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Brood War Unit Voice Swap - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 30 Next All
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-07-26 05:13:45
July 26 2011 05:07 GMT
#221
On July 26 2011 13:44 Teliko wrote:
Show nested quote +
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 05:11 GMT
#222
Could use your input on this topic:
Poll: What BW sound should I use for the ghost academy?

Academy (3)
 
50%

Covert ops (3)
 
50%

Nuclear silo (0)
 
0%

6 total votes

Your vote: What BW sound should I use for the ghost academy?

(Vote): Academy
(Vote): Covert ops
(Vote): Nuclear silo


Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 05:15 GMT
#223
On July 26 2011 14:07 crms wrote:
Show nested quote +
On July 26 2011 13:44 Teliko wrote:
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.

This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 26 2011 05:24 GMT
#224
On July 26 2011 14:15 Teliko wrote:
Show nested quote +
On July 26 2011 14:07 crms wrote:
On July 26 2011 13:44 Teliko wrote:
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.

This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.

It doesn't work for me either. I installed to assets/unit as you instructed.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 05:28 GMT
#225
On July 26 2011 14:24 Telcontar wrote:
Show nested quote +
On July 26 2011 14:15 Teliko wrote:
On July 26 2011 14:07 crms wrote:
On July 26 2011 13:44 Teliko wrote:
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.

This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.

It doesn't work for me either. I installed to assets/unit as you instructed.

SHIIIIIIIIT! Did I say units? I meant Sounds. Sorry guys! It wouldn't have replaced anything, so the MPQ should still be fine. Go back to units and delete the sounds you just dropped down, then drop the download to 'Sounds' instead. My bad.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-07-26 05:40:47
July 26 2011 05:30 GMT
#226
On July 26 2011 14:28 Teliko wrote:
Show nested quote +
On July 26 2011 14:24 Telcontar wrote:
On July 26 2011 14:15 Teliko wrote:
On July 26 2011 14:07 crms wrote:
On July 26 2011 13:44 Teliko wrote:
On July 26 2011 13:40 crms wrote:
On July 26 2011 13:23 Teliko wrote:
Presenting Zerg everything!

This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.

http://www.mediafire.com/?odii9p55bru516c



hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..

Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?



I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!


whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.

This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.

It doesn't work for me either. I installed to assets/unit as you instructed.

SHIIIIIIIIT! Did I say units? I meant Sounds. Sorry guys! It wouldn't have replaced anything, so the MPQ should still be fine. Go back to units and delete the sounds you just dropped down, then drop the download to 'Sounds' instead. My bad.

^^ no probs. I'll try it out now.

update: still no luck.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 05:38 GMT
#227
Teliko, the sieging/unsieging sounds are incomplete (I posted the complete ones somewhere in the thread)
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 05:45 GMT
#228
On July 26 2011 14:38 101toss wrote:
Teliko, the sieging/unsieging sounds are incomplete (I posted the complete ones somewhere in the thread)

Weird, could've sworn I updated the fix for that last night :S Uploading now, thanks for letting me know.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-07-26 05:56:25
July 26 2011 05:53 GMT
#229
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

edit: actually, I found the sc2 ling attack sounds in the sounds/zerg/zerglings folder as well has sharedeffects so that point was invalid. The rest stands however.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
Last Edited: 2011-07-26 06:11:48
July 26 2011 05:56 GMT
#230
This looks amazing but I'm going to hold off until the zerg is completed. What you have done so far is amazing, and thank you for doing this. Can't wait.

EDIT: Downloading the update now... Sorry. ^^


EDIT: Can't seem to get it working...

EDIT: I think i got it working.. This is so amazing. Can't wait for zergling.
u gotta sk8
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 05:56 GMT
#231
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 26 2011 05:59 GMT
#232
I can upload the zergling sounds if needed
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-26 06:02:26
July 26 2011 06:00 GMT
#233
On July 26 2011 14:56 DeepBlu2 wrote:
This looks amazing but I'm going to hold off until the zerg is completed. What you have done so far is amazing, and thank you for doing this. Can't wait.

An update for Zerg was posted a couple of minutes ago.

EDIT: :D
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Esjihn
Profile Joined April 2010
United States164 Posts
July 26 2011 06:02 GMT
#234
IN KAS NEEN! Man i remember that shit. i loved that voice i think it was the arbiter. was so epic!
Moar Tanks, Less Skanks!
crms
Profile Joined February 2010
United States11933 Posts
July 26 2011 06:03 GMT
#235
Thanks for fixing the instructions. Also can't wait for updated zerg sounds. I'll install them tomorrow, off to bed now. !_!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 26 2011 06:06 GMT
#236
On July 26 2011 14:56 Teliko wrote:
Show nested quote +
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.

Ah my mistake then. Oh and I noticed that you have the BW ling death sounds in the file but I'm getting the SC2 version in game. I've tried restoring to the back MPQ and did a fresh install with no success.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2011-07-26 06:13:18
July 26 2011 06:10 GMT
#237
On July 26 2011 14:56 Teliko wrote:
Show nested quote +
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.


I don't have any sound for lings attack, roach attack, building completion, muta attack- none at all. I just did the steps, and it appears to have replaced standard sounds as well.

I don't know if I did something wrong or what, but I didn't back up the file on accident either
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
NegativeSC
Profile Joined April 2010
35 Posts
Last Edited: 2011-07-26 07:17:04
July 26 2011 06:12 GMT
#238
Does anyone else have a problem with the music? I have transferred over the sc1 music and verified it is there but for some reason it continues to play the sc2 music instead. Much thanks if anyone has a fix or knows something ive done wrong.

Sc1 music is playing for protoss and zerg, but I cant get the terran music from sc1 to play

EDIT: Figured out the problem, I deleted all the mission music and everything seems to be running fine now
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 06:24 GMT
#239
On July 26 2011 15:10 Dalguno wrote:
Show nested quote +
On July 26 2011 14:56 Teliko wrote:
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.


I don't have any sound for lings attack, roach attack, building completion, muta attack- none at all. I just did the steps, and it appears to have replaced standard sounds as well.

I don't know if I did something wrong or what, but I didn't back up the file on accident either

I can see what's wrong with the mutas. For some ridiculous reason, muta responses are titled 'Mutalisk_Yes00.ogg' when every other single unit in the game only has one 0 -_- I'll update that now. However, the fact that this is effecting your roachs or buildings makes no sense at all. There are no files for roaches in the download, and buildings are in a completely different section of the MPQ, so it can't have effected them. Restore your MPQ, if it happens again let me know.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 26 2011 06:36 GMT
#240
On July 26 2011 15:24 Teliko wrote:
Show nested quote +
On July 26 2011 15:10 Dalguno wrote:
On July 26 2011 14:56 Teliko wrote:
On July 26 2011 14:53 Telcontar wrote:
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.

By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.

Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.


I don't have any sound for lings attack, roach attack, building completion, muta attack- none at all. I just did the steps, and it appears to have replaced standard sounds as well.

I don't know if I did something wrong or what, but I didn't back up the file on accident either

I can see what's wrong with the mutas. For some ridiculous reason, muta responses are titled 'Mutalisk_Yes00.ogg' when every other single unit in the game only has one 0 -_- I'll update that now. However, the fact that this is effecting your roachs or buildings makes no sense at all. There are no files for roaches in the download, and buildings are in a completely different section of the MPQ, so it can't have effected them. Restore your MPQ, if it happens again let me know.


I'll get on it in the morning and let you know. Super sleepy now, will probably screw something up
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
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