2013 00:12 Buzerio wrote: I have a problem dealing with widow mines when I play Muta/Ling/Bling (or really anything) I just cant kill them cost effectively even if I know exactly where they are The general consens seems to be to take some time to make the mines go off costinefficiently and afterwards trying to crush the enemy army in the 20-40second window before the mines recharge. Here is a list of tricks how to do so (but they usually require some training and are not bulletproof!): - small amounts of zerglings running towards the mines to make them go off. This works best if the marine/marauder density is very low close to the mine you want to defuse.
- small amounts of banelings running on top of the mines to make them go off and kill them in the splash. This can be a little better against protected mines, as the bio can't afford to stand close to the detonating banelings. Still, once mines are protected well this won't work too well.
- Mutalisks (+at least one overseer) destroying mines. You need exactly 10 mutalisks to oneshot a mine before it triggers. Make sure to targetfire the widow mine when using this trick. If there are two mines close to each other, you need 16mutalisks and queue the attacks to make sure the mutalisks don't attack something else after killing the first mine. Also, if the widow mine has armor upgrades, you may need extra mutalisks, so better safe than sorry and use more than 10/16mutalisks+1overseer!
- Overlord/overseer mine magnets. Just fly over the mines with the overseers and they will trigger costinefficiently. With speed overlords you can often clean up whole minefields for the cost of only a few overlords. Of course, if you just fly blindly into mass marine, you'll just donate overlords/overseers like this, so this is again a thing to consider against lonesome mines.
Generally speaking, protected mines are much harder to deal with than unprotected mines. However, if the Terran just sits on top of his mines he has two problems: a) he is not moving forward, which gives you more time b) his mines won't be efficient, as they won't kill the banelings before they hit the other units and will splash the marines. Use that to your advantage to move forward and then draw most of your army back the moment he starts to run backwards, while a small part of your units keeps on running forward and eats the mineshots. This is probably one of the most important parts of dealing with mines: Never be shy to break off a charge and retreat your army if the alternative is to run into mines.
Thanks man, good tips. I appreciate it and I will use the advice both about forums and strat. Thanks for not making it a pissing contest.
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On July 19 2013 23:00 Rhaegal wrote:Show nested quote +On July 19 2013 22:56 MostGroce wrote: My post is only about Zerg vs Terran -- Would love some encouragement to keep playing this game.
I cant help but think about the changes made for heart of the swarm compared to wings of liberty. People could argue that the end of wol was sc2's most balanced time. So for zvt to be balanced in hots both races would of had to gain equal improvements. Here are the changes- with my bias opinions attached. Hydras- given a buff, but honestly they really are not that great and for them to be not that great you have to pay for hydra den/ then TWO upgrades AND range ups which is too much of an investment and commitment for, lets be honest, hydras are not that good for what they cost. medivacs have boost now, that is a huge buff to terran in tvz Infestors- fungle and inf terran both nerfed with hots release thor- buff vs blords/ ultra- Not a huge deal because honestly I like terran making anything other then mines and marines swarm hosts- only good vs terrans that mech which imo is just not good so why would they do it widow mines- a very cost effective unit that can defend or be aggro with. (buff to terran in tvz) tanks- no siege upgrade needed (great for holding roach all-in as you only need like 1) - buff for terran in tvz viper- doesnt affect mines, does well vs mech and not bio. so again doesnt help zerg vs bio mine. hellbats- makes hellions more flexible and are not bad themselves- buff to terran banshee- cloak cost lower, why? to give terran more options.....? jesus.... burrow , spores, and hydra movement are the only buffs to zerg that have a noticeable impact on zvt but come on that is nothing compared to the improvements terran has received with Hots. I would almost just rather have the old infestor back in place of these. Most would say that the old infesor is broken but would it have been broken vs terran with all their new tvz tools? I don't know. Maybe/ maybe not.
How can one argue that tvz is not in terran's favor if you think wol was more balanced than hots (I believe wol was much more balanced just due to the amount of time that went by and popularity of sc2 at the time. You can argue that new strats will come and counters will be found but if you just look at the facts, it's hard to justify balance in zvt.
ZvT at the end of wings is widely considered the most imbalanced matchup in the history of SC2, I don't know why you are saying it was the most balanced. Multiple months in a row with Zerg over 60% winrate, it is MUCH more balanced now. I think ZvT is at a perfect spot atm. And you didn't even mention the Ultra buff... which was absolutely huge and the reason Terrans try to end the game before they are out, and you didn't mention the muta buff either... which is also big.
ZvT at the beginning of WOL is widely considered as the most imbalanced matchup in the history of SC2. Where even pros after tournaments excused for playing terran and therefore winning tournaments. And even some switched race away from terran not to play the OP race anymore.
after this some adjustments: bunker build time, reaper, ..... queen
then:
ZvT with the infestor/BL deathball was Z sided.
after this: infestor nerf, raven buff.
then:
ZvT at the end of WOL (after inf nerf, after raven buff) was very balanced, just there was not alot of time left in WOL and rebalance takes some time to take effect.
he did not mention ultralisk and mutalisk buff. But he also did not mention that reapers (reaper opening) were brought back to the game, reaper all-in is brought back to the game that is quite hard to hold for zerg.
New terran mechanics allow terran to go tripple OC as fast as zerg goes tripple hatch while terran keeps all the harrassment techniques that most of them have about zero committment (build medivacs rines mines rauder anyway) while zerg has about none (0) of them without going all-in or semi all-in (100% committment). This makes the imbalance in the current matchup. And just as any other rebalance of this game, it takes some time to take effect on the metagame and to let the top players perfectly learn their new strategies, timings, compositions.
Just to make that clear, cause some of you terran guys clearly don't have any idea about what you are talking. TvZ in the beginning of WOL clearly was the most imbalanced matchup in the history of SC2.
Bigger problem for the next 1-2 month are going to be Protoss all-ins. They seem quite effective and hardly defendable based on skill but alot only depends on luck for the defender and the hope for bad forcefields. I think this will dominate the next 1-2 month of balance discussion - both PvT and PvZ.
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