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Brood War Unit Voice Swap - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 30 Next All
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-27 05:19:14
July 26 2011 07:09 GMT
#241
New download for Zergs with muta fix

http://www.mediafire.com/?htvv6rciqqvqr7v
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 10:33 GMT
#242
zealot attack sounds is there? or your are still working on these?
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2011-07-26 11:41:03
July 26 2011 11:40 GMT
#243
keep up the goodwork can't wait for the test video with fully bw converted sounds to sc2 unit,music and everything .
BW/KT Forever R.I.P KT.Violet dearly missed ..
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 13:07 GMT
#244
there is an error in the zerg sounds guide, the path is located in enGB.SC2assets and not base.sc2.assets.
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
July 26 2011 13:10 GMT
#245
when installing the sound mpq files, i deleted the old sounds folder and replaced it... now i dont have any sound apart from terran units/responses am i supposed to have two 'Sounds' folders?
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 13:58 GMT
#246
there is an error in the zerg sounds, they corrupt starcraft2
hmc
Profile Joined July 2011
495 Posts
July 26 2011 14:06 GMT
#247
The new zerg sounds are awesome. Thank you so much!
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
July 26 2011 14:10 GMT
#248
On July 26 2011 22:58 Garmer wrote:
there is an error in the zerg sounds, they corrupt starcraft2

First of all, you saying the path is incorrect, it is not.
Secondly, they don't corrupt starcraft 2. (Installed it on my own pc and on my friends now, both work great.

Thanks a lot for all the hard work, <3 the zerg sounds:D
no dude, the question
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 14:15 GMT
#249
On July 26 2011 19:33 Garmer wrote:
zealot attack sounds is there? or your are still working on these?

Zealot attack requires editing: in BW it is 1 wav but it is split in sc2
Math doesn't kill champions and neither do wards
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 26 2011 14:23 GMT
#250
Why no one dont uses method with creating new MPQ and putting it into LibertyMulti.SC2Mod folder ?

Why you change official MPQ archives, if you can change ingame sounds and textures without editing original MPQ-archives and with creating new?
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 14:27 GMT
#251
i can't get to work the zerg sound, if i put them in base.sc2.assets they corrupt sc2, in enGBsc2.asset they doesn't work...
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-26 15:13:52
July 26 2011 15:12 GMT
#252
On July 26 2011 19:33 Garmer wrote:
zealot attack sounds is there? or your are still working on these?

In SC2, Zealots attack with their left and right blades, whereas in BW they only attacked with their right. If people wanted, I could still add it, but it'd sound fairly dull now that they attack faster.

On July 26 2011 22:10 FrayzZeUsher wrote:
when installing the sound mpq files, i deleted the old sounds folder and replaced it... now i dont have any sound apart from terran units/responses am i supposed to have two 'Sounds' folders?

At no point did I say to delete an old folder. Would I be correct in saying you downloaded the Terran specific file? By deleting the folder first, you deleted all of Zerg and Protoss' sounds. Folders within the MPQ archive do not work the same way as normal folders. By replacing the folder, sounds that were already there will not be removed if there was no file in the download with an identical name.

On July 26 2011 22:07 Garmer wrote:
there is an error in the zerg sounds guide, the path is located in enGB.SC2assets and not base.sc2.assets.

The path is not located in enGB.SC2assets, it is located in base.sc2assets. As I've explained before, sounds within engb.sc2assets are only for units that physically talk. Any unit that just makes sounds, i.e. every single zerg unit, is located in base.sc2assets.

On July 26 2011 23:27 Garmer wrote:
i can't get to work the zerg sound, if i put them in base.sc2.assets they corrupt sc2, in enGBsc2.asset they doesn't work...

I need more information than that, because it seems to work for others. What region is your SC2 client? Are you using a Mac? Are you using the MPQ editor that was linked or a different one?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 26 2011 15:29 GMT
#253
Can someone upload the base.SC2assets folder? Mine didn't get backed up and I need to rework it in the mpq so that would be helpful.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Snettik
Profile Joined February 2011
Finland186 Posts
July 26 2011 15:58 GMT
#254
is there a way of only having BW music and unit responses because i honestly think BW effects and attack sounds (example: hydralisk) aren't very good.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-07-26 15:59:37
July 26 2011 15:58 GMT
#255
Does this only do the voices or the sound effects (like hydras hitting and stuff)?

edit: I guess BW sounds too O:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 16:00 GMT
#256
Introducing zealot sounds. Enjoy the BW steel sounding blades and grunts? Well look no further!
Download here: http://www.mediafire.com/?x594r3mi2kobez4
Extract the protoss folder to the directory assets\sounds in the base file

ENJOY ESPORTS
Math doesn't kill champions and neither do wards
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 16:01 GMT
#257
i'm using the Mpqeditor 64bit, my sc2 is from euro, i have downloaded the muta fix one and i followed the guide(this is the third time that i try to make it work, but it doesn't...), it work only if i delete first, the directory of each units(like deleting zergling directory for example) and put in this empty directory, the file from the one that i downloaded, then repeat for the other units.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 26 2011 16:08 GMT
#258
Which do I download if I want everything? Is Zerg still a bit out of date?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Chronald
Profile Joined December 2009
United States619 Posts
July 26 2011 16:17 GMT
#259
Yea i just tried this and I got an error from SC2 saying,

"You need an official Sound Pack from Blizzard to use this Language."

WTF?
Got that.
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
July 26 2011 16:40 GMT
#260
Are you going to use the Devourer sounds for the Corruptor? I think they'd fit really well.

You could also, at a stretch, use Lurker sounds for Roaches.
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