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Brood War Unit Voice Swap - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 30 Next All
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 25 2011 16:45 GMT
#181
ahh thank you for this!

brood war sounds (and music) are so much better
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2011-07-25 16:48:50
July 25 2011 16:46 GMT
#182
On July 26 2011 01:42 Teliko wrote:
Show nested quote +
On July 26 2011 01:38 Tabbris wrote:
Oh Teliko i sent a Request to your e-mail to for a resolution change on one of your battle.net backgrounds. hope you got it :D.

Also i recall someone also did redid all the broodwar sound effects along time ago but im not sure.

I've been kinda busy with this stuff. Have you tried just renaming it to the Terran quickmatch code?

Also that old sound method has been outdated and no longer works.

Ya i did that but the image moved alot to the right so it kinda looks messy. If you dont have the time thats okey. Ive been trying to fix it myself but i dont know how to open a .dds file in photoshop.(if you even can) Ive also cant find the original image to do it myself.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 16:47 GMT
#183
On July 26 2011 01:41 MFMulti wrote:
I notced you didn't include the BW probe and Observer sounds.

Because units like the probe or indeed every single zerg unit don't have voices, just various beeps, squelches and vomiting sounds, they're located in a different mpq, so there's an extra step to get those done. Half of which I'm uploading as we speak.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
July 25 2011 16:51 GMT
#184
On July 26 2011 00:35 101toss wrote:
Show nested quote +
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.
The frumious Bandersnatch
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-26 05:47:26
July 25 2011 17:02 GMT
#185
Presenting various spell/gunfire/attack sound effects.

This includes Siege Tank entering siege mode/attacks, all Probe sounds, Psionic Storm, Yamato Cannon, Stimpack/Marine gunfire, Medivac healing, SCV repairing and the Hellions flame swapped to Firebat (The Hellion voice remains default, I'll work on that later.)

Go to SC2/Mods/Liberty.SC2Mod/base.SC2assets (the same one used for music)
Open thay with the MPQEditor and navigate to Assets. Drop the extracted download there.

http://www.mediafire.com/?y0xqwo5xq4eafq5

Death sounds need to go back into the voices mpq, some of which I missed, so I'll update that mpq another day.

For now, back to work on Zerg!
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
July 25 2011 17:03 GMT
#186
wasn't this done before, and didnt blizzard patch it so it stopped working?
When they see MC Probe, all the ladies disrobe.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-25 17:05:25
July 25 2011 17:04 GMT
#187
On July 26 2011 01:51 AmericanUmlaut wrote:
Show nested quote +
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.

It's already documented on pzea's model editing thread.

Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds:
http://www.mediafire.com/?vzft8ibrit9rt5v
Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything

I will be continuing to release sound packs unit by unit since my internet connection is terrible

Edit: lol teliko way to ninja me every time
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 17:10 GMT
#188
On July 26 2011 02:03 da_head wrote:
wasn't this done before, and didnt blizzard patch it so it stopped working?

Yes, they did. This method works.

On July 26 2011 02:04 101toss wrote:
Show nested quote +
On July 26 2011 01:51 AmericanUmlaut wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.

It's already documented on pzea's model editing thread.

Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds:
http://www.mediafire.com/?vzft8ibrit9rt5v
Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything

I will be continuing to release sound packs unit by unit since my internet connection is terrible

Edit: lol teliko way to ninja me every time

>< Thanks for trying to contribute, but I said I'd get it covered :D
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 17:12 GMT
#189
On July 26 2011 02:10 Teliko wrote:
Show nested quote +
On July 26 2011 02:03 da_head wrote:
wasn't this done before, and didnt blizzard patch it so it stopped working?

Yes, they did. This method works.

Show nested quote +
On July 26 2011 02:04 101toss wrote:
On July 26 2011 01:51 AmericanUmlaut wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.

It's already documented on pzea's model editing thread.

Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds:
http://www.mediafire.com/?vzft8ibrit9rt5v
Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything

I will be continuing to release sound packs unit by unit since my internet connection is terrible

Edit: lol teliko way to ninja me every time

>< Thanks for trying to contribute, but I said I'd get it covered :D

Well, if you need anything, let me know <3
Math doesn't kill champions and neither do wards
zoohairZ
Profile Joined September 2010
Canada254 Posts
July 25 2011 17:13 GMT
#190
Thanks! that's awesome i was waiting for something like this. You should update the OP with any updates.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 17:16 GMT
#191
On July 26 2011 02:12 101toss wrote:
Show nested quote +
On July 26 2011 02:10 Teliko wrote:
On July 26 2011 02:03 da_head wrote:
wasn't this done before, and didnt blizzard patch it so it stopped working?

Yes, they did. This method works.

On July 26 2011 02:04 101toss wrote:
On July 26 2011 01:51 AmericanUmlaut wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote:
Please Teliko, can you show how to change the

helion model --) vulture model
marine model ---) mercenary marine
tank---) mercenary tank
BC ---) mercenary BC
raven ---) science vessel
ghost ---) spectre

And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )

I can answer the DT aspect.

You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.

I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.

It's already documented on pzea's model editing thread.

Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds:
http://www.mediafire.com/?vzft8ibrit9rt5v
Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything

I will be continuing to release sound packs unit by unit since my internet connection is terrible

Edit: lol teliko way to ninja me every time

>< Thanks for trying to contribute, but I said I'd get it covered :D

Well, if you need anything, let me know <3

♥ Will do.

On July 26 2011 02:13 zoohairz wrote:
Thanks! that's awesome i was waiting for something like this. You should update the OP with any updates.

I am updating it It took me a few minutes for that last one because I posted a new comment about it before I changed the OP. It'll all be kept up to date, though.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 17:22 GMT
#192
Do the new sounds apply to overlords/drones?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 25 2011 17:25 GMT
#193
On July 26 2011 02:22 Dalguno wrote:
Do the new sounds apply to overlords/drones?

All Zerg sounds will be added in a separate release. I can keep their attacks and responses together, unlike Protoss or Terran, so I'm going to keep them in a seperate section.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 17:26 GMT
#194
On July 26 2011 02:25 Teliko wrote:
Show nested quote +
On July 26 2011 02:22 Dalguno wrote:
Do the new sounds apply to overlords/drones?

All Zerg sounds will be added in a separate release. I can keep their attacks and responses together, unlike Protoss or Terran, so I'm going to keep them in a seperate section.


Awesome! Can't wait, thanks for all you do!
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-25 17:45:34
July 25 2011 17:43 GMT
#195
i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)
Korxo
Profile Joined December 2010
Chile4 Posts
July 25 2011 17:43 GMT
#196
i loved it ty so much
bw sounds ftw
Fulgrim
Profile Blog Joined July 2009
United States560 Posts
July 25 2011 18:22 GMT
#197
This is amazing. Thanks so much!
One does not simply walk into mordor
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 18:44 GMT
#198
On July 26 2011 02:43 Garmer wrote:
i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)

Siege mode audio fix:
http://www.mediafire.com/?gwx1o1upekflzfa
Replace the two audio files in the siege tank directory with this
Math doesn't kill champions and neither do wards
101toss
Profile Blog Joined April 2010
3232 Posts
July 25 2011 19:00 GMT
#199
Hey guys, need your input here.

Is it better to swap ghost academy sound for covert ops (what I have now), or the regular academy?
Math doesn't kill champions and neither do wards
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
July 25 2011 19:19 GMT
#200
Will my Siege Tank fire and siegeing and unsiegeing sound like BW?
if you can believe you can concieve
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