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Brood War Unit Voice Swap - Page 18

Forum Index > SC2 General
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starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
July 31 2011 03:19 GMT
#341
I think the sound I missed the most from bw when i started playing sc2 was the mutalisk attack sound. It went from a very distinct sound to pretty much nothing. I feel the same way bout hydra attack.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 31 2011 06:15 GMT
#342
On July 31 2011 12:16 FrayzZeUsher wrote:
Can you please swap the hydralisk (from bw) attack sound with the roach attack sound ?

i love that spitting sound the hydras make aha

I already have the hydras making the hydra attack sound D: It'd get kinda confusing if both units made the same sound.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 31 2011 07:38 GMT
#343
You should post what you have left to do in terms of sounds :3 A small compiled list just in case~
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
KULA_u
Profile Joined March 2010
Switzerland107 Posts
July 31 2011 07:43 GMT
#344
oh, sc1 sound are just so much better. why did they choose to give sc2 meaningless characterless voices?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 31 2011 15:53 GMT
#345
Can you add zerg building sounds?
Madera
Profile Joined July 2011
Sweden2672 Posts
July 31 2011 16:05 GMT
#346
It has been so much more fun playing with the old BW sounds, thank you so much! I'm still waiting eagerly for the mutalisk attack sound. If it's possible of course.
101toss
Profile Blog Joined April 2010
3232 Posts
July 31 2011 17:20 GMT
#347
On July 31 2011 06:16 dronescout wrote:
You might replace the Marauder or reaper sounds with a firebat, I personally would be really interested to see that, I know he talks about fire but I still feel the voice fits to the marauder.

Are you planning to add reaver sounds because there are 2 possibles, Sentry or colossus?

Firebat sounds bad on anything that isn't a hellion; it just doesn't fit

Also, reaver=colossus
Math doesn't kill champions and neither do wards
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 02 2011 04:39 GMT
#348
New version with various updates.

Sound Effects

Fixed the marine gunfire tone and Dark Templar blade sounds.
Added Scanner Sweep sound.
Added probe death and all Observer sounds.
Added Protoss building alert sounds (i.e. the sound that plays when you click on it.) for Cybernetics Core, Forge, Robo Facility and Twilight Council.
Added Photon Cannon attack.

http://www.mediafire.com/download.php?ls8h1vwsbu80sd9

Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Go to Assets and drop the extracted download there.

Zerg

Added Mutalisk attack launch/impact sounds and drone attack command sounds.
Added sounds of small/large buildings being placed/cancelled/destroyed.

http://www.mediafire.com/download.php?jkmidriv8c7kg2c

For this one, go back to the same MPQ, only when in the Assets folder, then go to Sounds and drop the download in there.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
August 02 2011 05:04 GMT
#349
OHHH MY GOOOOOOOOSH!!!!!!!! So good, thanks for sharing this!

The zealot sounds SOOO hardcore. SC1 zealot sounds like he's ready to kill 50 zerglings. WAYYY better than SC2 zealot.

The HT is also totally ballin, as well as the immortal... I don't think the BW carrier voice matched the SC2 carrier model very well. SC1 carrier model was too badass.
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-02 05:11:58
August 02 2011 05:11 GMT
#350
On August 02 2011 14:04 Shebuha wrote:
OHHH MY GOOOOOOOOSH!!!!!!!! So good, thanks for sharing this!

The zealot sounds SOOO hardcore. SC1 zealot sounds like he's ready to kill 50 zerglings. WAYYY better than SC2 zealot.

The HT is also totally ballin, as well as the immortal... I don't think the BW carrier voice matched the SC2 carrier model very well. SC1 carrier model was too badass.

Yeah, there were a lot of sounds I was kinda hesitant to bring over because even though it'd be how it was in BW, they sometimes don't really suit the same stuff in SC2. But if I leave any minor thing out, someone notices and asks for it to be put back in, so have to get as many details as possible :///
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
August 02 2011 10:17 GMT
#351
"all races" download, contain all the fixes? or i should dl individually?
UmbeXCII
Profile Joined May 2011
Italy69 Posts
August 02 2011 10:41 GMT
#352
Anyone using a mac managed to do it? Can't find a good MPQ program, Aorta doesn't work
Kynareth
Profile Joined June 2011
15 Posts
August 02 2011 10:43 GMT
#353
BATTLECRUISER OPERATIONAL
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 02 2011 16:10 GMT
#354
On August 02 2011 19:17 Garmer wrote:
"all races" download, contain all the fixes? or i should dl individually?

The all races section only takes care of the Protoss/Terran voices and Zerg announcer. Sound effects and music need to be downloaded individually.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 02 2011 17:06 GMT
#355
Can you add my Zerg announcer variations into first post? Because your overmind is half fulled by queen quotes. I've fixed that with doubled/renamed overmind replies and interface sounds.
Subcooled
Profile Joined December 2010
9 Posts
August 02 2011 19:02 GMT
#356
Hey great job teliko, one thing though the multitask attack sound is way to to quiet compared to other sounds it is a lot lower
linduxed
Profile Joined October 2010
Sweden111 Posts
August 02 2011 21:13 GMT
#357
I've noticed that certain sounds are really low compared to the SC2-native ones.

I haven't checked every sound so far, but sounds that are clearly quieter are:

Siege Tank - Everything except speech (deployment, siege shots, undeployment...)
Dark Templar - The attack sound. Slightly lower than other attacks, probably lower than the original attack. In battles it seems to almost disappear completely.
Battlecruiser - Yamato cannon sounds are very quiet (charge and fire).

On another note, it could be that SC2 has very low building sounds in general, but in case that's not true then the Protoss building sounds are also a bit low.

Apart from that, the Ghost gets two death sounds. One of them is the familiar BW scream, but the other one is completely different from both BW and SC2. I have no idea what this one is, and I'm not sure whether it should have been included.
MeLo
Profile Joined August 2010
Australia192 Posts
August 03 2011 18:00 GMT
#358
i have a problem, when i mpq enUS assets the only folders in there are assets, effects, and textures. Nothing to do with sound.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 03 2011 19:30 GMT
#359
On August 03 2011 06:13 linduxed wrote:
I've noticed that certain sounds are really low compared to the SC2-native ones.

I haven't checked every sound so far, but sounds that are clearly quieter are:

Siege Tank - Everything except speech (deployment, siege shots, undeployment...)
Dark Templar - The attack sound. Slightly lower than other attacks, probably lower than the original attack. In battles it seems to almost disappear completely.
Battlecruiser - Yamato cannon sounds are very quiet (charge and fire).

On another note, it could be that SC2 has very low building sounds in general, but in case that's not true then the Protoss building sounds are also a bit low.

Apart from that, the Ghost gets two death sounds. One of them is the familiar BW scream, but the other one is completely different from both BW and SC2. I have no idea what this one is, and I'm not sure whether it should have been included.

Thanks for collecting all this info, I'll work on them and post fixes when I get the time.

On August 04 2011 03:00 MeLo wrote:
i have a problem, when i mpq enUS assets the only folders in there are assets, effects, and textures. Nothing to do with sound.

Are you sure there isn't a folder called "LocalizedData"?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 03 2011 19:33 GMT
#360
Can you reach behind your head and pat yourself on the back? Because you are fucking AWESOME.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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