Brood War Unit Voice Swap - Page 22
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Madera
Sweden2672 Posts
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Garmer
1286 Posts
base.SC2assets-->sound---->put the wav files inside the overlord directory overlord load-unload | ||
kasumimi
Greece460 Posts
I'd also like to request: Zealot attack sound. | ||
Teliko
Ireland1044 Posts
On August 15 2011 07:44 kasumimi wrote: Thank you very much for this. As a Toss user I find the voice acting horrendous and just plain wrong, now I can play my manly zealots once more. I'd also like to request: Zealot attack sound. It's been discussed throughout the thread already. Someone poster their custom made link, but most think it'd be a good idea to leave it out. BW Zealots only attack with one arm, whereas SC2 zealots attack with both. Having the same attack stroke for each and every turn sounds incredibly dull. But like I said, there was a fix posted somewhere in the thread. Press view all then ctrl + f 'zealot'. | ||
Existor
Russian Federation4295 Posts
replacing the zerg announcer is all but worth it to install this Use this - here are all variations of Overmind. From SC1 to others, with different sound effects. http://www.teamliquid.net/forum/viewmessage.php?topic_id=255628 | ||
kasumimi
Greece460 Posts
On August 15 2011 11:40 Teliko wrote: It's been discussed throughout the thread already. Someone poster their custom made link, but most think it'd be a good idea to leave it out. BW Zealots only attack with one arm, whereas SC2 zealots attack with both. Having the same attack stroke for each and every turn sounds incredibly dull. But like I said, there was a fix posted somewhere in the thread. Press view all then ctrl + f 'zealot'. Hmmm sorry, didn't read through the entire thread ![]() Another request then, but I already suspect it is not possible. Can the "we cannot hold!" "back to the shadows!" etc weakling/whine lines be replaced by a the universal "our forces are under attack!" announcer? Again Teliko, thanks a lot. | ||
Teliko
Ireland1044 Posts
On August 16 2011 04:41 kasumimi wrote: Hmmm sorry, didn't read through the entire thread ![]() Another request then, but I already suspect it is not possible. Can the "we cannot hold!" "back to the shadows!" etc weakling/whine lines be replaced by a the universal "our forces are under attack!" announcer? Again Teliko, thanks a lot. Yeah, it's totally possible. Nothing personal, but I don't really want to make it myself when there'll be a lack of people interested in it considering the amount of time it'd take, but if you understand the concept behind how I did all this, it'd be pretty simple to do yourself. Go to C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod and open enGB.SC2ASSETS with the MPQ editor, then go to LocalizedData\Sounds\ProtossUnitVO. The announcer sound for 'Units under attack' is in the folder Executor and is called Alert_ProtossForcesUnderAttack.ogg. The audio you're looking to replace for each unit follows the format *unit*_Help00.ogg, so for example Stalker_Help00.ogg, Phoenix_Help00.ogg and so on. There are one of these per units folder. Just copy the Alert_ProtossForcesUnderAttack.ogg like 10 times and rename each one with relevance to each unit and then replace the original in each folder. It'd be similar for Terran and Zerg units if you're interested in doing it for them too. If you get stuck, let me know. | ||
kasumimi
Greece460 Posts
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Glioburd
France1911 Posts
Anyway excellent job ! thanks so much ! | ||
Frosty4ever
Czech Republic18 Posts
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Tuczniak
1561 Posts
On August 21 2011 23:51 Frosty4ever wrote: It's not legal. But Blizzard don't ban people because of this. It's on your own risk, but the risk is quite low (In case Blizzard changes his mind).I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any. | ||
Teliko
Ireland1044 Posts
On August 21 2011 23:51 Frosty4ever wrote: I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any. MPQ editing is against the terms of service, but in the year SC2 has been out, not a single ban has been issued from it. For the love of god, don't go looking for a blue post. I'm telling you right here, right now, it's against the terms of service. The amount of dumbwitted morons I've seen asking this on the official battle.net forums has left me gobsmacked. Everyone knows it's against the ToS, asking on the bnet forums for an official answer is just officially retarded. | ||
Gemini_19
United States1242 Posts
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Teliko
Ireland1044 Posts
On August 22 2011 04:55 Gemini_19 wrote: Are you going to be doing anything else with this? Or is it finished? Just wondering if I should be looking out for anything else ^^ For this particular project, everything is pretty much finished. Any future stuff will be posted on http://telikostarcraft.com/ | ||
hmmm...
632 Posts
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Frosty4ever
Czech Republic18 Posts
On August 22 2011 04:26 Teliko wrote: MPQ editing is against the terms of service, but in the year SC2 has been out, not a single ban has been issued from it. For the love of god, don't go looking for a blue post. I'm telling you right here, right now, it's against the terms of service. The amount of dumbwitted morons I've seen asking this on the official battle.net forums has left me gobsmacked. Everyone knows it's against the ToS, asking on the bnet forums for an official answer is just officially retarded. Fine fine, be cool man, be cool ![]() | ||
TheGreenMachine
United States730 Posts
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ander
Canada403 Posts
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Teliko
Ireland1044 Posts
On September 21 2011 08:28 ander wrote: Is this going to be updated for 1.4? I had to remove it so my game could patch ![]() EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it? | ||
HypernovA
Canada556 Posts
On September 21 2011 09:26 Teliko wrote: EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it? I needed to repair my SC2 on NA before letting the patch go through. I would always get an Error at like 92% if I kept the MPQ edits in for 1.4 | ||
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