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Brood War Unit Voice Swap - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 30 Next All
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-07-28 00:11:42
July 28 2011 00:06 GMT
#301
On July 28 2011 01:29 Teliko wrote:
Show nested quote +
On July 27 2011 23:48 akalarry wrote:
i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?

i can open up my backed up enus.sc2assets folder through mpqeditor

edit: also like one of the guys that posted, the zergling attack sounds messed up.

thanks a ton for your effort though!!!!!

The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?


i already added everything to the base.sc2assets. i'm currently using your custom stuff. i tried to use my backup to revert it back to normal, but i couldn't because it got screwed up somehow. (when i open sc2 with my backed up original base.sc2assets, no music plays and the background is weird. when i open the backed up original on mpqeditor, nothing really happens)

this is what the mpqeditor looks like when i open it. (the backed up original is base1.sc2assets)
[image loading]

also when i started sc2 the next day (today), the original sc2 sounds were playing until i opened up mpqeditor and dragged the base.sc2assets into it. was there something i did wrong?
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 00:26 GMT
#302
On July 28 2011 09:06 akalarry wrote:
Show nested quote +
On July 28 2011 01:29 Teliko wrote:
On July 27 2011 23:48 akalarry wrote:
i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?

i can open up my backed up enus.sc2assets folder through mpqeditor

edit: also like one of the guys that posted, the zergling attack sounds messed up.

thanks a ton for your effort though!!!!!

The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?


i already added everything to the base.sc2assets. i'm currently using your custom stuff. i tried to use my backup to revert it back to normal, but i couldn't because it got screwed up somehow. (when i open sc2 with my backed up original base.sc2assets, no music plays and the background is weird. when i open the backed up original on mpqeditor, nothing really happens)

this is what the mpqeditor looks like when i open it. (the backed up original is base1.sc2assets)
[image loading]

also when i started sc2 the next day (today), the original sc2 sounds were playing until i opened up mpqeditor and dragged the base.sc2assets into it. was there something i did wrong?

Don't back up your MPQs within the sc directory, and don't rename them. Keep them safe in some other folder on your desktop or something.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
akalarry
Profile Joined January 2011
United States1978 Posts
July 28 2011 00:28 GMT
#303
meh i do have it on my desktop too (not renamed). renaming them doesn't matter because i can open up the enus1.sc2assets with mpqeditor. ah well. i appreciate all your work though. very nostalgic
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 00:49 GMT
#304
On July 28 2011 09:28 akalarry wrote:
meh i do have it on my desktop too (not renamed). renaming them doesn't matter because i can open up the enus1.sc2assets with mpqeditor. ah well. i appreciate all your work though. very nostalgic

Were you running either the MPQEditor or SC while the other was already running? You were saying the sounds stop working when you opened base.sc2assets with the mpqeditor. Opening the file doesn't do anything, so that shouldn't even be possible :S
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
zoohairZ
Profile Joined September 2010
Canada254 Posts
July 28 2011 01:02 GMT
#305
Teliko, what skin/theme are you using for windows? Love the red-ness :D
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 01:10 GMT
#306
On July 28 2011 10:02 zoohairz wrote:
Teliko, what skin/theme are you using for windows? Love the red-ness :D

♥ red. It's called DarkMatter RedShift. It costs like a tenner or something, but there may or may not be torrents for it. ಠ_ಠ
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
zoohairZ
Profile Joined September 2010
Canada254 Posts
July 28 2011 02:22 GMT
#307
On July 28 2011 10:10 Teliko wrote:
Show nested quote +
On July 28 2011 10:02 zoohairz wrote:
Teliko, what skin/theme are you using for windows? Love the red-ness :D

♥ red. It's called DarkMatter RedShift. It costs like a tenner or something, but there may or may not be torrents for it. ಠ_ಠ

Thanks dude, Keep up the good work :D
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 04:07 GMT
#308
New version for Protoss. Added Dark Templar warp-in response.

Go to SC2/Mods/Liberty.SC2Mod and open enGB.sc2assets with the MPQEditor. Navigate to LocalizedData/Sounds and drop the extracted download there.

http://www.mediafire.com/download.php?z17a15u41m2kc5o
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Garmer
Profile Joined October 2010
1286 Posts
July 28 2011 13:04 GMT
#309
the tone of the marine gauss rifle is too low, in comparison with other sounds
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
July 28 2011 14:16 GMT
#310
God damn, hellions sound bad ass with the new attack sound ;o
zocktol
Profile Blog Joined December 2010
Germany1928 Posts
July 28 2011 14:18 GMT
#311
You sir Teliko, are a god among MPQ editor people.
♥
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-28 19:42:41
July 28 2011 16:34 GMT
#312
On July 28 2011 22:04 Garmer wrote:
the tone of the marine gauss rifle is too low, in comparison with other sounds

I was afraid this was an issue, along with the zealot blades as well

Edit: when I have time I can increase the audio levels using soundforge

Edit2: turns out the marine/zealot attack sounds are ~6 decibels, around half of the other units
Math doesn't kill champions and neither do wards
Mawi
Profile Joined August 2010
Sweden4365 Posts
July 28 2011 17:51 GMT
#313
love the sound of dying marines bw sounds <3 loving this mod
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-28 19:52:01
July 28 2011 19:50 GMT
#314
for all: be aware there is a patch

On July 29 2011 01:34 101toss wrote:
Show nested quote +
On July 28 2011 22:04 Garmer wrote:
the tone of the marine gauss rifle is too low, in comparison with other sounds

I was afraid this was an issue, along with the zealot blades as well

Edit: when I have time I can increase the audio levels using soundforge

Edit2: turns out the marine/zealot attack sounds are ~6 decibels, around half of the other units


yeah, was clear that these sounds were lower
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-07-28 19:52:11
July 28 2011 19:51 GMT
#315
double sry
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-28 20:14:09
July 28 2011 20:13 GMT
#316
On July 29 2011 04:50 Garmer wrote:
for all: be aware there is a patch

Show nested quote +
On July 29 2011 01:34 101toss wrote:
On July 28 2011 22:04 Garmer wrote:
the tone of the marine gauss rifle is too low, in comparison with other sounds

I was afraid this was an issue, along with the zealot blades as well

Edit: when I have time I can increase the audio levels using soundforge

Edit2: turns out the marine/zealot attack sounds are ~6 decibels, around half of the other units


yeah, was clear that these sounds were lower

Zealot/marine volume increase:
http://www.mediafire.com/?79t134eidh34v51
Extract the sounds folder to the assets directory in the base file, overwrite and done!

Mpq works fine after the patch, no worries
Math doesn't kill champions and neither do wards
pandaminion
Profile Joined October 2010
United States270 Posts
July 28 2011 20:18 GMT
#317
This is great! All I really want is the Vulture voice back though :D
101toss
Profile Blog Joined April 2010
3232 Posts
July 28 2011 20:21 GMT
#318
On July 29 2011 05:18 pandaminion wrote:
This is great! All I really want is the Vulture voice back though :D

Where would YOU insert the vulture voice?
Math doesn't kill champions and neither do wards
dronescout
Profile Joined March 2010
Iceland246 Posts
July 28 2011 23:24 GMT
#319
On July 29 2011 05:21 101toss wrote:
Show nested quote +
On July 29 2011 05:18 pandaminion wrote:
This is great! All I really want is the Vulture voice back though :D

Where would YOU insert the vulture voice?


I'm going to suggest the obvious one.

Hellion
I will destroy everyone in 2017
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 28 2011 23:31 GMT
#320
On July 29 2011 08:24 dronescout wrote:
Show nested quote +
On July 29 2011 05:21 101toss wrote:
On July 29 2011 05:18 pandaminion wrote:
This is great! All I really want is the Vulture voice back though :D

Where would YOU insert the vulture voice?


I'm going to suggest the obvious one.

Hellion

I was planning on making Hellion the Firebat seeing as he actually still talks about fire :/ I'll add a poll to the OP and do whatever the majority want.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
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