Brood War Unit Voice Swap - Page 25
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Garmer
1286 Posts
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Silidons
United States2813 Posts
On December 28 2011 19:15 Garmer wrote: I just can not find, the location of the high templar feedback sound, where the hell they have put it.... why are you looking at individual files? drop the whole folder in the areas, not individual files for each unit. ah i did not read "Feedback". yeah that wasn't a spell on the HT in BW | ||
Garmer
1286 Posts
anyway i have found it, was in the obelisk folder and i have finished the job of Teliko here you go: Starcraft2\Mod\Lyberty.SC2MOD--->Base.SC2Assets\Assets\Sounds Base.Sounds Starcraft2\Mod\Lyberty.SC2MOD--->Base.SC2Assets\Assets\Music Music Starcraft2\Mod\Lyberty.SC2MOD--->enGB.SC2Assets\LocalizedData\Sounds enGB.Sounds added all structure sounds replaced the roach sound with devourer restored back the thor sound, to the original(with the goliath it sound stupid) added Goon sound for stalker added attack valkirye sound for banshee(banshee voice remain the original) added attack spore broodwar sound for corruptor added plague sound for fungal removed all advisor sound that were not in BW removed all music that were not in BW(with the Teliko mod you will still hear sometime the original music) added the attack sound of the phoenix to the stalker and other general fixes now it's really sound like BW. try it! | ||
Existor
Russian Federation4295 Posts
removed all advisor sound that were not in BW Isn't better replace it instead muting and removing? | ||
Garmer
1286 Posts
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Garmer
1286 Posts
Starcraft2\Mod\Lyberty.SC2MOD--->Base.SC2Assets\Assets\Sounds FeedBack unfortunately some death sounds cannot be added, because they are shared with explosive sounds of the buildings....really lame | ||
KaasZerg
Netherlands927 Posts
On December 28 2011 19:15 Garmer wrote: I just can not find, the location of the high templar feedback sound, where the hell they have put it.... broodwar templars did not have feed back. The dark archon did. | ||
Garmer
1286 Posts
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Teliko
Ireland1044 Posts
On December 29 2011 00:18 Existor wrote: Isn't better replace it instead muting and removing? Indeed, completely removing them sounds silly, they're still needed tactically. Muting them just makes it awkward to play properly. Your work though I guess, do what you want. On December 24 2011 05:52 Garmer wrote: teliko, did you have the death sound of the lurker? i want to replace the death sound of the roach with it, thank you in advance Have six. http://www.mediafire.com/?f8u9bvzpe0dsjgk | ||
Garmer
1286 Posts
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Iksf
United Kingdom444 Posts
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Zombo Joe
Canada850 Posts
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TheBorg
Netherlands56 Posts
Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that. Any ideas? | ||
Teliko
Ireland1044 Posts
On January 29 2012 10:37 TheBorg wrote: First off: mad props for all the work! <3 Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that. Any ideas? You could have half and half, but I don't think you could have all of both at the same time. | ||
KicKDoG
Sweden765 Posts
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Reval
United States297 Posts
Warp field stabilized..... oh my ears they're bleeding rainbows Don't replace Phoenix with Scout, replace it with Corsair "It is a good day to die" | ||
Blasterion
China10272 Posts
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Tipany
United States368 Posts
On January 29 2012 10:59 Reval wrote: I think the greatest of them though is the overmind's voice. It's so much better than the queen voice Warp field stabilized..... oh my ears they're bleeding rainbows Don't replace Phoenix with Scout, replace it with Corsair "It is a good day to die" I agree with Corsair replacing the Phoenix. Scout replacing the Phoenix does not make any sense. | ||
TheBorg
Netherlands56 Posts
On January 29 2012 10:45 Teliko wrote: You could have half and half, but I don't think you could have all of both at the same time. Thanks - I tried it and that worked....... unfortunately it didn't work for me. As a matter of fact, playing with the BW music reminded me of the biggest failing of SC2: it simply lacks the darkness of Broodwar. I replaced the unit-sounds as well and somehow it just doesn't fit. The graphics of SC2 are just too colourful. As a game, I do enjoy SC2 more than BW. But when I was playing Broodwar... well, I wasn't playing just a game. I've copied the .ASSETS files back to their original directories and SC2 is back to the way it was. But I do want to thank you Teliko: I've got a week off uni until the new semester starts. I may just spend some of that time revisiting a time when Tassadar and the Overmind were still alive. Good luck on your endeavours! | ||
Rorschach
United States623 Posts
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