• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:15
CEST 05:15
KST 12:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202535Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Scmdraft 2 - 0.9.0 Preview BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 537 users

Brood War Unit Voice Swap

Forum Index > SC2 General
Post a Reply
Normal
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-11-17 14:38:12
July 24 2011 06:48 GMT
#1
[image loading]
EDIT: Brood War music, spell/weapon sounds and a majority of Zerg unit sounds have been added. Instructions below.

Note: At no point should you delete any folders within the MPQ archives. These do not work the same way as normal folders. By replacing them, files that were already in the folder with different names to the files in the download will remain where the originally were. By deleting the folder first, you'll be deleting various sounds. Only replace MPQ folders with any of the downloads below.

Changelog (Newest = Thor swapped with Goliath)
+ Show Spoiler [Changelog] +
13. Swapped all Thor sounds with Goliath and fixed Viking -> Wraith spawn sound.

12. Added death sounds for Zealot, Dark Templar and High Templar.

11. Added victory music.

10. Added various Protoss building alert sounds, Zerg building placement/cancel/destruction sounds, All observer sounds, Fixed marine gunfire tone, Added DT blade sounds and Scanner Sweep.

9. Swapped Hellion with Vulture.

8. Added DT warp in response.

7. Added Zergling attack sounds. This was delayed due to the original audio being difficult to find. Instead I recorded a new audio and used that.

6. Swapped Corruptor sounds with Devourer.

5. Because Mutas are the only unit with more than 9 response sounds, each one titled before the 10th has an extra 0 in front of it. I wasn't aware of this when naming them originally. Missing 0's have now been added.

4. Spell/weapon sounds link updated with siege tank entering/leaving siege mode fix.

3. Added Zerg unit sounds

2. Added various spell and weapon sounds.

1. Added Brood War music replacements.

+ Show Spoiler [Past Votes] +
Poll: What should I swap Hellion's voice with?

Vulture (56)
 
82%

Firebat (12)
 
18%

68 total votes

Your vote: What should I swap Hellion's voice with?

(Vote): Firebat
(Vote): Vulture


Poll: What BW races victory music should I use?

Protoss (22)
 
42%

Terran (18)
 
34%

Zerg (9)
 
17%

Leave it (4)
 
8%

53 total votes

Your vote: What BW races victory music should I use?

(Vote): Terran
(Vote): Protoss
(Vote): Zerg
(Vote): Leave it


Poll: Opinion?

Swap Viking with Wraith AND all of Thor with Goliath. (24)
 
60%

Swap the Viking with Wraith spawn, leave Thor default. (12)
 
30%

Leave Viking spawn sound and all Thor sounds default. (3)
 
8%

Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work) (1)
 
3%

40 total votes

Your vote: Opinion?

(Vote): Swap Viking with Wraith AND all of Thor with Goliath.
(Vote): Swap the Viking with Wraith spawn, leave Thor default.
(Vote): Leave Viking spawn sound and all Thor sounds default.
(Vote): Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work)


Following my Client Language Swap, I decided to start a new project that'd swap as many of the SC2 voices as possible with the Brood War voices with some more MPQ editing.

Obviously I had to improvise with some units because they weren't there for BW, such as;

Immortal -> Dragoon
Void Ray -> Arbiter
Phoenix -> Scout
Viking -> Wraith
Stalker -> Dragoon Fenix

There were a few others I couldn't really find a suitable swap for, so I left as the default. These include Thor, Mothership, Hellion, Reaper and Marauder. Some of the advisor sounds were also left default as they didn't have warnings in Brood War for things such as minerals/gas depleted or game resumed.

I've triple checked all the units, but it took a lot of time, so odds are I missed something. If anyone notices a voice out of place, please let me know so I can update it.

You can either download one file with all races included, or if you'd prefer, specific races. All I've done for Zerg is the Overmind as all their unit sounds are in a different MPQ, but I'll probably work on those some day also.

All races: http://www.mediafire.com/download.php?18bpi4hatdk2kx4

Zerg only: http://www.mediafire.com/download.php?c0flaj28nfg9ema

Protoss only: http://www.mediafire.com/download.php?mw6kg6d468neloe

Terran only: http://www.mediafire.com/download.php?0srmqs7flgm7dju

For those of you who don't already know, you're going to need to download the MPQEditor. This is by no means advanced software, it just lets us open the files used to make SC what it is, and let us see what's inside. As well as edit them.

As always, do this at your own peril. MPQ editing is against the ToS. While there are a lot of people doing it without any reported bans such as Pzea's Stronger Team Colours, the Background Menu Customisation or my Ghost to Nova Model Edit, I'm not going to tell you there's no chance of getting banned for doing it because there's always a risk no matter what anyone tells you.

Go to your SC2 folder, Mods\Liberty.SC2mod and then open enGB.SC2assets with the MPQEditor (Just drag and drop it onto the editor). This might also be called enUS/ruRU/deDE/zhTW.SC2Assets or whatever. Depends on your region. There's also one in there called enGB.SC2Data. Make sure you don't mix them up. BACK UP YOUR enGB.SC2ASSETS FIRST INCASE YOU MESS UP or change your mind later.

After you've got that open, go to the folder "LocalizedData" inside. This will have the two folders "Facial" and "Sounds" within it. You're going to need to replace the "Sounds" folder with the one in the download if you want all races replaced. If specific races, open the Sounds folder and then put your specific download in there instead.

Music

If you want to add the Brood War music, go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/?937m96m1wf8wzoe

Spells and Weapon Sounds

This includes Siege Tank entering siege mode/attacks, all Probe sounds, Psionic Storm, Yamato Cannon, Stimpack/Marine gunfire, Medivac healing, SCV repairing and the Hellions flame swapped to Firebat.

Go to SC2/Mods/Liberty.SC2Mod/base.SC2assets (the same one used for music)
Open thay with the MPQEditor and navigate to Assets. Drop the extracted download there.

http://www.mediafire.com/download.php?ls8h1vwsbu80sd9

Zerg

Seeing as all of Zergs unit sounds are kept in a seperate single place, unlike Terran and Protoss having their sounds and voices in different locations, I'm going to give Zerg their own individual download that includes all of their things in one (apart from the overmind which was posted earlier)

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.

Broodlord sounds were swapped with Guardian, Infestor with Defiler and Corruptor with Devourer due to their not being in Brood War.

http://www.mediafire.com/download.php?jkmidriv8c7kg2c



To learn more about general SC2 MPQ editing, you can have a jolly nice read of my blog. Any future releases will also be posted on Facebook.

http://telikostarcraft.com/

http://www.facebook.com/TelikoStarcraft

http://twitter.com/TelikoStarcraft
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
July 24 2011 06:51 GMT
#2
This is awesome. Did you put in all the sounds, like the funny ones when you click them too much as well?
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
tok
Profile Joined April 2010
United States691 Posts
July 24 2011 06:56 GMT
#3
Oh nostalgia why do I miss you so much. I honestly wish Blizzard had the option for Brood War sound in game.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 06:59 GMT
#4
On July 24 2011 15:51 TheAmazombie wrote:
This is awesome. Did you put in all the sounds, like the funny ones when you click them too much as well?

Indeed I did. It took a ridiculously long time. This is what I had to work with from the BW mpq files.

2895 totally untitled .wav files, which had to be categorised, named appropriately and then converted from .wav to .ogg.

[image loading]
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
July 24 2011 07:01 GMT
#5
This is pretty awesome.
I have a beard. I'm unprofessional.
CDCramer
Profile Blog Joined December 2010
United States61 Posts
July 24 2011 07:02 GMT
#6
so did you just change the unit response sounds, or like did you change the battle sounds, like a marine dieing, or attacking
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
July 24 2011 07:03 GMT
#7
This is truly impressive. You sir deserve something greater than we can all give to you.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
porytom
Profile Joined March 2011
24 Posts
July 24 2011 07:04 GMT
#8
This is stunningly good work, sir. Perfect guide. Thanks once again Teliko! You are a credit to TeamLiquid.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:04 GMT
#9
On July 24 2011 16:02 CDCramer wrote:
so did you just change the unit response sounds, or like did you change the battle sounds, like a marine dieing, or attacking

Anything that was possible to change was changed.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
hooberschmit
Profile Joined June 2011
Canada101 Posts
Last Edited: 2011-07-24 07:06:59
July 24 2011 07:05 GMT
#10
wouldnt it make more sense if
viking -> valkyrie
banshee -> wraith
thor -> goliath (maybe?)
hellion -> vulture (also maybe?)
"I gotta do some vacuuming really fast WSHHHHHH" - Day[9]
doomed
Profile Joined May 2010
Australia420 Posts
July 24 2011 07:07 GMT
#11
Nice job dude!!!
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-24 07:11:16
July 24 2011 07:08 GMT
#12
I actually did this to my own mpq, although I did give some new sc2 units BW sounds
Marauder attack: vulture attack sound (they both fire concussive grenades)
Viking ground attack: Goliath ground attack
Hellion: Firebat

I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova

Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?

Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying
Math doesn't kill champions and neither do wards
moltenlead
Profile Joined December 2010
Canada866 Posts
July 24 2011 07:08 GMT
#13
Cheat engine o.o

But nice dub. I'm not sure I want to risk a ban, but if I did, this would be the best way to do it!
Creep
Profile Joined September 2010
United States229 Posts
July 24 2011 07:09 GMT
#14
I can't believe someone hasn't done this sooner, thank you.
Endure
Profile Joined March 2011
Canada287 Posts
July 24 2011 07:10 GMT
#15
you sir, are a god among men
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:11 GMT
#16
On July 24 2011 16:05 hooberschmit wrote:
wouldnt it make more sense if
viking -> valkyrie
banshee -> wraith
thor -> goliath (maybe?)
hellion -> vulture (also maybe?)

Male Viking portrait with a female Valkyrie voice/female Banshee with a male Wraith voice? I'd have to do portrait swapping for that also, which would make this take twice as long to explain how to do. Both units were covered quite well, I thought.

I was thinking about swapping Thor, but I'd miss "THOR IS HEEERE!" Not sure about Hellion -> Vulture, but I'll keep it in mind if I make any future modifications. Cheers.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
July 24 2011 07:13 GMT
#17
I'm sorry, i'm a total nub and I'm having a hard time doing this for mac. Anything special here?
memes are a dish best served dank
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
July 24 2011 07:14 GMT
#18
Holy crap I'm definitely going to paly more sc2 now that this exists

sc2 sounds suck compared to bw, this is awesome
do you have enough resolve, hero of justice?
hooberschmit
Profile Joined June 2011
Canada101 Posts
Last Edited: 2011-07-24 07:14:31
July 24 2011 07:14 GMT
#19
On July 24 2011 16:11 Teliko wrote:
Show nested quote +
On July 24 2011 16:05 hooberschmit wrote:
wouldnt it make more sense if
viking -> valkyrie
banshee -> wraith
thor -> goliath (maybe?)
hellion -> vulture (also maybe?)

Male Viking portrait with a female Valkyrie voice/female Banshee with a male Wraith voice? I'd have to do portrait swapping for that also, which would make this take twice as long to explain how to do. Both units were covered quite well, I thought.

I was thinking about swapping Thor, but I'd miss "THOR IS HEEERE!" Not sure about Hellion -> Vulture, but I'll keep it in mind if I make any future modifications. Cheers.

ahh, i didnt even think about portraits. makes sense. viking to wraith still feels a little out of place to me though.
Good job, keep up the good work :D
"I gotta do some vacuuming really fast WSHHHHHH" - Day[9]
Belha
Profile Joined December 2010
Italy2850 Posts
July 24 2011 07:14 GMT
#20
Please, PLEASE Teliko, can you do this with the ingame music?? Bw music is much much better.
Chicken gank op
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:16 GMT
#21
On July 24 2011 16:08 101toss wrote:
I actually did this to my own mpq, although I did give some new sc2 units BW sounds
Marauder attack: vulture attack sound (they both fire concussive grenades)
Viking ground attack: Goliath ground attack
Hellion: Firebat

I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova

Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?

Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying


Not all of the files titled in the MPQ are actually sound files, they're for something else, I didn't really check it out though. I was thinking about Marauder to Firebat, but like 90% of Firebats audios involve burning something which people probably wouldn't want.

And yeah, I did all the attack and death voices. I didn't swap the sounds of weapons firing though, those audios are located elsewhere in the SC2 MPQs and I didn't want to complicate things too much. I might work on gunfire etc in the future.

On July 24 2011 16:08 moltenlead wrote:
Cheat engine o.o

But nice dub. I'm not sure I want to risk a ban, but if I did, this would be the best way to do it!

Cheat Engine takes no part in this :S
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
tok
Profile Joined April 2010
United States691 Posts
July 24 2011 07:16 GMT
#22
On July 24 2011 16:14 Belha wrote:
Please, PLEASE Teliko, can you do this with the ingame music?? Bw music is much much better.



http://classic.battle.net/window.shtml

run that in a window while you play
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:19 GMT
#23
On July 24 2011 16:14 Belha wrote:
Please, PLEASE Teliko, can you do this with the ingame music?? Bw music is much much better.

Yeah, I could probably do that at some point, but it's like 8am here and I've been finishing this off all night -_- I need a week to rest first D:

On July 24 2011 16:13 marttorn wrote:
I'm sorry, i'm a total nub and I'm having a hard time doing this for mac. Anything special here?


The Zezula MPQEditor isn't Mac friendly. Try Aorta. People have told me it's the Mac equivalent, but I've really no idea.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-24 07:24:58
July 24 2011 07:20 GMT
#24
On July 24 2011 16:16 Teliko wrote:
Show nested quote +
On July 24 2011 16:08 101toss wrote:
I actually did this to my own mpq, although I did give some new sc2 units BW sounds
Marauder attack: vulture attack sound (they both fire concussive grenades)
Viking ground attack: Goliath ground attack
Hellion: Firebat

I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova

Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?

Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying


Not all of the files titled in the MPQ are actually sound files, they're for something else, I didn't really check it out though. I was thinking about Marauder to Firebat, but like 90% of Firebats audios involve burning something which people probably wouldn't want.

And yeah, I did all the attack and death voices. I didn't swap the sounds of weapons firing though, those audios are located elsewhere in the SC2 MPQs and I didn't want to complicate things too much. I might work on gunfire etc in the future.

Firebat sounds work great with the hellion (even matches up with the portrait to an extent)
Also, I left the BC attack alone. I'd imagine it'd sound fucked up with it's new rate of fire lol.

Edit: if you can tell me the directory/file names of the BW themes, I'd be eternally grateful
Math doesn't kill champions and neither do wards
Kal_rA1
Profile Joined January 2011
160 Posts
July 24 2011 07:21 GMT
#25
OMG ZERG <3
Jaedong Oz
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:24 GMT
#26
On July 24 2011 16:20 101toss wrote:
Show nested quote +
On July 24 2011 16:16 Teliko wrote:
On July 24 2011 16:08 101toss wrote:
I actually did this to my own mpq, although I did give some new sc2 units BW sounds
Marauder attack: vulture attack sound (they both fire concussive grenades)
Viking ground attack: Goliath ground attack
Hellion: Firebat

I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova

Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?

Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying


Not all of the files titled in the MPQ are actually sound files, they're for something else, I didn't really check it out though. I was thinking about Marauder to Firebat, but like 90% of Firebats audios involve burning something which people probably wouldn't want.

And yeah, I did all the attack and death voices. I didn't swap the sounds of weapons firing though, those audios are located elsewhere in the SC2 MPQs and I didn't want to complicate things too much. I might work on gunfire etc in the future.

Firebat sounds work great with the hellion (even matches up with the portrait to an extent)
Also, I left the BC attack alone. I'd imagine it'd sound fucked up with it's new rate of fire lol.

/palm Hellion -> Firebat never even occurred to me. I'll change that in a few days. I've got 20kb/s upload speed, so I'm not really lookin' forward to another 50mb for one unit right now ><
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
rauk
Profile Blog Joined February 2009
United States2228 Posts
July 24 2011 07:30 GMT
#27
>_> any chance of swapping the unit sfx too? like the zergling attack sound or stim?
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:35 GMT
#28
On July 24 2011 16:30 rauk wrote:
>_> any chance of swapping the unit sfx too? like the zergling attack sound or stim?

I'll start working on stuff like that later. Like I was saying, units that just make sounds but not actual voices such as all Zerg units or Protoss' Probe/Colossus have their files stored in a different MPQ, so I just wanted to get this one out of the way for now.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-24 07:37:19
July 24 2011 07:36 GMT
#29
On July 24 2011 16:30 rauk wrote:
>_> any chance of swapping the unit sfx too? like the zergling attack sound or stim?

I'll upload my mpqs when I get out of china (read: have a decent upload speed), has some attacks in there
Math doesn't kill champions and neither do wards
Yung
Profile Blog Joined May 2010
United States727 Posts
July 24 2011 07:36 GMT
#30
Dude this is sweet, o really hate the zerg sounds from BW and the sc2 souinds for them arnt terrible, so i won't use this but the terran one is so sick terran sounds in bw where the shit
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:49 GMT
#31
On July 24 2011 16:36 XKiller wrote:
Dude this is sweet, o really hate the zerg sounds from BW and the sc2 souinds for them arnt terrible, so i won't use this but the terran one is so sick terran sounds in bw where the shit

Right now, the Zerg file only has the Overmind voices, all the actual units themselves still have the default SC2 sounds.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Armada Vega
Profile Joined January 2011
Canada120 Posts
July 24 2011 07:50 GMT
#32
great stuff. I personally am not interested in the broodwar voices, except the zerg overmind sound way better.

But when I think of broodwar, I think of how more awesome the marine rifle sounds are compared to sc2, or the Turrets sounds.

It would be so awesome if it was possible to swap sounds effects T_T
twitter: @ArmadaVega
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:52 GMT
#33
On July 24 2011 16:50 Armada Vega wrote:
great stuff. I personally am not interested in the broodwar voices, except the zerg overmind sound way better.

But when I think of broodwar, I think of how more awesome the marine rifle sounds are compared to sc2, or the Turrets sounds.

It would be so awesome if it was possible to swap sounds effects T_T

It's entirely possible, I just haven't begun work on gunfire/explosions etc yet.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
DooMDash
Profile Joined May 2010
United States1015 Posts
July 24 2011 07:53 GMT
#34
If I wasn't worried about being banned I would do this in a heart beat.
S1 3500+ Master T. S2 1600+ Master T.
genius_man16
Profile Joined February 2011
United States749 Posts
Last Edited: 2011-07-24 08:01:57
July 24 2011 07:55 GMT
#35
Oh man, I can't wait til you do the Terran music! The BW soundtrack is a million times cooler than the sc2 one. I was so sad when i first played a game in sc2


Edit: Woo! I'm a marine now! :D
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Huragius
Profile Joined September 2010
Lithuania1506 Posts
July 24 2011 08:02 GMT
#36
SC:BW ghosts voices are truly superior to SC2
Flameling
Profile Joined July 2010
United States413 Posts
July 24 2011 08:07 GMT
#37
Awesome as always Teliko <33
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 08:33 GMT
#38
On July 24 2011 16:55 genius_man16 wrote:
Oh man, I can't wait til you do the Terran music! The BW soundtrack is a million times cooler than the sc2 one. I was so sad when i first played a game in sc2


Edit: Woo! I'm a marine now! :D


Assuming I can find the original SC2 ones in the MPQs without any issues, I'll try get them uploaded within a week at most.

On July 24 2011 17:07 Flameling wrote:
Awesome as always Teliko <33

♥
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
KingVietKong
Profile Blog Joined May 2010
United States170 Posts
July 24 2011 08:37 GMT
#39
So does this need the "perform MPQ editing at your own risk" disclaimer?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-07-24 09:51:52
July 24 2011 08:38 GMT
#40
nice
but you did alot of work you didn't need to
you could have used the sounds i already had converted for sc2bw
all named/organised already

but anyway, gw. i know alot of people wanted this
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 08:42 GMT
#41
On July 24 2011 17:37 KingVietKong wrote:
So does this need the "perform MPQ editing at your own risk" disclaimer?

On July 24 2011 15:48 Teliko wrote:
As always, do this at your own peril. MPQ editing is against the ToS.

You mean that one?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
ZzZBored
Profile Joined January 2011
Australia368 Posts
July 24 2011 08:43 GMT
#42
On July 24 2011 16:16 tok wrote:
Show nested quote +
On July 24 2011 16:14 Belha wrote:
Please, PLEASE Teliko, can you do this with the ingame music?? Bw music is much much better.



http://classic.battle.net/window.shtml

run that in a window while you play

OMG thats awesome

Teliko: this is incredible. It must have taken you ages and you really deserve a lot for doing all this, sincere thanks for all that hard work
"A day without laughter is a day wasted" - Charlie Chaplin
KingVietKong
Profile Blog Joined May 2010
United States170 Posts
July 24 2011 08:48 GMT
#43
On July 24 2011 17:42 Teliko wrote:
Show nested quote +
On July 24 2011 17:37 KingVietKong wrote:
So does this need the "perform MPQ editing at your own risk" disclaimer?

Show nested quote +
On July 24 2011 15:48 Teliko wrote:
As always, do this at your own peril. MPQ editing is against the ToS.

You mean that one?


Ha yea was about to edit my post, completely missed the line even though I read over it twice.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 08:51 GMT
#44
On July 24 2011 17:48 KingVietKong wrote:
Show nested quote +
On July 24 2011 17:42 Teliko wrote:
On July 24 2011 17:37 KingVietKong wrote:
So does this need the "perform MPQ editing at your own risk" disclaimer?

On July 24 2011 15:48 Teliko wrote:
As always, do this at your own peril. MPQ editing is against the ToS.

You mean that one?


Ha yea was about to edit my post, completely missed the line even though I read over it twice.

No worries ♥
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
genius_man16
Profile Joined February 2011
United States749 Posts
July 24 2011 09:02 GMT
#45
On July 24 2011 17:33 Teliko wrote:
Show nested quote +
On July 24 2011 16:55 genius_man16 wrote:
Oh man, I can't wait til you do the Terran music! The BW soundtrack is a million times cooler than the sc2 one. I was so sad when i first played a game in sc2


Edit: Woo! I'm a marine now! :D


Assuming I can find the original SC2 ones in the MPQs without any issues, I'll try get them uploaded within a week at most.

Show nested quote +
On July 24 2011 17:07 Flameling wrote:
Awesome as always Teliko <33

♥


Why are you such a bamf?
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
KenNage
Profile Joined May 2009
Chile885 Posts
July 24 2011 09:28 GMT
#46
this is pure awesomeness
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
July 24 2011 09:33 GMT
#47
so cool

, is there a way to edit the attacking/transforming sounds? i've really liked the siege mode sound from BW
constantqt
Profile Joined July 2011
176 Posts
Last Edited: 2011-07-24 09:41:45
July 24 2011 09:40 GMT
#48
On July 24 2011 16:09 Creep wrote:
I can't believe someone hasn't done this sooner, thank you.

it was already done in beta, i used bw sound for quite long time before patch changed it
101toss
Profile Blog Joined April 2010
3232 Posts
July 24 2011 12:54 GMT
#49
On July 24 2011 18:33 FrayzZeUsher wrote:
so cool

, is there a way to edit the attacking/transforming sounds? i've really liked the siege mode sound from BW

For BW siege, you just take the BW siege sounds (there are 2), edit them into one sound file for each order, and replace it inn the siege unit sound directory
Math doesn't kill champions and neither do wards
exterminatus
Profile Joined August 2010
Korea (North)142 Posts
July 24 2011 13:04 GMT
#50
Holy shit, finally this game sounds badass.
Broodwar sounds sooo much better.
GinDo
Profile Blog Joined September 2010
3327 Posts
July 24 2011 13:09 GMT
#51
On July 24 2011 16:05 hooberschmit wrote:
wouldnt it make more sense if
viking -> valkyrie
banshee -> wraith
thor -> goliath (maybe?)
hellion -> vulture (also maybe?)


I think it would be better for Viking to get Wraith and Banshee to get Valkyrie. It would just be weird to have the banshee with a man voice and vice versa. But I agree with the rest.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
July 24 2011 13:11 GMT
#52
Im waiting until the next known hacker ban wave to see if people get banned for this or an official statement from blizz before I install this :s
Stiluz
Profile Joined October 2010
Norway688 Posts
July 24 2011 13:13 GMT
#53
I wish Blizzard would release a soundpack like this for the game so people could use the BW music and sounds (just like ticking a box in the sound options or something). =) Would be really cool!
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-07-24 13:19:16
July 24 2011 13:16 GMT
#54
Awesome, the old BW sounds are so cool and nostalgic. I'm going to try this mod out for sure. Thanks!

Edit: would be very cool if some streams were to use this voice pack
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
sh4w
Profile Blog Joined August 2010
United States713 Posts
July 24 2011 13:20 GMT
#55
No way I'd risk the ban but pretty cool idea. Great job on this.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
July 24 2011 13:29 GMT
#56
the only part where i can see that this thing helps to cheat is the 'nuclear launch detected'. by right, if someone nukes you, you will only see the alert without the sound telling you that nuclear launch detected.
xd
KvltMan
Profile Blog Joined October 2010
Sweden1609 Posts
July 24 2011 13:54 GMT
#57
I just ctrl+v'd in the new "Sounds"-folder, and now my untis won't say anything at all.. I assume that I should've deleted the original "sounds"-folder, or am I dead wrong? I' asking here because I don't want to make this an even bigger mess.
Get crunk
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
July 24 2011 13:55 GMT
#58
thread needs to be sticky thank you so much for your effort and maverick keep up the good work with sc2 bw .
BW/KT Forever R.I.P KT.Violet dearly missed ..
sh4w
Profile Blog Joined August 2010
United States713 Posts
July 24 2011 13:59 GMT
#59
On July 24 2011 22:29 ElusoryX wrote:
the only part where i can see that this thing helps to cheat is the 'nuclear launch detected'. by right, if someone nukes you, you will only see the alert without the sound telling you that nuclear launch detected.

Oh man I didn't even think about that. I think in SC2 you still get a sound, but just changing that sound alone would definitely been seen as cheating. Now that I'm thinking about it, could you change the Nydus and Nuke sounds to be something super loud and annoying? MPQ editing scares me.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
beamingrobot
Profile Joined October 2010
United States685 Posts
July 24 2011 14:05 GMT
#60
Thanks for this. Been using your sound changer for different languages (English > Korean) and it's time to change it again!
dlcofls21
Profile Joined July 2011
71 Posts
July 24 2011 14:12 GMT
#61
This is amazing sir, I look forward to playing with this .
Hi
KvltMan
Profile Blog Joined October 2010
Sweden1609 Posts
July 24 2011 14:22 GMT
#62
On July 24 2011 22:54 KvltMan wrote:
I just ctrl+v'd in the new "Sounds"-folder, and now my untis won't say anything at all.. I assume that I should've deleted the original "sounds"-folder, or am I dead wrong? I' asking here because I don't want to make this an even bigger mess.

I'm sorry for bumping my own question (and I'm very sorry for not following your advice and copying the original "Sounds"-folder, OP. I know you wrote it down to not get this kind of stuff in the thread..), but I'd really appreciate some help. Should I simply delete all contents in the current "SOunds"-folder, and replace it with the one I downloaded (all races, btw)?
Get crunk
skrzmark
Profile Joined November 2010
United States1528 Posts
July 24 2011 14:24 GMT
#63
cool ima try this one day I want zealot attack noises too though
We got them GOM TvT's and them mlGG's
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 14:51 GMT
#64
On July 24 2011 23:22 KvltMan wrote:
Show nested quote +
On July 24 2011 22:54 KvltMan wrote:
I just ctrl+v'd in the new "Sounds"-folder, and now my untis won't say anything at all.. I assume that I should've deleted the original "sounds"-folder, or am I dead wrong? I' asking here because I don't want to make this an even bigger mess.

I'm sorry for bumping my own question (and I'm very sorry for not following your advice and copying the original "Sounds"-folder, OP. I know you wrote it down to not get this kind of stuff in the thread..), but I'd really appreciate some help. Should I simply delete all contents in the current "SOunds"-folder, and replace it with the one I downloaded (all races, btw)?

Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.

On July 24 2011 22:29 ElusoryX wrote:
the only part where i can see that this thing helps to cheat is the 'nuclear launch detected'. by right, if someone nukes you, you will only see the alert without the sound telling you that nuclear launch detected.

Not entirely sure what you mean by this. There's always an alert telling you a nuke has been detected. This hasn't change anything in regards to the function of the alert.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Stijx
Profile Blog Joined February 2011
United States804 Posts
July 24 2011 15:03 GMT
#65
Holy crap, this must have been so much work! Great job sir! I'll be using it
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
Last Edited: 2011-07-24 15:05:43
July 24 2011 15:03 GMT
#66
I want to use this but I am afraid to get banned -_-
if you can believe you can concieve
KvltMan
Profile Blog Joined October 2010
Sweden1609 Posts
Last Edited: 2011-07-24 15:07:21
July 24 2011 15:05 GMT
#67
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.
Get crunk
Gemini_19
Profile Joined June 2010
United States1238 Posts
July 24 2011 15:10 GMT
#68
Ugh....I'm so tempted to do this but I'm always so afraid I'll get banned T_T

Some one convince me.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 15:12 GMT
#69
On July 25 2011 00:05 KvltMan wrote:
Show nested quote +
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.

Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
JohnnyBlaze420
Profile Joined March 2011
Australia814 Posts
July 24 2011 15:12 GMT
#70
On July 25 2011 00:10 Gemini_19 wrote:
Ugh....I'm so tempted to do this but I'm always so afraid I'll get banned T_T

Some one convince me.


jus do it! U wont regret it
.lets get weird
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 24 2011 15:14 GMT
#71
Does this affect sound effects too? Like when hydras attack or Zerglings?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gemini_19
Profile Joined June 2010
United States1238 Posts
July 24 2011 15:14 GMT
#72
On July 25 2011 00:12 JohnnyBlaze420 wrote:
Show nested quote +
On July 25 2011 00:10 Gemini_19 wrote:
Ugh....I'm so tempted to do this but I'm always so afraid I'll get banned T_T

Some one convince me.


jus do it! U wont regret it


Thank you I am now downloading it.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 15:14 GMT
#73
On July 25 2011 00:10 Gemini_19 wrote:
Ugh....I'm so tempted to do this but I'm always so afraid I'll get banned T_T

Some one convince me.

This might help. These are the stats for my Mediafire account, which only has files involving mpq editing uploaded to it. Every single person who downloaded from me had some way of contacting me, so if any of them had been banned, I wouldn't hear the end of it.

[image loading]
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
KvltMan
Profile Blog Joined October 2010
Sweden1609 Posts
July 24 2011 15:16 GMT
#74
On July 25 2011 00:12 Teliko wrote:
Show nested quote +
On July 25 2011 00:05 KvltMan wrote:
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.

Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?

Yeah, my problem was NOT making a backup, which was pretty fucking stupid.

Ye, I extracted the folder first. Is that a no-no?
Get crunk
branflakes14
Profile Joined July 2010
2082 Posts
July 24 2011 15:18 GMT
#75
Very nice job, I always preferred the old Brood War voices to what we have now. Just be careful you don't get yourself banned, I wouldn't put it past Blizzard.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 15:19 GMT
#76
On July 25 2011 00:16 KvltMan wrote:
Show nested quote +
On July 25 2011 00:12 Teliko wrote:
On July 25 2011 00:05 KvltMan wrote:
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.

Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?

Yeah, my problem was NOT making a backup, which was pretty fucking stupid.

Ye, I extracted the folder first. Is that a no-no?

Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
KvltMan
Profile Blog Joined October 2010
Sweden1609 Posts
July 24 2011 15:26 GMT
#77
On July 25 2011 00:19 Teliko wrote:
Show nested quote +
On July 25 2011 00:16 KvltMan wrote:
On July 25 2011 00:12 Teliko wrote:
On July 25 2011 00:05 KvltMan wrote:
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.

Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?

Yeah, my problem was NOT making a backup, which was pretty fucking stupid.

Ye, I extracted the folder first. Is that a no-no?

Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:

I did apologize in my original post! TT__TT
But ok, I'll delete the entire folder. Finger's crossed. (
Get crunk
B.I.G.
Profile Blog Joined August 2010
3251 Posts
July 24 2011 15:31 GMT
#78
On July 24 2011 16:16 tok wrote:
Show nested quote +
On July 24 2011 16:14 Belha wrote:
Please, PLEASE Teliko, can you do this with the ingame music?? Bw music is much much better.



http://classic.battle.net/window.shtml

run that in a window while you play

o my god i didnt know about that... i profess my eternal love for you for showing me this
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 15:32 GMT
#79
On July 25 2011 00:26 KvltMan wrote:
Show nested quote +
On July 25 2011 00:19 Teliko wrote:
On July 25 2011 00:16 KvltMan wrote:
On July 25 2011 00:12 Teliko wrote:
On July 25 2011 00:05 KvltMan wrote:
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.

Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?

Yeah, my problem was NOT making a backup, which was pretty fucking stupid.

Ye, I extracted the folder first. Is that a no-no?

Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:

I did apologize in my original post! TT__TT
But ok, I'll delete the entire folder. Finger's crossed. (

Out of curiosity, what language is your client and are you using a Mac?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
KvltMan
Profile Blog Joined October 2010
Sweden1609 Posts
July 24 2011 15:35 GMT
#80
On July 25 2011 00:32 Teliko wrote:
Show nested quote +
On July 25 2011 00:26 KvltMan wrote:
On July 25 2011 00:19 Teliko wrote:
On July 25 2011 00:16 KvltMan wrote:
On July 25 2011 00:12 Teliko wrote:
On July 25 2011 00:05 KvltMan wrote:
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.

Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?

Yeah, my problem was NOT making a backup, which was pretty fucking stupid.

Ye, I extracted the folder first. Is that a no-no?

Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:

I did apologize in my original post! TT__TT
But ok, I'll delete the entire folder. Finger's crossed. (

Out of curiosity, what language is your client and are you using a Mac?

My language is english (UK) and no, Windows 7.

It didn't work, although all units from the robotics facility except for the Immortal are "voiced". All z-units were voiced.
Get crunk
101toss
Profile Blog Joined April 2010
3232 Posts
July 24 2011 15:39 GMT
#81
On July 25 2011 00:10 Gemini_19 wrote:
Ugh....I'm so tempted to do this but I'm always so afraid I'll get banned T_T

Some one convince me.

Have used an edited mpq for 4 months now. No ban.
Math doesn't kill champions and neither do wards
Hepina
Profile Joined July 2011
4 Posts
July 24 2011 15:42 GMT
#82
After lurking for so long, I just had to register to thank you for this fantastic work. Although it's pretty depressing to notice how horrible the SC2 voices are compared to the old ones now that I can hear them in-game again. So, thank you.

Not really afraid of the possibility of being banned, hearing the overmind instead of that crappy new advisor alone makes it totally worth it.
Forever a drone.
hmc
Profile Joined July 2011
495 Posts
July 24 2011 15:43 GMT
#83
On July 25 2011 00:39 101toss wrote:
Show nested quote +
On July 25 2011 00:10 Gemini_19 wrote:
Ugh....I'm so tempted to do this but I'm always so afraid I'll get banned T_T

Some one convince me.

Have used an edited mpq for 4 months now. No ban.

Same, no ban whatsoever. I just installed it and it's working great.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 15:44 GMT
#84
On July 25 2011 00:35 KvltMan wrote:
Show nested quote +
On July 25 2011 00:32 Teliko wrote:
On July 25 2011 00:26 KvltMan wrote:
On July 25 2011 00:19 Teliko wrote:
On July 25 2011 00:16 KvltMan wrote:
On July 25 2011 00:12 Teliko wrote:
On July 25 2011 00:05 KvltMan wrote:
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.

Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?

Yeah, my problem was NOT making a backup, which was pretty fucking stupid.

Ye, I extracted the folder first. Is that a no-no?

Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:

I did apologize in my original post! TT__TT
But ok, I'll delete the entire folder. Finger's crossed. (

Out of curiosity, what language is your client and are you using a Mac?

My language is english (UK) and no, Windows 7.

It didn't work, although all units from the robotics facility except for the Immortal are "voiced". All z-units were voiced.

This download doesn't effect any Zerg units, only the Overmind, and Immortal is the only unit it effects from the robo fac. I honestly have no idea what you're doing wrong :S if you want, you could try recording a video while you have a fresh working original MPQ in your folder, then adding the download to it and I'll see if I notice anything wrong.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
KvltMan
Profile Blog Joined October 2010
Sweden1609 Posts
July 24 2011 15:48 GMT
#85
On July 25 2011 00:44 Teliko wrote:
Show nested quote +
On July 25 2011 00:35 KvltMan wrote:
On July 25 2011 00:32 Teliko wrote:
On July 25 2011 00:26 KvltMan wrote:
On July 25 2011 00:19 Teliko wrote:
On July 25 2011 00:16 KvltMan wrote:
On July 25 2011 00:12 Teliko wrote:
On July 25 2011 00:05 KvltMan wrote:
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.

Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?

Yeah, my problem was NOT making a backup, which was pretty fucking stupid.

Ye, I extracted the folder first. Is that a no-no?

Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:

I did apologize in my original post! TT__TT
But ok, I'll delete the entire folder. Finger's crossed. (

Out of curiosity, what language is your client and are you using a Mac?

My language is english (UK) and no, Windows 7.

It didn't work, although all units from the robotics facility except for the Immortal are "voiced". All z-units were voiced.

This download doesn't effect any Zerg units, only the Overmind, and Immortal is the only unit it effects from the robo fac. I honestly have no idea what you're doing wrong :S if you want, you could try recording a video while you have a fresh working original MPQ in your folder, then adding the download to it and I'll see if I notice anything wrong.

I could try and FRAPS it, but I have to go soon. -_-;
What was the other alternative? Will a repair bring back all original folders and such?
Get crunk
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 15:49 GMT
#86
On July 25 2011 00:48 KvltMan wrote:
Show nested quote +
On July 25 2011 00:44 Teliko wrote:
On July 25 2011 00:35 KvltMan wrote:
On July 25 2011 00:32 Teliko wrote:
On July 25 2011 00:26 KvltMan wrote:
On July 25 2011 00:19 Teliko wrote:
On July 25 2011 00:16 KvltMan wrote:
On July 25 2011 00:12 Teliko wrote:
On July 25 2011 00:05 KvltMan wrote:
On July 24 2011 23:51 Teliko wrote:
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.


I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?

I wrote about my original problem in the previous page.

Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?

Yeah, my problem was NOT making a backup, which was pretty fucking stupid.

Ye, I extracted the folder first. Is that a no-no?

Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:

I did apologize in my original post! TT__TT
But ok, I'll delete the entire folder. Finger's crossed. (

Out of curiosity, what language is your client and are you using a Mac?

My language is english (UK) and no, Windows 7.

It didn't work, although all units from the robotics facility except for the Immortal are "voiced". All z-units were voiced.

This download doesn't effect any Zerg units, only the Overmind, and Immortal is the only unit it effects from the robo fac. I honestly have no idea what you're doing wrong :S if you want, you could try recording a video while you have a fresh working original MPQ in your folder, then adding the download to it and I'll see if I notice anything wrong.

I could try and FRAPS it, but I have to go soon. -_-;
What was the other alternative? Will a repair bring back all original folders and such?

Indeed, if you remove the MPQ from your folder and run the Repair, it should replace it with a new fully functioning original. Make sure you do that before recording a video. No hurry either.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Gemini_19
Profile Joined June 2010
United States1238 Posts
July 24 2011 15:53 GMT
#87
I just downloaded and did everything and the Terran and Protoss ones work fine but for some reason the Zerg ones didn't work. I used the "All" download instead of the individual races.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 15:58 GMT
#88
On July 25 2011 00:53 Gemini_19 wrote:
I just downloaded and did everything and the Terran and Protoss ones work fine but for some reason the Zerg ones didn't work. I used the "All" download instead of the individual races.

Zerg only has the Advisor sounds replaced with the Overmind, not the units themselves. I'll work on those later, but doing those isn't the same as units with actual voices.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Gemini_19
Profile Joined June 2010
United States1238 Posts
July 24 2011 15:59 GMT
#89
On July 25 2011 00:58 Teliko wrote:
Show nested quote +
On July 25 2011 00:53 Gemini_19 wrote:
I just downloaded and did everything and the Terran and Protoss ones work fine but for some reason the Zerg ones didn't work. I used the "All" download instead of the individual races.

Zerg only has the Advisor sounds replaced with the Overmind, not the units themselves. I'll work on those later, but doing those isn't the same as units with actual voices.


Ohh ok, all is well then. Thanks a lot :D
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 16:04 GMT
#90
On July 25 2011 00:42 Hepina wrote:
After lurking for so long, I just had to register to thank you for this fantastic work. Although it's pretty depressing to notice how horrible the SC2 voices are compared to the old ones now that I can hear them in-game again. So, thank you.

Not really afraid of the possibility of being banned, hearing the overmind instead of that crappy new advisor alone makes it totally worth it.

Indeed, the SC2 Z advisor can get pretty annoying :// Unfortunately I couldn't replace everything because SC2 has more alerts than BW does, so you might still hear one or two of the originals. But it's still much more appealing overall :D
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Gemini_19
Profile Joined June 2010
United States1238 Posts
July 24 2011 17:08 GMT
#91
On July 25 2011 01:04 Teliko wrote:
Show nested quote +
On July 25 2011 00:42 Hepina wrote:
After lurking for so long, I just had to register to thank you for this fantastic work. Although it's pretty depressing to notice how horrible the SC2 voices are compared to the old ones now that I can hear them in-game again. So, thank you.

Not really afraid of the possibility of being banned, hearing the overmind instead of that crappy new advisor alone makes it totally worth it.

Indeed, the SC2 Z advisor can get pretty annoying :// Unfortunately I couldn't replace everything because SC2 has more alerts than BW does, so you might still hear one or two of the originals. But it's still much more appealing overall :D


Actually I noticed that the Void Ray responds in a void ray voice when it's under attack instead of the Arbiter voice. Not sure if that's intentional or not.

Also a suggestion for a later version: Should the Phoenix's have the Corsair's voice? I feel that would be better since they have more of a Corsair role than of a Scout and since Corsair's were just a cooler unit I think a lot of people miss that =P
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Mereel
Profile Joined February 2010
Germany895 Posts
July 24 2011 17:16 GMT
#92
i cant watch the video in germany
but great work anyways
TPW Mapmaking Team
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 17:43 GMT
#93
On July 25 2011 02:16 Mereel wrote:
i cant watch the video in germany
but great work anyways

If you're able to follow the written instructions without any problems, the video isn't really that necessary. It's just me dropping the folder into the MPQ and then giving some working unit sound examples.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 24 2011 19:38 GMT
#94
Just installed it and it's great. One thing though, the sound volume is quite low and you have to manually fiddle around with the sound settings to get it as loud as the original sounds. Other than that, it's fantastic! Keep up the good work.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 20:14 GMT
#95
On July 25 2011 04:38 Telcontar wrote:
Just installed it and it's great. One thing though, the sound volume is quite low and you have to manually fiddle around with the sound settings to get it as loud as the original sounds. Other than that, it's fantastic! Keep up the good work.

I dunno what that's about, sounded okay for me. I didn't touch the volume of any of them, they should all be as they were in the Brood War client.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
LesPhoques
Profile Joined December 2010
Canada782 Posts
July 24 2011 21:12 GMT
#96
I LOVE YOU !!

ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
Last Edited: 2011-07-24 21:42:58
July 24 2011 21:23 GMT
#97
Could you, please, please, please pleaaase do this for the zerg units? I'll go 2base lair every game for mutas. Does this also change the sound for the attack?
edit: Ok so it does, I neeeeed this for zerg :D
no dude, the question
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 21:44 GMT
#98
On July 25 2011 06:23 ZaaaaaM wrote:
Could you, please, please, please pleaaase do this for the zerg units? I'll go 2base lair every game for mutas. Does this also change the sound for the attack?
edit: Ok so it does, I neeeeed this for zerg :D

Right now I'm working on the intro/race music, but I'll get around to Zerg soon enough.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
July 24 2011 21:55 GMT
#99
On July 25 2011 06:44 Teliko wrote:
Show nested quote +
On July 25 2011 06:23 ZaaaaaM wrote:
Could you, please, please, please pleaaase do this for the zerg units? I'll go 2base lair every game for mutas. Does this also change the sound for the attack?
edit: Ok so it does, I neeeeed this for zerg :D

Right now I'm working on the intro/race music, but I'll get around to Zerg soon enough.

Awesome, I'll be keeping an eye on this thread then
no dude, the question
Szarak
Profile Blog Joined October 2010
Poland11 Posts
July 24 2011 22:06 GMT
#100
Wow, that's amazing! I had hard time getting used to new sounds. Also, I love Satriani in movie <3 Such a great music
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
July 24 2011 22:09 GMT
#101
On July 24 2011 15:59 Teliko wrote:
Show nested quote +
On July 24 2011 15:51 TheAmazombie wrote:
This is awesome. Did you put in all the sounds, like the funny ones when you click them too much as well?

Indeed I did. It took a ridiculously long time. This is what I had to work with from the BW mpq files.

2895 totally untitled .wav files, which had to be categorised, named appropriately and then converted from .wav to .ogg.

[image loading]

Not to knock your work now, but there is a tool to extract all the sounds which places them in folders for the three races, sorted by unit.
This neo violence, pure self defiance
IMBADYEP
Profile Joined December 2010
United States16 Posts
July 24 2011 22:25 GMT
#102
Thanks a ton! Zerg one works great
Elovia
Profile Joined March 2011
13 Posts
Last Edited: 2011-07-24 22:39:00
July 24 2011 22:32 GMT
#103
I love you.

What is the stalkers voice from, out of curiosity?
BeeNu
Profile Joined June 2011
615 Posts
July 24 2011 22:33 GMT
#104
This works great, thanks! I've been wanting this for a while.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 22:39 GMT
#105
On July 25 2011 07:09 Hittegods wrote:
Show nested quote +
On July 24 2011 15:59 Teliko wrote:
On July 24 2011 15:51 TheAmazombie wrote:
This is awesome. Did you put in all the sounds, like the funny ones when you click them too much as well?

Indeed I did. It took a ridiculously long time. This is what I had to work with from the BW mpq files.

2895 totally untitled .wav files, which had to be categorised, named appropriately and then converted from .wav to .ogg.

[image loading]

Not to knock your work now, but there is a tool to extract all the sounds which places them in folders for the three races, sorted by unit.

Yeah, a friend pointed this out to me a few days ago. Pretty annoying, but there was a vague structure behind the default MPQ .wav's anyway. All Protoss voices are numbered 2056 - 2345, Terran 2346 - 2667 and Zerg 2668 - 2895. Then each units audio responses are next to each other within those numbers. Yeah, it would have saved me a ridiculous amount of time, but I got there in the end anyway.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
MetalLobster
Profile Joined May 2011
Canada532 Posts
July 24 2011 22:46 GMT
#106
Thanks Teliko! <3
crms
Profile Joined February 2010
United States11933 Posts
July 24 2011 22:46 GMT
#107
On July 24 2011 16:14 Belha wrote:
Please, PLEASE Teliko, can you do this with the ingame music?? Bw music is much much better.



im basically dying for this as well.

Thanks so much for your hard work, I'm going to risk it.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Mohdoo
Profile Joined August 2007
United States15689 Posts
Last Edited: 2011-07-24 22:48:12
July 24 2011 22:48 GMT
#108
This is such amazingly good work.

For anyone who never played BW and went straight to SC2,

Zerg players, you should * DEFINITELY* do this. The in-game sounds for Zerg are by far the worst when compared to their BW counterparts. Just listen to the youtube video. The quality is great and these sounds are just plain better.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
July 24 2011 22:51 GMT
#109
the fact that you used a joe satriani song for an intro automatically means your awesome in my book.

ty for being awesome.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2011-07-24 22:52:46
July 24 2011 22:51 GMT
#110
Not against TOS?

Edit: Whoops, read OP better.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
July 24 2011 22:56 GMT
#111
Is this just unit voices or would my Siege Tank fire sound like BW Tanks.
if you can believe you can concieve
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 24 2011 22:58 GMT
#112
Holy junk, zerg sounds are so much better. Is it worth the risk?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Mohdoo
Profile Joined August 2007
United States15689 Posts
July 24 2011 23:00 GMT
#113
On July 25 2011 07:58 Dalguno wrote:
Holy junk, zerg sounds are so much better. Is it worth the risk?


There has yet to be anyone who was banned for editing MPQ files for these sorts of purposes. Blizzard isn't concerned with what sounds units make.
Elovia
Profile Joined March 2011
13 Posts
July 24 2011 23:23 GMT
#114
Hi all.
For any fellow protoss like myself who would prefer the dragoon voices on stalkers, I switched around the sounds file so that's the case. I took whatever was on the stalkers (I think it's fenix, haven't played bw campaign in a while) and put it on immortals to balance it out.

http://www.mediafire.com/?6xk1cbu2mujx57n
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 24 2011 23:24 GMT
#115
On July 25 2011 08:00 Mohdoo wrote:
Show nested quote +
On July 25 2011 07:58 Dalguno wrote:
Holy junk, zerg sounds are so much better. Is it worth the risk?


There has yet to be anyone who was banned for editing MPQ files for these sorts of purposes. Blizzard isn't concerned with what sounds units make.


That's good to know, maybe I'll do this.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
porytom
Profile Joined March 2011
24 Posts
July 24 2011 23:28 GMT
#116
On July 25 2011 08:23 Elovia wrote:
Hi all.
For any fellow protoss like myself who would prefer the dragoon voices on stalkers, I switched around the sounds file so that's the case. I took whatever was on the stalkers (I think it's fenix, haven't played bw campaign in a while) and put it on immortals to balance it out.

http://www.mediafire.com/?6xk1cbu2mujx57n




D:::::

This is an awful change, cannot believe you would not only change someone's masterpiece, but you make it worse! This is like painting a smile on the Mona Lisa to make her look a tad more cheerful. Good lord.
holynorth
Profile Blog Joined August 2010
United States590 Posts
July 24 2011 23:34 GMT
#117
On July 25 2011 08:28 porytom wrote:
Show nested quote +
On July 25 2011 08:23 Elovia wrote:
Hi all.
For any fellow protoss like myself who would prefer the dragoon voices on stalkers, I switched around the sounds file so that's the case. I took whatever was on the stalkers (I think it's fenix, haven't played bw campaign in a while) and put it on immortals to balance it out.

http://www.mediafire.com/?6xk1cbu2mujx57n




D:::::

This is an awful change, cannot believe you would not only change someone's masterpiece, but you make it worse! This is like painting a smile on the Mona Lisa to make her look a tad more cheerful. Good lord.


I actually like the dragoon on the stalker. Makes more sense to me.
Elovia
Profile Joined March 2011
13 Posts
Last Edited: 2011-07-24 23:59:34
July 24 2011 23:55 GMT
#118
On July 25 2011 08:28 porytom wrote:
Show nested quote +
On July 25 2011 08:23 Elovia wrote:
Hi all.
For any fellow protoss like myself who would prefer the dragoon voices on stalkers, I switched around the sounds file so that's the case. I took whatever was on the stalkers (I think it's fenix, haven't played bw campaign in a while) and put it on immortals to balance it out.

http://www.mediafire.com/?6xk1cbu2mujx57n




D:::::

This is an awful change, cannot believe you would not only change someone's masterpiece, but you make it worse! This is like painting a smile on the Mona Lisa to make her look a tad more cheerful. Good lord.

101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 01:21 GMT
#119
On July 25 2011 07:46 crms wrote:
Show nested quote +
On July 24 2011 16:14 Belha wrote:
Please, PLEASE Teliko, can you do this with the ingame music?? Bw music is much much better.



im basically dying for this as well.

Thanks so much for your hard work, I'm going to risk it.

I got the theme music swapped, I'll blog a tutorial later today
Math doesn't kill champions and neither do wards
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-07-25 01:45:12
July 25 2011 01:43 GMT
#120
For music, there is actually a way to download SC1BW and Diablo music.

http://classic.battle.net/supersecrest/terran1.mp3

Notice that it says battle.net? Yep you can download it from battle.net (not sure if it's intentional or not).

http://classic.battle.net/sounds.xmls <- Use this to view what songs you can download. Also classic.battle.net has a tool under the Starcraft section that extracts all unit sounds and places them into folder (I know this was mentioned already but I'll mention it again since there are lots of goodies in the old battle.net site).


Though note that some songs may be a bit different (I think the Zerg one is different than the one you extract from MPQ. One of the zerg songs on battle.net site merges two songs into one file [or is it just the same song into one file?] I think while in the MPQ it's two separate files of one or two songs).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 01:45 GMT
#121
I'm a computer noob, how do I backup this file?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 01:52 GMT
#122
On July 25 2011 10:45 Dalguno wrote:
I'm a computer noob, how do I backup this file?

Ctrl-c the assets file, rename it to something different, ctrl-v. It's big so it takes a while, otherwise you can just backup the sounds
Math doesn't kill champions and neither do wards
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 01:54 GMT
#123
On July 25 2011 10:52 101toss wrote:
Show nested quote +
On July 25 2011 10:45 Dalguno wrote:
I'm a computer noob, how do I backup this file?

Ctrl-c the assets file, rename it to something different, ctrl-v. It's big so it takes a while, otherwise you can just backup the sounds


Rename the assets file, or the file that I copy and paste? sorry
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 01:58 GMT
#124
On July 25 2011 10:54 Dalguno wrote:
Show nested quote +
On July 25 2011 10:52 101toss wrote:
On July 25 2011 10:45 Dalguno wrote:
I'm a computer noob, how do I backup this file?

Ctrl-c the assets file, rename it to something different, ctrl-v. It's big so it takes a while, otherwise you can just backup the sounds


Rename the assets file, or the file that I copy and paste? sorry

Doesn't matter, the one you don't modify is the backup (you rename to avoid overwriting)
Math doesn't kill champions and neither do wards
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
Last Edited: 2011-07-25 02:20:03
July 25 2011 02:11 GMT
#125
Works great, just tried it! A few comments tho, that I noticed that would improve the pack:

- When a viking spawns, we get the starcraft 2 viking sound. However, as soon as you control the unit, every other noise is wraith noises.

- If you could do siege tank noises, ommgggg

"If you don't give a shit which gum you buy, get stride" - Tyler
Tonyoh
Profile Blog Joined June 2009
France218 Posts
Last Edited: 2011-07-25 03:37:11
July 25 2011 03:36 GMT
#126
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find
http://www.facebook.com/pages/Liquid-Jinro/174837579208018?ref=ts
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 03:55 GMT
#127
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-25 04:27:07
July 25 2011 04:22 GMT
#128
On July 25 2011 12:55 Teliko wrote:
Show nested quote +
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-

lmao I just finished mine too

I also added unit sounds (even made sc1 siege sounds) :D

Edit: shit, even with compression the file is like 500mbs

I guess I'll have to upload in parts or something
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 04:48 GMT
#129
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-07-25 05:00:22
July 25 2011 05:00 GMT
#130
I'm so glad to hear the Overmind again.

also, the sound of Marines dying is 1000x better
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 05:17 GMT
#131
On July 25 2011 13:22 101toss wrote:
Show nested quote +
On July 25 2011 12:55 Teliko wrote:
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-

lmao I just finished mine too

I also added unit sounds (even made sc1 siege sounds) :D

Edit: shit, even with compression the file is like 500mbs

I guess I'll have to upload in parts or something

What on earth have you got in there that brought it up to that :S If I add my music files, unit sounds/attacks/voices, it probably won't break 200mb.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
crms
Profile Joined February 2010
United States11933 Posts
July 25 2011 05:27 GMT
#132
On July 25 2011 13:48 Teliko wrote:
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9



i love you so much. I've been dying for a BW sounds/music combo since the game was released. You sir are a hero. thank you so much.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
July 25 2011 05:29 GMT
#133
On July 25 2011 13:48 Teliko wrote:
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9


Just put it in, amazing stuff. It's as if that 'feel' sc2 was missing is gone.

I'm still waiting on the soundpack for marine+siege tank+muta sounds, but you're already a god in my book
"If you don't give a shit which gum you buy, get stride" - Tyler
Levistus
Profile Joined December 2009
1134 Posts
July 25 2011 05:32 GMT
#134
"I have returned." The Immortal now is truly an immortal. Can't wait for the zerg sounds. I miss my units roaring when they hatch.
hey man just curious
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-25 05:37:03
July 25 2011 05:34 GMT
#135
On July 25 2011 14:17 Teliko wrote:
Show nested quote +
On July 25 2011 13:22 101toss wrote:
On July 25 2011 12:55 Teliko wrote:
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-

lmao I just finished mine too

I also added unit sounds (even made sc1 siege sounds) :D

Edit: shit, even with compression the file is like 500mbs

I guess I'll have to upload in parts or something

What on earth have you got in there that brought it up to that :S If I add my music files, unit sounds/attacks/voices, it probably won't break 200mb.

Dunno, maybe an error happened during archiving, I'll check

Also, for those wanting unit sounds (ie tank sieging), I'll try to upload it tomorrow unless teliko saves me the trouble

Edit: lol turns out I accidentally added the textures/models to the archive. I guess there's no reason for me to upload since you already did though
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 05:35 GMT
#136
On July 25 2011 14:29 Twistacles wrote:
Show nested quote +
On July 25 2011 13:48 Teliko wrote:
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9


Just put it in, amazing stuff. It's as if that 'feel' sc2 was missing is gone.

I'm still waiting on the soundpack for marine+siege tank+muta sounds, but you're already a god in my book

I'm having trouble finding stuff like marine gunfire etc, but that could be because I'm half asleep right now. I'm in the stage of renaming/testing audios for siege tank, stimpack, yamato cannon and so on. It might not even be released tonight because between the zerg audios/weapons/music, I've been working on this stuff literally all day long. It's 6am here and goddamnit, I need a tea break.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 05:41 GMT
#137
On July 25 2011 14:35 Teliko wrote:
Show nested quote +
On July 25 2011 14:29 Twistacles wrote:
On July 25 2011 13:48 Teliko wrote:
Music finished.

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.

http://www.mediafire.com/download.php?ko7zmtq8bm83py9


Just put it in, amazing stuff. It's as if that 'feel' sc2 was missing is gone.

I'm still waiting on the soundpack for marine+siege tank+muta sounds, but you're already a god in my book

I'm having trouble finding stuff like marine gunfire etc, but that could be because I'm half asleep right now. I'm in the stage of renaming/testing audios for siege tank, stimpack, yamato cannon and so on. It might not even be released tonight because between the zerg audios/weapons/music, I've been working on this stuff literally all day long. It's 6am here and goddamnit, I need a tea break.

BW->sc2 siege requires some editing
BW siege has two parts, which I'll call "siege1" and "siege2" (sorry I forgot the file #'s)
Sc2 has two parts as well, tanktosiege and tanktotank (inaccurate names, I know)
You need to combine the BW sounds in both ways (siege1 followed by siege2, and vice versa),
I used soundforge to do so.
You will have 2 files (one for each order). Rename them accordingly and replace the files.
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 05:45 GMT
#138
On July 25 2011 14:34 101toss wrote:
Show nested quote +
On July 25 2011 14:17 Teliko wrote:
On July 25 2011 13:22 101toss wrote:
On July 25 2011 12:55 Teliko wrote:
On July 25 2011 12:36 Tonyoh wrote:
Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find

Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-

lmao I just finished mine too

I also added unit sounds (even made sc1 siege sounds) :D

Edit: shit, even with compression the file is like 500mbs

I guess I'll have to upload in parts or something

What on earth have you got in there that brought it up to that :S If I add my music files, unit sounds/attacks/voices, it probably won't break 200mb.

Dunno, maybe an error happened during archiving, I'll check

Also, for those wanting unit sounds (ie tank sieging), I'll try to upload it tomorrow unless teliko saves me the trouble

Edit: lol turns out I accidentally added the textures/models to the archive. I guess there's no reason for me to upload since you already did though

Cheers, but don't worry about it. All going well, everything should be finished in the next day or two.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
crms
Profile Joined February 2010
United States11933 Posts
July 25 2011 05:58 GMT
#139
Awesome look forward to the zerg sounds. This has inspired me to play so much more!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2011-07-25 06:36:12
July 25 2011 06:35 GMT
#140
I really need to figure out computers and files and all that, but once I get the assets file into the mpq editor, how do I replace the sounds? Just copy and paste or drag and drop or what? Or do I delete them and sub them in?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 06:38 GMT
#141
On July 25 2011 15:35 Dalguno wrote:
I really need to figure out computers and files and all that, but once I get the assets file into the mpq editor, how do I replace the sounds? Just copy and paste or drag and drop or what? Or do I delete them and sub them in?

Indeed, once you've opened the file with the mpqeditor, you should be able to see a folder inside it called "Sounds". Drop the extracted file from the download into the mpqeditor and you should be prompted to replace. Say yes, and that should be that.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2011-07-25 06:44:03
July 25 2011 06:42 GMT
#142
On July 25 2011 15:38 Teliko wrote:
Show nested quote +
On July 25 2011 15:35 Dalguno wrote:
I really need to figure out computers and files and all that, but once I get the assets file into the mpq editor, how do I replace the sounds? Just copy and paste or drag and drop or what? Or do I delete them and sub them in?

Indeed, once you've opened the file with the mpqeditor, you should be able to see a folder inside it called "Sounds". Drop the extracted file from the download into the mpqeditor and you should be prompted to replace. Say yes, and that should be that.


When I drop, it pops up with something saying "Rules for adding files to the MPQ" and things.. And again I'm clueless.

Wait a second. Don't reply to this for a minute. I think I'm just stupid.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 06:45 GMT
#143
On July 25 2011 15:42 Dalguno wrote:
Show nested quote +
On July 25 2011 15:38 Teliko wrote:
On July 25 2011 15:35 Dalguno wrote:
I really need to figure out computers and files and all that, but once I get the assets file into the mpq editor, how do I replace the sounds? Just copy and paste or drag and drop or what? Or do I delete them and sub them in?

Indeed, once you've opened the file with the mpqeditor, you should be able to see a folder inside it called "Sounds". Drop the extracted file from the download into the mpqeditor and you should be prompted to replace. Say yes, and that should be that.


When I drop, it pops up with something saying "Rules for adding files to the MPQ" and things.. And again I'm clueless.

Wait a second. Don't reply to this for a minute. I think I'm just stupid.

Just be sure you back up the mpq first, then OK any popups you get. If it doesn't work, just replace the mpq with your backup and I'll try figure out what's going on.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 06:49 GMT
#144
Alright at first I was just trying to use the wrong file (whoops) to get me that popup. Now that I've got the right file, dragging it to the MPQ won't do anything (I've got the sound file open on the MPQ and trying to drag the BW sounds I downloaded isn't doing anything)
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 06:54 GMT
#145
On July 25 2011 15:49 Dalguno wrote:
Alright at first I was just trying to use the wrong file (whoops) to get me that popup. Now that I've got the right file, dragging it to the MPQ won't do anything (I've got the sound file open on the MPQ and trying to drag the BW sounds I downloaded isn't doing anything)

Did you extract the download?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 06:59 GMT
#146
On July 25 2011 15:54 Teliko wrote:
Show nested quote +
On July 25 2011 15:49 Dalguno wrote:
Alright at first I was just trying to use the wrong file (whoops) to get me that popup. Now that I've got the right file, dragging it to the MPQ won't do anything (I've got the sound file open on the MPQ and trying to drag the BW sounds I downloaded isn't doing anything)

Did you extract the download?


I thought I did, let me try again.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 07:10 GMT
#147
On July 25 2011 15:59 Dalguno wrote:
Show nested quote +
On July 25 2011 15:54 Teliko wrote:
On July 25 2011 15:49 Dalguno wrote:
Alright at first I was just trying to use the wrong file (whoops) to get me that popup. Now that I've got the right file, dragging it to the MPQ won't do anything (I've got the sound file open on the MPQ and trying to drag the BW sounds I downloaded isn't doing anything)

Did you extract the download?


I thought I did, let me try again.

To extract a .zip folder, you need WinRar if you don't already have it.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Yung
Profile Blog Joined May 2010
United States727 Posts
July 25 2011 07:12 GMT
#148
Do you have the sicence vesiel dieing soundclip?
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 07:25 GMT
#149
I think I got everything working, thanks. Gonna test out all the sounds now
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 07:26 GMT
#150
Hey teliko,

know of any free hosting sites that can host gigs of space(mpq)? I'd imagine it would be easier for tl'ers just to drag and drop one file
Math doesn't kill champions and neither do wards
Leetley
Profile Joined October 2010
1796 Posts
Last Edited: 2011-07-25 11:28:10
July 25 2011 11:19 GMT
#151
Thanks for making this!
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 15:15 GMT
#152
On July 25 2011 16:26 101toss wrote:
Hey teliko,

know of any free hosting sites that can host gigs of space(mpq)? I'd imagine it would be easier for tl'ers just to drag and drop one file

Uploading MPQs is how things get outdated. When patches are released, MPQs are modified and the downloads will stop working. By teaching people how to do it by moding the MPQ directly, it'll never become outdated.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-25 15:22:55
July 25 2011 15:22 GMT
#153
now it's can be called starcraft! but still attack sounds are missed and death sounds as well
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 15:30 GMT
#154
On July 26 2011 00:22 Garmer wrote:
now it's can be called starcraft! but still attack sounds are missed and death sounds as well

Just go to the sound directory in assets, you will see unit sounds (includes stim and siege) and building sounds, modify as needed
Math doesn't kill champions and neither do wards
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
July 25 2011 15:31 GMT
#155
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 15:35 GMT
#156
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
Math doesn't kill champions and neither do wards
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
July 25 2011 15:50 GMT
#157
On July 26 2011 00:35 101toss wrote:
Show nested quote +
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 15:52 GMT
#158
Any way to get the drones/ling/overlord sounds for zerg?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2011-07-25 15:55:07
July 25 2011 15:54 GMT
#159
Do you know what I miss the most? The sound of drones poping out of thier eggs in Brood war :D
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 15:55 GMT
#160
On July 26 2011 00:50 Tabbris wrote:
Show nested quote +
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
Math doesn't kill champions and neither do wards
Volka
Profile Joined December 2010
Argentina409 Posts
July 25 2011 16:00 GMT
#161
THANK YOU FOR THIS! I love it!
http://www.starsite.com.ar
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 16:01 GMT
#162
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I'm in the process of swapping weapon sounds right now, and I've no interest in any form of MPQ editing that could bring one benefit over another in game. These are for enjoyment purposes only, not exploiting.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 16:02 GMT
#163
On July 26 2011 00:55 101toss wrote:
Show nested quote +
On July 26 2011 00:50 Tabbris wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.


Regardless of how little the advantage you're gaining is, you're still gaining an advantage from modding.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2011-07-25 16:04:53
July 25 2011 16:03 GMT
#164
On July 26 2011 00:55 101toss wrote:
Show nested quote +
On July 26 2011 00:50 Tabbris wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.


Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 16:11 GMT
#165
On July 26 2011 01:03 Tabbris wrote:
Show nested quote +
On July 26 2011 00:55 101toss wrote:
On July 26 2011 00:50 Tabbris wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.


Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.

I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.
Math doesn't kill champions and neither do wards
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 16:13 GMT
#166
On July 26 2011 01:11 101toss wrote:
Show nested quote +
On July 26 2011 01:03 Tabbris wrote:
On July 26 2011 00:55 101toss wrote:
On July 26 2011 00:50 Tabbris wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.


Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.

I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.


Can someone get you the file? Or.. reinstall
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
July 25 2011 16:14 GMT
#167
On July 26 2011 01:11 101toss wrote:
Show nested quote +
On July 26 2011 01:03 Tabbris wrote:
On July 26 2011 00:55 101toss wrote:
On July 26 2011 00:50 Tabbris wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.


Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.

I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.


Yes you do. Im pretty sure you dont play Sc2 24/7. It is very easy to use the repair tool. But i doubt youll do it
pallad
Profile Joined September 2010
Poland1958 Posts
July 25 2011 16:16 GMT
#168
I got bad information , or you can be banned for messing up games files?
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
July 25 2011 16:17 GMT
#169
Wow man this took some real dedication.A billion esport dollars for you.
Cackle™
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-25 16:29:43
July 25 2011 16:18 GMT
#170
On July 26 2011 01:14 Tabbris wrote:
Show nested quote +
On July 26 2011 01:11 101toss wrote:
On July 26 2011 01:03 Tabbris wrote:
On July 26 2011 00:55 101toss wrote:
On July 26 2011 00:50 Tabbris wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.


Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.

I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.


Yes you do. Im pretty sure you dont play Sc2 24/7. It is very easy to use the repair tool. But i doubt youll do it

Can't do it in China, where internet speeds are abysmal. More importantly, I would lose every other mod I have on that mpq, including complete BW sounds for everything and custom models

If someone can upload dt models, that would work too.

Edit: note that this exploit has already been publicly documented in the other thread, and you will never know who is currently using it, save for streamers (live feed of their models) and file consistency checks.
Math doesn't kill champions and neither do wards
Volka
Profile Joined December 2010
Argentina409 Posts
July 25 2011 16:22 GMT
#171
Oh you're missing Observers, Colossus (by Reaver) and Warp prisim ( by Shuttle)!
And how about the death sounds? I'd love to hear BW sounds of stuff dying! Specially Zerglings, Zealots, Dragoons... Marines
http://www.starsite.com.ar
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
July 25 2011 16:31 GMT
#172
Just need my old zergling attack sound and I'd be one happy camper. Death sounds too. ^^ Thanks.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-25 16:34:38
July 25 2011 16:31 GMT
#173
On July 26 2011 01:22 Volka wrote:
Oh you're missing Observers, Colossus (by Reaver) and Warp prisim ( by Shuttle)!
And how about the death sounds? I'd love to hear BW sounds of stuff dying! Specially Zerglings, Zealots, Dragoons... Marines

I'll upload a ling soundpack today

Note: it gets funky since there are separate sfx for certain deaths
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 16:37 GMT
#174
On July 26 2011 01:18 101toss wrote:
Show nested quote +
On July 26 2011 01:14 Tabbris wrote:
On July 26 2011 01:11 101toss wrote:
On July 26 2011 01:03 Tabbris wrote:
On July 26 2011 00:55 101toss wrote:
On July 26 2011 00:50 Tabbris wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.


Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.

I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.


Yes you do. Im pretty sure you dont play Sc2 24/7. It is very easy to use the repair tool. But i doubt youll do it

Can't do it in China, where internet speeds are abysmal. More importantly, I would lose every other mod I have on that mpq, including complete BW sounds for everything and custom models

If someone can upload dt models, that would work too.

Edit: note that this exploit has already been publicly documented in the other thread, and you will never know who is currently using it, save for streamers (live feed of their models) and file consistency checks.

It's not the fact that no one can tell you're using it, it's that using it for a reason like that is still exploiting. It's no better than a maphacker, regardless if he gets caught or not.

Here's the original DT model, anyway.

http://www.mediafire.com/?q1euhlwge0jw7j1
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
July 25 2011 16:38 GMT
#175
Oh Teliko i sent a Request to your e-mail to for a resolution change on one of your battle.net backgrounds. hope you got it :D.

Also i recall someone also did redid all the broodwar sound effects along time ago but im not sure.
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 16:40 GMT
#176
On July 26 2011 01:37 Teliko wrote:
Show nested quote +
On July 26 2011 01:18 101toss wrote:
On July 26 2011 01:14 Tabbris wrote:
On July 26 2011 01:11 101toss wrote:
On July 26 2011 01:03 Tabbris wrote:
On July 26 2011 00:55 101toss wrote:
On July 26 2011 00:50 Tabbris wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.


Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.

I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.


Yes you do. Im pretty sure you dont play Sc2 24/7. It is very easy to use the repair tool. But i doubt youll do it

Can't do it in China, where internet speeds are abysmal. More importantly, I would lose every other mod I have on that mpq, including complete BW sounds for everything and custom models

If someone can upload dt models, that would work too.

Edit: note that this exploit has already been publicly documented in the other thread, and you will never know who is currently using it, save for streamers (live feed of their models) and file consistency checks.

It's not the fact that no one can tell you're using it, it's that using it for a reason like that is still exploiting. It's no better than a maphacker, regardless if he gets caught or not.

Here's the original DT model, anyway.

http://www.mediafire.com/?q1euhlwge0jw7j1

Thanks, can't really be a community modder when I look like a cheater
Math doesn't kill champions and neither do wards
MFMulti
Profile Joined March 2011
Sweden69 Posts
July 25 2011 16:41 GMT
#177
I notced you didn't include the BW probe and Observer sounds.
glhf ♥
Sina92
Profile Joined January 2011
Sweden1303 Posts
Last Edited: 2011-07-25 16:43:02
July 25 2011 16:41 GMT
#178
edit: nvm
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 16:42 GMT
#179
On July 26 2011 01:38 Tabbris wrote:
Oh Teliko i sent a Request to your e-mail to for a resolution change on one of your battle.net backgrounds. hope you got it :D.

Also i recall someone also did redid all the broodwar sound effects along time ago but im not sure.

I've been kinda busy with this stuff. Have you tried just renaming it to the Terran quickmatch code?

Also that old sound method has been outdated and no longer works.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Excludos
Profile Blog Joined April 2010
Norway8076 Posts
July 25 2011 16:44 GMT
#180
lol at the "Lazyfaggots" folder in the video.

This is very nice, and I'd consider it if I wasn't worried about losing my account. The chances of getting caught is really low..but it IS against the ToS after all
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 25 2011 16:45 GMT
#181
ahh thank you for this!

brood war sounds (and music) are so much better
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2011-07-25 16:48:50
July 25 2011 16:46 GMT
#182
On July 26 2011 01:42 Teliko wrote:
Show nested quote +
On July 26 2011 01:38 Tabbris wrote:
Oh Teliko i sent a Request to your e-mail to for a resolution change on one of your battle.net backgrounds. hope you got it :D.

Also i recall someone also did redid all the broodwar sound effects along time ago but im not sure.

I've been kinda busy with this stuff. Have you tried just renaming it to the Terran quickmatch code?

Also that old sound method has been outdated and no longer works.

Ya i did that but the image moved alot to the right so it kinda looks messy. If you dont have the time thats okey. Ive been trying to fix it myself but i dont know how to open a .dds file in photoshop.(if you even can) Ive also cant find the original image to do it myself.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 16:47 GMT
#183
On July 26 2011 01:41 MFMulti wrote:
I notced you didn't include the BW probe and Observer sounds.

Because units like the probe or indeed every single zerg unit don't have voices, just various beeps, squelches and vomiting sounds, they're located in a different mpq, so there's an extra step to get those done. Half of which I'm uploading as we speak.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
July 25 2011 16:51 GMT
#184
On July 26 2011 00:35 101toss wrote:
Show nested quote +
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.
The frumious Bandersnatch
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-26 05:47:26
July 25 2011 17:02 GMT
#185
Presenting various spell/gunfire/attack sound effects.

This includes Siege Tank entering siege mode/attacks, all Probe sounds, Psionic Storm, Yamato Cannon, Stimpack/Marine gunfire, Medivac healing, SCV repairing and the Hellions flame swapped to Firebat (The Hellion voice remains default, I'll work on that later.)

Go to SC2/Mods/Liberty.SC2Mod/base.SC2assets (the same one used for music)
Open thay with the MPQEditor and navigate to Assets. Drop the extracted download there.

http://www.mediafire.com/?y0xqwo5xq4eafq5

Death sounds need to go back into the voices mpq, some of which I missed, so I'll update that mpq another day.

For now, back to work on Zerg!
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
July 25 2011 17:03 GMT
#186
wasn't this done before, and didnt blizzard patch it so it stopped working?
When they see MC Probe, all the ladies disrobe.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-25 17:05:25
July 25 2011 17:04 GMT
#187
On July 26 2011 01:51 AmericanUmlaut wrote:
Show nested quote +
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.

It's already documented on pzea's model editing thread.

Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds:
http://www.mediafire.com/?vzft8ibrit9rt5v
Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything

I will be continuing to release sound packs unit by unit since my internet connection is terrible

Edit: lol teliko way to ninja me every time
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 17:10 GMT
#188
On July 26 2011 02:03 da_head wrote:
wasn't this done before, and didnt blizzard patch it so it stopped working?

Yes, they did. This method works.

On July 26 2011 02:04 101toss wrote:
Show nested quote +
On July 26 2011 01:51 AmericanUmlaut wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.

It's already documented on pzea's model editing thread.

Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds:
http://www.mediafire.com/?vzft8ibrit9rt5v
Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything

I will be continuing to release sound packs unit by unit since my internet connection is terrible

Edit: lol teliko way to ninja me every time

>< Thanks for trying to contribute, but I said I'd get it covered :D
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 17:12 GMT
#189
On July 26 2011 02:10 Teliko wrote:
Show nested quote +
On July 26 2011 02:03 da_head wrote:
wasn't this done before, and didnt blizzard patch it so it stopped working?

Yes, they did. This method works.

Show nested quote +
On July 26 2011 02:04 101toss wrote:
On July 26 2011 01:51 AmericanUmlaut wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.

It's already documented on pzea's model editing thread.

Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds:
http://www.mediafire.com/?vzft8ibrit9rt5v
Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything

I will be continuing to release sound packs unit by unit since my internet connection is terrible

Edit: lol teliko way to ninja me every time

>< Thanks for trying to contribute, but I said I'd get it covered :D

Well, if you need anything, let me know <3
Math doesn't kill champions and neither do wards
zoohairZ
Profile Joined September 2010
Canada254 Posts
July 25 2011 17:13 GMT
#190
Thanks! that's awesome i was waiting for something like this. You should update the OP with any updates.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 17:16 GMT
#191
On July 26 2011 02:12 101toss wrote:
Show nested quote +
On July 26 2011 02:10 Teliko wrote:
On July 26 2011 02:03 da_head wrote:
wasn't this done before, and didnt blizzard patch it so it stopped working?

Yes, they did. This method works.

On July 26 2011 02:04 101toss wrote:
On July 26 2011 01:51 AmericanUmlaut wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.

It's already documented on pzea's model editing thread.

Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds:
http://www.mediafire.com/?vzft8ibrit9rt5v
Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything

I will be continuing to release sound packs unit by unit since my internet connection is terrible

Edit: lol teliko way to ninja me every time

>< Thanks for trying to contribute, but I said I'd get it covered :D

Well, if you need anything, let me know <3

♥ Will do.

On July 26 2011 02:13 zoohairz wrote:
Thanks! that's awesome i was waiting for something like this. You should update the OP with any updates.

I am updating it It took me a few minutes for that last one because I posted a new comment about it before I changed the OP. It'll all be kept up to date, though.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 17:22 GMT
#192
Do the new sounds apply to overlords/drones?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 17:25 GMT
#193
On July 26 2011 02:22 Dalguno wrote:
Do the new sounds apply to overlords/drones?

All Zerg sounds will be added in a separate release. I can keep their attacks and responses together, unlike Protoss or Terran, so I'm going to keep them in a seperate section.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 17:26 GMT
#194
On July 26 2011 02:25 Teliko wrote:
Show nested quote +
On July 26 2011 02:22 Dalguno wrote:
Do the new sounds apply to overlords/drones?

All Zerg sounds will be added in a separate release. I can keep their attacks and responses together, unlike Protoss or Terran, so I'm going to keep them in a seperate section.


Awesome! Can't wait, thanks for all you do!
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-25 17:45:34
July 25 2011 17:43 GMT
#195
i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)
Korxo
Profile Joined December 2010
Chile4 Posts
July 25 2011 17:43 GMT
#196
i loved it ty so much
bw sounds ftw
Fulgrim
Profile Blog Joined July 2009
United States560 Posts
July 25 2011 18:22 GMT
#197
This is amazing. Thanks so much!
One does not simply walk into mordor
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 18:44 GMT
#198
On July 26 2011 02:43 Garmer wrote:
i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)

Siege mode audio fix:
http://www.mediafire.com/?gwx1o1upekflzfa
Replace the two audio files in the siege tank directory with this
Math doesn't kill champions and neither do wards
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 19:00 GMT
#199
Hey guys, need your input here.

Is it better to swap ghost academy sound for covert ops (what I have now), or the regular academy?
Math doesn't kill champions and neither do wards
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
July 25 2011 19:19 GMT
#200
Will my Siege Tank fire and siegeing and unsiegeing sound like BW?
if you can believe you can concieve
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
July 25 2011 19:25 GMT
#201
Wow great idea dude.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 25 2011 19:26 GMT
#202
SCBW Terran music, in SC2? HOW CAN I EVER REPAY YOU?
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Garmer
Profile Joined October 2010
1286 Posts
July 25 2011 20:33 GMT
#203
On July 26 2011 03:44 101toss wrote:
Show nested quote +
On July 26 2011 02:43 Garmer wrote:
i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)

Siege mode audio fix:
http://www.mediafire.com/?gwx1o1upekflzfa
Replace the two audio files in the siege tank directory with this


i put this in base.sc2.assets?
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-07-25 20:53:43
July 25 2011 20:49 GMT
#204
I'm a little unsure as to where to navigate to in the Assets sections to replace the spells and weapons sounds. Do I just dump the new files in there or is it at a subfolder?

nvm, I put the contents in the same folder as the unit sounds and that got me confused.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-25 21:01:13
July 25 2011 21:00 GMT
#205
On July 26 2011 05:33 Garmer wrote:
Show nested quote +
On July 26 2011 03:44 101toss wrote:
On July 26 2011 02:43 Garmer wrote:
i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)

Siege mode audio fix:
http://www.mediafire.com/?gwx1o1upekflzfa
Replace the two audio files in the siege tank directory with this


i put this in base.sc2.assets?

assets\sounds\terran\siegetank
in the base file
Math doesn't kill champions and neither do wards
Garmer
Profile Joined October 2010
1286 Posts
July 25 2011 21:11 GMT
#206
ok done, thank you.
Excludos
Profile Blog Joined April 2010
Norway8076 Posts
July 25 2011 23:05 GMT
#207
On July 26 2011 00:55 101toss wrote:
Show nested quote +
On July 26 2011 00:50 Tabbris wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

You are aware thats cheating?

I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair

Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.


People have, and will be, banned for using macros as well. This is cheating in the worst possible way. You are giving yourself an edge in the game by tampering with the game's core files, and then justifying it to yourself by saying "its not so bad, others do worse!".
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-07-26 02:22:25
July 26 2011 02:21 GMT
#208
I wish a mod would edit out all the posts about dark templar model editing it is CHEATING. It's also ruining a perfectly good thread for those of us that want to simply enjoy SC2 with traditional music/sounds.

Can't wait for the finished ZERG pack! I've installed the music and everything else so far seamlessly.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-07-26 02:42:18
July 26 2011 02:40 GMT
#209
On July 26 2011 11:21 crms wrote:
I wish a mod would edit out all the posts about dark templar model editing it is CHEATING. It's also ruining a perfectly good thread for those of us that want to simply enjoy SC2 with traditional music/sounds.

Can't wait for the finished ZERG pack! I've installed the music and everything else so far seamlessly.


I agree with this. Blizzard's not going to like seeing such things on TL. Hate to see this kind of innocent modding ruined by a few cheaters.

I can't wait to hear the probes making the miaw sound again. :D
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 03:01 GMT
#210
Damn, my computer really doesn't enjoy having WMP/VLC player opened and closed 20 times a minute to play 2 second long audio clips. I've Bluescreened like four times today o_O

Gonna finish off Zerg now, I expect it should be ready in the next hour or two.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
crms
Profile Joined February 2010
United States11933 Posts
July 26 2011 03:17 GMT
#211
Godlike!
On July 26 2011 12:01 Teliko wrote:
Damn, my computer really doesn't enjoy having WMP/VLC player opened and closed 20 times a minute to play 2 second long audio clips. I've Bluescreened like four times today o_O

Gonna finish off Zerg now, I expect it should be ready in the next hour or two.

http://i.imgur.com/fAUOr2c.png | Fighting games are great
Adel
Profile Joined February 2011
Belgium86 Posts
July 26 2011 03:29 GMT
#212
tl;dnr (sorry but it's 5:30 am and I'm tired)

Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound)
I won't change anything else.
I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-26 03:58:22
July 26 2011 03:52 GMT
#213
On July 26 2011 12:29 Adel wrote:
tl;dnr (sorry but it's 5:30 am and I'm tired)

Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound)
I won't change anything else.
I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice

Only drag and drop the folders of the units you want (in this case the Templar and archon) in their respective folders in the proper directory, don't drag and drop the entire unit vos.

For those whining about the deleting the model editing stuff, it's already documented in the model editing thread. Then again, I'm pretty sure none of you would know of it (bar teliko) if I didn't post >.< The model exploit has been out since day 1, and blizzard has not implemented file consostency checks yet, so I would assume modders are still safe.
Math doesn't kill champions and neither do wards
zoohairZ
Profile Joined September 2010
Canada254 Posts
July 26 2011 03:54 GMT
#214
On July 26 2011 12:01 Teliko wrote:
Damn, my computer really doesn't enjoy having WMP/VLC player opened and closed 20 times a minute to play 2 second long audio clips. I've Bluescreened like four times today o_O

Gonna finish off Zerg now, I expect it should be ready in the next hour or two.



woot :D cant wait. Good job with everything man! really appreciate your work
crms
Profile Joined February 2010
United States11933 Posts
July 26 2011 04:22 GMT
#215
On July 26 2011 12:52 101toss wrote:
Show nested quote +
On July 26 2011 12:29 Adel wrote:
tl;dnr (sorry but it's 5:30 am and I'm tired)

Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound)
I won't change anything else.
I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice

Only drag and drop the folders of the units you want (in this case the Templar and archon) in their respective folders in the proper directory, don't drag and drop the entire unit vos.

For those whining about the deleting the model editing stuff, it's already documented in the model editing thread. Then again, I'm pretty sure none of you would know of it (bar teliko) if I didn't post >.< The model exploit has been out since day 1, and blizzard has not implemented file consostency checks yet, so I would assume modders are still safe.



you're missing the point. many people have known of doing things like that before and just because its 'safe' doesn't mean its right. It's blatantly cheating. Its not just a simple 'mod' like music of game sounds. It's deliberately changing the game to benefit you over someone else through an unfair advantage. Using MPQ edits for this like DT changes is exactly why Blizzard makes it against the TOS, and will hopefully not (eventually) start file checking.

The same thing happened in WoW, many people harmlessly MPQ edited to change their character from UD to Human or Female to Male but others found more exploitative uses like terrain inconsistencies and blizzard fixed it.

Using the MPQ editing to exploit advantages other than being an outright cheat, draws negative attention to the 'innocent' MPQ editors and ultimately gets blizzard more involved.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-27 05:19:47
July 26 2011 04:23 GMT
#216
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.

http://www.mediafire.com/?htvv6rciqqvqr7v
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 04:32 GMT
#217
On July 26 2011 13:22 crms wrote:
Show nested quote +
On July 26 2011 12:52 101toss wrote:
On July 26 2011 12:29 Adel wrote:
tl;dnr (sorry but it's 5:30 am and I'm tired)

Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound)
I won't change anything else.
I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice

Only drag and drop the folders of the units you want (in this case the Templar and archon) in their respective folders in the proper directory, don't drag and drop the entire unit vos.

For those whining about the deleting the model editing stuff, it's already documented in the model editing thread. Then again, I'm pretty sure none of you would know of it (bar teliko) if I didn't post >.< The model exploit has been out since day 1, and blizzard has not implemented file consostency checks yet, so I would assume modders are still safe.



you're missing the point. many people have known of doing things like that before and just because its 'safe' doesn't mean its right. It's blatantly cheating. Its not just a simple 'mod' like music of game sounds. It's deliberately changing the game to benefit you over someone else through an unfair advantage. Using MPQ edits for this like DT changes is exactly why Blizzard makes it against the TOS, and will hopefully not (eventually) start file checking.

The same thing happened in WoW, many people harmlessly MPQ edited to change their character from UD to Human or Female to Male but others found more exploitative uses like terrain inconsistencies and blizzard fixed it.

Using the MPQ editing to exploit advantages other than being an outright cheat, draws negative attention to the 'innocent' MPQ editors and ultimately gets blizzard more involved.

I'm not saying dt/obs editing isn't cheating (I did it to test the effects, then turns out I had no dt backup and just left it edited), what I'm saying is that this exploit has been out for a while, and as of now blizz has also taken no action. If you're so worried about the negative attention, the model editing thread should have been deleted a long time ago.

/rant

Math doesn't kill champions and neither do wards
doomed
Profile Joined May 2010
Australia420 Posts
July 26 2011 04:38 GMT
#218
this works like charm and its pretty freaking awesome!! I have it for all races and zerg and protoss sounds so nice now... no more winging Karigan "need more mineraaaaaaaals"
crms
Profile Joined February 2010
United States11933 Posts
July 26 2011 04:40 GMT
#219
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 04:44 GMT
#220
On July 26 2011 13:40 crms wrote:
Show nested quote +
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-07-26 05:13:45
July 26 2011 05:07 GMT
#221
On July 26 2011 13:44 Teliko wrote:
Show nested quote +
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 05:11 GMT
#222
Could use your input on this topic:
Poll: What BW sound should I use for the ghost academy?

Academy (3)
 
50%

Covert ops (3)
 
50%

Nuclear silo (0)
 
0%

6 total votes

Your vote: What BW sound should I use for the ghost academy?

(Vote): Academy
(Vote): Covert ops
(Vote): Nuclear silo


Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 05:15 GMT
#223
On July 26 2011 14:07 crms wrote:
Show nested quote +
On July 26 2011 13:44 Teliko wrote:
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.

This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 26 2011 05:24 GMT
#224
On July 26 2011 14:15 Teliko wrote:
Show nested quote +
On July 26 2011 14:07 crms wrote:
On July 26 2011 13:44 Teliko wrote:
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.

This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.

It doesn't work for me either. I installed to assets/unit as you instructed.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 05:28 GMT
#225
On July 26 2011 14:24 Telcontar wrote:
Show nested quote +
On July 26 2011 14:15 Teliko wrote:
On July 26 2011 14:07 crms wrote:
On July 26 2011 13:44 Teliko wrote:
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.

This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.

It doesn't work for me either. I installed to assets/unit as you instructed.

SHIIIIIIIIT! Did I say units? I meant Sounds. Sorry guys! It wouldn't have replaced anything, so the MPQ should still be fine. Go back to units and delete the sounds you just dropped down, then drop the download to 'Sounds' instead. My bad.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-07-26 05:40:47
July 26 2011 05:30 GMT
#226
On July 26 2011 14:28 Teliko wrote:
Show nested quote +
On July 26 2011 14:24 Telcontar wrote:
On July 26 2011 14:15 Teliko wrote:
On July 26 2011 14:07 crms wrote:
On July 26 2011 13:44 Teliko wrote:
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.

This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.

It doesn't work for me either. I installed to assets/unit as you instructed.

SHIIIIIIIIT! Did I say units? I meant Sounds. Sorry guys! It wouldn't have replaced anything, so the MPQ should still be fine. Go back to units and delete the sounds you just dropped down, then drop the download to 'Sounds' instead. My bad.

^^ no probs. I'll try it out now.

update: still no luck.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 05:38 GMT
#227
Teliko, the sieging/unsieging sounds are incomplete (I posted the complete ones somewhere in the thread)
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 05:45 GMT
#228
On July 26 2011 14:38 101toss wrote:
Teliko, the sieging/unsieging sounds are incomplete (I posted the complete ones somewhere in the thread)

Weird, could've sworn I updated the fix for that last night :S Uploading now, thanks for letting me know.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-07-26 05:56:25
July 26 2011 05:53 GMT
#229
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

edit: actually, I found the sc2 ling attack sounds in the sounds/zerg/zerglings folder as well has sharedeffects so that point was invalid. The rest stands however.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
Last Edited: 2011-07-26 06:11:48
July 26 2011 05:56 GMT
#230
This looks amazing but I'm going to hold off until the zerg is completed. What you have done so far is amazing, and thank you for doing this. Can't wait.

EDIT: Downloading the update now... Sorry. ^^


EDIT: Can't seem to get it working...

EDIT: I think i got it working.. This is so amazing. Can't wait for zergling.
u gotta sk8
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 05:56 GMT
#231
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 05:59 GMT
#232
I can upload the zergling sounds if needed
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-26 06:02:26
July 26 2011 06:00 GMT
#233
On July 26 2011 14:56 DeepBlu2 wrote:
This looks amazing but I'm going to hold off until the zerg is completed. What you have done so far is amazing, and thank you for doing this. Can't wait.

An update for Zerg was posted a couple of minutes ago.

EDIT: :D
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Esjihn
Profile Joined April 2010
United States164 Posts
July 26 2011 06:02 GMT
#234
IN KAS NEEN! Man i remember that shit. i loved that voice i think it was the arbiter. was so epic!
Moar Tanks, Less Skanks!
crms
Profile Joined February 2010
United States11933 Posts
July 26 2011 06:03 GMT
#235
Thanks for fixing the instructions. Also can't wait for updated zerg sounds. I'll install them tomorrow, off to bed now. !_!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 26 2011 06:06 GMT
#236
On July 26 2011 14:56 Teliko wrote:
Show nested quote +
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.

Ah my mistake then. Oh and I noticed that you have the BW ling death sounds in the file but I'm getting the SC2 version in game. I've tried restoring to the back MPQ and did a fresh install with no success.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2011-07-26 06:13:18
July 26 2011 06:10 GMT
#237
On July 26 2011 14:56 Teliko wrote:
Show nested quote +
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.


I don't have any sound for lings attack, roach attack, building completion, muta attack- none at all. I just did the steps, and it appears to have replaced standard sounds as well.

I don't know if I did something wrong or what, but I didn't back up the file on accident either
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
NegativeSC
Profile Joined April 2010
35 Posts
Last Edited: 2011-07-26 07:17:04
July 26 2011 06:12 GMT
#238
Does anyone else have a problem with the music? I have transferred over the sc1 music and verified it is there but for some reason it continues to play the sc2 music instead. Much thanks if anyone has a fix or knows something ive done wrong.

Sc1 music is playing for protoss and zerg, but I cant get the terran music from sc1 to play

EDIT: Figured out the problem, I deleted all the mission music and everything seems to be running fine now
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 06:24 GMT
#239
On July 26 2011 15:10 Dalguno wrote:
Show nested quote +
On July 26 2011 14:56 Teliko wrote:
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.


I don't have any sound for lings attack, roach attack, building completion, muta attack- none at all. I just did the steps, and it appears to have replaced standard sounds as well.

I don't know if I did something wrong or what, but I didn't back up the file on accident either

I can see what's wrong with the mutas. For some ridiculous reason, muta responses are titled 'Mutalisk_Yes00.ogg' when every other single unit in the game only has one 0 -_- I'll update that now. However, the fact that this is effecting your roachs or buildings makes no sense at all. There are no files for roaches in the download, and buildings are in a completely different section of the MPQ, so it can't have effected them. Restore your MPQ, if it happens again let me know.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 26 2011 06:36 GMT
#240
On July 26 2011 15:24 Teliko wrote:
Show nested quote +
On July 26 2011 15:10 Dalguno wrote:
On July 26 2011 14:56 Teliko wrote:
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.


I don't have any sound for lings attack, roach attack, building completion, muta attack- none at all. I just did the steps, and it appears to have replaced standard sounds as well.

I don't know if I did something wrong or what, but I didn't back up the file on accident either

I can see what's wrong with the mutas. For some ridiculous reason, muta responses are titled 'Mutalisk_Yes00.ogg' when every other single unit in the game only has one 0 -_- I'll update that now. However, the fact that this is effecting your roachs or buildings makes no sense at all. There are no files for roaches in the download, and buildings are in a completely different section of the MPQ, so it can't have effected them. Restore your MPQ, if it happens again let me know.


I'll get on it in the morning and let you know. Super sleepy now, will probably screw something up
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-27 05:19:14
July 26 2011 07:09 GMT
#241
New download for Zergs with muta fix

http://www.mediafire.com/?htvv6rciqqvqr7v
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 10:33 GMT
#242
zealot attack sounds is there? or your are still working on these?
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2011-07-26 11:41:03
July 26 2011 11:40 GMT
#243
keep up the goodwork can't wait for the test video with fully bw converted sounds to sc2 unit,music and everything .
BW/KT Forever R.I.P KT.Violet dearly missed ..
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 13:07 GMT
#244
there is an error in the zerg sounds guide, the path is located in enGB.SC2assets and not base.sc2.assets.
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
July 26 2011 13:10 GMT
#245
when installing the sound mpq files, i deleted the old sounds folder and replaced it... now i dont have any sound apart from terran units/responses am i supposed to have two 'Sounds' folders?
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 13:58 GMT
#246
there is an error in the zerg sounds, they corrupt starcraft2
hmc
Profile Joined July 2011
495 Posts
July 26 2011 14:06 GMT
#247
The new zerg sounds are awesome. Thank you so much!
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
July 26 2011 14:10 GMT
#248
On July 26 2011 22:58 Garmer wrote:
there is an error in the zerg sounds, they corrupt starcraft2

First of all, you saying the path is incorrect, it is not.
Secondly, they don't corrupt starcraft 2. (Installed it on my own pc and on my friends now, both work great.

Thanks a lot for all the hard work, <3 the zerg sounds:D
no dude, the question
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 14:15 GMT
#249
On July 26 2011 19:33 Garmer wrote:
zealot attack sounds is there? or your are still working on these?

Zealot attack requires editing: in BW it is 1 wav but it is split in sc2
Math doesn't kill champions and neither do wards
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 26 2011 14:23 GMT
#250
Why no one dont uses method with creating new MPQ and putting it into LibertyMulti.SC2Mod folder ?

Why you change official MPQ archives, if you can change ingame sounds and textures without editing original MPQ-archives and with creating new?
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 14:27 GMT
#251
i can't get to work the zerg sound, if i put them in base.sc2.assets they corrupt sc2, in enGBsc2.asset they doesn't work...
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-26 15:13:52
July 26 2011 15:12 GMT
#252
On July 26 2011 19:33 Garmer wrote:
zealot attack sounds is there? or your are still working on these?

In SC2, Zealots attack with their left and right blades, whereas in BW they only attacked with their right. If people wanted, I could still add it, but it'd sound fairly dull now that they attack faster.

On July 26 2011 22:10 FrayzZeUsher wrote:
when installing the sound mpq files, i deleted the old sounds folder and replaced it... now i dont have any sound apart from terran units/responses am i supposed to have two 'Sounds' folders?

At no point did I say to delete an old folder. Would I be correct in saying you downloaded the Terran specific file? By deleting the folder first, you deleted all of Zerg and Protoss' sounds. Folders within the MPQ archive do not work the same way as normal folders. By replacing the folder, sounds that were already there will not be removed if there was no file in the download with an identical name.

On July 26 2011 22:07 Garmer wrote:
there is an error in the zerg sounds guide, the path is located in enGB.SC2assets and not base.sc2.assets.

The path is not located in enGB.SC2assets, it is located in base.sc2assets. As I've explained before, sounds within engb.sc2assets are only for units that physically talk. Any unit that just makes sounds, i.e. every single zerg unit, is located in base.sc2assets.

On July 26 2011 23:27 Garmer wrote:
i can't get to work the zerg sound, if i put them in base.sc2.assets they corrupt sc2, in enGBsc2.asset they doesn't work...

I need more information than that, because it seems to work for others. What region is your SC2 client? Are you using a Mac? Are you using the MPQ editor that was linked or a different one?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 26 2011 15:29 GMT
#253
Can someone upload the base.SC2assets folder? Mine didn't get backed up and I need to rework it in the mpq so that would be helpful.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Snettik
Profile Joined February 2011
Finland186 Posts
July 26 2011 15:58 GMT
#254
is there a way of only having BW music and unit responses because i honestly think BW effects and attack sounds (example: hydralisk) aren't very good.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-07-26 15:59:37
July 26 2011 15:58 GMT
#255
Does this only do the voices or the sound effects (like hydras hitting and stuff)?

edit: I guess BW sounds too O:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 16:00 GMT
#256
Introducing zealot sounds. Enjoy the BW steel sounding blades and grunts? Well look no further!
Download here: http://www.mediafire.com/?x594r3mi2kobez4
Extract the protoss folder to the directory assets\sounds in the base file

ENJOY ESPORTS
Math doesn't kill champions and neither do wards
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 16:01 GMT
#257
i'm using the Mpqeditor 64bit, my sc2 is from euro, i have downloaded the muta fix one and i followed the guide(this is the third time that i try to make it work, but it doesn't...), it work only if i delete first, the directory of each units(like deleting zergling directory for example) and put in this empty directory, the file from the one that i downloaded, then repeat for the other units.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 26 2011 16:08 GMT
#258
Which do I download if I want everything? Is Zerg still a bit out of date?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Chronald
Profile Joined December 2009
United States619 Posts
July 26 2011 16:17 GMT
#259
Yea i just tried this and I got an error from SC2 saying,

"You need an official Sound Pack from Blizzard to use this Language."

WTF?
Got that.
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
July 26 2011 16:40 GMT
#260
Are you going to use the Devourer sounds for the Corruptor? I think they'd fit really well.

You could also, at a stretch, use Lurker sounds for Roaches.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 26 2011 16:42 GMT
#261
On July 27 2011 00:29 Dalguno wrote:
Can someone upload the base.SC2assets folder? Mine didn't get backed up and I need to rework it in the mpq so that would be helpful.


Or should I just use the SC2 repair thing?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
July 26 2011 16:45 GMT
#262
Just press the repair thing like post above me and it checks all files and replaces them. Easy as a cake.
Flying, sOs, free, Light, Soulkey & ZerO
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 16:47 GMT
#263
On July 27 2011 01:45 eYeball wrote:
Just press the repair thing like post above me and it checks all files and replaces them. Easy as a cake.

It takes hella long tho
Math doesn't kill champions and neither do wards
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 26 2011 16:50 GMT
#264
On July 27 2011 01:47 101toss wrote:
Show nested quote +
On July 27 2011 01:45 eYeball wrote:
Just press the repair thing like post above me and it checks all files and replaces them. Easy as a cake.

It takes hella long tho


Exactly why I'm wondering if someone can just upload the base.assets file so I don't have to wait for 2 hours.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-26 16:56:07
July 26 2011 16:53 GMT
#265
On July 27 2011 00:29 Dalguno wrote:
Can someone upload the base.SC2assets folder? Mine didn't get backed up and I need to rework it in the mpq so that would be helpful.

You're asking for a 2.5gig file to be uploaded. Just remove the mpq from your SC2 directory and run the Repair.exe

On July 27 2011 00:58 Snettik wrote:
is there a way of only having BW music and unit responses because i honestly think BW effects and attack sounds (example: hydralisk) aren't very good.

Just download the very first mediafire link and the mediafire link under the "Music" title and follow the instructions included in each of those sections.

On July 27 2011 00:58 Torte de Lini wrote:
Does this only do the voices or the sound effects (like hydras hitting and stuff)?

edit: I guess BW sounds too O:

It covers some attack sounds including Hydras, yes. A few are still missing such as lings.

On July 27 2011 01:08 Torte de Lini wrote:
Which do I download if I want everything? Is Zerg still a bit out of date?

Each section has it's own download for Voices, Spell/weapon sounds, music and Zerg units. Follow the instructions under each section. Zerg has some things not included, like ling attack sounds, but it's pretty well covered.

On July 27 2011 01:40 GentleDrill wrote:
Are you going to use the Devourer sounds for the Corruptor? I think they'd fit really well.

You could also, at a stretch, use Lurker sounds for Roaches.

I could do Corrupter -> Devourer, sure. I was already looking at Roach -> Lurker and thought it'd be too unsuitable.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 26 2011 16:53 GMT
#266
Am I the only one who thinks that stalkers should be dragoons and immortals should be reavers?
Anyways, quite a nice job, thanks for sharing it with everyone!
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 16:54 GMT
#267
On July 27 2011 01:53 JustPassingBy wrote:
Am I the only one who thinks that stalkers should be dragoons and immortals should be reavers?
Anyways, quite a nice job, thanks for sharing it with everyone!

Immortals fit the dragoon more, especially w/ the blue soup
Math doesn't kill champions and neither do wards
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 26 2011 16:59 GMT
#268
Didn't realize that file was so huge I guess I'll see battle.net tomorrow
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 17:26 GMT
#269
Teliko, can you add my zealot sounds to your stuff?
Math doesn't kill champions and neither do wards
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 17:38 GMT
#270
can you merge all the download in one?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
July 26 2011 17:47 GMT
#271
THANK YOU SO MUCH THANK! THANK! THANK YOU! OVERMIND YESSSSSSSSSSS :D
"Mudkip"
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 19:05 GMT
#272
On July 27 2011 02:38 Garmer wrote:
can you merge all the download in one?

No. One of the downloads involves an individual MPQ, while 2/3 of the rest require different sections of another MPQ. If I put them all in to one download, people would extract them to the same MPQ and complain that they aren't working.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
porytom
Profile Joined March 2011
24 Posts
Last Edited: 2011-07-26 20:31:36
July 26 2011 20:30 GMT
#273
Teliko, this truly is incredible work. I cannot even start to comprehend the amount of time and effort you must have put into this. Screw the foreplay, I'm going to cut to the chase here - is there any way I can repay you, any way at all, for all your hard work?
PlayerSFoxeR
Profile Joined November 2010
Ireland44 Posts
Last Edited: 2011-07-26 21:18:34
July 26 2011 20:53 GMT
#274
"I have returned."

Am happy panda now.

I donating as we speak.

Edit: link pls? :D
Tnx to shield battery!
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 21:36 GMT
#275
On July 27 2011 05:53 PlayerSFoxeR wrote:
"I have returned."

Am happy panda now.

I donating as we speak.

Edit: link pls? :D

lol teliko do you take donations?
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-27 20:43:03
July 26 2011 22:07 GMT
#276
On July 27 2011 05:30 porytom wrote:
Teliko, this truly is incredible work. I cannot even start to comprehend the amount of time and effort you must have put into this. Screw the foreplay, I'm going to cut to the chase here - is there any way I can repay you, any way at all, for all your hard work?

All thanks are obviously greatly appreciated and are a reward within themselves, but if you feel it's necessary, I do in fact have a paypal as PlayerSFoxer was indicating. If that's not the kind of repayment you were referring to, then apologies :o

My paypal can be found here. ♥
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
porytom
Profile Joined March 2011
24 Posts
Last Edited: 2011-07-27 20:43:03
July 27 2011 00:00 GMT
#277
On July 27 2011 07:07 Teliko wrote:
Show nested quote +
On July 27 2011 05:30 porytom wrote:
Teliko, this truly is incredible work. I cannot even start to comprehend the amount of time and effort you must have put into this. Screw the foreplay, I'm going to cut to the chase here - is there any way I can repay you, any way at all, for all your hard work?

All thanks are obviously greatly appreciated and are a reward within themselves, but if you feel it's necessary, I do in fact have a paypal as PlayerSFoxer was indicating. If that's not the kind of repayment you were referring to, then apologies :o

My paypal can be found here. ♥


This is exactly what I was hinting towards. There's a little something waiting for you when you next check
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 00:37 GMT
#278
On July 27 2011 09:00 porytom wrote:
Show nested quote +
On July 27 2011 07:07 Teliko wrote:
On July 27 2011 05:30 porytom wrote:
Teliko, this truly is incredible work. I cannot even start to comprehend the amount of time and effort you must have put into this. Screw the foreplay, I'm going to cut to the chase here - is there any way I can repay you, any way at all, for all your hard work?

All thanks are obviously greatly appreciated and are a reward within themselves, but if you feel it's necessary, I do in fact have a paypal as PlayerSFoxer was indicating. If that's not the kind of repayment you were referring to, then apologies :o

My paypal can be found here. <3


This is exactly what I was hinting towards. There's a little something waiting for you when you next check

D: ! Thanks, bro. Much love ♥♥♥
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 27 2011 00:39 GMT
#279
Hey, can anyone test the zealot soundpack I released? I'm not too sure if the zealot blade volume is too low and needs adjusting
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-27 10:28:28
July 27 2011 05:17 GMT
#280
New versions for Zergs that adds Corruptor -> Devourer swap

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.

http://www.mediafire.com/?1xmt42jstn7d87u
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
July 27 2011 07:55 GMT
#281
Great work, but there are a few things I think need to be changed/fixed

When Stalkers/Dt's are warped in, the SC2 sound plays instead. (I have returned from the shadows/From the shadows I come)

I think the Corsair sounds are better for the Phoenix (personal preference though)

And the Interceptors for the carriers don't sound awesome like in BW

That's all I've caught so far.
Garmer
Profile Joined October 2010
1286 Posts
July 27 2011 08:15 GMT
#282
you will add attacks sounds? i'm tired of hearing this "chips sound" from zergling, really annoying
Ighox
Profile Joined July 2009
Norway580 Posts
July 27 2011 08:24 GMT
#283
Thanks for this, it's pretty awesome
101toss
Profile Blog Joined April 2010
3232 Posts
July 27 2011 08:29 GMT
#284
Hey guys, would you prefer the new sc2 unit sounds when they are under attack (ie the marine says "we could use some help here", tank says "I'm in deep") or the BW generic "your forces are under attack" for every unit?
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 10:28 GMT
#285
On July 27 2011 17:15 Garmer wrote:
you will add attacks sounds? i'm tired of hearing this "chips sound" from zergling, really annoying

I was looking around for the Zergling attack audio and still couldn't find it, so I ended up just running BW and frapsing them attacking shit and editing the audio to work with SC2, so, here you go.

New version for Zergs. Added Zergling attacking sound.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.

http://www.mediafire.com/?1xmt42jstn7d87u

I'm aware of the DT warp in and will take care of that later, but there isn't much I can do with Stalker warp in. Stalkers audio was replaced by Dragoon Fenix, which doesn't have a "Unit Ready" audio.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-27 11:03:04
July 27 2011 11:00 GMT
#286
now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 12:01 GMT
#287
On July 27 2011 20:00 Garmer wrote:
now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D

There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 27 2011 12:28 GMT
#288
On July 27 2011 21:01 Teliko wrote:
Show nested quote +
On July 27 2011 20:00 Garmer wrote:
now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D

There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.

The stardat mpq already has all the BW sounds, I don't see a need for recording
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 13:05 GMT
#289
On July 27 2011 21:28 101toss wrote:
Show nested quote +
On July 27 2011 21:01 Teliko wrote:
On July 27 2011 20:00 Garmer wrote:
now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D

There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.

The stardat mpq already has all the BW sounds, I don't see a need for recording

Because they're unorganised and named numerically instead of having an appropriate way to determine which file is what sound.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
July 27 2011 13:18 GMT
#290
the zegling attack sound seems a merge of two sounds(the broodwar one plus sc2), can you fix it?
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-27 13:35:58
July 27 2011 13:35 GMT
#291
On July 27 2011 22:18 Garmer wrote:
the zegling attack sound seems a merge of two sounds(the broodwar one plus sc2), can you fix it?

Eh... Are you sure? There can only be a total of 16 ling attack sounds, and there were 16 in the download. On the left there's the BW ling attacks and the right are the SC2 ling attacks. Both have exactly 16, and it's working perfectly fine for me.

[image loading]
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
July 27 2011 13:48 GMT
#292
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 13:49 GMT
#293
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
July 27 2011 13:53 GMT
#294
On July 27 2011 22:49 Teliko wrote:
Show nested quote +
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?


No windows 7
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 13:55 GMT
#295
On July 27 2011 22:53 Alex) wrote:
Show nested quote +
On July 27 2011 22:49 Teliko wrote:
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?


No windows 7

Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Gemini_19
Profile Joined June 2010
United States1238 Posts
July 27 2011 13:57 GMT
#296
Dude holy shit I am loving this, I can't believe how much you're doing with this xD
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
July 27 2011 14:06 GMT
#297
On July 27 2011 22:55 Teliko wrote:
Show nested quote +
On July 27 2011 22:53 Alex) wrote:
On July 27 2011 22:49 Teliko wrote:
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?


No windows 7

Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.


Tired that also am 64bit and am using the 64 bit one
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 14:25 GMT
#298
On July 27 2011 23:06 Alex) wrote:
Show nested quote +
On July 27 2011 22:55 Teliko wrote:
On July 27 2011 22:53 Alex) wrote:
On July 27 2011 22:49 Teliko wrote:
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?


No windows 7

Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.


Tired that also am 64bit and am using the 64 bit one

H'm... Try going to your Control Panel -> Programs -> Default Programs -> Associate a file type or protocol with a program, then scroll down to .SC2Assets, click 'Change Program' and then locate the MPQEditor and select that.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-07-27 14:49:11
July 27 2011 14:48 GMT
#299
i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?

i can open up my backed up enus.sc2assets folder through mpqeditor

edit: also like one of the guys that posted, the zergling attack sounds messed up.

thanks a ton for your effort though!!!!!
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 16:29 GMT
#300
On July 27 2011 23:48 akalarry wrote:
i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?

i can open up my backed up enus.sc2assets folder through mpqeditor

edit: also like one of the guys that posted, the zergling attack sounds messed up.

thanks a ton for your effort though!!!!!

The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-07-28 00:11:42
July 28 2011 00:06 GMT
#301
On July 28 2011 01:29 Teliko wrote:
Show nested quote +
On July 27 2011 23:48 akalarry wrote:
i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?

i can open up my backed up enus.sc2assets folder through mpqeditor

edit: also like one of the guys that posted, the zergling attack sounds messed up.

thanks a ton for your effort though!!!!!

The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?


i already added everything to the base.sc2assets. i'm currently using your custom stuff. i tried to use my backup to revert it back to normal, but i couldn't because it got screwed up somehow. (when i open sc2 with my backed up original base.sc2assets, no music plays and the background is weird. when i open the backed up original on mpqeditor, nothing really happens)

this is what the mpqeditor looks like when i open it. (the backed up original is base1.sc2assets)
[image loading]

also when i started sc2 the next day (today), the original sc2 sounds were playing until i opened up mpqeditor and dragged the base.sc2assets into it. was there something i did wrong?
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 00:26 GMT
#302
On July 28 2011 09:06 akalarry wrote:
Show nested quote +
On July 28 2011 01:29 Teliko wrote:
On July 27 2011 23:48 akalarry wrote:
i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?

i can open up my backed up enus.sc2assets folder through mpqeditor

edit: also like one of the guys that posted, the zergling attack sounds messed up.

thanks a ton for your effort though!!!!!

The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?


i already added everything to the base.sc2assets. i'm currently using your custom stuff. i tried to use my backup to revert it back to normal, but i couldn't because it got screwed up somehow. (when i open sc2 with my backed up original base.sc2assets, no music plays and the background is weird. when i open the backed up original on mpqeditor, nothing really happens)

this is what the mpqeditor looks like when i open it. (the backed up original is base1.sc2assets)
[image loading]

also when i started sc2 the next day (today), the original sc2 sounds were playing until i opened up mpqeditor and dragged the base.sc2assets into it. was there something i did wrong?

Don't back up your MPQs within the sc directory, and don't rename them. Keep them safe in some other folder on your desktop or something.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
akalarry
Profile Joined January 2011
United States1978 Posts
July 28 2011 00:28 GMT
#303
meh i do have it on my desktop too (not renamed). renaming them doesn't matter because i can open up the enus1.sc2assets with mpqeditor. ah well. i appreciate all your work though. very nostalgic
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 00:49 GMT
#304
On July 28 2011 09:28 akalarry wrote:
meh i do have it on my desktop too (not renamed). renaming them doesn't matter because i can open up the enus1.sc2assets with mpqeditor. ah well. i appreciate all your work though. very nostalgic

Were you running either the MPQEditor or SC while the other was already running? You were saying the sounds stop working when you opened base.sc2assets with the mpqeditor. Opening the file doesn't do anything, so that shouldn't even be possible :S
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
zoohairZ
Profile Joined September 2010
Canada254 Posts
July 28 2011 01:02 GMT
#305
Teliko, what skin/theme are you using for windows? Love the red-ness :D
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 01:10 GMT
#306
On July 28 2011 10:02 zoohairz wrote:
Teliko, what skin/theme are you using for windows? Love the red-ness :D

♥ red. It's called DarkMatter RedShift. It costs like a tenner or something, but there may or may not be torrents for it. ಠ_ಠ
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
zoohairZ
Profile Joined September 2010
Canada254 Posts
July 28 2011 02:22 GMT
#307
On July 28 2011 10:10 Teliko wrote:
Show nested quote +
On July 28 2011 10:02 zoohairz wrote:
Teliko, what skin/theme are you using for windows? Love the red-ness :D

♥ red. It's called DarkMatter RedShift. It costs like a tenner or something, but there may or may not be torrents for it. ಠ_ಠ

Thanks dude, Keep up the good work :D
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 04:07 GMT
#308
New version for Protoss. Added Dark Templar warp-in response.

Go to SC2/Mods/Liberty.SC2Mod and open enGB.sc2assets with the MPQEditor. Navigate to LocalizedData/Sounds and drop the extracted download there.

http://www.mediafire.com/download.php?z17a15u41m2kc5o
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
July 28 2011 13:04 GMT
#309
the tone of the marine gauss rifle is too low, in comparison with other sounds
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
July 28 2011 14:16 GMT
#310
God damn, hellions sound bad ass with the new attack sound ;o
zocktol
Profile Blog Joined December 2010
Germany1928 Posts
July 28 2011 14:18 GMT
#311
You sir Teliko, are a god among MPQ editor people.
♥
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-28 19:42:41
July 28 2011 16:34 GMT
#312
On July 28 2011 22:04 Garmer wrote:
the tone of the marine gauss rifle is too low, in comparison with other sounds

I was afraid this was an issue, along with the zealot blades as well

Edit: when I have time I can increase the audio levels using soundforge

Edit2: turns out the marine/zealot attack sounds are ~6 decibels, around half of the other units
Math doesn't kill champions and neither do wards
Mawi
Profile Joined August 2010
Sweden4365 Posts
July 28 2011 17:51 GMT
#313
love the sound of dying marines bw sounds <3 loving this mod
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-28 19:52:01
July 28 2011 19:50 GMT
#314
for all: be aware there is a patch

On July 29 2011 01:34 101toss wrote:
Show nested quote +
On July 28 2011 22:04 Garmer wrote:
the tone of the marine gauss rifle is too low, in comparison with other sounds

I was afraid this was an issue, along with the zealot blades as well

Edit: when I have time I can increase the audio levels using soundforge

Edit2: turns out the marine/zealot attack sounds are ~6 decibels, around half of the other units


yeah, was clear that these sounds were lower
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-28 19:52:11
July 28 2011 19:51 GMT
#315
double sry
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-28 20:14:09
July 28 2011 20:13 GMT
#316
On July 29 2011 04:50 Garmer wrote:
for all: be aware there is a patch

Show nested quote +
On July 29 2011 01:34 101toss wrote:
On July 28 2011 22:04 Garmer wrote:
the tone of the marine gauss rifle is too low, in comparison with other sounds

I was afraid this was an issue, along with the zealot blades as well

Edit: when I have time I can increase the audio levels using soundforge

Edit2: turns out the marine/zealot attack sounds are ~6 decibels, around half of the other units


yeah, was clear that these sounds were lower

Zealot/marine volume increase:
http://www.mediafire.com/?79t134eidh34v51
Extract the sounds folder to the assets directory in the base file, overwrite and done!

Mpq works fine after the patch, no worries
Math doesn't kill champions and neither do wards
pandaminion
Profile Joined October 2010
United States270 Posts
July 28 2011 20:18 GMT
#317
This is great! All I really want is the Vulture voice back though :D
101toss
Profile Blog Joined April 2010
3232 Posts
July 28 2011 20:21 GMT
#318
On July 29 2011 05:18 pandaminion wrote:
This is great! All I really want is the Vulture voice back though :D

Where would YOU insert the vulture voice?
Math doesn't kill champions and neither do wards
dronescout
Profile Joined March 2010
Iceland246 Posts
July 28 2011 23:24 GMT
#319
On July 29 2011 05:21 101toss wrote:
Show nested quote +
On July 29 2011 05:18 pandaminion wrote:
This is great! All I really want is the Vulture voice back though :D

Where would YOU insert the vulture voice?


I'm going to suggest the obvious one.

Hellion
I will destroy everyone in 2017
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 23:31 GMT
#320
On July 29 2011 08:24 dronescout wrote:
Show nested quote +
On July 29 2011 05:21 101toss wrote:
On July 29 2011 05:18 pandaminion wrote:
This is great! All I really want is the Vulture voice back though :D

Where would YOU insert the vulture voice?


I'm going to suggest the obvious one.

Hellion

I was planning on making Hellion the Firebat seeing as he actually still talks about fire :/ I'll add a poll to the OP and do whatever the majority want.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
adi1133
Profile Joined June 2010
Romania109 Posts
July 28 2011 23:34 GMT
#321
hand pick sounds that fit properly from both vulture and firebat
Old School > New School
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 23:36 GMT
#322
On July 29 2011 08:34 adi1133 wrote:
hand pick sounds that fit properly from both vulture and firebat

They sound completely different. That wouldn't really work.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
trickysnake
Profile Joined February 2011
Colombia7 Posts
July 28 2011 23:45 GMT
#323
Insanely good! I would say 100% of BW sounds, including the music (especially the music), are better than their SC2 counterparts. Great job!
zocktol
Profile Blog Joined December 2010
Germany1928 Posts
July 28 2011 23:52 GMT
#324
I have a question, which download, has all the recent additions together?
I'm lazy and it would make it easier for me because i am a bit scared to screw something up
adi1133
Profile Joined June 2010
Romania109 Posts
Last Edited: 2011-07-28 23:56:18
July 28 2011 23:55 GMT
#325
btw teiko, you could do a SVN or something similar so the files update online...
I like the pack a lot, and would have the latest changes no idea when im not up to date
PS: what about building sounds ? i miss the creepy Terran sc1 building sounds
Old School > New School
101toss
Profile Blog Joined April 2010
3232 Posts
July 29 2011 00:06 GMT
#326
On July 29 2011 08:55 adi1133 wrote:
btw teiko, you could do a SVN or something similar so the files update online...
I like the pack a lot, and would have the latest changes no idea when im not up to date
PS: what about building sounds ? i miss the creepy Terran sc1 building sounds

Building sounds require some improv.

What I have:
Rax=academy
Factory=machine shop
Port=control tower
Ghost academy=covert ops
Orbital=Comsat
Fusion core=phy lab
Other buildings simply carry over
Math doesn't kill champions and neither do wards
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
July 29 2011 00:42 GMT
#327
Please no donation links. If you wish to do so please keep it off-site.
Moderator
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 29 2011 00:45 GMT
#328
On July 29 2011 08:52 zocktol wrote:
I have a question, which download, has all the recent additions together?
I'm lazy and it would make it easier for me because i am a bit scared to screw something up

The links in the OP will always be up to date. Each download has an explanation on what it's for. I can't really have a download that has everything together, because different parts of the download will need to be installed to different MPQs which'd just end up confusing people. Plus if I wanted to make any minor changes, it'd take me a year to upload with my beastly 20kb/s u/l speed.

On July 29 2011 08:55 adi1133 wrote:
btw teiko, you could do a SVN or something similar so the files update online...
I like the pack a lot, and would have the latest changes no idea when im not up to date
PS: what about building sounds ? i miss the creepy Terran sc1 building sounds

I'll be taking care of buildings soon enough, I just want to make sure I fill in all the gaps I might've missed with the current work before I end up creating even more for myself.

Also, I haven't got a clue how SVN works. Never even heard of it until now. I googled it and downloaded something from http://subversion.apache.org/ which then refused to install, then I tried finding relevant binaries and it just brought me to a bunch of links which I'm not terribly encouraged to understand at 2am D:

On July 29 2011 09:42 p4NDemik wrote:
Please no donation links. If you wish to do so please keep it off-site.

Was about to remove it after the PM you sent, but I see you've taken the liberty of doing it for me Sorry again.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-29 13:35:57
July 29 2011 09:32 GMT
#329
i think the corsair voice belong to phoenix, and scout to void ray, it doesn't make sense to have the arbiter voice for the VR
Rocksauce
Profile Joined July 2010
Denmark26 Posts
July 29 2011 11:06 GMT
#330
Wow.. good job..
As mentioned above bw music would be fantastic
Failures are finger posts on the road to achievement - C S Lewis
Mereel
Profile Joined February 2010
Germany895 Posts
July 29 2011 11:46 GMT
#331
do i have to change it back whenever a new patch comes?
TPW Mapmaking Team
101toss
Profile Blog Joined April 2010
3232 Posts
July 29 2011 12:41 GMT
#332
On July 29 2011 20:46 Mereel wrote:
do i have to change it back whenever a new patch comes?

Possibly, but patch 1.3.6 didn't require that
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 29 2011 15:32 GMT
#333
On July 29 2011 20:06 Rocksauce wrote:
Wow.. good job..
As mentioned above bw music would be fantastic

BW music has already been added. Read the OP.

On July 29 2011 20:46 Mereel wrote:
do i have to change it back whenever a new patch comes?

No. The only reason I can think of for this to stop working is if Blizz releases a patch that includes new audios.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-07-29 15:46:07
July 29 2011 15:44 GMT
#334
Add to the first post different variations of Zerg overmind. Also I fixed Queen voices in SC1BW Overmind, and I did that simply: replaced queen replies with other Overmind replies and sounds. Also, there are echo'ed version of SC1 Overmind and other versions, that are similar to Zasz/Daggot Overminds.

http://www.mediafire.com/?jyjxj4utt7npvk3

If you need, I can upload MPQ archives with each voices in it. You will need only selected MPQ-archive into LibertyMulti folder.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 29 2011 19:17 GMT
#335
New version for Terran. Swapped Hellion with Vulture.

Go to SC2/Mods/Liberty.SC2Mod and open enGB.sc2assets with the MPQEditor. Navigate to LocalizedData/Sounds and drop the extracted download there.

http://www.mediafire.com/download.php?as8fncjc6um8iug
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Mereel
Profile Joined February 2010
Germany895 Posts
July 29 2011 20:37 GMT
#336
short question....i added everything like u said in the op and now i have bw music and sc2 music at the same time
TPW Mapmaking Team
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 29 2011 20:43 GMT
#337
On July 30 2011 05:37 Mereel wrote:
short question....i added everything like u said in the op and now i have bw music and sc2 music at the same time

Were you prompted to replace previous files when you added the download?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-07-30 00:12:01
July 29 2011 20:58 GMT
#338
yes sure, its only in the main menu. in game its perfect

things that i noticed at protoss:
- stalker/fenix voice is not loud enough (zealot is alot louder)
- same goes for immortal/dragoon voice
- music should be louder......i have it on 100% and its only medium loud

stuff thats missing(maybe u are working on that anyways):
- original attack sounds for all protoss units
- original death sounds for all protoss units
- voices that the units make when they attack (zealot and archon)
- observer sounds

i had the feeling that quite a bit of those sounds are differently loud, maybe u can check that.
thx for the effort...its really cool


TPW Mapmaking Team
dronescout
Profile Joined March 2010
Iceland246 Posts
July 30 2011 21:16 GMT
#339
You might replace the Marauder or reaper sounds with a firebat, I personally would be really interested to see that, I know he talks about fire but I still feel the voice fits to the marauder.

Are you planning to add reaver sounds because there are 2 possibles, Sentry or colossus?
I will destroy everyone in 2017
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
July 31 2011 03:16 GMT
#340
Can you please swap the hydralisk (from bw) attack sound with the roach attack sound ?

i love that spitting sound the hydras make aha
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
July 31 2011 03:19 GMT
#341
I think the sound I missed the most from bw when i started playing sc2 was the mutalisk attack sound. It went from a very distinct sound to pretty much nothing. I feel the same way bout hydra attack.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 31 2011 06:15 GMT
#342
On July 31 2011 12:16 FrayzZeUsher wrote:
Can you please swap the hydralisk (from bw) attack sound with the roach attack sound ?

i love that spitting sound the hydras make aha

I already have the hydras making the hydra attack sound D: It'd get kinda confusing if both units made the same sound.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 31 2011 07:38 GMT
#343
You should post what you have left to do in terms of sounds :3 A small compiled list just in case~
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
KULA_u
Profile Joined March 2010
Switzerland107 Posts
July 31 2011 07:43 GMT
#344
oh, sc1 sound are just so much better. why did they choose to give sc2 meaningless characterless voices?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 31 2011 15:53 GMT
#345
Can you add zerg building sounds?
Madera
Profile Joined July 2011
Sweden2672 Posts
July 31 2011 16:05 GMT
#346
It has been so much more fun playing with the old BW sounds, thank you so much! I'm still waiting eagerly for the mutalisk attack sound. If it's possible of course.
101toss
Profile Blog Joined April 2010
3232 Posts
July 31 2011 17:20 GMT
#347
On July 31 2011 06:16 dronescout wrote:
You might replace the Marauder or reaper sounds with a firebat, I personally would be really interested to see that, I know he talks about fire but I still feel the voice fits to the marauder.

Are you planning to add reaver sounds because there are 2 possibles, Sentry or colossus?

Firebat sounds bad on anything that isn't a hellion; it just doesn't fit

Also, reaver=colossus
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 02 2011 04:39 GMT
#348
New version with various updates.

Sound Effects

Fixed the marine gunfire tone and Dark Templar blade sounds.
Added Scanner Sweep sound.
Added probe death and all Observer sounds.
Added Protoss building alert sounds (i.e. the sound that plays when you click on it.) for Cybernetics Core, Forge, Robo Facility and Twilight Council.
Added Photon Cannon attack.

http://www.mediafire.com/download.php?ls8h1vwsbu80sd9

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Go to Assets and drop the extracted download there.

Zerg

Added Mutalisk attack launch/impact sounds and drone attack command sounds.
Added sounds of small/large buildings being placed/cancelled/destroyed.

http://www.mediafire.com/download.php?jkmidriv8c7kg2c

For this one, go back to the same MPQ, only when in the Assets folder, then go to Sounds and drop the download in there.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
August 02 2011 05:04 GMT
#349
OHHH MY GOOOOOOOOSH!!!!!!!! So good, thanks for sharing this!

The zealot sounds SOOO hardcore. SC1 zealot sounds like he's ready to kill 50 zerglings. WAYYY better than SC2 zealot.

The HT is also totally ballin, as well as the immortal... I don't think the BW carrier voice matched the SC2 carrier model very well. SC1 carrier model was too badass.
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-02 05:11:58
August 02 2011 05:11 GMT
#350
On August 02 2011 14:04 Shebuha wrote:
OHHH MY GOOOOOOOOSH!!!!!!!! So good, thanks for sharing this!

The zealot sounds SOOO hardcore. SC1 zealot sounds like he's ready to kill 50 zerglings. WAYYY better than SC2 zealot.

The HT is also totally ballin, as well as the immortal... I don't think the BW carrier voice matched the SC2 carrier model very well. SC1 carrier model was too badass.

Yeah, there were a lot of sounds I was kinda hesitant to bring over because even though it'd be how it was in BW, they sometimes don't really suit the same stuff in SC2. But if I leave any minor thing out, someone notices and asks for it to be put back in, so have to get as many details as possible :///
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
August 02 2011 10:17 GMT
#351
"all races" download, contain all the fixes? or i should dl individually?
UmbeXCII
Profile Joined May 2011
Italy69 Posts
August 02 2011 10:41 GMT
#352
Anyone using a mac managed to do it? Can't find a good MPQ program, Aorta doesn't work
Kynareth
Profile Joined June 2011
15 Posts
August 02 2011 10:43 GMT
#353
BATTLECRUISER OPERATIONAL
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 02 2011 16:10 GMT
#354
On August 02 2011 19:17 Garmer wrote:
"all races" download, contain all the fixes? or i should dl individually?

The all races section only takes care of the Protoss/Terran voices and Zerg announcer. Sound effects and music need to be downloaded individually.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 02 2011 17:06 GMT
#355
Can you add my Zerg announcer variations into first post? Because your overmind is half fulled by queen quotes. I've fixed that with doubled/renamed overmind replies and interface sounds.
Subcooled
Profile Joined December 2010
9 Posts
August 02 2011 19:02 GMT
#356
Hey great job teliko, one thing though the multitask attack sound is way to to quiet compared to other sounds it is a lot lower
linduxed
Profile Joined October 2010
Sweden111 Posts
August 02 2011 21:13 GMT
#357
I've noticed that certain sounds are really low compared to the SC2-native ones.

I haven't checked every sound so far, but sounds that are clearly quieter are:

Siege Tank - Everything except speech (deployment, siege shots, undeployment...)
Dark Templar - The attack sound. Slightly lower than other attacks, probably lower than the original attack. In battles it seems to almost disappear completely.
Battlecruiser - Yamato cannon sounds are very quiet (charge and fire).

On another note, it could be that SC2 has very low building sounds in general, but in case that's not true then the Protoss building sounds are also a bit low.

Apart from that, the Ghost gets two death sounds. One of them is the familiar BW scream, but the other one is completely different from both BW and SC2. I have no idea what this one is, and I'm not sure whether it should have been included.
MeLo
Profile Joined August 2010
Australia192 Posts
August 03 2011 18:00 GMT
#358
i have a problem, when i mpq enUS assets the only folders in there are assets, effects, and textures. Nothing to do with sound.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 03 2011 19:30 GMT
#359
On August 03 2011 06:13 linduxed wrote:
I've noticed that certain sounds are really low compared to the SC2-native ones.

I haven't checked every sound so far, but sounds that are clearly quieter are:

Siege Tank - Everything except speech (deployment, siege shots, undeployment...)
Dark Templar - The attack sound. Slightly lower than other attacks, probably lower than the original attack. In battles it seems to almost disappear completely.
Battlecruiser - Yamato cannon sounds are very quiet (charge and fire).

On another note, it could be that SC2 has very low building sounds in general, but in case that's not true then the Protoss building sounds are also a bit low.

Apart from that, the Ghost gets two death sounds. One of them is the familiar BW scream, but the other one is completely different from both BW and SC2. I have no idea what this one is, and I'm not sure whether it should have been included.

Thanks for collecting all this info, I'll work on them and post fixes when I get the time.

On August 04 2011 03:00 MeLo wrote:
i have a problem, when i mpq enUS assets the only folders in there are assets, effects, and textures. Nothing to do with sound.

Are you sure there isn't a folder called "LocalizedData"?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 03 2011 19:33 GMT
#360
Can you reach behind your head and pat yourself on the back? Because you are fucking AWESOME.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-03 21:05:57
August 03 2011 20:41 GMT
#361
I still hear some sounds of sc2(example the marine death sounds), perhaps you didn't edit it correctly? this occour not always but sometimes

recapping the things that are missing:

protoss death sounds(zealot the most that i missed and the dragoon of course)
protoss attack sounds(like archon and interceptor)
protoss buildings sounds

terran buildings sounds


can u put the goon death sound to the stalker and immortal, and goon attack sound to stalker?
Gemini_19
Profile Joined June 2010
United States1238 Posts
Last Edited: 2011-08-04 14:33:38
August 04 2011 14:32 GMT
#362
On August 04 2011 05:41 Garmer wrote:
I still hear some sounds of sc2(example the marine death sounds), perhaps you didn't edit it correctly? this occour not always but sometimes

recapping the things that are missing:

protoss death sounds(zealot the most that i missed and the dragoon of course)
protoss attack sounds(like archon and interceptor)
protoss buildings sounds

terran buildings sounds


can u put the goon death sound to the stalker and immortal, and goon attack sound to stalker?


The marine death works perfectly for me, and I don't even have to two latest updates at the moment due to vacation.

Also the newest update says it has the Protoss building alerts...so.



@OP: I still think you should make the Phoenix the Corsair instead of the Scout =P
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Mereel
Profile Joined February 2010
Germany895 Posts
August 04 2011 17:44 GMT
#363
its kinda hard to do that because the corsairs sounds are not in the sound files from Starcraft.
Atleast not with the others.....maybe they are somewhere different but i dont know where
TPW Mapmaking Team
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-04 18:02:54
August 04 2011 18:01 GMT
#364
After taking a closer look into victory/defeat music, I've come to learn that SC2 doesn't actually have a reliable source for that music, thus making it impossible to add each races victory music. I'll add a screen shot below that shows exactly what I mean. The titles in red are what you would expect to be the victory music, but they're actually empty. The real victory music is selected randomly between the titles in green.

+ Show Spoiler [Big ass image] +
[image loading]

So, I'm going to leave it up to you what BW races victory music you want, if any. You can listen to them all at http://classic.battle.net/window.shtml. Personally, I find the Protoss' to sound most rewarding, but whatever has the highest demand will be chosen.

Poll: What BW races victory music should I use?

Protoss (22)
 
42%

Terran (18)
 
34%

Zerg (9)
 
17%

Leave it (4)
 
8%

53 total votes

Your vote: What BW races victory music should I use?

(Vote): Terran
(Vote): Protoss
(Vote): Zerg
(Vote): Leave it

Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
August 04 2011 22:12 GMT
#365
Great work ^^ :

do you think the vulture attack sound would work for the marauder?? i think it sounds quite nice
Gemini_19
Profile Joined June 2010
United States1238 Posts
August 04 2011 22:54 GMT
#366
On August 05 2011 02:44 Mereel wrote:
its kinda hard to do that because the corsairs sounds are not in the sound files from Starcraft.
Atleast not with the others.....maybe they are somewhere different but i dont know where


Oh ok, I wasn't aware of all that =P

@Above me: No, I don't think that sound fits with the marauder. I think it's fine now.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-04 23:35:01
August 04 2011 23:33 GMT
#367
Teliko

I've tested it, Teliko. But those Victory/Lose music files are not listed in sc2-data files.

[image loading]

When those files are in sc2-mpq-archives, but their size is 0 kb.

[image loading]


P.S. Also, I vote for Zerg themes Protoss themes reminds me about WarCraft 3
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 05 2011 00:22 GMT
#368
On August 05 2011 08:33 Existor wrote:
Teliko

I've tested it, Teliko. But those Victory/Lose music files are not listed in sc2-data files.

P.S. Also, I vote for Zerg themes Protoss themes reminds me about WarCraft 3

I know. It's weird, but for some reason a victory triggers audios such as UI_Stinger_AchievementFull01.ogg instead of the more obvious sounding TerranVictory.ogg or whatever it was. I dunno why Blizzard decided to make it so awkward, but there you go.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-05 01:05:11
August 05 2011 01:03 GMT
#369
I've tried to add to those files adress link to victory/lose themes, but it's still not work. Maybe you can find something?

On screenshot - it's a base.sc2data -> Gamedata -> SoundData.xml

I know. It's weird, but for some reason a victory triggers audios such as UI_Stinger_AchievementFull01.ogg instead of the more obvious sounding TerranVictory.ogg or whatever it was. I dunno why Blizzard decided to make it so awkward, but there you go.

Wait, but this sound playing, when I got achievement, but not after win/lose

What about those files?

UI_Stinger_DefeatPanelGeneric.ogg
UI_Stinger_VictoryPanel01.ogg
UI_Stinger_VictoryPanel02.ogg
UI_Stinger_VictoryPanel03.ogg
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-05 01:10:57
August 05 2011 01:10 GMT
#370
On August 05 2011 10:03 Existor wrote:
I've tried to add to those files adress link to victory/lose themes, but it's still not work. Maybe you can find something?

On screenshot - it's a base.sc2data -> Gamedata -> SoundData.xml

Show nested quote +
I know. It's weird, but for some reason a victory triggers audios such as UI_Stinger_AchievementFull01.ogg instead of the more obvious sounding TerranVictory.ogg or whatever it was. I dunno why Blizzard decided to make it so awkward, but there you go.

Wait, but this sound playing, when I got achievement, but not after win/lose

What about those files?

UI_Stinger_DefeatPanelGeneric.ogg
UI_Stinger_VictoryPanel01.ogg
UI_Stinger_VictoryPanel02.ogg
UI_Stinger_VictoryPanel03.ogg

One of the audios in the screenshot circled in green are randomly triggered whenever a game is won, regardless of race.

[image loading]
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 05 2011 01:14 GMT
#371
I can say more, WHAT files are used here.

[image loading]
zasta
Profile Joined April 2011
United Kingdom99 Posts
August 05 2011 01:16 GMT
#372
Why not use firebat for hellion and vulture for reaper? Also does goliath not suit for Thor?

Marauder could be raynor, for lack of anything better.
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-05 01:27:52
August 05 2011 01:19 GMT
#373
On August 05 2011 10:16 zasta wrote:
Why not use firebat for hellion and vulture for reaper? Also does goliath not suit for Thor?

Marauder could be raynor, for lack of anything better.

I did a vote for Hellion and they wanted vulture.

On August 05 2011 10:14 Existor wrote:
I can say more, WHAT files are used here.

[image loading]

Ooh you can control the volume with that? That explains a lot :/ was wondering why it kept acting weird.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-05 01:58:03
August 05 2011 01:30 GMT
#374
Replaced those sounds. Sounds nice

Install
Put to LibertyMulti.SC2Mod folder

Test
Start game without AI for win theme
Start theme with AI and leave for lose theme
There are zerg win/lose themes for now

Download
http://www.mirrorcreator.com/files/0FGOJEFM/

Problem
When you're on score screen, it will mess with battle.net start theme. So maybe next time it will be good for silence delay for bnet start theme? Or other ideas?
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
Last Edited: 2011-08-05 03:04:31
August 05 2011 03:01 GMT
#375
I replaced just the music, but the SC2 one still play as well, both in the menu and ingame. Can I have only BW music?

BTW. one must try it to appreciate how much Blizzard botched SC2 music. Thank you folks.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 05 2011 03:43 GMT
#376
Alrighty, Protoss unsurprisingly won. This music update only provides Protoss BW music for victory as every race. If people want, I'll change the loss music in future. This could very well be my last update for a while. I'm going on vacation for a month in the morning and will be spending significantly less time on TL. I'll try post updates whenever I get a chance or get bored, but for a majority of the time I'll be either partying or recovering from partying, followed swiftly by partying some more.

There better be vods of Boxer vs YellOw ready for when I arrive, 'cause I'll be on a ferry when it's live D:

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets and drop the extracted download below into that location.

http://www.mediafire.com/?937m96m1wf8wzoe
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-06 10:58:10
August 05 2011 20:41 GMT
#377
i'm still waiting the goon death sound and zealot, these were truly iconic.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2011 17:33 GMT
#378
Protoss update. Death sound fix for Zealot, Dark Templar and High Templar.

http://www.mediafire.com/download.php?mw6kg6d468neloe

C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod then open enGB.sc2Assets with the mpqeditor, go to LocalizedData and drop the extracted download there.

The reason this doesn't include a fix for Dragoon -> Immortal death is because their sound is used as a shared protoss explosion effect, they don't have their own unique death sound, so for all I know it could also interfere with another unit/building etc. I'll take a closer look at it later and see what I can do.

Read this carefully, because this is going to have different results than what people are expecting. I'm aware that I didn't include the viking -> wraith "Unit Ready" sound, and that's because when a wraith spawns, he says "Wraith reporting for duty." Do people actually want to have it saying the name of a different unit? In which case, would you also want me to swap Thor for Goliath sounds? Goliath also saying the name of his own unit rather than Thor when he spawns.

Poll: Opinion?

Swap Viking with Wraith AND all of Thor with Goliath. (24)
 
60%

Swap the Viking with Wraith spawn, leave Thor default. (12)
 
30%

Leave Viking spawn sound and all Thor sounds default. (3)
 
8%

Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work) (1)
 
3%

40 total votes

Your vote: Opinion?

(Vote): Swap Viking with Wraith AND all of Thor with Goliath.
(Vote): Swap the Viking with Wraith spawn, leave Thor default.
(Vote): Leave Viking spawn sound and all Thor sounds default.
(Vote): Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work)

Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 06 2011 17:40 GMT
#379
Why do you write: all of thor? lolol

I voted, really like these changes!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2011 17:49 GMT
#380
On August 07 2011 02:40 Torte de Lini wrote:
Why do you write: all of thor? lolol

I voted, really like these changes!

As in all of Thor including spawn
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 06 2011 17:50 GMT
#381
Oh, that makes sense, seemed like odd wording before~
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2011 17:54 GMT
#382
On August 07 2011 02:50 Torte de Lini wrote:
Oh, that makes sense, seemed like odd wording before~

Yeah, I was worried it might confuse people :/ still, need to leave all options open to make sure I'm actually doing what people are most interested in.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Yung
Profile Blog Joined May 2010
United States727 Posts
August 06 2011 21:18 GMT
#383
Thanks i now have the korean "we require more minerals", BW zerg sounds, and BW attack sounds
Garmer
Profile Joined October 2010
1286 Posts
August 06 2011 21:43 GMT
#384
u can always put the death goon sound for the stalker instead of immortal
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-06 21:56:26
August 06 2011 21:54 GMT
#385
On August 07 2011 06:43 Garmer wrote:
u can always put the death goon sound for the stalker instead of immortal

Then loads of people would question as to why I only used that one sound for a stalker and nothing else. If I did a custom version for every person that asked for things like that, the OP would have so many links and random gibberish that it'd get too confusing. Here's the .wav of the Dragoon death explosion, do with it what you will.

http://www.mediafire.com/download.php?ssw2sdoyyaw95ss

Unit death sounds are called *unitname*_Death00.wav/ogg and protoss deaths are stored in enGB.SC2Assets/LocalizedData/Sounds. Audio formats can be converted at http://media.io/
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
AxiR
Profile Joined October 2010
Germany944 Posts
August 06 2011 21:59 GMT
#386
In 10 years when sc3 is out there will be a "sc2 unit voice swap thread"

¯\_(ツ)_/¯
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2011 23:53 GMT
#387
On August 07 2011 06:59 Ryuu2 wrote:
In 10 years when sc3 is out there will be a "sc2 unit voice swap thread"

Somehow I'd doubt it. It'll probably be straight back to BW.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 07 2011 00:11 GMT
#388
Maybe not, because after another 10 years, there will be finally natural and real sounds. What if we will meet real aliens? :D
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-07 10:59:31
August 07 2011 09:35 GMT
#389
On August 07 2011 06:54 Teliko wrote:
Show nested quote +
On August 07 2011 06:43 Garmer wrote:
u can always put the death goon sound for the stalker instead of immortal

Then loads of people would question as to why I only used that one sound for a stalker and nothing else. If I did a custom version for every person that asked for things like that, the OP would have so many links and random gibberish that it'd get too confusing. Here's the .wav of the Dragoon death explosion, do with it what you will.

http://www.mediafire.com/download.php?ssw2sdoyyaw95ss

Unit death sounds are called *unitname*_Death00.wav/ogg and protoss deaths are stored in enGB.SC2Assets/LocalizedData/Sounds. Audio formats can be converted at http://media.io/


i don't know what should i do.

I have to convert the file you gave me, and then? i have just replace the old stalker death.wav with the one downloaded, but i think i misseed something....

also, there is a problem with zealot/templar/dark templar death sounds, sometimes these sounds doesn't appear
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-07 14:32:32
August 07 2011 14:28 GMT
#390
On August 07 2011 18:35 Garmer wrote:
Show nested quote +
On August 07 2011 06:54 Teliko wrote:
On August 07 2011 06:43 Garmer wrote:
u can always put the death goon sound for the stalker instead of immortal

Then loads of people would question as to why I only used that one sound for a stalker and nothing else. If I did a custom version for every person that asked for things like that, the OP would have so many links and random gibberish that it'd get too confusing. Here's the .wav of the Dragoon death explosion, do with it what you will.

http://www.mediafire.com/download.php?ssw2sdoyyaw95ss

Unit death sounds are called *unitname*_Death00.wav/ogg and protoss deaths are stored in enGB.SC2Assets/LocalizedData/Sounds. Audio formats can be converted at http://media.io/


i don't know what should i do.

I have to convert the file you gave me, and then? i have just replace the old stalker death.wav with the one downloaded, but i think i misseed something....

also, there is a problem with zealot/templar/dark templar death sounds, sometimes these sounds doesn't appear

Using the converter only depends on what sound you want it to replace. If it's for the Stalker/Immortal death, you probably shouldn't need it. If you want to replace the Immortals death, you need to go to base.sc2assets/assets/sounds/protoss/sharedeffects/explosions. Here there are 20 audio files. You're going to need to listen to the Immortal death sound and find the identical matching explosion amongst those 20 files and rename/replace the download accordingly, then hope that the sound wasn't used for something else important.
If you want to use it for the stalker death, go to engb.sc2assets/localizeddata/sounds/protossunitVO/stalker and replace the death sound from there.

Also, all the sounds are in the download, so they should be working find, and they are for me. Try reapplying.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-07 15:23:44
August 07 2011 15:22 GMT
#391
try to kill your own zealot, you will see that sometimes the death sound doesn't appear

"engb.sc2assets/localizeddata/sounds/protossunitVO/stalker and replace the death sound from there"

i have noticed that, for example , zealot have five death sound named 01, 02, 03 ecc, but they are all the same, instead stalker have only one death sound, 00, i replace it with the goon sound that you gave me, but does not work
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 07 2011 16:12 GMT
#392
On August 08 2011 00:22 Garmer wrote:
try to kill your own zealot, you will see that sometimes the death sound doesn't appear

"engb.sc2assets/localizeddata/sounds/protossunitVO/stalker and replace the death sound from there"

i have noticed that, for example , zealot have five death sound named 01, 02, 03 ecc, but they are all the same, instead stalker have only one death sound, 00, i replace it with the goon sound that you gave me, but does not work

By DEFAULT they only make death sounds sometimes. That has nothing to do with me. If you use the original MPQ, they'll still only make the death scream sometimes. Did you rename the one I gave you for stalker?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
August 07 2011 16:32 GMT
#393
this is strange, because the death marine sound always appears, for each marine that i kill.

"Did you rename the one I gave you for stalker?"

yeah i have renamed it in to Stalker_death00, and replaced the one in the directory suggested by you
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-07 16:52:52
August 07 2011 16:35 GMT
#394
On August 08 2011 01:32 Garmer wrote:
this is strange, because the death marine sound always appears, for each marine that i kill.

"Did you rename the one I gave you for stalker?"

yeah i have renamed it in to Stalker_death00, and replaced the one in the directory suggested by you

Marines, yes. Protoss, no. What happens when you put that file in to the directory?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
August 07 2011 17:04 GMT
#395
he tell me to replace the other, i click on yes and then i close the editor.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 07 2011 19:31 GMT
#396
New version for Terran.

Fix for Viking to Wraith spawn and all Thor sounds swapped with Goliath.

C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod then open enGB.sc2Assets with the mpqeditor, go to LocalizedData and drop the extracted download there.

http://www.mediafire.com/download.php?0srmqs7flgm7dju
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
porytom
Profile Joined March 2011
24 Posts
Last Edited: 2011-08-08 02:13:41
August 08 2011 02:04 GMT
#397
On August 06 2011 05:41 Garmer wrote:
i'm still waiting the goon death sound and zealot, these were truly iconic.


I'm posting this with my mouth wide open, aghast at your rotten attitude. It stinks. Your sense of entitlement is nothing short of staggering. Who are you to demand anything from Teliko? He is doing this as a favour to you - a bit of fun for you as a community to enjoy together. What right do you think you have to treat this thread as your list of wants and wishes for you and you alone?

Have you not read a single word in his guides? Have you not read his informative, concise and intuitive blog detailing exactly how to go about doing this for yourself? Are you seriously that incapable of mustering up an ounce of your own initiative and having a go yourself? You need to pick up on things as you go along.

Step away from the screen for a few minutes, have a look at yourself - then go back through this thread and read all your posts, do you see how you are coming across? You need to distance yourself from this selfish, demanding and disgustingly ungrateful persona. These are real people. Learn some manners. Get some respect.

And for once in your life, try something for yourself before you come running to the nearest person you can find, with your latest trivial desires that you must have immediately - everything else can take a backseat as far as you're concerned.
Your pleasure is paramount. Your pleasure is priority. Your pleasure has no perspective.
Now go; leave Teliko to do his work for those who actually appreciate him. You are certainly not wanted here.
Garmer
Profile Joined October 2010
1286 Posts
August 08 2011 08:45 GMT
#398
i know that there is a poll , but i doesn't make any sense to have the goliath quote for the thor, i think it feel wrong
Nightsend
Profile Joined April 2011
United States9 Posts
August 08 2011 14:19 GMT
#399
On August 08 2011 17:45 Garmer wrote:
i know that there is a poll , but i doesn't make any sense to have the goliath quote for the thor, i think it feel wrong

Consider reading the post above you. Teliko has given you everything you wanted, and you've yet to thank him once, just demand more. He clearly ran a vote to see what people wanted for Thor and they wanted Goliath, so he gave the majority what they wanted. If you don't like his updates, don't download them.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 08 2011 14:27 GMT
#400
Holy shit this is amazing, exactly what I've been looking for. A shame I didn't see it earlier. Thanks Teliko ^_^
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-08 19:22:58
August 08 2011 19:21 GMT
#401
i'm not demanding anything, i wanted to point out that the goliath quote for the thor is not right, thath's it. and no, i will not read the post above, he did not understand the post quoted; and why i could say thanks? i have not forced Teliko to make the swap, it was his decision, i only remind him the things that are missing.
Nightsend
Profile Joined April 2011
United States9 Posts
August 09 2011 20:41 GMT
#402
On August 09 2011 04:21 Garmer wrote:
and no, i will not read the post above, he did not understand the post quoted; and why i could say thanks?

From what I can make out, he understood it perfectly fine. And are you really looking for a reason as to why you should thank someone after they put this amount of time in to something like this entirely free? You're obviously using it yourself, and he didn't ask for anything in return. Seems like a good reason to thank someone.
Garmer
Profile Joined October 2010
1286 Posts
August 09 2011 21:25 GMT
#403
i say thanks to someone, only when i ask for something, but in this case, i haven't ask for anything, it was his decision to make the swap.
tritonice
Profile Joined November 2010
United States119 Posts
August 09 2011 21:25 GMT
#404
Maybe already covered, but the conversion from .wav to .ogg distorted at least Terran02. It's a little flat and distorted. ???
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 10 2011 00:33 GMT
#405
On August 10 2011 06:25 tritonice wrote:
Maybe already covered, but the conversion from .wav to .ogg distorted at least Terran02. It's a little flat and distorted. ???

Are you sure? I download it from http://classic.battle.net/window.shtml and I just compared it to the converted version and they sound fine to me :S
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 10 2011 17:22 GMT
#406
How can I get it back to normal w/o having the orginial file? Does Repair work? (I want to keep the unit voices just want to revert the 'announcer'.
no dude, the question
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 10 2011 17:48 GMT
#407
On August 11 2011 02:22 ZaaaaaM wrote:
How can I get it back to normal w/o having the orginial file? Does Repair work? (I want to keep the unit voices just want to revert the 'announcer'.

Remove the MPQ from your sc2 directory and run repair. And next time someone writes "back up your mpq" in big bold underlined capital letters in the OP, you should consider doing it.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
PeZuY
Profile Blog Joined February 2011
935 Posts
August 11 2011 18:03 GMT
#408
Hey, if I wanted to change only overminds voice to Sc2 how would I do that? Thanks for help^^<3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 11 2011 19:40 GMT
#409
On August 12 2011 03:03 PeZuY wrote:
Hey, if I wanted to change only overminds voice to Sc2 how would I do that? Thanks for help^^<3

Use this - here are all variations of Overmind. From SC1 to others, with different sound effects.
http://www.mirrorcreator.com/files/PAWDJZXK/
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-12 16:17:39
August 12 2011 14:46 GMT
#410
On August 12 2011 03:03 PeZuY wrote:
Hey, if I wanted to change only overminds voice to Sc2 how would I do that? Thanks for help^^<3

Second link in the OP

EDIT: nvm, got your pm.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
August 12 2011 21:39 GMT
#411
dunno why but some of the death sounds do not work, like the ultralisk and overlord, and they are placed correctly....
Gemini_19
Profile Joined June 2010
United States1238 Posts
August 13 2011 02:11 GMT
#412
On August 13 2011 06:39 Garmer wrote:
dunno why but some of the death sounds do not work, like the ultralisk and overlord, and they are placed correctly....


You just have problem after problem don't you..
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
WombaT
Profile Blog Joined May 2010
Northern Ireland25331 Posts
August 13 2011 05:32 GMT
#413
This is sick man, going to try editing this tomorrow. Last I'd heard this kind of editing had been shut down so I'm pretty happy to hear it's still doable

In fact I may just boot off my Windows partition (I use a Mac) and try altering it there, that way I can have two working copies of the game one with SC2 and one with BW sounds

I genuinely don't get why the SC2 sounds suck in comparison to Bw, I really don't, but at least now I can have the best of both world's

Also always good to see a fellow Irish Starcrafter, there seem to be relatively few of us about
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 13 2011 06:03 GMT
#414
On August 13 2011 11:11 Gemini_19 wrote:
Show nested quote +
On August 13 2011 06:39 Garmer wrote:
dunno why but some of the death sounds do not work, like the ultralisk and overlord, and they are placed correctly....


You just have problem after problem don't you..

rofl. You hero ♥

On August 13 2011 14:32 Ubertron wrote:
This is sick man, going to try editing this tomorrow. Last I'd heard this kind of editing had been shut down so I'm pretty happy to hear it's still doable

In fact I may just boot off my Windows partition (I use a Mac) and try altering it there, that way I can have two working copies of the game one with SC2 and one with BW sounds

I genuinely don't get why the SC2 sounds suck in comparison to Bw, I really don't, but at least now I can have the best of both world's

Also always good to see a fellow Irish Starcrafter, there seem to be relatively few of us about

Thanks for the feedback :D As much as I hate to support the use of a Mac, you could get both copies working on it if you wanted. Just swap the backed up MPQs with the original data back into your SC2 directory whenever you want to play with the normal sounds etc.

I think you're the only other Irish member I've seen on TL that isn't someone I know irl. Not sure if the majority of Ireland are up to the standards of RTS games. Most of us just play things like CoD (A game acronymed after a fish, need I say more?) or console game.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
August 13 2011 09:47 GMT
#415
try yourself, you will not hear the ultralisk death sound from bw, but a death building sound
Gemini_19
Profile Joined June 2010
United States1238 Posts
August 13 2011 17:40 GMT
#416
On August 13 2011 18:47 Garmer wrote:
try yourself, you will not hear the ultralisk death sound from bw, but a death building sound


Not like it concerns me.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Boof
Profile Joined September 2010
Canada77 Posts
August 13 2011 20:57 GMT
#417
lol what an autistic kid
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-13 22:12:31
August 13 2011 22:11 GMT
#418
ok , so let's put victory sound for attacklaunch, or something like that, because is not concern you, rotfl what a guy...

On August 14 2011 05:57 Boof wrote:
lol what an autistic kid


sure, and you a retard one
Gemini_19
Profile Joined June 2010
United States1238 Posts
August 14 2011 01:35 GMT
#419
On August 14 2011 07:11 Garmer wrote:
ok , so let's put victory sound for attacklaunch, or something like that, because is not concern you, rotfl what a guy...


Now you're just blowing what I said out of proportion.

And I am some guy aint I? I appreciate that.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
jinixxx123
Profile Joined June 2010
543 Posts
August 14 2011 01:40 GMT
#420
replacing the zerg announcer is all but worth it to install this
Madera
Profile Joined July 2011
Sweden2672 Posts
August 14 2011 16:26 GMT
#421
You're such a baller Teliko. Thank you so much for this! <3
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-14 20:07:46
August 14 2011 20:04 GMT
#422
i have noticed, that the unload-load for the overlord was not done yet, i have done it myself, here it is

base.SC2assets-->sound---->put the wav files inside the overlord directory

overlord load-unload
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
August 14 2011 22:44 GMT
#423
Thank you very much for this. As a Toss user I find the voice acting horrendous and just plain wrong, now I can play my manly zealots once more.

I'd also like to request: Zealot attack sound.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 15 2011 02:40 GMT
#424
On August 15 2011 07:44 kasumimi wrote:
Thank you very much for this. As a Toss user I find the voice acting horrendous and just plain wrong, now I can play my manly zealots once more.

I'd also like to request: Zealot attack sound.

It's been discussed throughout the thread already. Someone poster their custom made link, but most think it'd be a good idea to leave it out. BW Zealots only attack with one arm, whereas SC2 zealots attack with both. Having the same attack stroke for each and every turn sounds incredibly dull. But like I said, there was a fix posted somewhere in the thread. Press view all then ctrl + f 'zealot'.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-18 00:01:34
August 15 2011 03:21 GMT
#425
replacing the zerg announcer is all but worth it to install this

Use this - here are all variations of Overmind. From SC1 to others, with different sound effects.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=255628
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
August 15 2011 19:41 GMT
#426
On August 15 2011 11:40 Teliko wrote:
Show nested quote +
On August 15 2011 07:44 kasumimi wrote:
Thank you very much for this. As a Toss user I find the voice acting horrendous and just plain wrong, now I can play my manly zealots once more.

I'd also like to request: Zealot attack sound.

It's been discussed throughout the thread already. Someone poster their custom made link, but most think it'd be a good idea to leave it out. BW Zealots only attack with one arm, whereas SC2 zealots attack with both. Having the same attack stroke for each and every turn sounds incredibly dull. But like I said, there was a fix posted somewhere in the thread. Press view all then ctrl + f 'zealot'.



Hmmm sorry, didn't read through the entire thread

Another request then, but I already suspect it is not possible. Can the "we cannot hold!" "back to the shadows!" etc weakling/whine lines be replaced by a the universal "our forces are under attack!" announcer?

Again Teliko, thanks a lot.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 16 2011 02:05 GMT
#427
On August 16 2011 04:41 kasumimi wrote:
Show nested quote +
On August 15 2011 11:40 Teliko wrote:
On August 15 2011 07:44 kasumimi wrote:
Thank you very much for this. As a Toss user I find the voice acting horrendous and just plain wrong, now I can play my manly zealots once more.

I'd also like to request: Zealot attack sound.

It's been discussed throughout the thread already. Someone poster their custom made link, but most think it'd be a good idea to leave it out. BW Zealots only attack with one arm, whereas SC2 zealots attack with both. Having the same attack stroke for each and every turn sounds incredibly dull. But like I said, there was a fix posted somewhere in the thread. Press view all then ctrl + f 'zealot'.



Hmmm sorry, didn't read through the entire thread

Another request then, but I already suspect it is not possible. Can the "we cannot hold!" "back to the shadows!" etc weakling/whine lines be replaced by a the universal "our forces are under attack!" announcer?

Again Teliko, thanks a lot.

Yeah, it's totally possible. Nothing personal, but I don't really want to make it myself when there'll be a lack of people interested in it considering the amount of time it'd take, but if you understand the concept behind how I did all this, it'd be pretty simple to do yourself.

Go to C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod and open enGB.SC2ASSETS with the MPQ editor, then go to LocalizedData\Sounds\ProtossUnitVO. The announcer sound for 'Units under attack' is in the folder Executor and is called Alert_ProtossForcesUnderAttack.ogg.

The audio you're looking to replace for each unit follows the format *unit*_Help00.ogg, so for example Stalker_Help00.ogg, Phoenix_Help00.ogg and so on. There are one of these per units folder. Just copy the Alert_ProtossForcesUnderAttack.ogg like 10 times and rename each one with relevance to each unit and then replace the original in each folder.

It'd be similar for Terran and Zerg units if you're interested in doing it for them too.
If you get stuck, let me know.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
August 21 2011 00:29 GMT
#428
Ok, thanks for the reply. I'll give it a try
Glioburd
Profile Joined April 2008
France1911 Posts
August 21 2011 14:15 GMT
#429
My immortal sound doesn't change... It's strange, it work for all other units... But my immortal stay in french with his basic voice... x'(


Anyway excellent job ! thanks so much !
"You should hate loosing, but you should never fear defeat." NaDa.
Frosty4ever
Profile Joined August 2011
Czech Republic18 Posts
Last Edited: 2011-08-21 14:52:14
August 21 2011 14:51 GMT
#430
I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2011-08-21 15:29:36
August 21 2011 15:28 GMT
#431
On August 21 2011 23:51 Frosty4ever wrote:
I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any.
It's not legal. But Blizzard don't ban people because of this. It's on your own risk, but the risk is quite low (In case Blizzard changes his mind).
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 21 2011 19:26 GMT
#432
On August 21 2011 23:51 Frosty4ever wrote:
I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any.

MPQ editing is against the terms of service, but in the year SC2 has been out, not a single ban has been issued from it. For the love of god, don't go looking for a blue post. I'm telling you right here, right now, it's against the terms of service. The amount of dumbwitted morons I've seen asking this on the official battle.net forums has left me gobsmacked. Everyone knows it's against the ToS, asking on the bnet forums for an official answer is just officially retarded.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Gemini_19
Profile Joined June 2010
United States1238 Posts
August 21 2011 19:55 GMT
#433
Are you going to be doing anything else with this? Or is it finished? Just wondering if I should be looking out for anything else ^^
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 21 2011 20:17 GMT
#434
On August 22 2011 04:55 Gemini_19 wrote:
Are you going to be doing anything else with this? Or is it finished? Just wondering if I should be looking out for anything else ^^

For this particular project, everything is pretty much finished. Any future stuff will be posted on http://telikostarcraft.com/
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
hmmm...
Profile Joined March 2011
632 Posts
August 21 2011 20:24 GMT
#435
amazing. sc2 music sucks in comparison to bw.
Frosty4ever
Profile Joined August 2011
Czech Republic18 Posts
August 22 2011 06:11 GMT
#436
On August 22 2011 04:26 Teliko wrote:
Show nested quote +
On August 21 2011 23:51 Frosty4ever wrote:
I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any.

MPQ editing is against the terms of service, but in the year SC2 has been out, not a single ban has been issued from it. For the love of god, don't go looking for a blue post. I'm telling you right here, right now, it's against the terms of service. The amount of dumbwitted morons I've seen asking this on the official battle.net forums has left me gobsmacked. Everyone knows it's against the ToS, asking on the bnet forums for an official answer is just officially retarded.



Fine fine, be cool man, be cool )
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2011-08-26 06:59:03
August 26 2011 04:56 GMT
#437
It might just be me but, my zerg overlord still sounds like the sc2 one.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
ander
Profile Blog Joined September 2010
Canada403 Posts
September 20 2011 23:28 GMT
#438
Is this going to be updated for 1.4? I had to remove it so my game could patch
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 21 2011 00:26 GMT
#439
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
HypernovA
Profile Joined October 2010
Canada556 Posts
September 21 2011 16:02 GMT
#440
On September 21 2011 09:26 Teliko wrote:
Show nested quote +
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


I needed to repair my SC2 on NA before letting the patch go through. I would always get an Error at like 92% if I kept the MPQ edits in for 1.4
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 21 2011 19:12 GMT
#441
On September 22 2011 01:02 HypernovA wrote:
Show nested quote +
On September 21 2011 09:26 Teliko wrote:
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


I needed to repair my SC2 on NA before letting the patch go through. I would always get an Error at like 92% if I kept the MPQ edits in for 1.4

Just reapply your backup and let it patch, then reapply the mod after. Has anyone had trouble applying the mod prior to installing the patch?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
ander
Profile Blog Joined September 2010
Canada403 Posts
September 22 2011 01:28 GMT
#442
On September 21 2011 09:26 Teliko wrote:
Show nested quote +
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


It wouldn't patch properly with the modified mpq files, so i put my old backup ones back. After it was finished patching, i put the ones with the sc1 sounds in once again, and then my screen looked like this:

[image loading]

Maybe just putting back the entirety of the mpq files doesnt work. I might have to try the whole process once again.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 22 2011 01:57 GMT
#443
Did I do something wrong or why doesnt my overlords sound like elephants on drugs?
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 22 2011 02:02 GMT
#444
On September 22 2011 10:28 ander wrote:
Show nested quote +
On September 21 2011 09:26 Teliko wrote:
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


It wouldn't patch properly with the modified mpq files, so i put my old backup ones back. After it was finished patching, i put the ones with the sc1 sounds in once again, and then my screen looked like this:

[image loading]

Maybe just putting back the entirety of the mpq files doesnt work. I might have to try the whole process once again.

This mod doesn't interfere with the models in any way, I can't really think of any reason for this to cause that. Did you keep the mpqeditor open or something?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
imEnex
Profile Joined June 2011
Canada500 Posts
September 22 2011 02:09 GMT
#445
I like it except the Immortal, Why does it have the dragoon noise?
Program yourself to Success
HypernovA
Profile Joined October 2010
Canada556 Posts
September 22 2011 03:49 GMT
#446
On September 22 2011 04:12 Teliko wrote:
Show nested quote +
On September 22 2011 01:02 HypernovA wrote:
On September 21 2011 09:26 Teliko wrote:
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


I needed to repair my SC2 on NA before letting the patch go through. I would always get an Error at like 92% if I kept the MPQ edits in for 1.4

Just reapply your backup and let it patch, then reapply the mod after. Has anyone had trouble applying the mod prior to installing the patch?


I've been able to put the music only back in the MPQ edits. I haven't tried the sounds yet but I can confirm that the music still works in 1.4
ander
Profile Blog Joined September 2010
Canada403 Posts
September 22 2011 15:38 GMT
#447
On September 22 2011 11:02 Teliko wrote:
Show nested quote +
On September 22 2011 10:28 ander wrote:
On September 21 2011 09:26 Teliko wrote:
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


It wouldn't patch properly with the modified mpq files, so i put my old backup ones back. After it was finished patching, i put the ones with the sc1 sounds in once again, and then my screen looked like this:

[image loading]

Maybe just putting back the entirety of the mpq files doesnt work. I might have to try the whole process once again.

This mod doesn't interfere with the models in any way, I can't really think of any reason for this to cause that. Did you keep the mpqeditor open or something?


Nope. All i did was take out the edited mpq files and put the originals back so it could patch. After the patch was applied, i put the edited mpq files back in, and thats when the artifacting occured.
Keirden
Profile Joined May 2011
17 Posts
September 26 2011 17:28 GMT
#448
Is it possible to remove sc2 music to only have bw music? I have bw and sc2 now...
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 02 2011 20:06 GMT
#449
On September 27 2011 02:28 Keirden wrote:
Is it possible to remove sc2 music to only have bw music? I have bw and sc2 now...

What region are you playing on and what sc2 music is still playing? This is designed to replace the old music, so it can't all still be there. It's possible that some of the audio files have alternate names on different regions.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Vgamer1
Profile Joined August 2010
13 Posts
Last Edited: 2011-11-17 07:41:50
November 17 2011 07:08 GMT
#450
Great mod! I have noticed one issue. The zergling attack sound seems to play both the sc2 sound and the sc1 sound. Don't know if anyone else experiences this.

I'm on NA server
winsause
Profile Joined March 2011
United States65 Posts
November 17 2011 12:54 GMT
#451
Teliko, you are awesome.
whitefluff
Profile Joined November 2011
United States22 Posts
November 17 2011 13:46 GMT
#452
Wow! Just wow! I can't believe I never saw this before.

I have to say, I didn't play BW before i played SC2, but once i gave it a try i LOVED the sounds from it. So much cooler! I'm still astounded that this exists, I am going to have to try this when I get home. Thank you so much!

If there were a reputation system on this board I would +rep you.
MarineKingPrime is my favorite terran!
Vgamer1
Profile Joined August 2010
13 Posts
November 18 2011 04:13 GMT
#453
And by the way thanks so much for all the awesome work! Best thing to happen in my sc2 experience in all honesty.
Teliko
Profile Joined January 2011
Ireland1044 Posts
November 18 2011 14:39 GMT
#454
On November 17 2011 16:08 Vgamer1 wrote:
Great mod! I have noticed one issue. The zergling attack sound seems to play both the sc2 sound and the sc1 sound. Don't know if anyone else experiences this.

I'm on NA server

At the same time or randomly alternating?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
December 11 2011 11:56 GMT
#455
at the same time, also the viking sound it too low, both air and ground
HungShark
Profile Joined June 2010
United States134 Posts
December 11 2011 15:30 GMT
#456
The funny thing is after watching the video demonstration, I completely forgot what the SC2 units sounded like. SC1 is permanently embedded in my brain.
Die again in good health!
rklfp
Profile Joined December 2011
2 Posts
December 13 2011 15:22 GMT
#457
I know you said that there was no Dragoon Fenix warp in sound, so it's not in this mod, but is there a way to make the warp-in sound just a regular Dragoon Fenix sound for the Stalker warp-in?

Hearing the original Stalker voice ruins my BW immersion
xollner
Profile Joined January 2011
Canada13 Posts
December 14 2011 19:52 GMT
#458
thanks so much for taking the time to go through with this, I tried multiple times to do the same thing but the most I ever managed to finish was 3/4 of the terran units and bw music before wanting to go do anything else I could think of
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-12-14 20:59:00
December 14 2011 20:58 GMT
#459
i have resolved the ling double sound, just remove the right mp3 files in this directory:

base.SC2assets-->sound--->zerg--->sharedeffect here u will find the original zergling attack sound, just remove them and your are done
TehPsychic
Profile Joined December 2011
United States8 Posts
December 14 2011 21:20 GMT
#460
This is really cool. I'll try it out later for sure!
Drinc
Profile Joined June 2010
Sweden98 Posts
Last Edited: 2011-12-15 00:08:44
December 14 2011 23:52 GMT
#461
All my graphics and sounds got fucked up so i'm doing a repair.

Is the background music working for anyone?
Kuror
Profile Blog Joined November 2010
United States399 Posts
December 15 2011 00:00 GMT
#462
omg I miss the sc1 sounds. Seriously miles ahead of any of the SC2 sound effects. Just wondering if anyone, since july or so when this was posted, been banned for something like this?
Garmer
Profile Joined October 2010
1286 Posts
December 15 2011 10:59 GMT
#463
no, swap them all and have fun :D
Drinc
Profile Joined June 2010
Sweden98 Posts
December 15 2011 15:51 GMT
#464
Repaired my SC2, it doesnt work at all.

I followed your instructions, the graphics fucked and now i have to uninstall the game.

Thanks a lot.
Garmer
Profile Joined October 2010
1286 Posts
December 15 2011 18:56 GMT
#465
u must close the ditor before launching sc2
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
December 15 2011 19:17 GMT
#466
Cant tell if 10 years of sounds stuck in head or massively superior to new ones.
There are three types of people in the universe: those who can count, and those who cant.
Garmer
Profile Joined October 2010
1286 Posts
December 16 2011 11:02 GMT
#467
damn, i can't put the goon dead sound in the stalker folder, because blizzard decide that stalker, immortal and colossus, should have the same destruction sounds of the buildings, how lame...
Teliko
Profile Joined January 2011
Ireland1044 Posts
December 16 2011 13:57 GMT
#468
On December 16 2011 00:51 Drinc wrote:
Repaired my SC2, it doesnt work at all.

I followed your instructions, the graphics fucked and now i have to uninstall the game.

Thanks a lot.

Hundreds of people are using this mod, thousands using all my other mods. The only error that's ever occurred is the patch bug which everyone has been warned about and told to backup their game files in case it happens to them. Any other issue that arises is because the person attempting to mod, in this case you, fucked up.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Kuror
Profile Blog Joined November 2010
United States399 Posts
Last Edited: 2011-12-16 22:55:07
December 16 2011 22:48 GMT
#469
When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did
but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there.
So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;

So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?
Teliko
Profile Joined January 2011
Ireland1044 Posts
December 17 2011 03:33 GMT
#470
On December 17 2011 07:48 Kuror wrote:
When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did
but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there.
So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;

So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?

If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Kuror
Profile Blog Joined November 2010
United States399 Posts
December 17 2011 03:40 GMT
#471
On December 17 2011 12:33 Teliko wrote:
Show nested quote +
On December 17 2011 07:48 Kuror wrote:
When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did
but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there.
So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;

So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?

If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.


No, when I opened the enUS.SC2Assets in the editor, I deleted the zerg sounds and put in the ones that I downloaded. But now the whole assets file isnt in the sc2 folder anymore, so I guess I deleted it :|
I ran a repair and it said it couldn't fix anything. Nothings wrong though, so far- everythings running fine. Should I reinstall anyway?
Teliko
Profile Joined January 2011
Ireland1044 Posts
December 17 2011 03:45 GMT
#472
On December 17 2011 12:40 Kuror wrote:
Show nested quote +
On December 17 2011 12:33 Teliko wrote:
On December 17 2011 07:48 Kuror wrote:
When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did
but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there.
So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;

So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?

If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.


No, when I opened the enUS.SC2Assets in the editor, I deleted the zerg sounds and put in the ones that I downloaded. But now the whole assets file isnt in the sc2 folder anymore, so I guess I deleted it :|
I ran a repair and it said it couldn't fix anything. Nothings wrong though, so far- everythings running fine. Should I reinstall anyway?

oic, well the enUS.SC2Assets only has voice files. While the zerg sounds would still be working, are things like the "Spawn more Overlordzzzz" and "Not enough mineralzzzzz" etc still working?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Kuror
Profile Blog Joined November 2010
United States399 Posts
Last Edited: 2011-12-17 03:56:18
December 17 2011 03:54 GMT
#473
On December 17 2011 12:45 Teliko wrote:
Show nested quote +
On December 17 2011 12:40 Kuror wrote:
On December 17 2011 12:33 Teliko wrote:
On December 17 2011 07:48 Kuror wrote:
When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did
but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there.
So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;

So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?

If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.


No, when I opened the enUS.SC2Assets in the editor, I deleted the zerg sounds and put in the ones that I downloaded. But now the whole assets file isnt in the sc2 folder anymore, so I guess I deleted it :|
I ran a repair and it said it couldn't fix anything. Nothings wrong though, so far- everythings running fine. Should I reinstall anyway?

oic, well the enUS.SC2Assets only has voice files. While the zerg sounds would still be working, are things like the "Spawn more Overlordzzzz" and "Not enough mineralzzzzz" etc still working?


Crap, no they're not :x
Another thing, I can still open the Assets file in the mpq editor if I just go to recently opened files. So can I get the enUS.SC2Assets file back in using that?
Teliko
Profile Joined January 2011
Ireland1044 Posts
December 17 2011 04:48 GMT
#474
On December 17 2011 12:54 Kuror wrote:
Show nested quote +
On December 17 2011 12:45 Teliko wrote:
On December 17 2011 12:40 Kuror wrote:
On December 17 2011 12:33 Teliko wrote:
On December 17 2011 07:48 Kuror wrote:
When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did
but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there.
So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;

So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?

If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.


No, when I opened the enUS.SC2Assets in the editor, I deleted the zerg sounds and put in the ones that I downloaded. But now the whole assets file isnt in the sc2 folder anymore, so I guess I deleted it :|
I ran a repair and it said it couldn't fix anything. Nothings wrong though, so far- everythings running fine. Should I reinstall anyway?

oic, well the enUS.SC2Assets only has voice files. While the zerg sounds would still be working, are things like the "Spawn more Overlordzzzz" and "Not enough mineralzzzzz" etc still working?


Crap, no they're not :x
Another thing, I can still open the Assets file in the mpq editor if I just go to recently opened files. So can I get the enUS.SC2Assets file back in using that?

Haven't tried that before so not quite sure, but go for it. As long as you back everything up, trial and error can never do you harm.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
EricFartman
Profile Joined April 2010
China76 Posts
December 17 2011 06:36 GMT
#475
so they cant work in Chinese client? only english right?
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2011-12-17 12:56:59
December 17 2011 07:00 GMT
#476
Would've been better if every file wasn't named Sounds so I know what to put where easier lol.

This works very good thank you! A shame that there isn't any for Allies under attack etc since that wasn't in BW.


Also...is there any way you can give me the goliath air attack sound? I want to make that the Thor's air attack sound...
"God fights on the side with the best artillery." - Napoleon Bonaparte
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 18 2011 05:05 GMT
#477
To bump for a response hopefully, I just wanted to say that everything isn't right. When a stalker comes out of a gateway, it first says what a stalker would say and then it would have a different voice. Same for many other units, what they say when they come it is still original but everything else is different.
"God fights on the side with the best artillery." - Napoleon Bonaparte
snakeeyez
Profile Joined May 2011
United States1231 Posts
December 18 2011 06:27 GMT
#478
Nifty just wish it was easier and more convenient to do. Why could blizzard not include both sets of music with a checkbox in options to play original music or starcraft 2 ones.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 18 2011 11:05 GMT
#479
On December 18 2011 15:27 snakeeyez wrote:
Nifty just wish it was easier and more convenient to do. Why could blizzard not include both sets of music with a checkbox in options to play original music or starcraft 2 ones.

All you do is drag and drop a few files...
"God fights on the side with the best artillery." - Napoleon Bonaparte
Garmer
Profile Joined October 2010
1286 Posts
December 23 2011 20:52 GMT
#480
teliko, did you have the death sound of the lurker? i want to replace the death sound of the roach with it, thank you in advance
Garmer
Profile Joined October 2010
1286 Posts
December 28 2011 10:15 GMT
#481
I just can not find, the location of the high templar feedback sound, where the hell they have put it....
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2011-12-28 15:44:41
December 28 2011 13:57 GMT
#482
On December 28 2011 19:15 Garmer wrote:
I just can not find, the location of the high templar feedback sound, where the hell they have put it....

why are you looking at individual files? drop the whole folder in the areas, not individual files for each unit.

ah i did not read "Feedback". yeah that wasn't a spell on the HT in BW
"God fights on the side with the best artillery." - Napoleon Bonaparte
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-12-28 15:20:27
December 28 2011 15:11 GMT
#483
because Teliko, has not changed it

anyway i have found it, was in the obelisk folder and i have finished the job of Teliko

here you go:

Starcraft2\Mod\Lyberty.SC2MOD--->Base.SC2Assets\Assets\Sounds

Base.Sounds

Starcraft2\Mod\Lyberty.SC2MOD--->Base.SC2Assets\Assets\Music

Music

Starcraft2\Mod\Lyberty.SC2MOD--->enGB.SC2Assets\LocalizedData\Sounds

enGB.Sounds

added all structure sounds

replaced the roach sound with devourer

restored back the thor sound, to the original(with the goliath it sound stupid)

added Goon sound for stalker

added attack valkirye sound for banshee(banshee voice remain the original)

added attack spore broodwar sound for corruptor

added plague sound for fungal

removed all advisor sound that were not in BW

removed all music that were not in BW(with the Teliko mod you will still hear sometime the original music)

added the attack sound of the phoenix to the stalker

and other general fixes

now it's really sound like BW. try it!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 28 2011 15:18 GMT
#484
removed all advisor sound that were not in BW

Isn't better replace it instead muting and removing?
Garmer
Profile Joined October 2010
1286 Posts
December 28 2011 15:19 GMT
#485
there were not in bw, how could i replace them?
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-12-28 15:36:34
December 28 2011 15:25 GMT
#486
i have forgotten that, in those link, i haven't put the feedback change, the last one thing remained

Starcraft2\Mod\Lyberty.SC2MOD--->Base.SC2Assets\Assets\Sounds

FeedBack

unfortunately some death sounds cannot be added, because they are shared with explosive sounds of the buildings....really lame
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
December 28 2011 15:38 GMT
#487
On December 28 2011 19:15 Garmer wrote:
I just can not find, the location of the high templar feedback sound, where the hell they have put it....

broodwar templars did not have feed back. The dark archon did.
Garmer
Profile Joined October 2010
1286 Posts
December 28 2011 15:47 GMT
#488
i referred to the templar of starcraft 2.
Teliko
Profile Joined January 2011
Ireland1044 Posts
December 28 2011 18:50 GMT
#489
On December 29 2011 00:18 Existor wrote:
Show nested quote +
removed all advisor sound that were not in BW

Isn't better replace it instead muting and removing?

Indeed, completely removing them sounds silly, they're still needed tactically. Muting them just makes it awkward to play properly. Your work though I guess, do what you want.

On December 24 2011 05:52 Garmer wrote:
teliko, did you have the death sound of the lurker? i want to replace the death sound of the roach with it, thank you in advance

Have six.

http://www.mediafire.com/?f8u9bvzpe0dsjgk
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
December 28 2011 20:51 GMT
#490
u can always see the message error, for the sound that i removed, so no problem for me at least.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2012-01-05 15:17:18
January 05 2012 14:54 GMT
#491
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 05 2012 18:09 GMT
#492
I switched all the marine and tank sounds, including stim and siege. My game actually sounds bad ass now. The marines are now really stim addicts, no more generic hissing when they stim.
I am Terranfying.
TheBorg
Profile Joined March 2010
Netherlands56 Posts
January 29 2012 01:37 GMT
#493
First off: mad props for all the work! <3
Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.

Any ideas?
We are theBorg...
Teliko
Profile Joined January 2011
Ireland1044 Posts
January 29 2012 01:45 GMT
#494
On January 29 2012 10:37 TheBorg wrote:
First off: mad props for all the work! <3
Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.

Any ideas?

You could have half and half, but I don't think you could have all of both at the same time.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
KicKDoG
Profile Joined December 2003
Sweden765 Posts
January 29 2012 01:52 GMT
#495
just loved the Logo! brings back memories and adds new memories in the same moment! StarCraft 2 Broodwar!
http://www.twitter.com/KicKDoG_LoL baylife plox?
Reval
Profile Joined January 2012
United States297 Posts
January 29 2012 01:59 GMT
#496
I think the greatest of them though is the overmind's voice. It's so much better than the queen voice

Warp field stabilized..... oh my ears they're bleeding rainbows

Don't replace Phoenix with Scout, replace it with Corsair

"It is a good day to die"
Blasterion
Profile Blog Joined October 2010
China10272 Posts
January 29 2012 02:06 GMT
#497
does any 1 have a pre-done enUS file loaded with broodwar content that I can just copy paste?
[TLNY]Mahjong Club Thread
Tipany
Profile Joined November 2010
United States368 Posts
January 29 2012 02:06 GMT
#498
On January 29 2012 10:59 Reval wrote:
I think the greatest of them though is the overmind's voice. It's so much better than the queen voice

Warp field stabilized..... oh my ears they're bleeding rainbows

Don't replace Phoenix with Scout, replace it with Corsair

"It is a good day to die"

I agree with Corsair replacing the Phoenix.

Scout replacing the Phoenix does not make any sense.
wat.
TheBorg
Profile Joined March 2010
Netherlands56 Posts
January 29 2012 03:37 GMT
#499
On January 29 2012 10:45 Teliko wrote:
Show nested quote +
On January 29 2012 10:37 TheBorg wrote:
First off: mad props for all the work! <3
Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.

Any ideas?

You could have half and half, but I don't think you could have all of both at the same time.


Thanks - I tried it and that worked....... unfortunately it didn't work for me. As a matter of fact, playing with the BW music reminded me of the biggest failing of SC2: it simply lacks the darkness of Broodwar. I replaced the unit-sounds as well and somehow it just doesn't fit. The graphics of SC2 are just too colourful. As a game, I do enjoy SC2 more than BW. But when I was playing Broodwar... well, I wasn't playing just a game.

I've copied the .ASSETS files back to their original directories and SC2 is back to the way it was. But I do want to thank you Teliko: I've got a week off uni until the new semester starts. I may just spend some of that time revisiting a time when Tassadar and the Overmind were still alive.

Good luck on your endeavours!
We are theBorg...
Rorschach
Profile Joined May 2010
United States623 Posts
January 29 2012 03:40 GMT
#500
just curious (I have been keeping an eye on this thread for some time now) if anyone has been banned by blizzard yet for using this?
En Taro Adun, Executor!
Teliko
Profile Joined January 2011
Ireland1044 Posts
January 29 2012 06:30 GMT
#501
On January 29 2012 12:37 TheBorg wrote:
Show nested quote +
On January 29 2012 10:45 Teliko wrote:
On January 29 2012 10:37 TheBorg wrote:
First off: mad props for all the work! <3
Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.

Any ideas?

You could have half and half, but I don't think you could have all of both at the same time.


Thanks - I tried it and that worked....... unfortunately it didn't work for me. As a matter of fact, playing with the BW music reminded me of the biggest failing of SC2: it simply lacks the darkness of Broodwar. I replaced the unit-sounds as well and somehow it just doesn't fit. The graphics of SC2 are just too colourful. As a game, I do enjoy SC2 more than BW. But when I was playing Broodwar... well, I wasn't playing just a game.

I've copied the .ASSETS files back to their original directories and SC2 is back to the way it was. But I do want to thank you Teliko: I've got a week off uni until the new semester starts. I may just spend some of that time revisiting a time when Tassadar and the Overmind were still alive.

Good luck on your endeavours!

Got really confused by the start of your post when you said it worked but didn't work for you xD But yeah, I get you. As pleasantly nostalgic as it can be to have the BW effects mixed in, it can be distracting when SC2 is just a completely different game.

On January 29 2012 12:40 Rorschach wrote:
just curious (I have been keeping an eye on this thread for some time now) if anyone has been banned by blizzard yet for using this?

No one's been banned for any form of SC2 modding.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
kill619
Profile Joined December 2011
United States212 Posts
February 18 2012 08:31 GMT
#502
sry if someone else already asked but is the missile turret and goliathith BW sounds in these files, i installed the sounds but it seemed those were missing?
ThisisRaider
Profile Joined March 2011
Namibia153 Posts
Last Edited: 2012-03-10 21:32:58
March 10 2012 12:15 GMT
#503
This is really cool, I mixed up some of the originals with the mercanary models. I just really wish I could use te mercanary marine model.

I get that update bug.. (I didnt do back ups btw, what a fun friday that was)

Also cant actually find the fonts in the specified destination, might be doing something wrong, will check again later.

Nice work.

I got everything to work now! (besides the marine model replacement ;(
Blueflame helions is not a good choice unless you go mech (which is not a good choice).
Gackt_
Profile Joined March 2010
335 Posts
March 10 2012 12:18 GMT
#504
are we allowed to change voices nowadays or will blizz ban ur account?
sotaporo
Profile Joined June 2011
Finland195 Posts
March 10 2012 12:22 GMT
#505
On March 10 2012 21:18 Gackt_ wrote:
are we allowed to change voices nowadays or will blizz ban ur account?


i have read bunch of differend mod threads and haven't seen any1 posting that they have been banned. and i have changed voices and switched backgrounds etc and no bans yet. so everything suggests you will not get banned
Gackt_
Profile Joined March 2010
335 Posts
March 10 2012 12:31 GMT
#506
sounds good enough to me, thnx
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-03-10 13:21:31
March 10 2012 13:12 GMT
#507
On February 18 2012 17:31 kill619 wrote:
sry if someone else already asked but is the missile turret and goliathith BW sounds in these files, i installed the sounds but it seemed those were missing?


take them from the sound pack of BW, or just download the file that i posted in pages 25, they completed all the sounds

i noticed, that the sounds experience of starcraft 2 can be much better if you just make that any units/or structure have only one sounds, blizzard made several sounds for every units, just remove them all minus the one that you like(repeat for every units in the game), and you will get a better sounds without replacing anything, it's an alternative metod to have a better sounds overall, without change to much the consistency of the files

for example corruptor get like 5-6 death sounds, i have maintained only the one that i like, the rest removed, and now it's much better, you can clearly know when he died, without the confusion of before
Rainmansc
Profile Joined August 2011
Netherlands216 Posts
March 10 2012 13:24 GMT
#508
You are awesome !
ThisisRaider
Profile Joined March 2011
Namibia153 Posts
March 14 2012 18:23 GMT
#509
Hey Teliko, your obviously really talented and like messing around with this stuff. Is there any chance you could try and figure out why some clients can handle some model changes without getting that client update bug?

I would REALLY love for my marines to have the merc. skins!

Like allot! ^_^
Blueflame helions is not a good choice unless you go mech (which is not a good choice).
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 14 2012 18:47 GMT
#510
How have I not seen this thread before???

Teliko, you just made my day. I've got an exam in 4 hours and I was stressed, but not anymore. I'm going to come home and make my overlords sound like they SHOULD sound!!!! <3 <3 <3
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
JawHun
Profile Blog Joined July 2010
United States151 Posts
March 14 2012 18:53 GMT
#511
You are a saint among saints, sir
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 14 2012 19:44 GMT
#512
for god sake its not working, WHY

I'm just trying with the music, did everything exactly as written, still have the sc2 music..
101toss
Profile Blog Joined April 2010
3232 Posts
March 14 2012 19:48 GMT
#513
While we are bumping this thread, I'd like to let you all know that I've been running MPQ mods for all six seasons, and as of now I still haven't gotten banned (still do it at your own risk)
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
March 14 2012 22:52 GMT
#514
On March 15 2012 03:23 ThisisRaider wrote:
Hey Teliko, your obviously really talented and like messing around with this stuff. Is there any chance you could try and figure out why some clients can handle some model changes without getting that client update bug?

I would REALLY love for my marines to have the merc. skins!

Like allot! ^_^

I've put a LOT of time in to trying to work out what the cause of that problem is, but I still have no leads. It's really annoying, there's no reliable reason for it. Sometimes it's US people, sometimes it's EU. Sometimes it's people who install with the CD, sometimes it's people who installed via download. It's even happened to me on various reinstalls when I fuck something up beyond repair, and then separate installs didn't trigger it. I literally have no leads for the source of the problem and it's driving me insane :<

On March 15 2012 04:44 ReignFayth wrote:
for god sake its not working, WHY

I'm just trying with the music, did everything exactly as written, still have the sc2 music..

So you didn't get the patching bug, it just didn't work? Seems like the files were put in the wrong place. When you dropped the files from the download into your clients MPQ, were you prompted to replace previous files, or did they just drop into the MPQ without any question asked?

On March 15 2012 03:47 HyperionDreamer wrote:
Teliko, you just made my day. I've got an exam in 4 hours and I was stressed, but not anymore. I'm going to come home and make my overlords sound like they SHOULD sound!!!! <3 <3 <3

On March 15 2012 03:53 JawHun wrote:
You are a saint among saints, sir


When people constantly ask me why I bother wasting my time doing stuff like this with no direct gain in return, I direct them to comments like these :D Stay awesome, guise <3
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 23:01 GMT
#515
omg you're using Joe Satriani's song in your video! My idol
Life's good :D
Rorschach
Profile Joined May 2010
United States623 Posts
March 14 2012 23:15 GMT
#516
I really really REALLY want to do this BUT I was wondering if anyone has gotten banned by blizzard yet at this point for this? Only reason I haven't done it yet as I wanted to know (would suck to have to buy the game again)
En Taro Adun, Executor!
Ballack
Profile Joined April 2010
Norway821 Posts
March 14 2012 23:23 GMT
#517
On March 15 2012 08:15 Rorschach wrote:
I really really REALLY want to do this BUT I was wondering if anyone has gotten banned by blizzard yet at this point for this? Only reason I haven't done it yet as I wanted to know (would suck to have to buy the game again)


The threadmaker answered that exact question in this very forum page (26). Look around a bit before asking questions.
Just when I thought I was out, Blizz pulled me back in..
sexyandiknowit
Profile Joined February 2012
United States18 Posts
Last Edited: 2012-03-15 02:18:31
March 15 2012 02:04 GMT
#518
Hey I installed this and I am loving it so far, but you missed a few sounds - so far I can only think of the dragoon dying noise (beep bee-beep), some of the unit attacking noises (like zealots and dragoons). Any way you could add these?

Edit: found another one: the ghost attacking noise
High Master Protoss
ThisisRaider
Profile Joined March 2011
Namibia153 Posts
March 15 2012 02:09 GMT
#519
Hmm, ok. I am quite bored right now, im gonna make back ups and keep swapping it around, maybe it will work for some stupid unknown bizzare reason.
Blueflame helions is not a good choice unless you go mech (which is not a good choice).
Teliko
Profile Joined January 2011
Ireland1044 Posts
March 15 2012 02:24 GMT
#520
On March 15 2012 11:09 ThisisRaider wrote:
Hmm, ok. I am quite bored right now, im gonna make back ups and keep swapping it around, maybe it will work for some stupid unknown bizzare reason.

I haven't heard of the same client sometimes working and sometimes not working, it seems to be that each client either always or never gets the patching bug. So if it caused you to patch once, assuming you did everything right, it'll probably patch every time.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
March 26 2012 11:07 GMT
#521
On March 15 2012 11:04 sexyandiknowit wrote:
Hey I installed this and I am loving it so far, but you missed a few sounds - so far I can only think of the dragoon dying noise (beep bee-beep), some of the unit attacking noises (like zealots and dragoons). Any way you could add these?

Edit: found another one: the ghost attacking noise


download mine, it's a complete package on page 25(actually i have a better version on my pc, that cover ALL sounds)

For all those that have troubles with the too low sounds, just set "stereo" in the audio department
MrBoselie
Profile Joined June 2012
Netherlands5 Posts
June 20 2012 17:44 GMT
#522
hey uhm, i cant seem to get zerg sounds working, all i got is the overmind voice and the rest is sc2 sounds
whatever float's your boat
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 20 2012 17:59 GMT
#523
That's because you downloaded the file described as overmind audio. Scroll down to the bottom of the OP to the section titled "Zerg" in red writing.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 20 2012 18:02 GMT
#524
On June 21 2012 02:44 MrBoselie wrote:
hey uhm, i cant seem to get zerg sounds working, all i got is the overmind voice and the rest is sc2 sounds

You can use other Overmind voices instead current one

http://www.teamliquid.net/forum/viewmessage.php?topic_id=255628
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 21 2012 01:03 GMT
#525
Thanks a lot for this, works great
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
snively
Profile Blog Joined August 2011
United States1159 Posts
June 21 2012 01:20 GMT
#526
CARRIER HAS ARRIVED
My religion is Starcraft
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
June 21 2012 01:23 GMT
#527
anyone know if rally point sound can be added?
age: 84 | location: california | sex: 잘함
MrBoselie
Profile Joined June 2012
Netherlands5 Posts
June 21 2012 10:14 GMT
#528
thanks its all good now
whatever float's your boat
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 21 2012 10:33 GMT
#529
On June 21 2012 10:23 jinorazi wrote:
anyone know if rally point sound can be added?

But there are no sound for rally point
Frostfire
Profile Blog Joined January 2011
United States419 Posts
June 21 2012 18:03 GMT
#530
I am trying to add the BW music, but when you said navigate to assets>music, then drop the files into music, I see no music file already existing there. Should I just drop the music I downloaded into the raw assets folder?
"In solitude, we are least alone"
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 21 2012 18:20 GMT
#531
On June 22 2012 03:03 Frostfire wrote:
I am trying to add the BW music, but when you said navigate to assets>music, then drop the files into music, I see no music file already existing there. Should I just drop the music I downloaded into the raw assets folder?

Are you sure you're looking in the right place? It should be the 2.5gig size MPQ archive.at Mods\Liberty.SC2Mod
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
June 21 2012 18:27 GMT
#532
how no? base.SC2Assets--->assets--->music, just drop in the asset folder

Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
June 21 2012 18:34 GMT
#533
Holy shit I had no idea this existed!!

Does it still work?
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Frostfire
Profile Blog Joined January 2011
United States419 Posts
Last Edited: 2012-06-21 18:48:08
June 21 2012 18:47 GMT
#534
[image loading]

There's no existing music folder. Am I doing something wrong? Or should I just drop the music folder I downloaded into that?
"In solitude, we are least alone"
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 21 2012 18:50 GMT
#535
base.sc2assets, not enUS.sc2assets
starleague forever
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2012-06-21 18:52:27
June 21 2012 18:52 GMT
#536
It's base.sc2assets, not enUS.sc2assets.
Edit: beaten to it :<
On June 22 2012 03:34 Megaliskuu wrote:
Holy shit I had no idea this existed!!

Does it still work?

Most certainly does.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Frostfire
Profile Blog Joined January 2011
United States419 Posts
June 21 2012 18:53 GMT
#537
Ah. Thank you ♥ Loving the unit sounds so far.
"In solitude, we are least alone"
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
June 22 2012 06:27 GMT
#538
On June 22 2012 03:52 Teliko wrote:
It's base.sc2assets, not enUS.sc2assets.
Edit: beaten to it :<
Show nested quote +
On June 22 2012 03:34 Megaliskuu wrote:
Holy shit I had no idea this existed!!

Does it still work?

Most certainly does.


omfg this makes sc2 100x better tyvm T_T
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-06-22 06:30:15
June 22 2012 06:29 GMT
#539
Void Ray: Warp Field stabilized wwwwww so good.

best part is the Stim SFX
[TLNY]Mahjong Club Thread
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
June 22 2012 08:32 GMT
#540
On June 21 2012 19:33 Existor wrote:
Show nested quote +
On June 21 2012 10:23 jinorazi wrote:
anyone know if rally point sound can be added?

But there are no sound for rally point


thats what i meant, add, not replace. i'm no expert, just asking.
age: 84 | location: california | sex: 잘함
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 22 2012 08:35 GMT
#541
On June 22 2012 17:32 jinorazi wrote:
Show nested quote +
On June 21 2012 19:33 Existor wrote:
On June 21 2012 10:23 jinorazi wrote:
anyone know if rally point sound can be added?

But there are no sound for rally point


thats what i meant, add, not replace. i'm no expert, just asking.

New assets can't be added, we can only replace stuff that was already there.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
June 22 2012 09:04 GMT
#542
On June 22 2012 15:29 Blasterion wrote:
Void Ray: Warp Field stabilized wwwwww so good.

best part is the Stim SFX

actually arbiter's sounds on void ray, doesn't make sense at all, try the scout, it sound better
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
June 23 2012 04:47 GMT
#543
On June 22 2012 18:04 Garmer wrote:
Show nested quote +
On June 22 2012 15:29 Blasterion wrote:
Void Ray: Warp Field stabilized wwwwww so good.

best part is the Stim SFX

actually arbiter's sounds on void ray, doesn't make sense at all, try the scout, it sound better


I agree the void ray should be scout
the mothership should be arbiter
the phoenix should be corsair
DoctorPhil
Profile Joined August 2010
Netherlands168 Posts
Last Edited: 2012-06-23 10:51:14
June 23 2012 10:39 GMT
#544
Some protoss units, especially the Archon, every zerg unit and the zerg announcer just sound terrible in SC2 so I'd like this... If only there were no risk in it.
The Immortal sounds really awesome though, much better than the dragoon who sounds pretty bad imo.
Why don't you give the stalker the voice of the corsair? I know the corsair has a bit of flying sounds but apart from that it's great. Fenix just doesn't fit at all and imo it's also pretty annoying like the Stalker's voice.
Don't you think the Void ray already has a very good voice? You could just leave it and give Arbiter's to the mothership.
Squide
Profile Joined December 2009
Sweden141 Posts
June 23 2012 15:31 GMT
#545
Omg this is Amazing !!

at last someone did something like this!
Swedish | Diamond | Squide.606 | EU
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-23 16:33:16
June 23 2012 16:29 GMT
#546
On June 23 2012 19:39 DoctorPhil wrote:
Some protoss units, especially the Archon, every zerg unit and the zerg announcer just sound terrible in SC2 so I'd like this... If only there were no risk in it.
The Immortal sounds really awesome though, much better than the dragoon who sounds pretty bad imo.
Why don't you give the stalker the voice of the corsair? I know the corsair has a bit of flying sounds but apart from that it's great. Fenix just doesn't fit at all and imo it's also pretty annoying like the Stalker's voice.
Don't you think the Void ray already has a very good voice? You could just leave it and give Arbiter's to the mothership.

dragoon pretty bad?? i now it's subjective but still...all BW units sound awesome too me and not just the quote, but also attack and death sounds too.
anyway i have changed roach with devourer from BW, and it sound pretty good, they are both kind of a cockroach
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-23 22:22:06
June 23 2012 20:33 GMT
#547
I think you must update logo in first post

[image loading]

It was done in same style as original Brood War logo

[image loading]
ChatoXVato
Profile Joined June 2011
United States5 Posts
Last Edited: 2012-07-15 09:12:00
July 15 2012 03:32 GMT
#548
If winning isnt everything,why keep score?
ChatoXVato
Profile Joined June 2011
United States5 Posts
July 15 2012 09:11 GMT
#549
I replaced all the music files with the ones I downloaded and it still didn't change anything. Am I doing something wrong? The download files have SC2 on them too so I don't know wtf.
If winning isnt everything,why keep score?
Garmer
Profile Joined October 2010
1286 Posts
July 15 2012 11:07 GMT
#550
if you want only the BW music, here you go:
music.rar
eNtitY~
Profile Joined January 2007
United States1293 Posts
Last Edited: 2012-07-19 23:39:23
July 19 2012 23:32 GMT
#551
Would there be anyway to have Protoss ready room play when I'm searching?

EDIT: I added only BW music and the volume lowers when the AI say something (Not enough minerals etc...) then goes back to normal
http://www.starcraftdream.com
Jahizu
Profile Joined April 2012
17 Posts
August 22 2012 15:26 GMT
#552
does this still work for you guys? since the new patch with the 'preparing game data' windows popping up, it somehow reverts the mpq files to the old state
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2012-08-22 15:37:54
August 22 2012 15:37 GMT
#553
Hearing the BW zerg sounds once again shows how bad the sound department has done their job at SC2. It's just horrendous how they went with 'generic uncharacteristic' sounds rather than very clear distinctive sounds that suit the units. Best example is the hydralisk attack sound. Sounds awesome in BW, but in SC2 it's just a hissing sound... so cheap...

I hope they redo all the Zerg sounds in HotS, but I fear they'll go for the lazy route...
Jahizu
Profile Joined April 2012
17 Posts
August 22 2012 15:50 GMT
#554
agreed, bw sounds so much better than sc2 though there are some pretty decent ones in sc2. but the majority just sounds as you mentioned ''cheap''

... but hell, that mpq editing doesnt work for me anymore or rather the new launcher just patches the files to original state
help on this one is much appreciated!
achristes
Profile Blog Joined March 2011
Norway653 Posts
September 30 2012 19:07 GMT
#555
Does this still work with the arcade update?
youtube.com/spooderm4n | twitch.tv/spooderm4n | Random videos and games I feel like uploading
Archonn
Profile Joined September 2012
6 Posts
September 30 2012 19:28 GMT
#556
The SC1 Ghost sounds so much better.
Frostfire
Profile Blog Joined January 2011
United States419 Posts
September 30 2012 19:58 GMT
#557
In sc2 hydras sound so bad.. This mod is a must have as a zerg tbh lol
"In solitude, we are least alone"
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 30 2012 20:00 GMT
#558
music and voice replace does not work anymore because the game will now always check and auto update the gamefiles to the stock ones (patch 1.5 "streaming data" feature)
starleague forever
Rodiel3
Profile Joined March 2011
France1158 Posts
September 30 2012 20:06 GMT
#559
That look cool, thanx !
http://www.youtube.com/user/rodiel3 SCBW FPVOD
PuPu
Profile Joined September 2011
Finland120 Posts
September 30 2012 20:12 GMT
#560
Amazing :D
"Mmm, It's nice"
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
September 30 2012 22:44 GMT
#561
I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War.
Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.

/rant
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-30 22:47:39
September 30 2012 22:46 GMT
#562
On October 01 2012 07:44 PauseBreak wrote:
I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War.
Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.

/rant


No, u. And you ... idiot, your sig makes you even more retarded. Brood war is far from dead.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
September 30 2012 22:56 GMT
#563
On October 01 2012 07:44 PauseBreak wrote:
I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War.
Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.

/rant

You know what's nonsensical? The fact that you don't want people to have more fun playing SC2 by sound swapping. If a bunch of people change the unit sounds and music in their game it literally doesn't affect you at all; you wouldn't even know you were playing someone who has sound swapped. I suppose people's nostalgia and posts in this thread are an example of *if you don't like it, don't read it.*
BTW, SC2 is not a completely different game. BW is the foundation for SC2. What has reached the point of childish is you and your signature.
Archonn
Profile Joined September 2012
6 Posts
September 30 2012 22:59 GMT
#564
On October 01 2012 07:44 PauseBreak wrote:
I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War.
Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.

/rant


Imagine Sc1 broodwar with the 3-D graphics, the ability the control more than 12 units at a time and the insanely better unit pathing from Sc2. Not to mention how much less laggy Sc2 Battlenet is.
achristes
Profile Blog Joined March 2011
Norway653 Posts
September 30 2012 23:01 GMT
#565
On October 01 2012 07:44 PauseBreak wrote:
I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War.
Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.

/rant

I can't play it because I suck, but I think the sound effects are way better in BW. Does that mean I'm childish?
youtube.com/spooderm4n | twitch.tv/spooderm4n | Random videos and games I feel like uploading
sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2012-09-30 23:04:23
September 30 2012 23:01 GMT
#566
On October 01 2012 07:44 PauseBreak wrote:
I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War.
Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.

/rant


First learn to read. It is Starcraft: Brood War and it is Starcraft 2: Wings of Liberty. Guess what, they both have Starcraft name. I find it funny how you play Sc2 if you think BW and Sc2 should be different. Do you not use marines,zerglings,drone,hydra,mutalisk,zealot and etc because they remind you of BW and they shouldnt be in there since it is two different game? I dont think so. This mod is just modifying sound for personel use, it doesnt effect you in anyway.
+Also upcoming Hots has more BW style units. Im guessing you would not buy it because it is more like BW?

And rofl. "Go play BW if you dont like sc2. There is reason why BW is RIP"
Isn't that contradicting what you said? You're telling me to play BW when it's dead? If it is dead then how would I play the game in the first place?
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Tanker
Profile Joined October 2012
Poland1 Post
Last Edited: 2012-10-16 16:00:13
October 16 2012 15:59 GMT
#567
http://up.oblivionlost.pl/images/83770496740088079581.png

So... Somebody can help solve this problem?
MrBoselie
Profile Joined June 2012
Netherlands5 Posts
October 18 2012 22:02 GMT
#568
i heard that we arent able to mod our sounds to BW sounds anymore, i for cant get it to work, is this true?
whatever float's your boat
SymboliCs
Profile Joined November 2011
Chile4 Posts
November 01 2012 19:03 GMT
#569
Is there any way to do this iwth patch 1.5 i really want those sounds
Milo
Jahizu
Profile Joined April 2012
17 Posts
December 23 2012 19:33 GMT
#570
It's not working right?
Teliko
Profile Joined January 2011
Ireland1044 Posts
December 24 2012 23:41 GMT
#571
Indeed, since patch 1.5, Blizzard have made all forms of mpq editing impossible.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Jahizu
Profile Joined April 2012
17 Posts
December 26 2012 11:32 GMT
#572
Is there another method to get to hear the broodwar sounds ingame?
Mooneyes
Profile Joined March 2011
Sweden72 Posts
December 26 2012 11:47 GMT
#573
I just watched the video in the op and never realized how much better the sounds from BW seems to fit (not a fact, my opinion). I mean i always did like the BW sounds alot never imagined they would fits so welll just ontop of SC2. To bad i missed the chance of testing it.
Blatantly stolen: The Zerg: Protoss is soooo imbalanced. The Protoss: Zerg is soooo imbalanced. The Terran: I would like to thank all my friends and family for another GSL win. -GSL 2011
Lorch
Profile Joined June 2011
Germany3683 Posts
December 26 2012 12:07 GMT
#574
Given that hots has means to choose your language in client there is a small chance blizzard will offer this as a feature in the future, but I highly doubt it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 26 2012 14:19 GMT
#575
On December 26 2012 21:07 Lorch wrote:
Given that hots has means to choose your language in client there is a small chance blizzard will offer this as a feature in the future, but I highly doubt it.

You already can get any voice pack in the beta right now.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=387525
nomyx
Profile Joined June 2012
United States2205 Posts
February 03 2013 14:32 GMT
#576
Shame that this doesn't work anymore. Loved the old terran sounds much better than the new ones. My wish for hots would be to have these sounds be rewards in the leveling system but that's pretty unlikely
llIH
Profile Joined June 2011
Norway2143 Posts
February 03 2013 14:48 GMT
#577
On February 03 2013 23:32 nomyx wrote:
Shame that this doesn't work anymore. Loved the old terran sounds much better than the new ones. My wish for hots would be to have these sounds be rewards in the leveling system but that's pretty unlikely


Good idea. I would love that.
Goreanddin
Profile Joined July 2014
2 Posts
November 21 2014 21:16 GMT
#578
I assume this works for HotS..? I followed the steps for zerg but in Swarm rather than Liberty. When I tried dragging the zerg file into the MPQ editor it doesn't seem to be a valid command. Has anyone succeeded with this in hots?
Thanks!
rotta
Profile Joined December 2011
5587 Posts
November 21 2014 21:21 GMT
#579
This is pretty cool, but then again I'm an absolutely nonsensical BW nostalgic.
don't wall off against random
KTK99
Profile Joined November 2014
China48 Posts
November 28 2014 03:11 GMT
#580
This should be locked. Hate to necro bump but everybody goes through all the trouble just to have nothing work because after 1.5.0 you can't modify the files.
"If you lose, automatically assume their race is OP and they are map hacking." -Nathanias 2014
Carefoot
Profile Blog Joined June 2010
Canada410 Posts
May 20 2015 21:13 GMT
#581
http://www.teamliquid.net/forum/starcraft-2/485903-fenix-dragoon-and-zealot-soundpack-for-sc2-request#7

Request for Legacy of the Brood Sound pack^
The sky calls to us. If we do not destroy ourselves, we will one day venture to the stars
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 6h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft269
Nina 204
StarCraft: Brood War
Calm 15058
Barracks 1855
ggaemo 163
Sexy 65
firebathero 41
Aegong 37
Icarus 8
Dota 2
monkeys_forever783
NeuroSwarm181
League of Legends
febbydoto12
Counter-Strike
Stewie2K807
Super Smash Bros
Mew2King43
amsayoshi43
Heroes of the Storm
Khaldor158
Other Games
summit1g13054
JimRising 488
C9.Mang0481
ViBE223
ROOTCatZ31
Organizations
Other Games
gamesdonequick861
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta77
• Hupsaiya 69
• practicex 44
• gosughost_ 22
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki54
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22514
League of Legends
• Lourlo669
Upcoming Events
Sparkling Tuna Cup
6h 46m
BSL20 Non-Korean Champi…
10h 46m
Bonyth vs TBD
WardiTV European League
12h 46m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 7h
OSC
1d 20h
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.