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Brood War Unit Voice Swap - Page 25

Forum Index > SC2 General
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Garmer
Profile Joined October 2010
1286 Posts
December 28 2011 10:15 GMT
#481
I just can not find, the location of the high templar feedback sound, where the hell they have put it....
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2011-12-28 15:44:41
December 28 2011 13:57 GMT
#482
On December 28 2011 19:15 Garmer wrote:
I just can not find, the location of the high templar feedback sound, where the hell they have put it....

why are you looking at individual files? drop the whole folder in the areas, not individual files for each unit.

ah i did not read "Feedback". yeah that wasn't a spell on the HT in BW
"God fights on the side with the best artillery." - Napoleon Bonaparte
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-12-28 15:20:27
December 28 2011 15:11 GMT
#483
because Teliko, has not changed it

anyway i have found it, was in the obelisk folder and i have finished the job of Teliko

here you go:

Starcraft2\Mod\Lyberty.SC2MOD--->Base.SC2Assets\Assets\Sounds

Base.Sounds

Starcraft2\Mod\Lyberty.SC2MOD--->Base.SC2Assets\Assets\Music

Music

Starcraft2\Mod\Lyberty.SC2MOD--->enGB.SC2Assets\LocalizedData\Sounds

enGB.Sounds

added all structure sounds

replaced the roach sound with devourer

restored back the thor sound, to the original(with the goliath it sound stupid)

added Goon sound for stalker

added attack valkirye sound for banshee(banshee voice remain the original)

added attack spore broodwar sound for corruptor

added plague sound for fungal

removed all advisor sound that were not in BW

removed all music that were not in BW(with the Teliko mod you will still hear sometime the original music)

added the attack sound of the phoenix to the stalker

and other general fixes

now it's really sound like BW. try it!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 28 2011 15:18 GMT
#484
removed all advisor sound that were not in BW

Isn't better replace it instead muting and removing?
Garmer
Profile Joined October 2010
1286 Posts
December 28 2011 15:19 GMT
#485
there were not in bw, how could i replace them?
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-12-28 15:36:34
December 28 2011 15:25 GMT
#486
i have forgotten that, in those link, i haven't put the feedback change, the last one thing remained

Starcraft2\Mod\Lyberty.SC2MOD--->Base.SC2Assets\Assets\Sounds

FeedBack

unfortunately some death sounds cannot be added, because they are shared with explosive sounds of the buildings....really lame
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
December 28 2011 15:38 GMT
#487
On December 28 2011 19:15 Garmer wrote:
I just can not find, the location of the high templar feedback sound, where the hell they have put it....

broodwar templars did not have feed back. The dark archon did.
Garmer
Profile Joined October 2010
1286 Posts
December 28 2011 15:47 GMT
#488
i referred to the templar of starcraft 2.
Teliko
Profile Joined January 2011
Ireland1044 Posts
December 28 2011 18:50 GMT
#489
On December 29 2011 00:18 Existor wrote:
Show nested quote +
removed all advisor sound that were not in BW

Isn't better replace it instead muting and removing?

Indeed, completely removing them sounds silly, they're still needed tactically. Muting them just makes it awkward to play properly. Your work though I guess, do what you want.

On December 24 2011 05:52 Garmer wrote:
teliko, did you have the death sound of the lurker? i want to replace the death sound of the roach with it, thank you in advance

Have six.

http://www.mediafire.com/?f8u9bvzpe0dsjgk
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
December 28 2011 20:51 GMT
#490
u can always see the message error, for the sound that i removed, so no problem for me at least.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2012-01-05 15:17:18
January 05 2012 14:54 GMT
#491
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 05 2012 18:09 GMT
#492
I switched all the marine and tank sounds, including stim and siege. My game actually sounds bad ass now. The marines are now really stim addicts, no more generic hissing when they stim.
I am Terranfying.
TheBorg
Profile Joined March 2010
Netherlands56 Posts
January 29 2012 01:37 GMT
#493
First off: mad props for all the work! <3
Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.

Any ideas?
We are theBorg...
Teliko
Profile Joined January 2011
Ireland1044 Posts
January 29 2012 01:45 GMT
#494
On January 29 2012 10:37 TheBorg wrote:
First off: mad props for all the work! <3
Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.

Any ideas?

You could have half and half, but I don't think you could have all of both at the same time.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
KicKDoG
Profile Joined December 2003
Sweden765 Posts
January 29 2012 01:52 GMT
#495
just loved the Logo! brings back memories and adds new memories in the same moment! StarCraft 2 Broodwar!
http://www.twitter.com/KicKDoG_LoL baylife plox?
Reval
Profile Joined January 2012
United States297 Posts
January 29 2012 01:59 GMT
#496
I think the greatest of them though is the overmind's voice. It's so much better than the queen voice

Warp field stabilized..... oh my ears they're bleeding rainbows

Don't replace Phoenix with Scout, replace it with Corsair

"It is a good day to die"
Blasterion
Profile Blog Joined October 2010
China10272 Posts
January 29 2012 02:06 GMT
#497
does any 1 have a pre-done enUS file loaded with broodwar content that I can just copy paste?
[TLNY]Mahjong Club Thread
Tipany
Profile Joined November 2010
United States368 Posts
January 29 2012 02:06 GMT
#498
On January 29 2012 10:59 Reval wrote:
I think the greatest of them though is the overmind's voice. It's so much better than the queen voice

Warp field stabilized..... oh my ears they're bleeding rainbows

Don't replace Phoenix with Scout, replace it with Corsair

"It is a good day to die"

I agree with Corsair replacing the Phoenix.

Scout replacing the Phoenix does not make any sense.
wat.
TheBorg
Profile Joined March 2010
Netherlands56 Posts
January 29 2012 03:37 GMT
#499
On January 29 2012 10:45 Teliko wrote:
Show nested quote +
On January 29 2012 10:37 TheBorg wrote:
First off: mad props for all the work! <3
Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.

Any ideas?

You could have half and half, but I don't think you could have all of both at the same time.


Thanks - I tried it and that worked....... unfortunately it didn't work for me. As a matter of fact, playing with the BW music reminded me of the biggest failing of SC2: it simply lacks the darkness of Broodwar. I replaced the unit-sounds as well and somehow it just doesn't fit. The graphics of SC2 are just too colourful. As a game, I do enjoy SC2 more than BW. But when I was playing Broodwar... well, I wasn't playing just a game.

I've copied the .ASSETS files back to their original directories and SC2 is back to the way it was. But I do want to thank you Teliko: I've got a week off uni until the new semester starts. I may just spend some of that time revisiting a time when Tassadar and the Overmind were still alive.

Good luck on your endeavours!
We are theBorg...
Rorschach
Profile Joined May 2010
United States623 Posts
January 29 2012 03:40 GMT
#500
just curious (I have been keeping an eye on this thread for some time now) if anyone has been banned by blizzard yet for using this?
En Taro Adun, Executor!
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