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Brood War Unit Voice Swap - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 30 Next All
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 06 2011 17:50 GMT
#381
Oh, that makes sense, seemed like odd wording before~
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2011 17:54 GMT
#382
On August 07 2011 02:50 Torte de Lini wrote:
Oh, that makes sense, seemed like odd wording before~

Yeah, I was worried it might confuse people :/ still, need to leave all options open to make sure I'm actually doing what people are most interested in.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Yung
Profile Blog Joined May 2010
United States727 Posts
August 06 2011 21:18 GMT
#383
Thanks i now have the korean "we require more minerals", BW zerg sounds, and BW attack sounds
Garmer
Profile Joined October 2010
1286 Posts
August 06 2011 21:43 GMT
#384
u can always put the death goon sound for the stalker instead of immortal
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-06 21:56:26
August 06 2011 21:54 GMT
#385
On August 07 2011 06:43 Garmer wrote:
u can always put the death goon sound for the stalker instead of immortal

Then loads of people would question as to why I only used that one sound for a stalker and nothing else. If I did a custom version for every person that asked for things like that, the OP would have so many links and random gibberish that it'd get too confusing. Here's the .wav of the Dragoon death explosion, do with it what you will.

http://www.mediafire.com/download.php?ssw2sdoyyaw95ss

Unit death sounds are called *unitname*_Death00.wav/ogg and protoss deaths are stored in enGB.SC2Assets/LocalizedData/Sounds. Audio formats can be converted at http://media.io/
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
AxiR
Profile Joined October 2010
Germany944 Posts
August 06 2011 21:59 GMT
#386
In 10 years when sc3 is out there will be a "sc2 unit voice swap thread"

¯\_(ツ)_/¯
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2011 23:53 GMT
#387
On August 07 2011 06:59 Ryuu2 wrote:
In 10 years when sc3 is out there will be a "sc2 unit voice swap thread"

Somehow I'd doubt it. It'll probably be straight back to BW.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 07 2011 00:11 GMT
#388
Maybe not, because after another 10 years, there will be finally natural and real sounds. What if we will meet real aliens? :D
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-07 10:59:31
August 07 2011 09:35 GMT
#389
On August 07 2011 06:54 Teliko wrote:
Show nested quote +
On August 07 2011 06:43 Garmer wrote:
u can always put the death goon sound for the stalker instead of immortal

Then loads of people would question as to why I only used that one sound for a stalker and nothing else. If I did a custom version for every person that asked for things like that, the OP would have so many links and random gibberish that it'd get too confusing. Here's the .wav of the Dragoon death explosion, do with it what you will.

http://www.mediafire.com/download.php?ssw2sdoyyaw95ss

Unit death sounds are called *unitname*_Death00.wav/ogg and protoss deaths are stored in enGB.SC2Assets/LocalizedData/Sounds. Audio formats can be converted at http://media.io/


i don't know what should i do.

I have to convert the file you gave me, and then? i have just replace the old stalker death.wav with the one downloaded, but i think i misseed something....

also, there is a problem with zealot/templar/dark templar death sounds, sometimes these sounds doesn't appear
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-07 14:32:32
August 07 2011 14:28 GMT
#390
On August 07 2011 18:35 Garmer wrote:
Show nested quote +
On August 07 2011 06:54 Teliko wrote:
On August 07 2011 06:43 Garmer wrote:
u can always put the death goon sound for the stalker instead of immortal

Then loads of people would question as to why I only used that one sound for a stalker and nothing else. If I did a custom version for every person that asked for things like that, the OP would have so many links and random gibberish that it'd get too confusing. Here's the .wav of the Dragoon death explosion, do with it what you will.

http://www.mediafire.com/download.php?ssw2sdoyyaw95ss

Unit death sounds are called *unitname*_Death00.wav/ogg and protoss deaths are stored in enGB.SC2Assets/LocalizedData/Sounds. Audio formats can be converted at http://media.io/


i don't know what should i do.

I have to convert the file you gave me, and then? i have just replace the old stalker death.wav with the one downloaded, but i think i misseed something....

also, there is a problem with zealot/templar/dark templar death sounds, sometimes these sounds doesn't appear

Using the converter only depends on what sound you want it to replace. If it's for the Stalker/Immortal death, you probably shouldn't need it. If you want to replace the Immortals death, you need to go to base.sc2assets/assets/sounds/protoss/sharedeffects/explosions. Here there are 20 audio files. You're going to need to listen to the Immortal death sound and find the identical matching explosion amongst those 20 files and rename/replace the download accordingly, then hope that the sound wasn't used for something else important.
If you want to use it for the stalker death, go to engb.sc2assets/localizeddata/sounds/protossunitVO/stalker and replace the death sound from there.

Also, all the sounds are in the download, so they should be working find, and they are for me. Try reapplying.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-07 15:23:44
August 07 2011 15:22 GMT
#391
try to kill your own zealot, you will see that sometimes the death sound doesn't appear

"engb.sc2assets/localizeddata/sounds/protossunitVO/stalker and replace the death sound from there"

i have noticed that, for example , zealot have five death sound named 01, 02, 03 ecc, but they are all the same, instead stalker have only one death sound, 00, i replace it with the goon sound that you gave me, but does not work
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 07 2011 16:12 GMT
#392
On August 08 2011 00:22 Garmer wrote:
try to kill your own zealot, you will see that sometimes the death sound doesn't appear

"engb.sc2assets/localizeddata/sounds/protossunitVO/stalker and replace the death sound from there"

i have noticed that, for example , zealot have five death sound named 01, 02, 03 ecc, but they are all the same, instead stalker have only one death sound, 00, i replace it with the goon sound that you gave me, but does not work

By DEFAULT they only make death sounds sometimes. That has nothing to do with me. If you use the original MPQ, they'll still only make the death scream sometimes. Did you rename the one I gave you for stalker?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
August 07 2011 16:32 GMT
#393
this is strange, because the death marine sound always appears, for each marine that i kill.

"Did you rename the one I gave you for stalker?"

yeah i have renamed it in to Stalker_death00, and replaced the one in the directory suggested by you
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-07 16:52:52
August 07 2011 16:35 GMT
#394
On August 08 2011 01:32 Garmer wrote:
this is strange, because the death marine sound always appears, for each marine that i kill.

"Did you rename the one I gave you for stalker?"

yeah i have renamed it in to Stalker_death00, and replaced the one in the directory suggested by you

Marines, yes. Protoss, no. What happens when you put that file in to the directory?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
August 07 2011 17:04 GMT
#395
he tell me to replace the other, i click on yes and then i close the editor.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 07 2011 19:31 GMT
#396
New version for Terran.

Fix for Viking to Wraith spawn and all Thor sounds swapped with Goliath.

C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod then open enGB.sc2Assets with the mpqeditor, go to LocalizedData and drop the extracted download there.

http://www.mediafire.com/download.php?0srmqs7flgm7dju
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
porytom
Profile Joined March 2011
24 Posts
Last Edited: 2011-08-08 02:13:41
August 08 2011 02:04 GMT
#397
On August 06 2011 05:41 Garmer wrote:
i'm still waiting the goon death sound and zealot, these were truly iconic.


I'm posting this with my mouth wide open, aghast at your rotten attitude. It stinks. Your sense of entitlement is nothing short of staggering. Who are you to demand anything from Teliko? He is doing this as a favour to you - a bit of fun for you as a community to enjoy together. What right do you think you have to treat this thread as your list of wants and wishes for you and you alone?

Have you not read a single word in his guides? Have you not read his informative, concise and intuitive blog detailing exactly how to go about doing this for yourself? Are you seriously that incapable of mustering up an ounce of your own initiative and having a go yourself? You need to pick up on things as you go along.

Step away from the screen for a few minutes, have a look at yourself - then go back through this thread and read all your posts, do you see how you are coming across? You need to distance yourself from this selfish, demanding and disgustingly ungrateful persona. These are real people. Learn some manners. Get some respect.

And for once in your life, try something for yourself before you come running to the nearest person you can find, with your latest trivial desires that you must have immediately - everything else can take a backseat as far as you're concerned.
Your pleasure is paramount. Your pleasure is priority. Your pleasure has no perspective.
Now go; leave Teliko to do his work for those who actually appreciate him. You are certainly not wanted here.
Garmer
Profile Joined October 2010
1286 Posts
August 08 2011 08:45 GMT
#398
i know that there is a poll , but i doesn't make any sense to have the goliath quote for the thor, i think it feel wrong
Nightsend
Profile Joined April 2011
United States9 Posts
August 08 2011 14:19 GMT
#399
On August 08 2011 17:45 Garmer wrote:
i know that there is a poll , but i doesn't make any sense to have the goliath quote for the thor, i think it feel wrong

Consider reading the post above you. Teliko has given you everything you wanted, and you've yet to thank him once, just demand more. He clearly ran a vote to see what people wanted for Thor and they wanted Goliath, so he gave the majority what they wanted. If you don't like his updates, don't download them.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 08 2011 14:27 GMT
#400
Holy shit this is amazing, exactly what I've been looking for. A shame I didn't see it earlier. Thanks Teliko ^_^
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
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