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Brood War Unit Voice Swap - Page 19

Forum Index > SC2 General
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Prev 1 17 18 19 20 21 30 Next All
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-03 21:05:57
August 03 2011 20:41 GMT
#361
I still hear some sounds of sc2(example the marine death sounds), perhaps you didn't edit it correctly? this occour not always but sometimes

recapping the things that are missing:

protoss death sounds(zealot the most that i missed and the dragoon of course)
protoss attack sounds(like archon and interceptor)
protoss buildings sounds

terran buildings sounds


can u put the goon death sound to the stalker and immortal, and goon attack sound to stalker?
Gemini_19
Profile Joined June 2010
United States1246 Posts
Last Edited: 2011-08-04 14:33:38
August 04 2011 14:32 GMT
#362
On August 04 2011 05:41 Garmer wrote:
I still hear some sounds of sc2(example the marine death sounds), perhaps you didn't edit it correctly? this occour not always but sometimes

recapping the things that are missing:

protoss death sounds(zealot the most that i missed and the dragoon of course)
protoss attack sounds(like archon and interceptor)
protoss buildings sounds

terran buildings sounds


can u put the goon death sound to the stalker and immortal, and goon attack sound to stalker?


The marine death works perfectly for me, and I don't even have to two latest updates at the moment due to vacation.

Also the newest update says it has the Protoss building alerts...so.



@OP: I still think you should make the Phoenix the Corsair instead of the Scout =P
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Mereel
Profile Joined February 2010
Germany895 Posts
August 04 2011 17:44 GMT
#363
its kinda hard to do that because the corsairs sounds are not in the sound files from Starcraft.
Atleast not with the others.....maybe they are somewhere different but i dont know where
TPW Mapmaking Team
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-04 18:02:54
August 04 2011 18:01 GMT
#364
After taking a closer look into victory/defeat music, I've come to learn that SC2 doesn't actually have a reliable source for that music, thus making it impossible to add each races victory music. I'll add a screen shot below that shows exactly what I mean. The titles in red are what you would expect to be the victory music, but they're actually empty. The real victory music is selected randomly between the titles in green.

+ Show Spoiler [Big ass image] +
[image loading]

So, I'm going to leave it up to you what BW races victory music you want, if any. You can listen to them all at http://classic.battle.net/window.shtml. Personally, I find the Protoss' to sound most rewarding, but whatever has the highest demand will be chosen.

Poll: What BW races victory music should I use?

Protoss (22)
 
42%

Terran (18)
 
34%

Zerg (9)
 
17%

Leave it (4)
 
8%

53 total votes

Your vote: What BW races victory music should I use?

(Vote): Terran
(Vote): Protoss
(Vote): Zerg
(Vote): Leave it

Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
August 04 2011 22:12 GMT
#365
Great work ^^ :

do you think the vulture attack sound would work for the marauder?? i think it sounds quite nice
Gemini_19
Profile Joined June 2010
United States1246 Posts
August 04 2011 22:54 GMT
#366
On August 05 2011 02:44 Mereel wrote:
its kinda hard to do that because the corsairs sounds are not in the sound files from Starcraft.
Atleast not with the others.....maybe they are somewhere different but i dont know where


Oh ok, I wasn't aware of all that =P

@Above me: No, I don't think that sound fits with the marauder. I think it's fine now.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-04 23:35:01
August 04 2011 23:33 GMT
#367
Teliko

I've tested it, Teliko. But those Victory/Lose music files are not listed in sc2-data files.

[image loading]

When those files are in sc2-mpq-archives, but their size is 0 kb.

[image loading]


P.S. Also, I vote for Zerg themes Protoss themes reminds me about WarCraft 3
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 05 2011 00:22 GMT
#368
On August 05 2011 08:33 Existor wrote:
Teliko

I've tested it, Teliko. But those Victory/Lose music files are not listed in sc2-data files.

P.S. Also, I vote for Zerg themes Protoss themes reminds me about WarCraft 3

I know. It's weird, but for some reason a victory triggers audios such as UI_Stinger_AchievementFull01.ogg instead of the more obvious sounding TerranVictory.ogg or whatever it was. I dunno why Blizzard decided to make it so awkward, but there you go.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-05 01:05:11
August 05 2011 01:03 GMT
#369
I've tried to add to those files adress link to victory/lose themes, but it's still not work. Maybe you can find something?

On screenshot - it's a base.sc2data -> Gamedata -> SoundData.xml

I know. It's weird, but for some reason a victory triggers audios such as UI_Stinger_AchievementFull01.ogg instead of the more obvious sounding TerranVictory.ogg or whatever it was. I dunno why Blizzard decided to make it so awkward, but there you go.

Wait, but this sound playing, when I got achievement, but not after win/lose

What about those files?

UI_Stinger_DefeatPanelGeneric.ogg
UI_Stinger_VictoryPanel01.ogg
UI_Stinger_VictoryPanel02.ogg
UI_Stinger_VictoryPanel03.ogg
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-05 01:10:57
August 05 2011 01:10 GMT
#370
On August 05 2011 10:03 Existor wrote:
I've tried to add to those files adress link to victory/lose themes, but it's still not work. Maybe you can find something?

On screenshot - it's a base.sc2data -> Gamedata -> SoundData.xml

Show nested quote +
I know. It's weird, but for some reason a victory triggers audios such as UI_Stinger_AchievementFull01.ogg instead of the more obvious sounding TerranVictory.ogg or whatever it was. I dunno why Blizzard decided to make it so awkward, but there you go.

Wait, but this sound playing, when I got achievement, but not after win/lose

What about those files?

UI_Stinger_DefeatPanelGeneric.ogg
UI_Stinger_VictoryPanel01.ogg
UI_Stinger_VictoryPanel02.ogg
UI_Stinger_VictoryPanel03.ogg

One of the audios in the screenshot circled in green are randomly triggered whenever a game is won, regardless of race.

[image loading]
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 05 2011 01:14 GMT
#371
I can say more, WHAT files are used here.

[image loading]
zasta
Profile Joined April 2011
United Kingdom99 Posts
August 05 2011 01:16 GMT
#372
Why not use firebat for hellion and vulture for reaper? Also does goliath not suit for Thor?

Marauder could be raynor, for lack of anything better.
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-08-05 01:27:52
August 05 2011 01:19 GMT
#373
On August 05 2011 10:16 zasta wrote:
Why not use firebat for hellion and vulture for reaper? Also does goliath not suit for Thor?

Marauder could be raynor, for lack of anything better.

I did a vote for Hellion and they wanted vulture.

On August 05 2011 10:14 Existor wrote:
I can say more, WHAT files are used here.

[image loading]

Ooh you can control the volume with that? That explains a lot :/ was wondering why it kept acting weird.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-05 01:58:03
August 05 2011 01:30 GMT
#374
Replaced those sounds. Sounds nice

Install
Put to LibertyMulti.SC2Mod folder

Test
Start game without AI for win theme
Start theme with AI and leave for lose theme
There are zerg win/lose themes for now

Download
http://www.mirrorcreator.com/files/0FGOJEFM/

Problem
When you're on score screen, it will mess with battle.net start theme. So maybe next time it will be good for silence delay for bnet start theme? Or other ideas?
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
Last Edited: 2011-08-05 03:04:31
August 05 2011 03:01 GMT
#375
I replaced just the music, but the SC2 one still play as well, both in the menu and ingame. Can I have only BW music?

BTW. one must try it to appreciate how much Blizzard botched SC2 music. Thank you folks.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 05 2011 03:43 GMT
#376
Alrighty, Protoss unsurprisingly won. This music update only provides Protoss BW music for victory as every race. If people want, I'll change the loss music in future. This could very well be my last update for a while. I'm going on vacation for a month in the morning and will be spending significantly less time on TL. I'll try post updates whenever I get a chance or get bored, but for a majority of the time I'll be either partying or recovering from partying, followed swiftly by partying some more.

There better be vods of Boxer vs YellOw ready for when I arrive, 'cause I'll be on a ferry when it's live D:

Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets and drop the extracted download below into that location.

http://www.mediafire.com/?937m96m1wf8wzoe
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-08-06 10:58:10
August 05 2011 20:41 GMT
#377
i'm still waiting the goon death sound and zealot, these were truly iconic.
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2011 17:33 GMT
#378
Protoss update. Death sound fix for Zealot, Dark Templar and High Templar.

http://www.mediafire.com/download.php?mw6kg6d468neloe

C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod then open enGB.sc2Assets with the mpqeditor, go to LocalizedData and drop the extracted download there.

The reason this doesn't include a fix for Dragoon -> Immortal death is because their sound is used as a shared protoss explosion effect, they don't have their own unique death sound, so for all I know it could also interfere with another unit/building etc. I'll take a closer look at it later and see what I can do.

Read this carefully, because this is going to have different results than what people are expecting. I'm aware that I didn't include the viking -> wraith "Unit Ready" sound, and that's because when a wraith spawns, he says "Wraith reporting for duty." Do people actually want to have it saying the name of a different unit? In which case, would you also want me to swap Thor for Goliath sounds? Goliath also saying the name of his own unit rather than Thor when he spawns.

Poll: Opinion?

Swap Viking with Wraith AND all of Thor with Goliath. (24)
 
60%

Swap the Viking with Wraith spawn, leave Thor default. (12)
 
30%

Leave Viking spawn sound and all Thor sounds default. (3)
 
8%

Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work) (1)
 
3%

40 total votes

Your vote: Opinion?

(Vote): Swap Viking with Wraith AND all of Thor with Goliath.
(Vote): Swap the Viking with Wraith spawn, leave Thor default.
(Vote): Leave Viking spawn sound and all Thor sounds default.
(Vote): Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work)

Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 06 2011 17:40 GMT
#379
Why do you write: all of thor? lolol

I voted, really like these changes!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 06 2011 17:49 GMT
#380
On August 07 2011 02:40 Torte de Lini wrote:
Why do you write: all of thor? lolol

I voted, really like these changes!

As in all of Thor including spawn
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
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