Brood War Unit Voice Swap - Page 18
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starcraft911
Korea (South)1263 Posts
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Teliko
Ireland1044 Posts
On July 31 2011 12:16 FrayzZeUsher wrote: Can you please swap the hydralisk (from bw) attack sound with the roach attack sound ? i love that spitting sound the hydras make aha I already have the hydras making the hydra attack sound D: It'd get kinda confusing if both units made the same sound. | ||
Torte de Lini
Germany38463 Posts
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KULA_u
Switzerland107 Posts
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Existor
Russian Federation4295 Posts
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Madera
Sweden2672 Posts
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101toss
3232 Posts
On July 31 2011 06:16 dronescout wrote: You might replace the Marauder or reaper sounds with a firebat, I personally would be really interested to see that, I know he talks about fire but I still feel the voice fits to the marauder. Are you planning to add reaver sounds because there are 2 possibles, Sentry or colossus? Firebat sounds bad on anything that isn't a hellion; it just doesn't fit Also, reaver=colossus | ||
Teliko
Ireland1044 Posts
Sound Effects Fixed the marine gunfire tone and Dark Templar blade sounds. Added Scanner Sweep sound. Added probe death and all Observer sounds. Added Protoss building alert sounds (i.e. the sound that plays when you click on it.) for Cybernetics Core, Forge, Robo Facility and Twilight Council. Added Photon Cannon attack. http://www.mediafire.com/download.php?ls8h1vwsbu80sd9 Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Go to Assets and drop the extracted download there. Zerg Added Mutalisk attack launch/impact sounds and drone attack command sounds. Added sounds of small/large buildings being placed/cancelled/destroyed. http://www.mediafire.com/download.php?jkmidriv8c7kg2c For this one, go back to the same MPQ, only when in the Assets folder, then go to Sounds and drop the download in there. | ||
Shebuha
Canada1335 Posts
The zealot sounds SOOO hardcore. SC1 zealot sounds like he's ready to kill 50 zerglings. WAYYY better than SC2 zealot. The HT is also totally ballin, as well as the immortal... I don't think the BW carrier voice matched the SC2 carrier model very well. SC1 carrier model was too badass. | ||
Teliko
Ireland1044 Posts
On August 02 2011 14:04 Shebuha wrote: OHHH MY GOOOOOOOOSH!!!!!!!! So good, thanks for sharing this! The zealot sounds SOOO hardcore. SC1 zealot sounds like he's ready to kill 50 zerglings. WAYYY better than SC2 zealot. The HT is also totally ballin, as well as the immortal... I don't think the BW carrier voice matched the SC2 carrier model very well. SC1 carrier model was too badass. Yeah, there were a lot of sounds I was kinda hesitant to bring over because even though it'd be how it was in BW, they sometimes don't really suit the same stuff in SC2. But if I leave any minor thing out, someone notices and asks for it to be put back in, so have to get as many details as possible :/// | ||
Garmer
1286 Posts
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UmbeXCII
Italy69 Posts
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Kynareth
15 Posts
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Teliko
Ireland1044 Posts
On August 02 2011 19:17 Garmer wrote: "all races" download, contain all the fixes? or i should dl individually? The all races section only takes care of the Protoss/Terran voices and Zerg announcer. Sound effects and music need to be downloaded individually. | ||
Existor
Russian Federation4295 Posts
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Subcooled
9 Posts
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linduxed
Sweden111 Posts
I haven't checked every sound so far, but sounds that are clearly quieter are: Siege Tank - Everything except speech (deployment, siege shots, undeployment...) Dark Templar - The attack sound. Slightly lower than other attacks, probably lower than the original attack. In battles it seems to almost disappear completely. Battlecruiser - Yamato cannon sounds are very quiet (charge and fire). On another note, it could be that SC2 has very low building sounds in general, but in case that's not true then the Protoss building sounds are also a bit low. Apart from that, the Ghost gets two death sounds. One of them is the familiar BW scream, but the other one is completely different from both BW and SC2. I have no idea what this one is, and I'm not sure whether it should have been included. | ||
MeLo
Australia192 Posts
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Teliko
Ireland1044 Posts
On August 03 2011 06:13 linduxed wrote: I've noticed that certain sounds are really low compared to the SC2-native ones. I haven't checked every sound so far, but sounds that are clearly quieter are: Siege Tank - Everything except speech (deployment, siege shots, undeployment...) Dark Templar - The attack sound. Slightly lower than other attacks, probably lower than the original attack. In battles it seems to almost disappear completely. Battlecruiser - Yamato cannon sounds are very quiet (charge and fire). On another note, it could be that SC2 has very low building sounds in general, but in case that's not true then the Protoss building sounds are also a bit low. Apart from that, the Ghost gets two death sounds. One of them is the familiar BW scream, but the other one is completely different from both BW and SC2. I have no idea what this one is, and I'm not sure whether it should have been included. Thanks for collecting all this info, I'll work on them and post fixes when I get the time. On August 04 2011 03:00 MeLo wrote: i have a problem, when i mpq enUS assets the only folders in there are assets, effects, and textures. Nothing to do with sound. Are you sure there isn't a folder called "LocalizedData"? | ||
Probe1
United States17920 Posts
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