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Designated Balance Discussion Thread - Page 1266

Forum Index > SC2 General
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InfCereal
Profile Joined December 2011
Canada1759 Posts
March 29 2017 21:11 GMT
#25301
On March 30 2017 04:59 IamBiSa wrote:
Revelation is the only reliable way in dealing with Lurkers. If you want to nerf revelation you have to buff other forms of detection for Protoss.


Maybe some kind of small, flying unit. And to make sure it doesn't die too easily, we should make it invisible.

That sounds good.
Cereal
Majick
Profile Joined August 2016
416 Posts
March 29 2017 21:21 GMT
#25302
On March 30 2017 06:11 InfCereal wrote:
Show nested quote +
On March 30 2017 04:59 IamBiSa wrote:
Revelation is the only reliable way in dealing with Lurkers. If you want to nerf revelation you have to buff other forms of detection for Protoss.


Maybe some kind of small, flying unit. And to make sure it doesn't die too easily, we should make it invisible.

That sounds good.


And let's give it a speed upgrade so that it can scale into late game!
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-03-29 21:47:53
March 29 2017 21:47 GMT
#25303
Agree that Revelation's duration is just too long. 45 seconds or even 30 would be perfectly adequate. The weakness of an unbeatable Protoss lategame army is that it's slow and can be outmaneuvered. Revelation removes that weakness and contributes a great deal to Zerg frustration at invincible lategame Protoss.
Denominator of the Universe
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
March 30 2017 00:13 GMT
#25304
i main z and the idea that observers are any good against hydra lurker is fucking hilarious... lol
TL+ Member
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
March 30 2017 01:23 GMT
#25305
On March 30 2017 09:13 brickrd wrote:
i main z and the idea that observers are any good against hydra lurker is fucking hilarious... lol


still having perma revelation on the opponents army feels super strong dont you think?
The mind is like a parachute, it doesnt work unless its open. - Zappa
c0sm0naut
Profile Joined April 2011
United States1229 Posts
March 31 2017 01:13 GMT
#25306
On March 30 2017 10:23 Kevin_Sorbo wrote:
Show nested quote +
On March 30 2017 09:13 brickrd wrote:
i main z and the idea that observers are any good against hydra lurker is fucking hilarious... lol


still having perma revelation on the opponents army feels super strong dont you think?


it does but at the same time without this we would literally be back to WOL in the ultra late game.

the fact of the matter is, because you can advance creep in this game, static defense from zerg is extremely powerful late game. without revelation theres no way to reliably see lurkers and shoot broodlords with tempests. observers will never get valuable vision of a zerg army once they get a lot of spores/overseers up. every game would end up being zerg slow pushing with creep, or playing WOL style and moving around 30 spores/10 broods/10 casters/30 queens/30 hydras and sucking up the resources on the map one base at a time, totally unkillable. masters random
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