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Brood War Unit Voice Swap - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 30 Next All
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 21 2011 19:12 GMT
#441
On September 22 2011 01:02 HypernovA wrote:
Show nested quote +
On September 21 2011 09:26 Teliko wrote:
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


I needed to repair my SC2 on NA before letting the patch go through. I would always get an Error at like 92% if I kept the MPQ edits in for 1.4

Just reapply your backup and let it patch, then reapply the mod after. Has anyone had trouble applying the mod prior to installing the patch?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
ander
Profile Blog Joined September 2010
Canada403 Posts
September 22 2011 01:28 GMT
#442
On September 21 2011 09:26 Teliko wrote:
Show nested quote +
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


It wouldn't patch properly with the modified mpq files, so i put my old backup ones back. After it was finished patching, i put the ones with the sc1 sounds in once again, and then my screen looked like this:

[image loading]

Maybe just putting back the entirety of the mpq files doesnt work. I might have to try the whole process once again.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 22 2011 01:57 GMT
#443
Did I do something wrong or why doesnt my overlords sound like elephants on drugs?
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 22 2011 02:02 GMT
#444
On September 22 2011 10:28 ander wrote:
Show nested quote +
On September 21 2011 09:26 Teliko wrote:
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


It wouldn't patch properly with the modified mpq files, so i put my old backup ones back. After it was finished patching, i put the ones with the sc1 sounds in once again, and then my screen looked like this:

[image loading]

Maybe just putting back the entirety of the mpq files doesnt work. I might have to try the whole process once again.

This mod doesn't interfere with the models in any way, I can't really think of any reason for this to cause that. Did you keep the mpqeditor open or something?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
imEnex
Profile Joined June 2011
Canada500 Posts
September 22 2011 02:09 GMT
#445
I like it except the Immortal, Why does it have the dragoon noise?
Program yourself to Success
HypernovA
Profile Joined October 2010
Canada556 Posts
September 22 2011 03:49 GMT
#446
On September 22 2011 04:12 Teliko wrote:
Show nested quote +
On September 22 2011 01:02 HypernovA wrote:
On September 21 2011 09:26 Teliko wrote:
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


I needed to repair my SC2 on NA before letting the patch go through. I would always get an Error at like 92% if I kept the MPQ edits in for 1.4

Just reapply your backup and let it patch, then reapply the mod after. Has anyone had trouble applying the mod prior to installing the patch?


I've been able to put the music only back in the MPQ edits. I haven't tried the sounds yet but I can confirm that the music still works in 1.4
ander
Profile Blog Joined September 2010
Canada403 Posts
September 22 2011 15:38 GMT
#447
On September 22 2011 11:02 Teliko wrote:
Show nested quote +
On September 22 2011 10:28 ander wrote:
On September 21 2011 09:26 Teliko wrote:
On September 21 2011 08:28 ander wrote:
Is this going to be updated for 1.4? I had to remove it so my game could patch

EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?


It wouldn't patch properly with the modified mpq files, so i put my old backup ones back. After it was finished patching, i put the ones with the sc1 sounds in once again, and then my screen looked like this:

[image loading]

Maybe just putting back the entirety of the mpq files doesnt work. I might have to try the whole process once again.

This mod doesn't interfere with the models in any way, I can't really think of any reason for this to cause that. Did you keep the mpqeditor open or something?


Nope. All i did was take out the edited mpq files and put the originals back so it could patch. After the patch was applied, i put the edited mpq files back in, and thats when the artifacting occured.
Keirden
Profile Joined May 2011
17 Posts
September 26 2011 17:28 GMT
#448
Is it possible to remove sc2 music to only have bw music? I have bw and sc2 now...
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 02 2011 20:06 GMT
#449
On September 27 2011 02:28 Keirden wrote:
Is it possible to remove sc2 music to only have bw music? I have bw and sc2 now...

What region are you playing on and what sc2 music is still playing? This is designed to replace the old music, so it can't all still be there. It's possible that some of the audio files have alternate names on different regions.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Vgamer1
Profile Joined August 2010
13 Posts
Last Edited: 2011-11-17 07:41:50
November 17 2011 07:08 GMT
#450
Great mod! I have noticed one issue. The zergling attack sound seems to play both the sc2 sound and the sc1 sound. Don't know if anyone else experiences this.

I'm on NA server
winsause
Profile Joined March 2011
United States65 Posts
November 17 2011 12:54 GMT
#451
Teliko, you are awesome.
whitefluff
Profile Joined November 2011
United States22 Posts
November 17 2011 13:46 GMT
#452
Wow! Just wow! I can't believe I never saw this before.

I have to say, I didn't play BW before i played SC2, but once i gave it a try i LOVED the sounds from it. So much cooler! I'm still astounded that this exists, I am going to have to try this when I get home. Thank you so much!

If there were a reputation system on this board I would +rep you.
MarineKingPrime is my favorite terran!
Vgamer1
Profile Joined August 2010
13 Posts
November 18 2011 04:13 GMT
#453
And by the way thanks so much for all the awesome work! Best thing to happen in my sc2 experience in all honesty.
Teliko
Profile Joined January 2011
Ireland1044 Posts
November 18 2011 14:39 GMT
#454
On November 17 2011 16:08 Vgamer1 wrote:
Great mod! I have noticed one issue. The zergling attack sound seems to play both the sc2 sound and the sc1 sound. Don't know if anyone else experiences this.

I'm on NA server

At the same time or randomly alternating?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
December 11 2011 11:56 GMT
#455
at the same time, also the viking sound it too low, both air and ground
HungShark
Profile Joined June 2010
United States134 Posts
December 11 2011 15:30 GMT
#456
The funny thing is after watching the video demonstration, I completely forgot what the SC2 units sounded like. SC1 is permanently embedded in my brain.
Die again in good health!
rklfp
Profile Joined December 2011
2 Posts
December 13 2011 15:22 GMT
#457
I know you said that there was no Dragoon Fenix warp in sound, so it's not in this mod, but is there a way to make the warp-in sound just a regular Dragoon Fenix sound for the Stalker warp-in?

Hearing the original Stalker voice ruins my BW immersion
xollner
Profile Joined January 2011
Canada13 Posts
December 14 2011 19:52 GMT
#458
thanks so much for taking the time to go through with this, I tried multiple times to do the same thing but the most I ever managed to finish was 3/4 of the terran units and bw music before wanting to go do anything else I could think of
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-12-14 20:59:00
December 14 2011 20:58 GMT
#459
i have resolved the ling double sound, just remove the right mp3 files in this directory:

base.SC2assets-->sound--->zerg--->sharedeffect here u will find the original zergling attack sound, just remove them and your are done
TehPsychic
Profile Joined December 2011
United States8 Posts
December 14 2011 21:20 GMT
#460
This is really cool. I'll try it out later for sure!
Prev 1 21 22 23 24 25 30 Next All
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