Brood War Unit Voice Swap - Page 11
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Ruyguy
Canada988 Posts
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MangoTango
United States3670 Posts
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Garmer
1286 Posts
On July 26 2011 03:44 101toss wrote: Siege mode audio fix: http://www.mediafire.com/?gwx1o1upekflzfa Replace the two audio files in the siege tank directory with this i put this in base.sc2.assets? | ||
Telcontar
United Kingdom16710 Posts
nvm, I put the contents in the same folder as the unit sounds and that got me confused. | ||
101toss
3232 Posts
assets\sounds\terran\siegetank in the base file | ||
Garmer
1286 Posts
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Excludos
Norway7932 Posts
On July 26 2011 00:55 101toss wrote: I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP. People have, and will be, banned for using macros as well. This is cheating in the worst possible way. You are giving yourself an edge in the game by tampering with the game's core files, and then justifying it to yourself by saying "its not so bad, others do worse!". | ||
crms
United States11933 Posts
Can't wait for the finished ZERG pack! I've installed the music and everything else so far seamlessly. | ||
Spacedude
Denmark161 Posts
On July 26 2011 11:21 crms wrote: I wish a mod would edit out all the posts about dark templar model editing it is CHEATING. It's also ruining a perfectly good thread for those of us that want to simply enjoy SC2 with traditional music/sounds. Can't wait for the finished ZERG pack! I've installed the music and everything else so far seamlessly. I agree with this. Blizzard's not going to like seeing such things on TL. Hate to see this kind of innocent modding ruined by a few cheaters. I can't wait to hear the probes making the miaw sound again. :D | ||
Teliko
Ireland1044 Posts
Gonna finish off Zerg now, I expect it should be ready in the next hour or two. | ||
crms
United States11933 Posts
On July 26 2011 12:01 Teliko wrote: Damn, my computer really doesn't enjoy having WMP/VLC player opened and closed 20 times a minute to play 2 second long audio clips. I've Bluescreened like four times today o_O Gonna finish off Zerg now, I expect it should be ready in the next hour or two. | ||
Adel
Belgium86 Posts
Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound) I won't change anything else. I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice | ||
101toss
3232 Posts
On July 26 2011 12:29 Adel wrote: tl;dnr (sorry but it's 5:30 am and I'm tired) Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound) I won't change anything else. I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice Only drag and drop the folders of the units you want (in this case the Templar and archon) in their respective folders in the proper directory, don't drag and drop the entire unit vos. For those whining about the deleting the model editing stuff, it's already documented in the model editing thread. Then again, I'm pretty sure none of you would know of it (bar teliko) if I didn't post >.< The model exploit has been out since day 1, and blizzard has not implemented file consostency checks yet, so I would assume modders are still safe. | ||
zoohairZ
Canada254 Posts
On July 26 2011 12:01 Teliko wrote: Damn, my computer really doesn't enjoy having WMP/VLC player opened and closed 20 times a minute to play 2 second long audio clips. I've Bluescreened like four times today o_O Gonna finish off Zerg now, I expect it should be ready in the next hour or two. woot :D cant wait. Good job with everything man! really appreciate your work | ||
crms
United States11933 Posts
On July 26 2011 12:52 101toss wrote: Only drag and drop the folders of the units you want (in this case the Templar and archon) in their respective folders in the proper directory, don't drag and drop the entire unit vos. For those whining about the deleting the model editing stuff, it's already documented in the model editing thread. Then again, I'm pretty sure none of you would know of it (bar teliko) if I didn't post >.< The model exploit has been out since day 1, and blizzard has not implemented file consostency checks yet, so I would assume modders are still safe. you're missing the point. many people have known of doing things like that before and just because its 'safe' doesn't mean its right. It's blatantly cheating. Its not just a simple 'mod' like music of game sounds. It's deliberately changing the game to benefit you over someone else through an unfair advantage. Using MPQ edits for this like DT changes is exactly why Blizzard makes it against the TOS, and will hopefully not (eventually) start file checking. The same thing happened in WoW, many people harmlessly MPQ edited to change their character from UD to Human or Female to Male but others found more exploitative uses like terrain inconsistencies and blizzard fixed it. Using the MPQ editing to exploit advantages other than being an outright cheat, draws negative attention to the 'innocent' MPQ editors and ultimately gets blizzard more involved. | ||
Teliko
Ireland1044 Posts
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot. Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there. http://www.mediafire.com/?htvv6rciqqvqr7v | ||
101toss
3232 Posts
On July 26 2011 13:22 crms wrote: you're missing the point. many people have known of doing things like that before and just because its 'safe' doesn't mean its right. It's blatantly cheating. Its not just a simple 'mod' like music of game sounds. It's deliberately changing the game to benefit you over someone else through an unfair advantage. Using MPQ edits for this like DT changes is exactly why Blizzard makes it against the TOS, and will hopefully not (eventually) start file checking. The same thing happened in WoW, many people harmlessly MPQ edited to change their character from UD to Human or Female to Male but others found more exploitative uses like terrain inconsistencies and blizzard fixed it. Using the MPQ editing to exploit advantages other than being an outright cheat, draws negative attention to the 'innocent' MPQ editors and ultimately gets blizzard more involved. I'm not saying dt/obs editing isn't cheating (I did it to test the effects, then turns out I had no dt backup and just left it edited), what I'm saying is that this exploit has been out for a while, and as of now blizz has also taken no action. If you're so worried about the negative attention, the model editing thread should have been deleted a long time ago. /rant | ||
doomed
Australia420 Posts
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crms
United States11933 Posts
On July 26 2011 13:23 Teliko wrote: Presenting Zerg everything! This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot. Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there. http://www.mediafire.com/?odii9p55bru516c hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up.. | ||
Teliko
Ireland1044 Posts
On July 26 2011 13:40 crms wrote: hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up.. Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either? | ||
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