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Brood War Unit Voice Swap - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 30 Next All
adi1133
Profile Joined June 2010
Romania109 Posts
July 28 2011 23:34 GMT
#321
hand pick sounds that fit properly from both vulture and firebat
Old School > New School
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 23:36 GMT
#322
On July 29 2011 08:34 adi1133 wrote:
hand pick sounds that fit properly from both vulture and firebat

They sound completely different. That wouldn't really work.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
trickysnake
Profile Joined February 2011
Colombia7 Posts
July 28 2011 23:45 GMT
#323
Insanely good! I would say 100% of BW sounds, including the music (especially the music), are better than their SC2 counterparts. Great job!
zocktol
Profile Blog Joined December 2010
Germany1928 Posts
July 28 2011 23:52 GMT
#324
I have a question, which download, has all the recent additions together?
I'm lazy and it would make it easier for me because i am a bit scared to screw something up
adi1133
Profile Joined June 2010
Romania109 Posts
Last Edited: 2011-07-28 23:56:18
July 28 2011 23:55 GMT
#325
btw teiko, you could do a SVN or something similar so the files update online...
I like the pack a lot, and would have the latest changes no idea when im not up to date
PS: what about building sounds ? i miss the creepy Terran sc1 building sounds
Old School > New School
101toss
Profile Blog Joined April 2010
3232 Posts
July 29 2011 00:06 GMT
#326
On July 29 2011 08:55 adi1133 wrote:
btw teiko, you could do a SVN or something similar so the files update online...
I like the pack a lot, and would have the latest changes no idea when im not up to date
PS: what about building sounds ? i miss the creepy Terran sc1 building sounds

Building sounds require some improv.

What I have:
Rax=academy
Factory=machine shop
Port=control tower
Ghost academy=covert ops
Orbital=Comsat
Fusion core=phy lab
Other buildings simply carry over
Math doesn't kill champions and neither do wards
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
July 29 2011 00:42 GMT
#327
Please no donation links. If you wish to do so please keep it off-site.
Moderator
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 29 2011 00:45 GMT
#328
On July 29 2011 08:52 zocktol wrote:
I have a question, which download, has all the recent additions together?
I'm lazy and it would make it easier for me because i am a bit scared to screw something up

The links in the OP will always be up to date. Each download has an explanation on what it's for. I can't really have a download that has everything together, because different parts of the download will need to be installed to different MPQs which'd just end up confusing people. Plus if I wanted to make any minor changes, it'd take me a year to upload with my beastly 20kb/s u/l speed.

On July 29 2011 08:55 adi1133 wrote:
btw teiko, you could do a SVN or something similar so the files update online...
I like the pack a lot, and would have the latest changes no idea when im not up to date
PS: what about building sounds ? i miss the creepy Terran sc1 building sounds

I'll be taking care of buildings soon enough, I just want to make sure I fill in all the gaps I might've missed with the current work before I end up creating even more for myself.

Also, I haven't got a clue how SVN works. Never even heard of it until now. I googled it and downloaded something from http://subversion.apache.org/ which then refused to install, then I tried finding relevant binaries and it just brought me to a bunch of links which I'm not terribly encouraged to understand at 2am D:

On July 29 2011 09:42 p4NDemik wrote:
Please no donation links. If you wish to do so please keep it off-site.

Was about to remove it after the PM you sent, but I see you've taken the liberty of doing it for me Sorry again.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-29 13:35:57
July 29 2011 09:32 GMT
#329
i think the corsair voice belong to phoenix, and scout to void ray, it doesn't make sense to have the arbiter voice for the VR
Rocksauce
Profile Joined July 2010
Denmark26 Posts
July 29 2011 11:06 GMT
#330
Wow.. good job..
As mentioned above bw music would be fantastic
Failures are finger posts on the road to achievement - C S Lewis
Mereel
Profile Joined February 2010
Germany895 Posts
July 29 2011 11:46 GMT
#331
do i have to change it back whenever a new patch comes?
TPW Mapmaking Team
101toss
Profile Blog Joined April 2010
3232 Posts
July 29 2011 12:41 GMT
#332
On July 29 2011 20:46 Mereel wrote:
do i have to change it back whenever a new patch comes?

Possibly, but patch 1.3.6 didn't require that
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 29 2011 15:32 GMT
#333
On July 29 2011 20:06 Rocksauce wrote:
Wow.. good job..
As mentioned above bw music would be fantastic

BW music has already been added. Read the OP.

On July 29 2011 20:46 Mereel wrote:
do i have to change it back whenever a new patch comes?

No. The only reason I can think of for this to stop working is if Blizz releases a patch that includes new audios.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-07-29 15:46:07
July 29 2011 15:44 GMT
#334
Add to the first post different variations of Zerg overmind. Also I fixed Queen voices in SC1BW Overmind, and I did that simply: replaced queen replies with other Overmind replies and sounds. Also, there are echo'ed version of SC1 Overmind and other versions, that are similar to Zasz/Daggot Overminds.

http://www.mediafire.com/?jyjxj4utt7npvk3

If you need, I can upload MPQ archives with each voices in it. You will need only selected MPQ-archive into LibertyMulti folder.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 29 2011 19:17 GMT
#335
New version for Terran. Swapped Hellion with Vulture.

Go to SC2/Mods/Liberty.SC2Mod and open enGB.sc2assets with the MPQEditor. Navigate to LocalizedData/Sounds and drop the extracted download there.

http://www.mediafire.com/download.php?as8fncjc6um8iug
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Mereel
Profile Joined February 2010
Germany895 Posts
July 29 2011 20:37 GMT
#336
short question....i added everything like u said in the op and now i have bw music and sc2 music at the same time
TPW Mapmaking Team
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 29 2011 20:43 GMT
#337
On July 30 2011 05:37 Mereel wrote:
short question....i added everything like u said in the op and now i have bw music and sc2 music at the same time

Were you prompted to replace previous files when you added the download?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-07-30 00:12:01
July 29 2011 20:58 GMT
#338
yes sure, its only in the main menu. in game its perfect

things that i noticed at protoss:
- stalker/fenix voice is not loud enough (zealot is alot louder)
- same goes for immortal/dragoon voice
- music should be louder......i have it on 100% and its only medium loud

stuff thats missing(maybe u are working on that anyways):
- original attack sounds for all protoss units
- original death sounds for all protoss units
- voices that the units make when they attack (zealot and archon)
- observer sounds

i had the feeling that quite a bit of those sounds are differently loud, maybe u can check that.
thx for the effort...its really cool


TPW Mapmaking Team
dronescout
Profile Joined March 2010
Iceland246 Posts
July 30 2011 21:16 GMT
#339
You might replace the Marauder or reaper sounds with a firebat, I personally would be really interested to see that, I know he talks about fire but I still feel the voice fits to the marauder.

Are you planning to add reaver sounds because there are 2 possibles, Sentry or colossus?
I will destroy everyone in 2017
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
July 31 2011 03:16 GMT
#340
Can you please swap the hydralisk (from bw) attack sound with the roach attack sound ?

i love that spitting sound the hydras make aha
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