brood war sounds (and music) are so much better
Brood War Unit Voice Swap - Page 10
Forum Index > SC2 General |
OneOther
United States10774 Posts
brood war sounds (and music) are so much better | ||
Tabbris
Bangladesh2839 Posts
On July 26 2011 01:42 Teliko wrote: I've been kinda busy with this stuff. Have you tried just renaming it to the Terran quickmatch code? Also that old sound method has been outdated and no longer works. Ya i did that but the image moved alot to the right so it kinda looks messy. If you dont have the time thats okey. Ive been trying to fix it myself but i dont know how to open a .dds file in photoshop.(if you even can) Ive also cant find the original image to do it myself. | ||
Teliko
Ireland1044 Posts
On July 26 2011 01:41 MFMulti wrote: I notced you didn't include the BW probe and Observer sounds. Because units like the probe or indeed every single zerg unit don't have voices, just various beeps, squelches and vomiting sounds, they're located in a different mpq, so there's an extra step to get those done. Half of which I'm uploading as we speak. | ||
AmericanUmlaut
Germany2572 Posts
On July 26 2011 00:35 101toss wrote: I can answer the DT aspect. You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it. I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating. | ||
Teliko
Ireland1044 Posts
This includes Siege Tank entering siege mode/attacks, all Probe sounds, Psionic Storm, Yamato Cannon, Stimpack/Marine gunfire, Medivac healing, SCV repairing and the Hellions flame swapped to Firebat (The Hellion voice remains default, I'll work on that later.) Go to SC2/Mods/Liberty.SC2Mod/base.SC2assets (the same one used for music) Open thay with the MPQEditor and navigate to Assets. Drop the extracted download there. http://www.mediafire.com/?y0xqwo5xq4eafq5 Death sounds need to go back into the voices mpq, some of which I missed, so I'll update that mpq another day. For now, back to work on Zerg! | ||
da_head
Canada3350 Posts
| ||
101toss
3232 Posts
On July 26 2011 01:51 AmericanUmlaut wrote: I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating. It's already documented on pzea's model editing thread. Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds: http://www.mediafire.com/?vzft8ibrit9rt5v Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything I will be continuing to release sound packs unit by unit since my internet connection is terrible Edit: lol teliko way to ninja me every time | ||
Teliko
Ireland1044 Posts
On July 26 2011 02:03 da_head wrote: wasn't this done before, and didnt blizzard patch it so it stopped working? Yes, they did. This method works. On July 26 2011 02:04 101toss wrote: It's already documented on pzea's model editing thread. Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds: http://www.mediafire.com/?vzft8ibrit9rt5v Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything I will be continuing to release sound packs unit by unit since my internet connection is terrible Edit: lol teliko way to ninja me every time >< Thanks for trying to contribute, but I said I'd get it covered :D | ||
101toss
3232 Posts
On July 26 2011 02:10 Teliko wrote: Yes, they did. This method works. >< Thanks for trying to contribute, but I said I'd get it covered :D Well, if you need anything, let me know <3 | ||
zoohairZ
Canada254 Posts
| ||
Teliko
Ireland1044 Posts
♥ Will do. On July 26 2011 02:13 zoohairz wrote: Thanks! that's awesome i was waiting for something like this. You should update the OP with any updates. I am updating it It took me a few minutes for that last one because I posted a new comment about it before I changed the OP. It'll all be kept up to date, though. | ||
Dalguno
United States2446 Posts
| ||
Teliko
Ireland1044 Posts
On July 26 2011 02:22 Dalguno wrote: Do the new sounds apply to overlords/drones? All Zerg sounds will be added in a separate release. I can keep their attacks and responses together, unlike Protoss or Terran, so I'm going to keep them in a seperate section. | ||
Dalguno
United States2446 Posts
On July 26 2011 02:25 Teliko wrote: All Zerg sounds will be added in a separate release. I can keep their attacks and responses together, unlike Protoss or Terran, so I'm going to keep them in a seperate section. Awesome! Can't wait, thanks for all you do! | ||
Garmer
1286 Posts
| ||
Korxo
Chile4 Posts
bw sounds ftw | ||
Fulgrim
United States560 Posts
| ||
101toss
3232 Posts
On July 26 2011 02:43 Garmer wrote: i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect) Siege mode audio fix: http://www.mediafire.com/?gwx1o1upekflzfa Replace the two audio files in the siege tank directory with this | ||
101toss
3232 Posts
Is it better to swap ghost academy sound for covert ops (what I have now), or the regular academy? | ||
TheWarbler
United States1659 Posts
| ||
| ||