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Brood War Unit Voice Swap - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 30 Next All
Dusty
Profile Blog Joined December 2010
United States3359 Posts
July 27 2011 07:55 GMT
#281
Great work, but there are a few things I think need to be changed/fixed

When Stalkers/Dt's are warped in, the SC2 sound plays instead. (I have returned from the shadows/From the shadows I come)

I think the Corsair sounds are better for the Phoenix (personal preference though)

And the Interceptors for the carriers don't sound awesome like in BW

That's all I've caught so far.
Garmer
Profile Joined October 2010
1286 Posts
July 27 2011 08:15 GMT
#282
you will add attacks sounds? i'm tired of hearing this "chips sound" from zergling, really annoying
Ighox
Profile Joined July 2009
Norway580 Posts
July 27 2011 08:24 GMT
#283
Thanks for this, it's pretty awesome
101toss
Profile Blog Joined April 2010
3232 Posts
July 27 2011 08:29 GMT
#284
Hey guys, would you prefer the new sc2 unit sounds when they are under attack (ie the marine says "we could use some help here", tank says "I'm in deep") or the BW generic "your forces are under attack" for every unit?
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 10:28 GMT
#285
On July 27 2011 17:15 Garmer wrote:
you will add attacks sounds? i'm tired of hearing this "chips sound" from zergling, really annoying

I was looking around for the Zergling attack audio and still couldn't find it, so I ended up just running BW and frapsing them attacking shit and editing the audio to work with SC2, so, here you go.

New version for Zergs. Added Zergling attacking sound.

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.

http://www.mediafire.com/?1xmt42jstn7d87u

I'm aware of the DT warp in and will take care of that later, but there isn't much I can do with Stalker warp in. Stalkers audio was replaced by Dragoon Fenix, which doesn't have a "Unit Ready" audio.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-27 11:03:04
July 27 2011 11:00 GMT
#286
now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 12:01 GMT
#287
On July 27 2011 20:00 Garmer wrote:
now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D

There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 27 2011 12:28 GMT
#288
On July 27 2011 21:01 Teliko wrote:
Show nested quote +
On July 27 2011 20:00 Garmer wrote:
now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D

There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.

The stardat mpq already has all the BW sounds, I don't see a need for recording
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 13:05 GMT
#289
On July 27 2011 21:28 101toss wrote:
Show nested quote +
On July 27 2011 21:01 Teliko wrote:
On July 27 2011 20:00 Garmer wrote:
now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D

There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.

The stardat mpq already has all the BW sounds, I don't see a need for recording

Because they're unorganised and named numerically instead of having an appropriate way to determine which file is what sound.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
July 27 2011 13:18 GMT
#290
the zegling attack sound seems a merge of two sounds(the broodwar one plus sc2), can you fix it?
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-27 13:35:58
July 27 2011 13:35 GMT
#291
On July 27 2011 22:18 Garmer wrote:
the zegling attack sound seems a merge of two sounds(the broodwar one plus sc2), can you fix it?

Eh... Are you sure? There can only be a total of 16 ling attack sounds, and there were 16 in the download. On the left there's the BW ling attacks and the right are the SC2 ling attacks. Both have exactly 16, and it's working perfectly fine for me.

[image loading]
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
July 27 2011 13:48 GMT
#292
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 13:49 GMT
#293
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
July 27 2011 13:53 GMT
#294
On July 27 2011 22:49 Teliko wrote:
Show nested quote +
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?


No windows 7
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 13:55 GMT
#295
On July 27 2011 22:53 Alex) wrote:
Show nested quote +
On July 27 2011 22:49 Teliko wrote:
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?


No windows 7

Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Gemini_19
Profile Joined June 2010
United States1257 Posts
July 27 2011 13:57 GMT
#296
Dude holy shit I am loving this, I can't believe how much you're doing with this xD
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
July 27 2011 14:06 GMT
#297
On July 27 2011 22:55 Teliko wrote:
Show nested quote +
On July 27 2011 22:53 Alex) wrote:
On July 27 2011 22:49 Teliko wrote:
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?


No windows 7

Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.


Tired that also am 64bit and am using the 64 bit one
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 14:25 GMT
#298
On July 27 2011 23:06 Alex) wrote:
Show nested quote +
On July 27 2011 22:55 Teliko wrote:
On July 27 2011 22:53 Alex) wrote:
On July 27 2011 22:49 Teliko wrote:
On July 27 2011 22:48 Alex) wrote:
I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.

Are you using a mac?


No windows 7

Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.


Tired that also am 64bit and am using the 64 bit one

H'm... Try going to your Control Panel -> Programs -> Default Programs -> Associate a file type or protocol with a program, then scroll down to .SC2Assets, click 'Change Program' and then locate the MPQEditor and select that.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-07-27 14:49:11
July 27 2011 14:48 GMT
#299
i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?

i can open up my backed up enus.sc2assets folder through mpqeditor

edit: also like one of the guys that posted, the zergling attack sounds messed up.

thanks a ton for your effort though!!!!!
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 16:29 GMT
#300
On July 27 2011 23:48 akalarry wrote:
i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?

i can open up my backed up enus.sc2assets folder through mpqeditor

edit: also like one of the guys that posted, the zergling attack sounds messed up.

thanks a ton for your effort though!!!!!

The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Prev 1 13 14 15 16 17 30 Next All
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